@panreoss:
You're wrong, I think.
Incap is so easy to dodge or block and other Ultis just hit harder or were undodgable. The real problem (as many fellows stated) is the damageboost from steals. From stealth it won't be dodged and buffed, so it hits like a truck.
Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Strider_Roshin wrote: »Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Lol why would I want every class nerfed to the ground? No, I simply just want balance. Also I've never been an advocate of "easy" content, and that goes for PvP as well. Which is why I typically play in Azura's star. The Strife nerf is justifiable IMO due to the difference in power/cost when compared to concealed weapon. However, the healing element of it needs to be buffed in order to make it worth slotting over force pulse
The change to death stroke is not balanced for multiple reasons:
1) It's single target, easily avoidable, and does comparable burst damage to Crescent Sweep, but without the DoT component while costing the same.
2) Stamblades have great burst, but terrible survivability. This is due to not having additional healing received or major mending. Nerfing their strength without improving their weakness is crippling to their class. Now ZOS could balance the nerf by providing the class with major mending, but then that will just make them less unique. Stamplars have major mending, and a class purge; which gives them great survivability, but now we're making their spammable undodgeable, we're giving them incredible burst with CS, and the change with Backlash. Where's the drawback?
Saying that things need to change because enough people have issues with something is an advocate for "easy mode", and will deteriorate this game into a talentless product.
If people want a game with a low skill cap, then play Skylanders. Although, if ZOS keeps up with this trend you may not have to.
Don't try to come up with valid arguments he is just a forum troll.cpuScientist wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Lol why would I want every class nerfed to the ground? No, I simply just want balance. Also I've never been an advocate of "easy" content, and that goes for PvP as well. Which is why I typically play in Azura's star. The Strife nerf is justifiable IMO due to the difference in power/cost when compared to concealed weapon. However, the healing element of it needs to be buffed in order to make it worth slotting over force pulse
The change to death stroke is not balanced for multiple reasons:
1) It's single target, easily avoidable, and does comparable burst damage to Crescent Sweep, but without the DoT component while costing the same.
2) Stamblades have great burst, but terrible survivability. This is due to not having additional healing received or major mending. Nerfing their strength without improving their weakness is crippling to their class. Now ZOS could balance the nerf by providing the class with major mending, but then that will just make them less unique. Stamplars have major mending, and a class purge; which gives them great survivability, but now we're making their spammable undodgeable, we're giving them incredible burst with CS, and the change with Backlash. Where's the drawback?
Saying that things need to change because enough people have issues with something is an advocate for "easy mode", and will deteriorate this game into a talentless product.
If people want a game with a low skill cap, then play Skylanders. Although, if ZOS keeps up with this trend you may not have to.
Stamplars are in the worst spot in the game right now. You cannot even compare Stamplars to Stamblade. If you're losing to Stamplars it becomes a L2P issue.
Incap and Strife nerf is balance. You can't keep taking away from other classes every update and leave one alone. Incap NEEDED to be addressed if they wanted to leave Soul Harvest alone that would be fine. But insta win Incap needed a well deserved nerf.
Once again, you forget that you're in a PTS forum. @ZOS_GinaBruno can we make it so only people that have logged into the PTS can comment on here? We don't need useless feedback from people like @Paneross
Can we keep biased people out of the forums completely. So you can go away.
On live StamPlar is not so hot, not as bad as many make them out to be at ALL. But in the pts they are on solid ground, they will see more use this patch.
Strider_Roshin wrote: »Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Lol why would I want every class nerfed to the ground? No, I simply just want balance. Also I've never been an advocate of "easy" content, and that goes for PvP as well. Which is why I typically play in Azura's star. The Strife nerf is justifiable IMO due to the difference in power/cost when compared to concealed weapon. However, the healing element of it needs to be buffed in order to make it worth slotting over force pulse
The change to death stroke is not balanced for multiple reasons:
1) It's single target, easily avoidable, and does comparable burst damage to Crescent Sweep, but without the DoT component while costing the same.
