BlackMadara wrote: »@Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.
I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.
That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.
The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).
I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.
My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.
Edit PS
Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.
BlackMadara wrote: »@Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.
I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.
That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.
The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).
I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.
My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.
Edit PS
Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.
On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.
In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.
DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.
I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.
Wings reflect the DoT damage of the poison injection. The problem is that sometimes the poison injection bypass the wings. I think this happens when the skill is cast from stealth or invisible. The healing debuf from templars is not reflected because it is an AoE and this sucks big time.BlackMadara wrote: »BlackMadara wrote: »@Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.
I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.
That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.
The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).
I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.
My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.
Edit PS
Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.
On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.
In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.
DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.
I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.
The debuff situation is an issue because it would force others to use those melee skills for aoplication. Also, poison injection dot is the main thing I want to reflect, but wings just reflects the projectile.
I had to go full skeleton polymorph, the ugly was too overpowered for my helmet.BlackMadara wrote: »And my vamp DK wears a nice mask tyvm, his white skin is too beautiful for the world lol.
I enjoy this exchange.
Wings reflect the DoT damage of the poison injection. The problem is that sometimes the poison injection bypass the wings. I think this happens when the skill is cast from stealth or invisible. The healing debuf from templars is not reflected because it is an AoE and this sucks big time.BlackMadara wrote: »BlackMadara wrote: »@Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.
I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.
That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.
The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).
I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.
My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.
Edit PS
Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.
On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.
In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.
DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.
I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.
The debuff situation is an issue because it would force others to use those melee skills for aoplication. Also, poison injection dot is the main thing I want to reflect, but wings just reflects the projectile.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
This is most blatant lie I ever heared. The way to prove it is so easy:What really gets to me is the backlash changes. They clearly want magic templars to have more burst damage when they already have more than us and more healing and better tanking. Just give us something already this is getting stupid.
1. Install CombatMetrics.
2. Do 2v11 with strong non-healbot templar
3. Check real hard data.
4. Notice that DK will outheal, out dps and out tank templar.
5. Or just L2P.
Giving more of what? You now have strong heals with embers, breath and whip that in combine in Cyro grant same hps as templar and now with working blood dk lost their last weakness - they now can directly counter burst builds. You have best of the best single taget and AoE CCs with roots, stuns, interrupts, disorients, you have best resource returns skills for tanking and abilities to mitigate damage. With all your dots you can deal more dps than templar. Oh, you don't have execute that not working majority of fights unless you love Xv1...
Having almost everything that required for proper class and still claim class is weakest...It is just post-1.4 dk syndrome, when DK were so brokenly OP that could wipe in 1v1 emperor of another class, but claim they were balanced.I highly doubt that you get max multiplier at 0%. All sets that provide bonuses based on hp % get their max bonuses at 10%-20% of hp. Doubt that zos will grant dks bonus that won't work at it's full strength.silverhammer92 wrote: »The only thing we don't know (because it's bugged) is how that scaling begins to work; is it linear, does it start at 50%, etc.
I am shure it is a multiplier of 1 at 100% health and a multiplier of 1.33 at 0% health. Without testing it's hard to say if it is linear or not (i guess it is - just a guess). But I doupt it that it will start at a certain percentage like 50%. If it would the tooltip would read: "Heals you for x. If your health is below 50% this heals for an additional 33% based on missing health.."
you have best resource returns skills for tanking
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
At this point my biggest worry and concern about this update is the nerf to wings. I just do not see a way around the sorc fight. Blocking isn't going to work because it slows you down and you need to get on the other side of those mines. Shielding isn't going to work in heavy armor or LA armor because it will be too small or too expensive in HA, and melee LA doesn't mix well with shields in open world especially as a vampire.
So while you are navigating waves of encases, mines, and Bolt escape CC, you will be hit by regular curses, lingering executes, lit channels, force shocks, mortars, Frags* and Overloads* (*Many sorcs just cast them regardless of reflect because they rotate 20k shields some of which return magicka). You can't gap close on the sorc because you might blow all the mines up at once. You don't have enough stamina sustain through helping hands to deal with the waves of encases or magicka sustain to hold you through the mine field.
Right now a DK can balance the fight out by reflecting and resto channeling until an opportunity through the mines arrises. That will be gone after this update. You will be under heavy fire from a mobile mine fortress with little defense and little opportunity for retaliation. Even if you get past the defenses you have to have the sustain and life to get past the 20k+ shields and hit the person inside.
The answer is not to nerf mines, sorcs need them against stam builds. Revoke the Reflect nerf and restore the balance. That is, imo, the most important thing that needs to happen right now. Konkle gave us this skill for a good reason. Core, class defining abilities, cannot be destroyed without destroying the class. Such things are contingently tied with the life and distinction of a class. Right now you stand to destroy a core class ability for the sake of a universal ability and that is deeply wrong.
You meen like Hurricane right now?Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
You meen like Hurricane right now?Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
You meen like Hurricane right now?Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
If it actually reflects and enhances an attack like its suppose to that CystalFrag should be devistating to get shot back at. As it is now there is something wrong where damage doesnt get amplified, it gets reduced.
DUTCH_REAPER wrote: »Been away from the game for a bit so excuse my ignorance but has the heal been fixed to be more reliable in pvp for mDK?
ZOS_GinaBruno wrote: »
Dragonknight
- Draconic Power
- Coagulating Blood (Dragon Blood morph):
- This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
- Coagulating Blood: This morph no longer grants the Minor Vitality buff.
- Known Issue: Ranks II and IV are not currently gaining a bonus to healing based on your missing health.
- Green Dragon Blood (Dragon Blood morph): This morph now grants the Minor Vitality buff as well as Minor Endurance.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Rpkennedy.9b16_ESO wrote: »This is probably a stupid comment, but what about chains? Why not use them to close the gap on a sorc?