Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@pieratsos
You don't seem to understand what people are getting it when it comes to Stam DK. First of all 10k Magicka is enough to gain access to your utilities that you'd use (two abilities maybe 3) since you're not consistently using magic it's fine. Secondly this class isn't about wearing heavy armor as it seems you're eluding to but you pointed out Inferno AoE; Why was that given to sorcerers whose passives benefit the DPS role so much?
Dks who play PvP rarely use Igneous weapons I mean make that's literally 4.5k without reduction if not 4.6k magicka lol. If you need Major brutality well you go to rally or flying dagger, heck even potions!
Take Flight is a garbage ultimate and was only used for being a unique ability that allows you to fly on to keeps, it's easily beaten by dawn breaker of smiting, onslaught, rend, arrow barrage,etc.
Venom Claw and Noxious breath are both DoTs which are very unfavorable in PvP as you can heal through them, shield through them, and purify/purge it.
Noxious breath is good for the debuff but try using that ability in a fight and watch it miss more than half the time even in close range. You can even watch Fengrush who was annoyed by how unreliable it is missing at close range.
Scales is unreliable AF and many people through-out this entire thread has even stated that it DOES NOT ALWAYS REFLECT. My goodness man look through the thread before posting every ability DKs have to know which functions correctly or not.
Dragon's blood still costs over 4.4k magicka without reductions and who would even bother to use that ability during a fight lol? Now you can only use igneous shield or fossilize instead of using both when needed, what happens if you use hardened armor and that goes down is that a "Oh well there it goes" moment for you?
Regarding Flames of Oblivion there is no need to make it poison damage or the other morph whatever you're saying. The ability just needs to scale off of Max resource/damage. I'm sure poison would be great for us but I'd rather cauterize go into a PBAoE Heal for those who want to heal on their Mag DK. Flames of Oblivion would also need to increase the damage done by DoT that are DK specific by X percent or increase some form of damage.
Lastly there is no synergy with Heavy armor and DK, the only thing that people love to say is the healing passive and the block passive (which is getting nerf'd or corrected since we weren't really receiving that amount to begin with lmao). The only passive that truly aligns with Stam DK as a tank would be the damaged blocked and that's it.
Stam sorcs abilities as you listed also benefit them with passives such as implosion, Power stone (reduce your ultimate cost), unholy knowledge (reduces cost of mag/stam), Energized, Expert Mage, and Capacitor. All these passives right there is what makes stam sorcs pretty good with whatever setup they tend to rock (PvP wise).
Stamblades/Stam sorcs feel unique because their class aids them in killing enemies and their abilities make it much easier to do so.
I do not follow the meta heck I even made a build video already that shows that I do not follow the meta I wear 5 Medium 2 Heavy no proc sets just maelstrom weapons (2H/bow although the bow is currently a decisive masters bow). I wear 5 Hunding + 5 Automaton. The reason why we do not feel unique is because every other class has something that benefits them completely while also benefiting group play (PvE) while Stam DKs don't have anything other than a passive that buffs minor brutality for everyone + Magma shell. We want to provide AoEs, we want to buff our allies, and we want to have skills that are fun to use instead of relying on 90% weapon skills/ultimates.
You are the one who doesnt seem to get it. So go and read again the last paragraph i wrote. All you do is explaining how each ability isnt good because it doesnt work with the meta but this is the exact thing that i said. The design of the DK doesnt work well with current state of PVP and is certainly not working well with ur build. Just because DOTs are not the meta it doesnt mean they are useless as abilities. They just dont work well in this current state of PVP. I told you make inferno a stamDK tool with secondary effects that help the DK playstyle like buff dots. But its still not going to be useful on a 2h/bow medium build that relies on burst and mobility cause simply the class isnt designed for that. And all classes use dawnbreaker. Enough with this.
And enough with this crap about abilities being useless cause they cost a ton of magicka for ur medium armor stambuild with no magicka sustain. This is not an argument. This applies for ALL classes. Streak costs even more magicka. Does that make it useless? Do you really believe that only DK abilities cost a lot and for every other stamina class their utility abilities are free? Like seriously? Go play a medium armor stamsorc with 10k magicka and tell me how many times you can streak before running out of magicka. If you want to have more utility from magicka abilities put on heavy armor or use drinks.
