psychotic13 wrote: »
Sorry - i´ve crashed two times trying to get to the crafting station...
@covenant_merchant which sets did you test this with? Did you maybe test lich out of combat (because the lich regeneration does not work ooc)?
covenant_merchant wrote: »psychotic13 wrote: »
Sorry - i´ve crashed two times trying to get to the crafting station...
@covenant_merchant which sets did you test this with? Did you maybe test lich out of combat (because the lich regeneration does not work ooc)?
lich, burning spellweaver, and clever alchemist.
Though for some like Ryano, Lich works fine. Alchemist and burning however, do not. Nor do vMSA staves.
covenant_merchant wrote: »psychotic13 wrote: »
Sorry - i´ve crashed two times trying to get to the crafting station...
@covenant_merchant which sets did you test this with? Did you maybe test lich out of combat (because the lich regeneration does not work ooc)?
lich, burning spellweaver, and clever alchemist.
Though for some like Ryano, Lich works fine. Alchemist and burning however, do not. Nor do vMSA staves.
covenant_merchant wrote: »psychotic13 wrote: »
Sorry - i´ve crashed two times trying to get to the crafting station...
@covenant_merchant which sets did you test this with? Did you maybe test lich out of combat (because the lich regeneration does not work ooc)?
lich, burning spellweaver, and clever alchemist.
Though for some like Ryano, Lich works fine. Alchemist and burning however, do not. Nor do vMSA staves.
psychotic13 wrote: »You have got to be kidding me, *** sake.
Unnecessary nerf, like really you just *** a lot of builds with that
@Waffennacht @IzakiBrotherSs you guys use alchemist/lich what you think about this
EpicSpaceMoose wrote: »So if you activate a synergy with a 5 piece moondancer on the front bar and then swap to the back bar to apply blockade for example, will you lose the moondancer proc? @Alcast - have you tested this?
puffytheslayer wrote: »
counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that.
and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
puffytheslayer wrote: »
If you would've read the whole thread you would know that everything is fine. I feel like I'm speaking Chinese
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
Waffennacht wrote: »From my understanding (a post from a player) is that (for Alchemist) you use it, get the buff, and swap weapons to non x5 set up, the UI says it's buffed but the actual damage is not.
It sounded like a bug, been trying to get confirmation since. To those that say it's working, was the actual damage buffed or just the UI?
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
You know what?
I think we should all be forced to play with a controller only. On top of that people should only be allowed to use one hand. Also teamspeak and other voice communication should be banned.
No i have an even better idea. Everyone should only be allowed to play the game with a force feedback steeringwheel and pedals.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
cool, now they only need to remove animation cancelling and the carry over off skills from back bar. i mean having 1 bar for only buffs then second for skills only is counter really to the idea of why we have 2 bars, to change focus of our role. i.e. go from damage to healer, healer to tank, or tank to dps ect, or single target focus to aoe focus things like that. it was never intended for it to be buff and active skills bar. and lets face it, take away animation canceling there will no longer be as much lag in high activity fights like pvp, it will take real skill to do trials as well as pvp, and frankly, a game that allows the bypass of mechanics intended to allow the strongest skills that require stronger countermeasures to actually be responded to.
You know what?
I think we should all be forced to play with a controller only. On top of that people should only be allowed to use one hand. Also teamspeak and other voice communication should be banned.
No i have an even better idea. Everyone should only be allowed to play the game with a force feedback steeringwheel and pedals.
I PvP with a Guitar Hero controller in first person view.