IzakiBrotherSs wrote: »
Thank you so much for all this!
What is your take on the Lightning vs Inferno staff on the main bar? As well as the Exploiter passive, is it worth spending 75 CP into Thaumaturge and rely on setting enemies off balance for the 10% damage increase?
I noticed that your setup (6) was using Aether and a random staff, yet there is no considerable DPS loss in comparison to setup (4). Also your minor vulnerability uptime is significantly higher, this leads me to guess that you were using Boundless Storm over Curse? So after all, how does Aether compare to Moondancer and is there a significant DPS increase or decrease with one or the other while using the same skills and rotation? Same question about using an offset staff (for those who haven't had the luck of a sharpened Moondancer or Aether staff) how much of a decrease can we expect?
Just a side question, what is your rotation with Haunting Curse? Do you just refresh it after the 2nd explosion or do you have a specific rotation?
Sorry for the pile of questions
For single target, I think Inferno staff is better for a main bar. If you are using Burning Spellweave then the light attacks are helping in maintaining a good uptime. But even if you are not using Burning Spellweave, an Inferno staff is preferable on your main bar because the majority of your damage is single target. In terms of simulation comparison, DPS for 2 Ilambris, 5 Julianos, 3 Moondancer with two Inferno staves is 42167 but 41903 if using a lightning staff on the main bar.IzakiBrotherSs wrote: »What is your take on the Lightning vs Inferno staff on the main bar?
It depends a bit on how far away you are from putting 75 CP into Thaumathurge. If I assume 40% of my damage is from DoT and I'm just getting Major Breach, then my CP optimiser says to put 100 in Elemental Expert, 46 in Spell Erosion, 42 in Elfborn and 12 in Thaumathurge. The optimisation function output is 1.793. If you open the developer console on my CP optimisation webpage you can see the optimisation function output. If I force it to put 75 points into Thaumathurge it then suggest 100 in Elemental Expert, 5 in Spell Erosion, 22 in Elfborn with an optimisation function output of 1.745. So you'll be losing about 3% damage. This suggest that you need your target to be off-balance for at least a third of the time, possibly higher since Exploiter is presumably additive with other forms of damage done.IzakiBrotherSs wrote: »As well as the Exploiter passive, is it worth spending 75 CP into Thaumaturge and rely on setting enemies off balance for the 10% damage increase?
Woops I made a mistake there. (6) should have been with an Aether staff. When compared to (4) it is just comparing the difference between using 3/4 pieces of Infallible instead of Moondancer and I find that the difference is too small to be detected by my simulation which agrees well with the weighted ability metric calculations. A straight ability metric calculation for 2 Ilambris, 5 Burning Spellweave, 3 Moondancer is 86580 and for 2 Ilambris, 5 Burning Spellweave, 3 Infallible it is 85870. That means that 3 Moondancer should do about 0.8% more damage than 3 Infallible but neglects to take into account that the damage difference is in favour of Infallible for light and heavy attacks thus the damage difference is smaller than 0.8%. I also made a mistake of putting my notes on Minor Vulnerability for (5) into that of (6). (5) has higher Minor Vulnerability because Blockade of Storms is being used. I've updated my figure. Sorry for the confusion and thanks for spotting it. That simulation was more personal because I have a Sharpened Maelstrom Lightning staff and was interested in what I could expect.IzakiBrotherSs wrote: »I noticed that your setup (6) was using Aether and a random staff, yet there is no considerable DPS loss in comparison to setup (4). Also your minor vulnerability uptime is significantly higher, this leads me to guess that you were using Boundless Storm over Curse?.
So I took (2) and ran it with non-set sharpened staves and got a mean DPS of 40651 compared to 42167 with a maelstrom staff so it's loss of like 4%IzakiBrotherSs wrote: »Same question about using an offset staff (for those who haven't had the luck of a sharpened Moondancer or Aether staff) how much of a decrease can we expect?
I tried refreshing Haunting Curse after the 2nd explosion but still haven't gotten totally used to it. But ideally I want to refresh it after the 2nd explosion. And thanks for all the questions!IzakiBrotherSs wrote: »Just a side question, what is your rotation with Haunting Curse? Do you just refresh it after the 2nd explosion or do you have a specific rotation?
I do agree that perfect weaving provides a huge amount of DPS but it is hard to replicate in game and that is what I tried to model by allowing only 50% or 75% of my light attacks to hit and it does result in a decent DPS loss. Another thing to note is that my simulations assume that your light attacks are always benefiting from the Maelstrom enchant but this is not always the case. In game if your target is near the edges of Elemental Blockade, light attacks do not benefit from the Maelstrom enchant.The findings in terms of gear are pretty similar to the findings I derived from my spreadsheet, at least for the Sorcerer class. I also found that the theoretically perfect weaving dmg is a lot higher than the observed values and that perfect weavig can make a bigger difference than the gear.
I've tried a few simulation for other magicka classes to make sure things roughly worked. My main problem with templars were that the current magicka is sort of important as Radiant Oppression's damage scales of it. In my sorcerer simulations, I just let the current magicka go negative as there is no real impact in terms of damage calculation. My plan at the moment is probably to just put on Minor Magickasteal all the time or maybe just set the minimum Radiant Oppression magicka multiplier to 1. I'll get back to you once I get around to those simulations. I'll also be sure to try out different levels of light attack probabilities most likely 50% and 75% for both sets and see what happens.The only class that is a bit more complicated to approach in terms of gear and weapon choice is the templar class. In my spreadsheets there are 2 setups that are rather close to each other:
Are you planning to put a lot of points into Staff Expert? If you are only planning to put a few you shouldn't be losing important CP passives. If you go to the CP optimisation webpage you can open the developer console and force it to calculate certain CP distributions, the CP optimisation function is basically a multiplier on your base damage so you can see how it varies as you spend more points into Staff Expert. It doesn't tell you how much you will lose from losing CP passives though.Would it be difficult to infer the contribution of Staff Expert given that light weaves can contribute a great deal to the overall percentage - but obviously offset by the loss of other CP passives. I ask primarily because I've been testing a number of builds and sets that utilize Staff Expert for PvP and it's too chaotic for me to say much beyond that, for some classes/builds, it's superior. In PvE it's noticeably worse and needn't be pondered beyond that. I'd be interested to see the numbers behind what I experience in PvP, though. Those damned players are always dodging and such so there's no "rotation" per se most of the time but I can say that, anecdotally, basically no one ever tries to dodge or even block light attacks.
You can use it if you want. It's maybe not super easy to use at the moment though. Send me a PM and let me know if you want a Windows executable or the Matlab source code.Very nice work, Asayre!
Any chance we can use the Simulator program at some point?