Since you seem to refuse these, I am no surprised that you are plagued with failure, because you refuse to open your mind.
It could be a lack of experience at your end, because you probably only play in groups and lack the needed understanding. Solo players however, know these issues very well.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
But ohhh, DK need to be an exception or what ? No, Dk can rely on ults for burst just like all other classes do.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst. But ohhh, DK need to be an exception or what ? No, Dk can rely on ults for burst just like all other classes do. Stop thinking that you should be special. You cannot kill a good player without an ult, that's very unlikely at least. Ults are always the key. You can't expect your dots to do all the work for you. Whip spam won't kill anyone, you need stuns and ults.
Since you seem to refuse these, I am no surprised that you are plagued with failure, because you refuse to open your mind.
It could be a lack of experience at your end, because you probably only play in groups and lack the needed understanding. Solo players however, know these issues very well.
@silverhammer92
I disagree with sorcs burst being an ultimate since they have curse or now it's called haunting something that hits twice through block nonetheless lol. NBs at-least for stam has incredible burst with just their abilities alone while Magblades tend to use that curse soft cc move (name skips me lol) which does pretty good damage. Templars lol well mag wise they've got heals for days that at times can negate damage but if they're a 5 light build I can almost always get them especially with the changes of RD (which imo shouldn't have happened). Mag DK uses an ultimate + fossilize/whip combo as their burst while stam DK uses heavy attack into ultimate or cc into ultimate (to proc exploiter in CP tree).
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst. But ohhh, DK need to be an exception or what ? No, Dk can rely on ults for burst just like all other classes do. Stop thinking that you should be special. You cannot kill a good player without an ult, that's very unlikely at least. Ults are always the key. You can't expect your dots to do all the work for you. Whip spam won't kill anyone, you need stuns and ults.
Since you seem to refuse these, I am no surprised that you are plagued with failure, because you refuse to open your mind.
It could be a lack of experience at your end, because you probably only play in groups and lack the needed understanding. Solo players however, know these issues very well.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Lava Whip: Increased the damage from this ability and its morphs by 5%.
Dragon Blood: This ability and its morphs can now Critically Strike
Coagulating Blood: This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
Green Dragon Blood (Dragon Blood morph): This morph now grants the Minor Vitality buff as well as Minor Endurance. (minor vitality not really needed but minor endurance is a great change although for tanking I would've preferred minor intellect or major intellect).
Ferocious Leap: This morph now deals Flame Damage instead of Physical Damage.
Hardened Armor: Increased the damage shield value granted by this morph to 15% of your Maximum Health from 10% of your Maximum Health. (Is a buff but not needed imo)
Volatile Armor: Increased the damage of the Damage over Time component of this morph by approximately 20%.
Dragon Leap: This ability and its morphs can now be cast while are you immobilized. Great change right here.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Lava Whip: Increased the damage from this ability and its morphs by 5%.
Dragon Blood: This ability and its morphs can now Critically Strike
Coagulating Blood: This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
Green Dragon Blood (Dragon Blood morph): This morph now grants the Minor Vitality buff as well as Minor Endurance. (minor vitality not really needed but minor endurance is a great change although for tanking I would've preferred minor intellect or major intellect).
Ferocious Leap: This morph now deals Flame Damage instead of Physical Damage.
Hardened Armor: Increased the damage shield value granted by this morph to 15% of your Maximum Health from 10% of your Maximum Health. (Is a buff but not needed imo)
Volatile Armor: Increased the damage of the Damage over Time component of this morph by approximately 20%.
Dragon Leap: This ability and its morphs can now be cast while are you immobilized. Great change right here.
These are all the buffs we received this patch. There's still nothing regarding sustain, out dated passives (as in they need to be brought up to where the game stands now), pressuring damage abilities, and our player based AoE (flames of Oblivion).
There was nothing in regards to standard of might being brought back to 200 while shifting goes back to 150 nor has there been any mention to actually making the ultimate something unique by having it apply a 50% defile on enemies within it (like it used to be).
DoTs have yet to be addressed in this patch (except for volatile armor) which is most likely the final patch till it hits live. That then means damage wise nothing other than volatile armor, flame whip, and ferocious leap has been changed.
All in all I'm still waiting for that time we'll get a reduction in our pricey Mag skills or when we will finally get Flames of Oblivion AoE. what I really want also is brand new skills (two per each sub class) My stam dk could maybe get 1 or 2 skills to use consistently too since heavy attack animation canceling gets old petty quickly.