2) Stamblades have great burst, but terrible survivability. This is due to not having additional healing received or major mending. Nerfing their strength without improving their weakness is crippling to their class. Now ZOS could balance the nerf by providing the class with major mending, but then that will just make them less unique. Stamplars have major mending, and a class purge; which gives them great survivability, but now we're making their spammable undodgeable, we're giving them incredible burst with CS, and the change with Backlash. Where's the drawback?
Saying that things need to change because enough people have issues with something is an advocate for "easy mode", and will deteriorate this game into a talentless product.
If people want a game with a low skill cap, then play Skylanders. Although, if ZOS keeps up with this trend you may not have to.
Stamplars are in the worst spot in the game right now. You cannot even compare Stamplars to Stamblade. If you're losing to Stamplars it becomes a L2P issue.
Incap and Strife nerf is balance. You can't keep taking away from other classes every update and leave one alone. Incap NEEDED to be addressed if they wanted to leave Soul Harvest alone that would be fine. But insta win Incap needed a well deserved nerf.
ztyhurstub17_ESO wrote: »the_man_of_steal wrote: »I can no longer stay silent on the horrific changes and nerfs magicka builds have gotten in the past few patches. Our mag costs was doubled across the board without telling us, light attack weaving is horrible due to us not being able to spec into weapon damage, and now it seems dual wield is also being nerfed!?! This is RIDICULOUS. Why are you forcing magicka builds to be destro resto when you are encouraging tanks to go ice staff!?!! These have been completely inconstant changes and they are nonsensical to add insult to injury!
Stam classes are all the same... rally, shuffle, vigor, dawnbreaker
Mag classes have less DPS, poor regen, and we are squishy AF but at least we WERE diverse!
Why are you @ZOS_GinaBruno @Wrobel @ZOS_RichLambert making magicka less diverse and lowering our DPS while simultaneously keeping stam less diverse and increasing their dps while keeping their survivability up!?
Also if anything we are more encouraged to be Destro/Destro (Fire/Lightning) rather than Destro/Restro and Dual Wield still has more spell damage than staves + the increase damage passive for swords. As far as I know damage-wise it is about the same or stronger than a Destro and has the added bonus of 2 set pieces.
No. Dual wield is not stronger or same as destro. Please don't spread misinformation. 1. Your not factoring in weaving and animation canceling light attacks. With a fire staff you can hit like a truck weaving fire staff la from range. 2. Force pulse hits harder than strife. 3. in the pts they changed it so that if you wield a fire staff you gain an 8% increase to all single target direct damage skills. 8% > 5% and between weaving la and force pulse that > than extra spell damage obtained from second equipped weapon. 4. Duel wielders aren't procing assassins will like a destro wielder.
Now I'll give you that you can wear 2 set bonus but from a damage perspective there is no extra set bonus that comes close to Compensating the fact you lose the ability to weave la, cast eots, and proc assassins will from range.
Forum warriors have already done the math. Fire staff > output than dual wield by a long shot.
And now with the cost nerf to strife there is absolutely no reason to play a duel wield mageblade. No. The meta will be fire staff/force pulse/eots/light attacks/assassins will. They have successfully killed duel wielders because concealed weapon hits like s noodle, lose la, lose eots, buff to fire staff, and cost increase to strife and soul harvest. Also a duel wielder is not likely to be procing assassins will like a staff user.
So why would anyone go magicka melee nb? Damage is extremely subpar.
ztyhurstub17_ESO wrote: »ztyhurstub17_ESO wrote: »the_man_of_steal wrote: »I can no longer stay silent on the horrific changes and nerfs magicka builds have gotten in the past few patches. Our mag costs was doubled across the board without telling us, light attack weaving is horrible due to us not being able to spec into weapon damage, and now it seems dual wield is also being nerfed!?! This is RIDICULOUS. Why are you forcing magicka builds to be destro resto when you are encouraging tanks to go ice staff!?!! These have been completely inconstant changes and they are nonsensical to add insult to injury!