Just because you dont follow the meta it doesnt mean that the class should be balanced around ur build. You have utility abilities in ur class. Major mending, armor buffs, dots, passives for healing, abilities for healing, passives for snares, blocking, resistances, sustain. Do they need help? Sure they do. I said it myself and inferno will help with that. But its obvious that the class isnt designed for a bursty 2h/bow medium armor build. So dont expect the class that is designed around DOTs and taking dmg to help you with a build designed around burst and mobility. You want to play like that then reroll a stamblade or stamsorc that will help with that. What exactly did u expect when u made a medium armor 2h/bow build with zero magicka sustain? Of course you are not gonna have a use for most abilities and passives of the DK class on a build like that. Thats ur fault.
I think you dont get the real problem of DK. Our passives are crap, so any attempt to be consistent with dots or without them will lead you to a dead end with a sword and a shield hunging in the wall.
Have a look at the ardent flame passives and then look ate the other classes passives: each one of those classes has a form of getting minor buffs by using their skills. DKs? An increase in the poison/fire status. And the status ticks for like 300 dmg points. An increase in the duration of the skills, and increase in the dmg of AoE poison and flame skills (which pigeonhole you into useing a flame staff orn a bow)
Have you seen how much does surge cost? Do you know what it does? Do you know that sorcs have a 5% cost reduction in all their skills? And that, just for slotting surge sorcs get 2% extra wpn and spell dmg? Sorcs passives are so good that you can even make a hybrid without using Pelinals.
So, basically when you say that DKs have tools , you are correct, we have screwdrivers and hammers and pliers.... neverthelss, you must do a surgery with that and that's not fair.
I literally said that the DK as a class could use some tweaks to help the playstyle and make the class abilities and passives more relevant in this current state of PVP and i also suggested a buff to stamDK even tho they do actually perform very good in prety much every aspect of PVP. So what exactly is ur problem again? Do DKs have useless passives? Sure they do. But all classes have useless passives. Do you know that stam sorcs have an entire skill line with useless abilities? Do you know that sorcs also have a very good passive that they cant even utilize cause its in the stupid pet skill line and the only thing "worth" slotting from that tree is a toggle? Do you know that the stam sorc passives u mentioned with the addition of implosion , ult cost reduction and increased physical dmg are the only passives they can use? We are talking about half of their passives being useless. All you do here is pointing out the useless DK passives and the good stam sorc passives as this somehow represents the whole picture and making it sound as if stamDK are useless in PVP. Its just two completely different classes. Stam DKs dont feel unique anymore cause of this stupid meta where everyone has everything by using broken sets and potions. That doesnt mean that stamDKs are bad in PVP. They perform very well in every aspect of PVP.
@pieratsos
You're not understanding that's the point. If you run medium it's not like you're spamming your magicka utilties constant unless you're just bad at PvP. I do not go around spamming igneous shield or fossilize while I'm in combat against another player(s) because that's bad resource management. You look at it as "Oh well if I run medium I will constantly spam my magic abilities and thus I have no magic sustain" like wtf is that kind of argument? You're running an offensive build ofc you need to balance your resources to the best of your ability instead of just spamming dark deal to no end and regarding that umm no that's a fact lol dark deal cost less that 2.5k magicka so if you have a 10k pool you can spam that 4 times in a row drink a tri pot and get another 4x up time. If you don't get a tri pot and with your magicka recovery being at bare minimum (around 500-600) you'd get another one in roughly 4 seconds. Mobility wise with bolt escape, I've never met a stam sorc that spammed bolt escape so I can't really say anything than that; Even when they ran away they would use a immovable pot and just sprint away.
Regarding the pet line um no you mentioned the 'useless' passives and or skill line and I went ahead and corrected that with information that you can easily search of players soloing (sorcerers) using the pets to aid what the point I wanted to get across which you dismissed entirely.
You need to re-read what I stated the only DoTs that do not work well in PvP as a FACT is our DK class ones. Please make a video of you using both DoTs no injection and show me how well that stacks up in PvP. My Igneous shield would out pace that DoT half the time lol..
That is NOT the same thing as a class not feeling unique, I just told you what it didn't feel that way just because our class DoTs suck D in PvP doesn't make me feel my class isn't unique it's having a decent passive and a decent ability that is DIFFERENT from any other class is what makes you feel unique. Having crap in a reskin doing a slightly different effect is still well you guessed it... CRAP. It's the same man and that's the point if I have to keeo stating that then there's no hope with this argument.
Flames of Oblivion would help because it's an AoE and seeing that you do not play PvE content or PvP for that matter since you're asking why it would help me. #1 PvE content we have single target damage but no class AoE, we've got barrage and we've got caltrops but to have something that could increase the DoT damage while applying even more AoE damage makes our class more versatile. PvP wise if you use noxious breath the way I use it which I believe you said you do i.e. dragging enemies out of stealth well now you can use Flames of Oblivion to accomplish that at a more fluid pace instead of spamming noxious breath which has a small delay (probably the main reason why it misses at close range).
Regarding Major Heroism that's 3 ultimate a second for x amount of seconds (since no ability in the game has it irrc) So what if we get ultimates faster than a NB that is the point because we are suppose to get ultimates a lot faster hence our passive building our regeneration around that. DK class is about standing your ground or at-least was about it and ultimate regeneration was a key part in doing that but after the changes now we all get it a same pace. Nightblades get a huge jump in comparison to DKs when it comes to drinking a potion and suddenly being awarded 20 ultimate but we'll forget about that.
Ok let me clear this up for you regarding passives let's go in compare sorcerer to DK (useful passive wise )
Sorcerer: Power Stone: Ultimate reduced by 15%, Unholy knowledge Stam/Mag cost reduced by 5%, Blood Magic enemies hit by dark magic heals 8% of your health, Persistence dark magic duration increases by 20%, exploitation using dark magic gives allies minor prophecy, Capacitor increases Mag recovery by 10%, Energized Increases physical and shock damage by 5%, implosion pretty much an execute passive, and expert mage increases weapon/spell damage for each sorcerer ability slotted.
Quite sure if you have bound armaments on your bar applies Daedric protection passive.
DK: Combustion increases burning/poison status by 66%, Searing Heat Increase fiery breath, searing strike, n DK standard by 2 seconds/ increase damage by 3%, World in ruin increases AoE flame/poison damage (not useful for stam DKs) by 6%, Iron skin block addition 8% damage (read patch notes that's how much we actually blocked all along not 10%), Burning Heart increases healing received while draconic ability is active by 12%, Scaled armor increase spell resistance by 2640 (not really good but ok), Eternal mountain increases earthen heart abilities by 20%, battle roar gives back 70% resource of ultimate cost in health/stam/mag (forgot the actual numbers for this on PTS), Mountains blessing using earthen heart skills apply minor brutality to allies and gives you 3 ultimate (6 second cool down), and Helping hands gives 5% of your Max stam when using earthen heart abilities.
Read and tell me which would you prefer because idk man a nice 15% reduction in my ultimates + passives that help me do more damage, have higher recovery, and execute players isn't too bad at all. Instead we have a few passives that help (the most being helping hands after you spam it 3 times and battle roar after you get an ultimate to use).
@pieratsos
You don't seem to understand what people are getting it when it comes to Stam DK. First of all 10k Magicka is enough to gain access to your utilities that you'd use (two abilities maybe 3) since you're not consistently using magic it's fine. Secondly this class isn't about wearing heavy armor as it seems you're eluding to but you pointed out Inferno AoE; Why was that given to sorcerers whose passives benefit the DPS role so much?
Dks who play PvP rarely use Igneous weapons I mean make that's literally 4.5k without reduction if not 4.6k magicka lol. If you need Major brutality well you go to rally or flying dagger, heck even potions!
Take Flight is a garbage ultimate and was only used for being a unique ability that allows you to fly on to keeps, it's easily beaten by dawn breaker of smiting, onslaught, rend, arrow barrage,etc.
Venom Claw and Noxious breath are both DoTs which are very unfavorable in PvP as you can heal through them, shield through them, and purify/purge it.
Noxious breath is good for the debuff but try using that ability in a fight and watch it miss more than half the time even in close range. You can even watch Fengrush who was annoyed by how unreliable it is missing at close range.
Scales is unreliable AF and many people through-out this entire thread has even stated that it DOES NOT ALWAYS REFLECT. My goodness man look through the thread before posting every ability DKs have to know which functions correctly or not.
Dragon's blood still costs over 4.4k magicka without reductions and who would even bother to use that ability during a fight lol? Now you can only use igneous shield or fossilize instead of using both when needed, what happens if you use hardened armor and that goes down is that a "Oh well there it goes" moment for you?
Regarding Flames of Oblivion there is no need to make it poison damage or the other morph whatever you're saying. The ability just needs to scale off of Max resource/damage. I'm sure poison would be great for us but I'd rather cauterize go into a PBAoE Heal for those who want to heal on their Mag DK. Flames of Oblivion would also need to increase the damage done by DoT that are DK specific by X percent or increase some form of damage.
Lastly there is no synergy with Heavy armor and DK, the only thing that people love to say is the healing passive and the block passive (which is getting nerf'd or corrected since we weren't really receiving that amount to begin with lmao). The only passive that truly aligns with Stam DK as a tank would be the damaged blocked and that's it.
Stam sorcs abilities as you listed also benefit them with passives such as implosion, Power stone (reduce your ultimate cost), unholy knowledge (reduces cost of mag/stam), Energized, Expert Mage, and Capacitor. All these passives right there is what makes stam sorcs pretty good with whatever setup they tend to rock (PvP wise).
Stamblades/Stam sorcs feel unique because their class aids them in killing enemies and their abilities make it much easier to do so.
I do not follow the meta heck I even made a build video already that shows that I do not follow the meta I wear 5 Medium 2 Heavy no proc sets just maelstrom weapons (2H/bow although the bow is currently a decisive masters bow). I wear 5 Hunding + 5 Automaton. The reason why we do not feel unique is because every other class has something that benefits them completely while also benefiting group play (PvE) while Stam DKs don't have anything other than a passive that buffs minor brutality for everyone + Magma shell. We want to provide AoEs, we want to buff our allies, and we want to have skills that are fun to use instead of relying on 90% weapon skills/ultimates.
You are the one who doesnt seem to get it. So go and read again the last paragraph i wrote. All you do is explaining how each ability isnt good because it doesnt work with the meta but this is the exact thing that i said. The design of the DK doesnt work well with current state of PVP and is certainly not working well with ur build. Just because DOTs are not the meta it doesnt mean they are useless as abilities. They just dont work well in this current state of PVP. I told you make inferno a stamDK tool with secondary effects that help the DK playstyle like buff dots. But its still not going to be useful on a 2h/bow medium build that relies on burst and mobility cause simply the class isnt designed for that. And all classes use dawnbreaker. Enough with this.
And enough with this crap about abilities being useless cause they cost a ton of magicka for ur medium armor stambuild with no magicka sustain. This is not an argument. This applies for ALL classes. Streak costs even more magicka. Does that make it useless? Do you really believe that only DK abilities cost a lot and for every other stamina class their utility abilities are free? Like seriously? Go play a medium armor stamsorc with 10k magicka and tell me how many times you can streak before running out of magicka. If you want to have more utility from magicka abilities put on heavy armor or use drinks.
Just because you dont follow the meta it doesnt mean that the class should be balanced around ur build. You have utility abilities in ur class. Major mending, armor buffs, dots, passives for healing, abilities for healing, passives for snares, blocking, resistances, sustain. Do they need help? Sure they do. I said it myself and inferno will help with that. But its obvious that the class isnt designed for a bursty 2h/bow medium armor build. So dont expect the class that is designed around DOTs and taking dmg to help you with a build designed around burst and mobility. You want to play like that then reroll a stamblade or stamsorc that will help with that. What exactly did u expect when u made a medium armor 2h/bow build with zero magicka sustain? Of course you are not gonna have a use for most abilities and passives of the DK class on a build like that. Thats ur fault.
I think you dont get the real problem of DK. Our passives are crap, so any attempt to be consistent with dots or without them will lead you to a dead end with a sword and a shield hunging in the wall.
Have a look at the ardent flame passives and then look ate the other classes passives: each one of those classes has a form of getting minor buffs by using their skills. DKs? An increase in the poison/fire status. And the status ticks for like 300 dmg points. An increase in the duration of the skills, and increase in the dmg of AoE poison and flame skills (which pigeonhole you into useing a flame staff orn a bow)
Have you seen how much does surge cost? Do you know what it does? Do you know that sorcs have a 5% cost reduction in all their skills? And that, just for slotting surge sorcs get 2% extra wpn and spell dmg? Sorcs passives are so good that you can even make a hybrid without using Pelinals.
So, basically when you say that DKs have tools , you are correct, we have screwdrivers and hammers and pliers.... neverthelss, you must do a surgery with that and that's not fair.
I literally said that the DK as a class could use some tweaks to help the playstyle and make the class abilities and passives more relevant in this current state of PVP and i also suggested a buff to stamDK even tho they do actually perform very good in prety much every aspect of PVP. So what exactly is ur problem again? Do DKs have useless passives? Sure they do. But all classes have useless passives. Do you know that stam sorcs have an entire skill line with useless abilities? Do you know that sorcs also have a very good passive that they cant even utilize cause its in the stupid pet skill line and the only thing "worth" slotting from that tree is a toggle? Do you know that the stam sorc passives u mentioned with the addition of implosion , ult cost reduction and increased physical dmg are the only passives they can use? We are talking about half of their passives being useless. All you do here is pointing out the useless DK passives and the good stam sorc passives as this somehow represents the whole picture and making it sound as if stamDK are useless in PVP. Its just two completely different classes. Stam DKs dont feel unique anymore cause of this stupid meta where everyone has everything by using broken sets and potions. That doesnt mean that stamDKs are bad in PVP. They perform very well in every aspect of PVP.
And what's the use a Tank DK can make of the ardent flame passives?
Tell me, a passive that increases your health regen is a good one? A passive that gives you 2.6k spell res I suppose is great for magDKs running shields, or the passive that force you to pay at least 3050 k magicka to get 1750 stam... that's a great passive that gives you 5250 stam for depleting your magicka pool.
I know all classes have uselss passive, but no other class has only 4 or 5 useful passives for each playing style. If you go full dmg, you lose the mitigation passive, if you go full defensive, you lose the entire ardent flame line. If you are ranged stam (bow) and don't like to spend your magica otherwise magelight, you lose the entire mountain blessing line, including the helping hands passive.
Anyway, I wonder, have you ever played a DK, or your opinion comes from the theoretical approach? Because in theory I can build a beast of a DK
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@jaburns
I think it would be awesome to fly into keeps, that's the only reason why I used take flight back then because it's boring trying to get that wall down while enemies rain hell all over you from a safer spot above. I would take flight in there and go to town like a hungry monster lol. I also missed old chains where at the initial siege phase (where you break down the outer wall) people would sit up there attacking you thinking they're safe but then came a DK who's like "OH! YEAH? GET OVER HERE" scorpia style dragging them down to their doom. Those were the good old days
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@kookster
I think it's every axis honestly lol, the issue was people getting into keeps to begin with but getting on them from a 'friendly' enemy or a NPC. People who tried to cap keeps without doing anything that way. I've experienced that first hand when I was going for emperor (which made it take forever to get it again) boy that was a pain in the butt lol
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@neighbor @NBrookus
See- I hate the fact that we can't pull people down from walls or dragon leap up/down to them. I wish ZoS would simply make it where we could jump/pull in any direction within 28 meters. They could put a "block" on keeps that aren't under siege.
For instance: You can pull/leap to anyone- but if you try it on a person inside a keep that isn't under siege- you'd get a similar message that we usually get. Instead of "too low or too high" it would say "keep not under siege" or "keep wall not at 0%". This same message could apply to NBs as well.
That way, we can use our abilities as intended and not allow DKs to exploit their ability. Wouldn't that fix the problem?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Neighbor
I honestly lost hope after 2.7.3 lol but who knows maybe the next patch with the new area is when we will receive some new skills or more changes! I'll look forward to that if anything at the very least.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Toc de Malsvi
You mean igneous weapons? Molten armaments doesn't provide major brutality. Igneous weapons I use on my Stam DK when I PvE but PvP I have rally since that's what keeps me alive. No Stam DK I know uses molten armaments but igneous weapons that's a different story since they sometimes don't use a 2H because of the proc set build that they run alongside with DW (because bloodthirst/blood craze keeps you alive).
You guys are TOTALLY SUCK at complaining.
It took sorcs only a couple of days to revert nerf to curse. You've been whining about dragon blood for almost two years and devs fixed it just now and it took them several attempts. And there are a lot of issues left that are plagueing DKs like sustain problems and others. And not to mention that DK feedback has the biggest amount of pages of said feedback.
AND I MEAN IT CAN'T POSSIBLY BE THAT DEVELOPERS AREN'T LISTENING. IT'S JUST YOU SUCK AT COMPLAINING GUYS!