Dragonblood was overbuffed in my opinion.
DKs will be even harder to defeat than templars with this outer space buff. Remember, that the 33% health addition is still missing at rank IV. I think it's ridiculous, I never understood all the trouble with dragonblood.
We'll see how it goes. But I think, DKs could be completely unkillable now. Imagine if force shock was still reflectable.... how would you ever hope to stand a chance.
Sorcerer never deserved a burst heal (Twilight Matriarch) Sorcerer was tanky enough with conjured hard, being unable to restore health fast was their weak spot. Neither does DK deserve or even need a burst heal, that's completely unbalanced.
Waiting for Nightblade burst heal.....
Have you even looked at any of the numbers? Coag is like a 3.5k-4k heal in Cyro for builds that are optimized for it. It is slightly better than the one on live. Jeeze people are overexaggerating the hell out of this buff.
I can critheal for 10 to 11k on my DK with rank1 coagulated blood on low health - in cyrodiil obviously.
Not bad - stats?
They pressure so much, that magsorc start to shieldstack until dk get out of magicka becoming easy target, don't forget whip cost a lot, wings cost a lot, cDB cost a lot, every f thing is cost so much that magdk in 1v1 can be outplayed just by healing+hardened ward add sorc shield, and bam - you better than mdk whatever awesome he is, he have no executes to drop your shields down fast, and he's only burst damage is power lash which can be procked once per 4 seconds. So mDK is good only when he have someone who have strong execute, like magplar. With overall mdk and mdk-related sets nerf it most definitely there's will be twice less openworld mDK cause it's already wasn't that easy to survive on them, now it will be even harder, noone likes to play the game where your class is completely outplayed by design.RinaldoGandolphi wrote: »I think Dragonblood will be fine.
As for being harder to kill then a Templar? Nah
DK don't have the resource sustain and Purging Abilities Templars have...Channel Focus + Minor Magicka Steaal +Constitution = endless magicka pretty much.
DK will be slightly better damage dealers though thanks to the Whip Buff and the Change to Ferious Leap it will be easier for DK to kill people.
As a Templar/Sorc(I have a DK for PVE) making Force Shock unreflectable was dumb. A Sorc fighting a DK now its his fight to lose not the DK fight to win. All the Sorc has to do is keep Harness up and wait for an opportunity to slip Frags in between Wings now that Curse can't be blocked. Folks that have trouble open world as a Sorc againt Magic DK really need to learn how to play
Look at this fight right herehttps://www.youtube.com/watch?v=Pts-Rd29Rbw
Its the same now....a Sorc vs DKits the Sorcs fight to lose not the DK fight to win....at equal skill a Mag Sorc will kill aMag DK 9 out of 10 times....those saying otherwise just don't know how to Sorc...Mines is so OP against a DK who all their damage is melee, combined with a huge shield stack and DK only having DOTS a Sorc can't simply face tank with impunity until his opportunity opens up to Curse +Frag + Fury you between wings while you try adn wade though his Mines.
Force Shock should not be unreflectable, and Dragon Knight Wings needs fixed. DK deserve a decent chance to beat an equally skil mag sorc in a fight....
In that video even an Emp who is a pretty good player simply couldn't win....
@RinaldoGandolphi
Then you haven't met DKs who don't play annoying turtle tanks, but DKs who play actual damage builds, probably even in light armor and who know how to burst (which they can) and then happy B day if you happen to be Vampire.
DKs have the upper hand, because they can pressure so much, that the Sorc is forced to go full defense. A DK can only loose when THEY do a mistake. Mines are completely overrated, also because melee attacks have an 8 meters range.
Now with the force shock change, this might change and make it more even between the 2, because Sorc had 0 offense against wings DKs.
Shieldstacking is broken, but DKs can stack just the same if they wish. Everyone can, but nobody relies on it like Sorcs do.
However, I think shieldstacking must go.
Since you seem to refuse these, I am no surprised that you are plagued with failure, because you refuse to open your mind.
It could be a lack of experience at your end, because you probably only play in groups and lack the needed understanding. Solo players however, know these issues very well.