Stam classes are all the same... rally, shuffle, vigor, dawnbreaker
Mag classes have less DPS, poor regen, and we are squishy AF but at least we WERE diverse!
Why are you @ZOS_GinaBruno @Wrobel @ZOS_RichLambert making magicka less diverse and lowering our DPS while simultaneously keeping stam less diverse and increasing their dps while keeping their survivability up!?
Also if anything we are more encouraged to be Destro/Destro (Fire/Lightning) rather than Destro/Restro and Dual Wield still has more spell damage than staves + the increase damage passive for swords. As far as I know damage-wise it is about the same or stronger than a Destro and has the added bonus of 2 set pieces.
No. Dual wield is not stronger or same as destro. Please don't spread misinformation. 1. Your not factoring in weaving and animation canceling light attacks. With a fire staff you can hit like a truck weaving fire staff la from range. 2. Force pulse hits harder than strife. 3. in the pts they changed it so that if you wield a fire staff you gain an 8% increase to all single target direct damage skills. 8% > 5% and between weaving la and force pulse that > than extra spell damage obtained from second equipped weapon. 4. Duel wielders aren't procing assassins will like a destro wielder.
Now I'll give you that you can wear 2 set bonus but from a damage perspective there is no extra set bonus that comes close to Compensating the fact you lose the ability to weave la, cast eots, and proc assassins will from range.
Forum warriors have already done the math. Fire staff > output than dual wield by a long shot.
And now with the cost nerf to strife there is absolutely no reason to play a duel wield mageblade. No. The meta will be fire staff/force pulse/eots/light attacks/assassins will. They have successfully killed duel wielders because concealed weapon hits like s noodle, lose la, lose eots, buff to fire staff, and cost increase to strife and soul harvest. Also a duel wielder is not likely to be procing assassins will like a staff user.
So why would anyone go magicka melee nb? Damage is extremely subpar.
I wasn't intending to say that Dual Wield did more DPS than staves, only that the damage values will still be more than staves after the patch. If you are running dual swords on your magicka Nightblade now for "reasons" then it will not be particularly nerfed on the next patch.
Everything else you said about light and heavy attack weaving is true on live now (minus the part about the 8% damage increase that we are getting on staves in the next update).
There is no reason to run a dual wield magicka Nightblade on live now IMO, but if you are for some reason then it won't be less viable.
I am already running Fire/Lightning in live and I will continue to run it after the patch.
Strider_Roshin wrote: »Strider_Roshin wrote: »The NB nerfs are great
Everyone might as well ignore this guy. He obviously cares nothing about balance, and is clearly butt hurt about Nightblades. Also he hasn't provided zero evidence that he has even played on the PTS; therefore he is the most toxic type of forum poster. One that hops in PTS forums spewing nonsense he knows nothing about.
Obviously there were issues with strife and incap. Enough people had issues with it enough testers found they were Overperforming. ZoS wouldn't have nerfed for no reason.
You're one of those people who want EVERY class except yours to be nerfed to the ground so the game can be played on easy mode. I got news for you, the nerfs are going to stick so get used to it bud.
Lol why would I want every class nerfed to the ground? No, I simply just want balance. Also I've never been an advocate of "easy" content, and that goes for PvP as well. Which is why I typically play in Azura's star. The Strife nerf is justifiable IMO due to the difference in power/cost when compared to concealed weapon. However, the healing element of it needs to be buffed in order to make it worth slotting over force pulse
The change to death stroke is not balanced for multiple reasons:
1) It's single target, easily avoidable, and does comparable burst damage to Crescent Sweep, but without the DoT component while costing the same.
2) Stamblades have great burst, but terrible survivability. This is due to not having additional healing received or major mending. Nerfing their strength without improving their weakness is crippling to their class. Now ZOS could balance the nerf by providing the class with major mending, but then that will just make them less unique. Stamplars have major mending, and a class purge; which gives them great survivability, but now we're making their spammable undodgeable, we're giving them incredible burst with CS, and the change with Backlash. Where's the drawback?
Saying that things need to change because enough people have issues with something is an advocate for "easy mode", and will deteriorate this game into a talentless product.
If people want a game with a low skill cap, then play Skylanders. Although, if ZOS keeps up with this trend you may not have to.
Stamplars are in the worst spot in the game right now. You cannot even compare Stamplars to Stamblade. If you're losing to Stamplars it becomes a L2P issue.
Incap and Strife nerf is balance. You can't keep taking away from other classes every update and leave one alone. Incap NEEDED to be addressed if they wanted to leave Soul Harvest alone that would be fine. But insta win Incap needed a well deserved nerf.
ztyhurstub17_ESO wrote: »ztyhurstub17_ESO wrote: »the_man_of_steal wrote: »I can no longer stay silent on the horrific changes and nerfs magicka builds have gotten in the past few patches. Our mag costs was doubled across the board without telling us, light attack weaving is horrible due to us not being able to spec into weapon damage, and now it seems dual wield is also being nerfed!?! This is RIDICULOUS. Why are you forcing magicka builds to be destro resto when you are encouraging tanks to go ice staff!?!! These have been completely inconstant changes and they are nonsensical to add insult to injury!
Stam classes are all the same... rally, shuffle, vigor, dawnbreaker
Mag classes have less DPS, poor regen, and we are squishy AF but at least we WERE diverse!
Why are you @ZOS_GinaBruno @Wrobel @ZOS_RichLambert making magicka less diverse and lowering our DPS while simultaneously keeping stam less diverse and increasing their dps while keeping their survivability up!?
Also if anything we are more encouraged to be Destro/Destro (Fire/Lightning) rather than Destro/Restro and Dual Wield still has more spell damage than staves + the increase damage passive for swords. As far as I know damage-wise it is about the same or stronger than a Destro and has the added bonus of 2 set pieces.
No. Dual wield is not stronger or same as destro. Please don't spread misinformation. 1. Your not factoring in weaving and animation canceling light attacks. With a fire staff you can hit like a truck weaving fire staff la from range. 2. Force pulse hits harder than strife. 3. in the pts they changed it so that if you wield a fire staff you gain an 8% increase to all single target direct damage skills. 8% > 5% and between weaving la and force pulse that > than extra spell damage obtained from second equipped weapon. 4. Duel wielders aren't procing assassins will like a destro wielder.
Now I'll give you that you can wear 2 set bonus but from a damage perspective there is no extra set bonus that comes close to Compensating the fact you lose the ability to weave la, cast eots, and proc assassins will from range.
Forum warriors have already done the math. Fire staff > output than dual wield by a long shot.
And now with the cost nerf to strife there is absolutely no reason to play a duel wield mageblade. No. The meta will be fire staff/force pulse/eots/light attacks/assassins will. They have successfully killed duel wielders because concealed weapon hits like s noodle, lose la, lose eots, buff to fire staff, and cost increase to strife and soul harvest. Also a duel wielder is not likely to be procing assassins will like a staff user.
So why would anyone go magicka melee nb? Damage is extremely subpar.
I wasn't intending to say that Dual Wield did more DPS than staves, only that the damage values will still be more than staves after the patch. If you are running dual swords on your magicka Nightblade now for "reasons" then it will not be particularly nerfed on the next patch.
Everything else you said about light and heavy attack weaving is true on live now (minus the part about the 8% damage increase that we are getting on staves in the next update).
There is no reason to run a dual wield magicka Nightblade on live now IMO, but if you are for some reason then it won't be less viable.
I am already running Fire/Lightning in live and I will continue to run it after the patch.
Stamblades don't need major mending or anything else. They just need incap nerf to be reverted (since its dodgeable and is single target) and as others have said for stealth damage to be removed. I never have had an issue against incap when I am fighting nightblades but when I get ganked by one my HP is reduced to like 20% or even 1 shot.
Incap nerf is good for overall balance. Revert RD damage then you can revert incap ult cost. It's not like you're losing any damage, any stun, or reduced to healing.
The NB nerfs are great
A constructive response from ZoS on the matter is very much needed right now, community engagement right? Otherwise the forums are falling on blind eyes. This will continue, causing further discontentment of nightblade "balance" management.
If my Nightblade isn't doing much damage to a HA (fill in the blank for class), plus some of these nerfs like strife cost inc, or less of a rotation on one of my melee ulti (incap, which is dodgeable, and misses), then how is that balance? The only counter I see is "pick your targets carefully." What other class is forced to pick their targets carefully? The DPS class isn't so much DPS unless its attacking from stealth, so quit the BS on nerfing stealth, the only two races that benefit from it is Khajit, and bosmer, plus master assassin passive. You want to nerf my stealth damage, that's further nerfing of the class while others gets buff, thats illogical of the term balancing. That is destroying an assassin class, which is what it is designed to do, D-P-S. A DK can freaking tank, and deal damage, A templar can tank heal and do damage, a sorc can tank and deal damage, I don't see nightblades fulfilling these roles.
Quit pitchforking my nightblade for nerfs.
arkansas_ESO wrote: »If Strife's low cost was causing the skill to overperform (it wasn't, but let's pretend that it was), then ZOS needs to look at other low cost skills and nerf accordingly. On mag DK my Burning Embers cost only 797 magicka and can heal me for 20k+ when I let it go for it's full duration, if Strife needed a nerf then surely this ability does as well.
Strider_Roshin wrote: »A constructive response from ZoS on the matter is very much needed right now, community engagement right? Otherwise the forums are falling on blind eyes. This will continue, causing further discontentment of nightblade "balance" management.
If my Nightblade isn't doing much damage to a HA (fill in the blank for class), plus some of these nerfs like strife cost inc, or less of a rotation on one of my melee ulti (incap, which is dodgeable, and misses), then how is that balance? The only counter I see is "pick your targets carefully." What other class is forced to pick their targets carefully? The DPS class isn't so much DPS unless its attacking from stealth, so quit the BS on nerfing stealth, the only two races that benefit from it is Khajit, and bosmer, plus master assassin passive. You want to nerf my stealth damage, that's further nerfing of the class while others gets buff, thats illogical of the term balancing. That is destroying an assassin class, which is what it is designed to do, D-P-S. A DK can freaking tank, and deal damage, A templar can tank heal and do damage, a sorc can tank and deal damage, I don't see nightblades fulfilling these roles.
Quit pitchforking my nightblade for nerfs.
Honestly, I wouldn't expect anything. I think ZOS has made it quite obvious that they hate Nightblades; Stamblades in particular.
Strider_Roshin wrote: »arkansas_ESO wrote: »If Strife's low cost was causing the skill to overperform (it wasn't, but let's pretend that it was), then ZOS needs to look at other low cost skills and nerf accordingly. On mag DK my Burning Embers cost only 797 magicka and can heal me for 20k+ when I let it go for it's full duration, if Strife needed a nerf then surely this ability does as well.
Embers is stupid OP. Now that they have a class BoL, I think they can reduce that ability's heal down to 25% from 75%. I agree though, Strife needs a healing buff in order to remain relevant.
A constructive response from ZoS on the matter is very much needed right now, community engagement right? Otherwise the forums are falling on blind eyes. This will continue, causing further discontentment of nightblade "balance" management.
If my Nightblade isn't doing much damage to a HA (fill in the blank for class), plus some of these nerfs like strife cost inc, or less of a rotation on one of my melee ulti (incap, which is dodgeable, and misses), then how is that balance? The only counter I see is "pick your targets carefully." What other class is forced to pick their targets carefully? The DPS class isn't so much DPS unless its attacking from stealth, so quit the BS on nerfing stealth, the only two races that benefit from it is Khajit, and bosmer, plus master assassin passive. You want to nerf my stealth damage, that's further nerfing of the class while others gets buff, thats illogical of the term balancing. That is destroying an assassin class, which is what it is designed to do, D-P-S. A DK can freaking tank, and deal damage, A templar can tank heal and do damage, a sorc can tank and deal damage, I don't see nightblades fulfilling these roles.
Quit pitchforking my nightblade for nerfs.
thankyourat wrote: »Strider_Roshin wrote: »A constructive response from ZoS on the matter is very much needed right now, community engagement right? Otherwise the forums are falling on blind eyes. This will continue, causing further discontentment of nightblade "balance" management.
If my Nightblade isn't doing much damage to a HA (fill in the blank for class), plus some of these nerfs like strife cost inc, or less of a rotation on one of my melee ulti (incap, which is dodgeable, and misses), then how is that balance? The only counter I see is "pick your targets carefully." What other class is forced to pick their targets carefully? The DPS class isn't so much DPS unless its attacking from stealth, so quit the BS on nerfing stealth, the only two races that benefit from it is Khajit, and bosmer, plus master assassin passive. You want to nerf my stealth damage, that's further nerfing of the class while others gets buff, thats illogical of the term balancing. That is destroying an assassin class, which is what it is designed to do, D-P-S. A DK can freaking tank, and deal damage, A templar can tank heal and do damage, a sorc can tank and deal damage, I don't see nightblades fulfilling these roles.
Quit pitchforking my nightblade for nerfs.
Honestly, I wouldn't expect anything. I think ZOS has made it quite obvious that they hate Nightblades; Stamblades in particular.
I don't think it's ZoS that hates nightblades (stamblades mostly) I think it's the community. Any nightblade buffs will not be taken well by the community, so ZoS is probably very hesitant to actually. The ability to stealth is also very strong but very situational. If you buff nightblades to the level of tankiness and sustain as a dk it would be to op because of the ability to open up from stealth. I wouldn't have mind to see incap switch to magic damage but switch deliberate to physical damage or maybe even buff power extraction so stamblades can actually use the good passives in the siphoning tree.Strider_Roshin wrote: »arkansas_ESO wrote: »If Strife's low cost was causing the skill to overperform (it wasn't, but let's pretend that it was), then ZOS needs to look at other low cost skills and nerf accordingly. On mag DK my Burning Embers cost only 797 magicka and can heal me for 20k+ when I let it go for it's full duration, if Strife needed a nerf then surely this ability does as well.
Embers is stupid OP. Now that they have a class BoL, I think they can reduce that ability's heal down to 25% from 75%. I agree though, Strife needs a healing buff in order to remain relevant.
Embers is so op, magdk is op in general even more now. Magdk never really needed big buffs it was a great class. too many mag dks were trying to play like stam sorcs so they thought it was weak.
thankyourat wrote: »Strider_Roshin wrote: »A constructive response from ZoS on the matter is very much needed right now, community engagement right? Otherwise the forums are falling on blind eyes. This will continue, causing further discontentment of nightblade "balance" management.
If my Nightblade isn't doing much damage to a HA (fill in the blank for class), plus some of these nerfs like strife cost inc, or less of a rotation on one of my melee ulti (incap, which is dodgeable, and misses), then how is that balance? The only counter I see is "pick your targets carefully." What other class is forced to pick their targets carefully? The DPS class isn't so much DPS unless its attacking from stealth, so quit the BS on nerfing stealth, the only two races that benefit from it is Khajit, and bosmer, plus master assassin passive. You want to nerf my stealth damage, that's further nerfing of the class while others gets buff, thats illogical of the term balancing. That is destroying an assassin class, which is what it is designed to do, D-P-S. A DK can freaking tank, and deal damage, A templar can tank heal and do damage, a sorc can tank and deal damage, I don't see nightblades fulfilling these roles.
Quit pitchforking my nightblade for nerfs.
Honestly, I wouldn't expect anything. I think ZOS has made it quite obvious that they hate Nightblades; Stamblades in particular.
I don't think it's ZoS that hates nightblades (stamblades mostly) I think it's the community. Any nightblade buffs will not be taken well by the community, so ZoS is probably very hesitant to actually. The ability to stealth is also very strong but very situational. If you buff nightblades to the level of tankiness and sustain as a dk it would be to op because of the ability to open up from stealth. I wouldn't have mind to see incap switch to magic damage but switch deliberate to physical damage or maybe even buff power extraction so stamblades can actually use the good passives in the siphoning tree.Strider_Roshin wrote: »arkansas_ESO wrote: »If Strife's low cost was causing the skill to overperform (it wasn't, but let's pretend that it was), then ZOS needs to look at other low cost skills and nerf accordingly. On mag DK my Burning Embers cost only 797 magicka and can heal me for 20k+ when I let it go for it's full duration, if Strife needed a nerf then surely this ability does as well.
Embers is stupid OP. Now that they have a class BoL, I think they can reduce that ability's heal down to 25% from 75%. I agree though, Strife needs a healing buff in order to remain relevant.
Embers is so op, magdk is op in general even more now. Magdk never really needed big buffs it was a great class. too many mag dks were trying to play like stam sorcs so they thought it was weak.
Mag DK is far from being a strong class. You build your toon to turtle and try to last more than 10 secs before running out of res.
Guys, just go to your sorcs, dks, templars, stamblades. Our cry will not change anything.
Henryc1t807 wrote: »So I've been speaking with Jeckll, who is pretty much the exemplary nightblade and knows a lot about this sort of thing. I asked him how Zos could balance night blades and change them so that there is a balance between magicka and stamina.
First of all, incap strike. Get rod of the stun, reduce the damage but increase the duration of the damage increase to 8s.
Grim focus. It should be able to procc Assassins scourge multiple times or proccing the bow should reset the duration. Initial damage should be reduced but a 4s DoTshould be added to increase dps without burst, DoT should also scale with thurmatuge.
Master assassin passive. Should increase weapon and spell damage as long as you stand behind the target.
Executioner passive. Should also restore stamina if target is finished with a stam skill.
Veil of blades. Remove damage reduction and snare. Make the circle mobile. Increase dps. Redo the synergy, aoe the DoT and minor mangle.
Bolstering Darkness. Circle still immoble, 30% damage reduction. As soon as ranged attacks are cast on target in the circle, the ranged add is pulled in the circle and gets snared.
Dark cloak. Add the purge again.
Shadowy disguise. Get rid of the 100% crit. Add 5s major evasion and major expedition after the ability fades.
Concealed weapon. Reduce cost, increase damage. Has to deal more damage than force pulse.
Refreshing path. This should deal the same damage twisted does plus healing or movement speed. Synergy, restores 15% of your highest resource.
Twisted path. Rework it to path of thorns. Stam morph, disease damage and snare. Synergy, disease AoE damage.
Manifestation of Terror. 1 trap, unlimited targets, 4s snare after fear.
Dark shades. Stamina morph, deals physical damage.
Shadow image. Should be a caster, not archer.
Soul siphon. Places a siphon. Everyone in range gets healed and get more healing for 10s. Synergy, siphon explodes and deals magic damage equal to the healing siphon did until the explosion.
Funnel health. Old costs, reduce damage by 10%, heals 2 nearby targets for 40% kf the damage done.
Swallow soul. Old cost, damage on lar with force pulse + self heal + 8% more healing.
Prolonged suffering. Possibilty to cast on multiple targets. 16s DoT, damage increase as time goes by. Last tick does a dps bonus.
Malefic wreath. Castable on 1 target. 8s DoT. Target doesn't get hurt, pulses every sec with increasing AoE damage to nearby mobs. Last tick does a dps bonus.
Debilitate. Skills cast on the target afflicted by debilitate cost 8% less and deal 2% more damage for 8s.
Leeching Strikes. Rename to leeching defence. Toggle, all attacks on the player steals x magicka, stamina and hp from the target, 1s cool down.
Power extraction. Afflicted targets recoeve 7% disease damage.
Hope people see this