See right there, I was giving you a pass since you obviously do not play a Mag DK consistently and I definitely doubt you even have one but that's another story. Your assumption on how I play is funny, I don't play my Mag DK open PvP a lot because well I only play solo (clarify: I cannot run my mag dk solo as it sucks while my stam dk can dodge for days). If you play XBL NA go to Haderus or scourge and I'm sure a few people recognize my gamertag just ask them if I'm ever in a group (It'll be a resounding NO).
Mag DK has an ultimate as it's burst that's the point uhh Mag NB has extremely strong skills like sap essence and sorc well you can use your curse and follow up with your mines/shield stack for days. On top of that you seem to feel that talons and fossilize are some cheap skill that we can continuously use in order to kill the opponent please stop I guess you don't play PvP and fight someone using immovable pots. I cannot keep spamming my whip that hits like a noodle depending if I can proc a power lash or not, I cannot rely on DoTs since sorcs like yourself shield stack to no end while others heal through it and purge/purify it.
Don't come to this thread spreading your 1v1 balance ideas because as I stated YOU DO NOT DETERMINE BALANCE ON 1V1 <--Read it again so it sticks to you.
If you feel that struggle solo please come to Xbox as in my sig it shows my mag DK has been long retired (at Praetorian rank CP around 240 or so but was that at v14). My XBL stam DK is practically a legate while my Mag is almost a praetorian as well, I'd love to show you how much I "struggle".
Here's an example why I wouldn't go solo Mag DK because well my Stam DK can get away like this http://xboxdvr.com/gamer/Maxwell/video/25939311
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst.
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst.
They use them because they are ultimate's and every class has them. We use them because that is typically our only kill mechanic. The last skill on my death log is rarely any of these, it is a either an execute or a main attack right beside it because other classes are able to pull off offense and survival at the same time. They derive their survival from the same sources as their damage, like hardened ward, or BoL, or cloak. Ours are perpendicular, like our health based shield, or our health based heal. All we have is meteor for our kill mechanic, part of which gets shielded by our own CC.
On top of all that, our ultimates are our source of sustain. We have to withhold our sustain for a meteor combo, which becomes difficult with resource poisons and when we do cast our ultimate we are only refunded the cost of the ultimate, not the extra ultimate we gained while withholding it.
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst.
They use them because they are ultimate's and every class has them. We use them because that is typically our only kill mechanic. The last skill on my death log is rarely any of these, it is a either an execute or a main attack right beside it because other classes are able to pull off offense and survival at the same time. They derive their survival from the same sources as their damage, like hardened ward, or BoL, or cloak. Ours are perpendicular, like our health based shield, or our health based heal. All we have is meteor for our kill mechanic, part of which gets shielded by our own CC.
On top of all that, our ultimates are our source of sustain. We have to withhold our sustain for a meteor combo, which becomes difficult with resource poisons and when we do cast our ultimate we are only refunded the cost of the ultimate, not the extra ultimate we gained while withholding it.
But ultimates are the key to achieve that. They don't always do the killing blow, but they prepare it.
And soon, mag dk can actually be quite mobile during combat with fiery chain. Not only due to the speed buff, but also because you could bounce between enemies, and it also empoweres your next hit.
It's easier said than done, I played around with it on the pts. But maybe after some time.
I was waiting for them to buff chains, that was a key element for my build.
@Dracane
You do realize that video shows a regular sorc vs a DK emp right? I mean that was painful and this was back when emp wasn't nerf'd lol. The Mag emp seemed to have ran out of resources but even still mag sorc just shield stacked all through-out it while hiding behind mines (Which is the meta today). Every sorc I've faced hides behind mines and shield stacks and since I'm a DK well stam I've got nothing but heavy attacks with animation cancels while my mag has DoTs that.... well do nothing lol.
The only 'burst' as you've stated Mag Dks have is in regards to using an ultimate like meteor while they fossilize you into a whip. If an ultimate is suppose to be your only burst then it's a sad day for you, I suggest you play a Mag DK open world and tell me how fast you re-log to your sorc. I've now even do not believe you own a Mag DK with these responses, I suggest you play the class whether Mag or Stam (don't rely on proc sets/heavy armor for stam).
I never watch linked videos, I didn't watch this one either.
My post was not a reference to any video, but a referance to what I encounter in game.
Many sorcerers rely on meteor for their burst, all magicka nightblades rely on soul tether for their burst, Nightblades rely on incap strike for their burst.
They use them because they are ultimate's and every class has them. We use them because that is typically our only kill mechanic. The last skill on my death log is rarely any of these, it is a either an execute or a main attack right beside it because other classes are able to pull off offense and survival at the same time. They derive their survival from the same sources as their damage, like hardened ward, or BoL, or cloak. Ours are perpendicular, like our health based shield, or our health based heal. All we have is meteor for our kill mechanic, part of which gets shielded by our own CC.
On top of all that, our ultimates are our source of sustain. We have to withhold our sustain for a meteor combo, which becomes difficult with resource poisons and when we do cast our ultimate we are only refunded the cost of the ultimate, not the extra ultimate we gained while withholding it.
But ultimates are the key to achieve that. They don't always do the killing blow, but they prepare it.
And soon, mag dk can actually be quite mobile during combat with fiery chain. Not only due to the speed buff, but also because you could bounce between enemies, and it also empoweres your next hit.
It's easier said than done, I played around with it on the pts. But maybe after some time.
I was waiting for them to buff chains, that was a key element for my build.
Dragonblood was overbuffed in my opinion.
DKs will be even harder to defeat than templars with this outer space buff. Remember, that the 33% health addition is still missing at rank IV. I think it's ridiculous, I never understood all the trouble with dragonblood.
We'll see how it goes. But I think, DKs could be completely unkillable now. Imagine if force shock was still reflectable.... how would you ever hope to stand a chance.
Sorcerer never deserved a burst heal (Twilight Matriarch) Sorcerer was tanky enough with conjured hard, being unable to restore health fast was their weak spot. Neither does DK deserve or even need a burst heal, that's completely unbalanced.
Waiting for Nightblade burst heal.....
But ultimates are the key to achieve that. They don't always do the killing blow, but they prepare it.
And soon, mag dk can actually be quite mobile during combat with fiery chain. Not only due to the speed buff, but also because you could bounce between enemies, and it also empoweres your next hit.
It's easier said than done, I played around with it on the pts. But maybe after some time.
I was waiting for them to buff chains, that was a key element for my build.
Since you seem to refuse these, I am no surprised that you are plagued with failure, because you refuse to open your mind.
It could be a lack of experience at your end, because you probably only play in groups and lack the needed understanding. Solo players however, know these issues very well.
See right there, I was giving you a pass since you obviously do not play a Mag DK consistently and I definitely doubt you even have one but that's another story. Your assumption on how I play is funny, I don't play my Mag DK open PvP a lot because well I only play solo (clarify: I cannot run my mag dk solo as it sucks while my stam dk can dodge for days). If you play XBL NA go to Haderus or scourge and I'm sure a few people recognize my gamertag just ask them if I'm ever in a group (It'll be a resounding NO).
Mag DK has an ultimate as it's burst that's the point uhh Mag NB has extremely strong skills like sap essence and sorc well you can use your curse and follow up with your mines/shield stack for days. On top of that you seem to feel that talons and fossilize are some cheap skill that we can continuously use in order to kill the opponent please stop I guess you don't play PvP and fight someone using immovable pots. I cannot keep spamming my whip that hits like a noodle depending if I can proc a power lash or not, I cannot rely on DoTs since sorcs like yourself shield stack to no end while others heal through it and purge/purify it.
Don't come to this thread spreading your 1v1 balance ideas because as I stated YOU DO NOT DETERMINE BALANCE ON 1V1 <--Read it again so it sticks to you.
If you feel that struggle solo please come to Xbox as in my sig it shows my mag DK has been long retired (at Praetorian rank CP around 240 or so but was that at v14). My XBL stam DK is practically a legate while my Mag is almost a praetorian as well, I'd love to show you how much I "struggle".
Here's an example why I wouldn't go solo Mag DK because well my Stam DK can get away like this http://xboxdvr.com/gamer/Maxwell/video/25939311
I know, the game shouldn't be balanced around 1v1. And this is not exactly what I had in mind.
DK is one thing in 1v1 (where it is and many will confirm this, one of the best classes you could have) But DKs are especially efficient in groups, though I guess everyone is 300% more efficient in groups
So what should we DK balance around ? Appearently not 1v1, not even XvX ? I suppose you are asking for 1vx buffs. But these buffs will most likely affect their potency in 1v1s and groups and that's not needed at all. Maybe you understand what I'm up to.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell