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PTS Feedback Thread for Dragonknight Balance Improvements

  • Armitas
    Armitas
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    At this point my biggest worry and concern about this update is the nerf to wings. I just do not see a way around the sorc fight. Blocking isn't going to work because it slows you down and you need to get on the other side of those mines. Shielding isn't going to work in heavy armor or LA armor because it will be too small or too expensive in HA, and melee LA doesn't mix well with shields in open world especially as a vampire.

    So while you are navigating waves of encases, mines, and Bolt escape CC, you will be hit by regular curses, lingering executes, lit channels, force shocks, pets, atronachs, mortars, Frags* and Overloads* (*Many sorcs just cast them regardless of reflect because they rotate 20k shields some of which return magicka). You can't gap close on the sorc because you might blow all the mines up at once. You don't have enough stamina sustain through helping hands to deal with the waves of encases or magicka sustain to hold you through the mine field.

    Right now a DK can balance the fight out by reflecting and resto channeling until an opportunity through the mines arrises. That will be gone after this update. You will be under heavy fire from a mobile mine fortress with little defense and little opportunity for retaliation. Even if you get past the defenses you have to have the sustain and life to get past the 20k+ shields and hit the person inside.

    The answer is not to nerf mines, sorcs need them against stam builds. Revoke the Reflect nerf and restore the balance. That is, imo, the most important thing that needs to happen right now. Konkle gave us this skill for a good reason. Core, class defining abilities, cannot be destroyed without destroying the class. Such things are contingently tied with the life and distinction of a class. Right now you stand to destroy a core class ability for the sake of a universal ability and that is deeply wrong.
    Edited by Armitas on January 26, 2017 11:57AM
    Retired.
    Nord mDK
  • NBrookus
    NBrookus
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    @Armitas I feel like they look the 1v1 matchup that was most evenly balanced and skewed it entirely in favor of sorcs. Granted sorcs QQ'd about Wings a lot because it strongly countered them, but their mobility and damage strongly countered mDKs. Now mDKs don't have the burst OR the defense OR the mobility sorcs have.

    @ZOS_RichLambert if the nerf to Wings is intended to "simplify" combat by classifying force pulse as not being a projectile, can wings please get a buff elsewhere to help compensate? For it's high cost and now reduced usefulness, an increase in duration and/or number of projectiles reflected would help save this skill from the trash heap -- only useful for tanking vRoM.
  • BlackMadara
    BlackMadara
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    @Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.

    I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.

    That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.

    The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).

    I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.

    My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.

    Edit PS
    Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.
    Edited by BlackMadara on January 25, 2017 2:46PM
  • silverhammer92
    silverhammer92
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    Wings need a buff. The main issue is, that the 4 reflects are very easy to be countered. The skill is too expensive to cast it over and over again and the enemy can just LA to get rid of the reflect and then hit you with an ability that hurts.

    To make wings valuable again it need to get one of two buffs:

    First possibility would be to make wings more reliable. Make it reflect all projectiles in a certain amount of time OR let it only reflect Skills and not LA..

    Second possibility would be to give it another buff. It could be like a Mistform with the benefit to reflect (instead of 75% damage reduction and no stop to mag. recovery). Or it could be a magicka based shuffle witch reflects as a benefit... It could be any other buff, personally I would like it to be an ability to get out of snares/roots...
    Found a typo? Keep it!
    (Wer Schreibfehler findet darf sie behalten.)
  • Armitas
    Armitas
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    @Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.

    I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.

    That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.

    The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).

    I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.

    My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.

    Edit PS
    Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.

    On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.

    In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.

    DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.

    I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.
    Edited by Armitas on January 25, 2017 3:12PM
    Retired.
    Nord mDK
  • BlackMadara
    BlackMadara
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    Armitas wrote: »
    @Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.

    I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.

    That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.

    The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).

    I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.

    My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.

    Edit PS
    Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.

    On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.

    In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.

    DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.

    I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.

    The debuff situation is an issue because it would force others to use those melee skills for aoplication. Also, poison injection dot is the main thing I want to reflect, but wings just reflects the projectile.

    I find that proactive combat is better against a NB in cloak. This is for active combat of course, not counting a gank or when you see them enter stealth from a distance. AOEs to pull them out of stealth works better for me. And honestly, a mNB doesn't have any real stealth burst from stealth at range other than HA. You have to charge merciless resolve, and by the time that is done, I want to be in range for my AoE to pull them from stealth.

    No, not all mDKs are vamps but that doesn't mean it isn't useful, even in light armor. That increased fire damage taken is applied to everything, not only shields, and it isn't even the most detrimental towards shields. For myself, in light armor, I shield and mist form mines. When in heavy, just mist is enough, taking little damage. Yes the sorc can recast mines, which is a cd where he or his shields can take full damage. I'm fine with that. It isn't stalling the fight either. It's removing a component that stalls my damage. I'd rather remove mines in mist, than to dance around them. That's me of course. I have also taken larger hits in mist than I should have, but that's just a bug that may need to be addressed. And my vamp DK wears a nice mask tyvm, his white skin is too beautiful for the world lol.

    I agree that wings would be very important, but only if they weren't so weak atm, even without the force shock change. Imo, it's better to be a vamp and take 75% less damage from all sources, be immune to snares and roots, gain major expo, and cut off my regen than to 100% reflect 2 la, 2 abilities, still take debuffs, dots, and slows from stuff I've reflected.

    I enjoy this exchange.
  • Bashev
    Bashev
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    Armitas wrote: »
    @Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.

    I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.

    That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.

    The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).

    I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.

    My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.

    Edit PS
    Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.

    On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.

    In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.

    DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.

    I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.

    The debuff situation is an issue because it would force others to use those melee skills for aoplication. Also, poison injection dot is the main thing I want to reflect, but wings just reflects the projectile.
    Wings reflect the DoT damage of the poison injection. The problem is that sometimes the poison injection bypass the wings. I think this happens when the skill is cast from stealth or invisible. The healing debuf from templars is not reflected because it is an AoE and this sucks big time.
    Because I can!
  • Armitas
    Armitas
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    And my vamp DK wears a nice mask tyvm, his white skin is too beautiful for the world lol.


    I enjoy this exchange.
    I had to go full skeleton polymorph, the ugly was too overpowered for my helmet.

    Same :)
    Edited by Armitas on January 25, 2017 4:42PM
    Retired.
    Nord mDK
  • Adenoma
    Adenoma
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    I have to agree with @Armitas. It really stinks to use wings in its current state (and worse when the PTS goes live). I'm not a fan of how I've sometimes had to adapt - just using mistform as a pseudo gap closer where I won't get CC'd while my DK tries to get into melee range with a sorc. Predictably, it isn't a great situation to find yourself in when trying to get close to an entirely ranged class that's also the most mobile in the game.
    Adenoma-Badenoma-Sadenoma
  • BlackMadara
    BlackMadara
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    Bashev wrote: »
    Armitas wrote: »
    @Armitas From a visual standpoint, it always bothered me a bit that force shock was reflected since it's a beam.

    I understand your concern for balance, but I don't believe that the force shock chance is the tilting point for wings.

    That was crossed long ago when they could only reflect four projectiles and, personally, when I discovered that they didn't stop debuffs or dots.

    The force shock change allows any ranged magic spec, not just sorcs, to have more than just channeled attacks and dots (curse classified as a dot here for comparison sake) hit a defensive DK. Imo, this is fine. What isn't fine is the fact that projectile debuffs still go through, wings are useless when two people fire projectiles at you, and that they don't work at all sometimes (I think due to lag).

    I have been using mist form instead because it's useful all the time, not just with projectiles, and I'm going to be taking the debuffs anyway.

    My dream, however, is that wings get root and snare cleanse added, alongside reflecting more than 4 things and stopping debuffs application. Keeping the 4 second timer of course. This is probably folly however.

    Edit PS
    Mines are a joke when you have mist form. Just mist through them all, take little damage, and make the sorc cry as he watches his magicka go to waste.

    On live I find wings to still be worth the slot. The debuffs that go through are going to find you one way or another if not by the incap spam it will find it's way through reverberating bash or some other form. It is still a very useful skill at this moment.

    In the case of mNB's they dont' have mines but they do have cloak which they can and do use with their Destro attacks on live. Unless you want to spam lingering flare they can range you with impunity through heavy ranged burst and cloak. The only counter to this is reflect because you don't now where they are going to fire from and unless you reflect their ranged CC they will just reposition. Just blocking and shielding is not a counter, it's just living longer. What both ranged builds want (sorc,mNB) is to do damage to you and not take damage and both builds can do that extremely effectively without wings. That is a high reward build that needs a high risk counter.

    DK's are not vampires, and it should not be expected for them to be one to be viable. Being a vampire means you can't use LA and shields because the vampire fire damage bonus applies first to the incoming damage making your shields take 25% more damage. And while mist is a good way to take a mine field out you still take a lot of damage in it while gaining no health and no magickia while the sorc recasts mines. Taking damage and doing no damage or gaining resources is just stalling the fight, not countering it. I regularly hit people for 2k whips while in mist form. I have even taken 6k hits from stuff in mist form because it doesn't always work. Vamp is also absolutely busted in the face hideous.

    I do think wings needs a side bonus as you suggested (which would give a non vamp option), but I strongly feel that it's current value on live is crucial to balance against ranged enemies in open world.

    The debuff situation is an issue because it would force others to use those melee skills for aoplication. Also, poison injection dot is the main thing I want to reflect, but wings just reflects the projectile.
    Wings reflect the DoT damage of the poison injection. The problem is that sometimes the poison injection bypass the wings. I think this happens when the skill is cast from stealth or invisible. The healing debuf from templars is not reflected because it is an AoE and this sucks big time.

    Ah I see. I noticed that I would still have the dot on me when I had reflect up, must've not reflected. I thought that you took the dot and reflected the projectile and dot to the caster. How about snipe? I still take the armor debuff when it's reflected.
  • Ishammael
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    Wings were a core DK mechanic akin to cloak, Streak, and BoL

    Needs to be restored to proper place as the iconic DK ability.
  • MaxwellC
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    ^yup wings + Flames of Oblivion AoE aided the stand your ground game play that which has been gutted so hard as of late.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Veg
    Veg
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    Cinbri wrote: »
    Veg wrote: »
    What really gets to me is the backlash changes. They clearly want magic templars to have more burst damage when they already have more than us and more healing and better tanking. Just give us something already this is getting stupid.
    This is most blatant lie I ever heared. The way to prove it is so easy:
    1. Install CombatMetrics.
    2. Do 2v11 with strong non-healbot templar
    3. Check real hard data.
    4. Notice that DK will outheal, out dps and out tank templar.
    5. Or just L2P.
    Giving more of what? You now have strong heals with embers, breath and whip that in combine in Cyro grant same hps as templar and now with working blood dk lost their last weakness - they now can directly counter burst builds. You have best of the best single taget and AoE CCs with roots, stuns, interrupts, disorients, you have best resource returns skills for tanking and abilities to mitigate damage. With all your dots you can deal more dps than templar. Oh, you don't have execute that not working majority of fights unless you love Xv1...
    Having almost everything that required for proper class and still claim class is weakest...It is just post-1.4 dk syndrome, when DK were so brokenly OP that could wipe in 1v1 emperor of another class, but claim they were balanced.
    Kilandros wrote: »
    The only thing we don't know (because it's bugged) is how that scaling begins to work; is it linear, does it start at 50%, etc.

    I am shure it is a multiplier of 1 at 100% health and a multiplier of 1.33 at 0% health. Without testing it's hard to say if it is linear or not (i guess it is - just a guess). But I doupt it that it will start at a certain percentage like 50%. If it would the tooltip would read: "Heals you for x. If your health is below 50% this heals for an additional 33% based on missing health.."
    I highly doubt that you get max multiplier at 0%. All sets that provide bonuses based on hp % get their max bonuses at 10%-20% of hp. Doubt that zos will grant dks bonus that won't work at it's full strength.

    Okay thats at the extreme already. Of course deep breath will put mDKs at better healing when your fighting 11 people. I get almost 20k ticks at that point. I still die anyways in that horribly outnumbered situation so it doesn't really matter.

    Im talking about more realistic fighting and dueling. our single target healing is less than a magic templar which isnt really a big deal but our resource management is slightly lower as well. We also have less burst potential purely because of what abilities we can use. An example of magic templar burst is dark flare > stun > radiant destruction. Not necessarily easy to do but defiantly possible.

    Also the only thing i've ever asked for on the forums was a slight offensive buff. I couldn't care less about getting dynamic ult gen back or getting ridicules resource management. I don't see why you're going on about how mDK's used to be overpowered when it was every class that was overpowered. I've provided enough proof already showing that mDKs are very weak in pvp and i dont see anyone else backing up their argument with evidence.
    you have best resource returns skills for tanking

    The whole point of this is to be able to do something other than tanking : /
    Edited by Veg on January 25, 2017 8:18PM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Stamden
    Stamden
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    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel

    The most important things that we really need to see before the patch goes live:
    Inferno AoE again - This helps out with both the mDK PvE DPS problem (refer to this post) and solves the PvP issue. In PvP it will allow for DKs to apply pressure to enemies but in a way that cannot be so easily countered (like Purge will all of our DoTs). You can just use the old animation for the skill so development should not be too much of a challenge here.

    Revert the reflect nerf or give a reason to use Reflective Scales
    - There is simply no reason to put this skill on your bar anymore. It is too expensive for what it does, and it is super situational now that even force pulse cannot be reflected. Way too many ranged abilities in the game simply bypass this skill. Another idea is to add another effect onto this skill while keeping the mediocre reflecting capabilities. Y'all can get creative here, literally anything is better than it's current form (Major expedition, resource management, etc).

    Lower magika cost on skills - this is the biggest hindrance to mDKs in PvE and PvP right now. mDKs have the worse resource management, and the fact that they cannot sustain their rotation during boss fights makes them extremely undesirable to have in group. In PvP, we are limited to heavy sets for open world PvP and this does not bode well with DK's extremely high ability costs.

    Reduce Standard of Might ultimate cost - the effect is getting nerfed this patch, so the cost should go down too. Lower ult cost will help with the resource management problem because of Battle Roar. It will also help with the DPS problem, so it just makes a lot of sense to lower the cost of this ultimate.

    These solutions will kill several birds with one stone. I am taking in mind the limited about of time that you guys have to work with and these should be quick enough to implement into the game. This is the least amount of work required to fix the issues DKs face, yet yield the best result. I guarantee that if these changes are made, DK's will be happy again.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • MaxwellC
    MaxwellC
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    @Neighbor
    Every single one of those fixes I agree with. I still can't believe that the sustain issue was not addressed nor the DoT damage issue. @Wrobel What happened mate, you stated this patch would be the patch that makes our DoTs matter but so far we've received none of those promises. I said make Flames of Oblivion an AoE and if it damages someone (along with providing crit boosts) it would make the target(s) take 20% more damage from DoTs that are DK specific but nooo still nothing on that front.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Lokey0024
    Lokey0024
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    Armitas wrote: »
    At this point my biggest worry and concern about this update is the nerf to wings. I just do not see a way around the sorc fight. Blocking isn't going to work because it slows you down and you need to get on the other side of those mines. Shielding isn't going to work in heavy armor or LA armor because it will be too small or too expensive in HA, and melee LA doesn't mix well with shields in open world especially as a vampire.

    So while you are navigating waves of encases, mines, and Bolt escape CC, you will be hit by regular curses, lingering executes, lit channels, force shocks, mortars, Frags* and Overloads* (*Many sorcs just cast them regardless of reflect because they rotate 20k shields some of which return magicka). You can't gap close on the sorc because you might blow all the mines up at once. You don't have enough stamina sustain through helping hands to deal with the waves of encases or magicka sustain to hold you through the mine field.

    Right now a DK can balance the fight out by reflecting and resto channeling until an opportunity through the mines arrises. That will be gone after this update. You will be under heavy fire from a mobile mine fortress with little defense and little opportunity for retaliation. Even if you get past the defenses you have to have the sustain and life to get past the 20k+ shields and hit the person inside.

    The answer is not to nerf mines, sorcs need them against stam builds. Revoke the Reflect nerf and restore the balance. That is, imo, the most important thing that needs to happen right now. Konkle gave us this skill for a good reason. Core, class defining abilities, cannot be destroyed without destroying the class. Such things are contingently tied with the life and distinction of a class. Right now you stand to destroy a core class ability for the sake of a universal ability and that is deeply wrong.

    If it actually reflects and enhances an attack like its suppose to that CystalFrag should be devistating to get shot back at. As it is now there is something wrong where damage doesnt get amplified, it gets reduced.

    Just curious how we are suppose to beat a mine camping sorc chainsaw spamming crushing shock shields light attack. The damage is insanely fast, and with lag its going to be an explosion lol
  • CubanRay
    CubanRay
    ✭✭
    Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    CubanRay wrote: »
    Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
    You meen like Hurricane right now?

    Edited by Bashev on January 25, 2017 9:57PM
    Because I can!
  • techprince
    techprince
    ✭✭✭✭✭
    So now Green Dragon Blood gives Major Fortitude, Major Endurance, Minor Vitality and Minor Endurance? all 4 buffs?
  • Veg
    Veg
    ✭✭✭✭✭
    CubanRay wrote: »
    Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.

    It does fire damage so it would be useless on a stam dk.
    Bashev wrote: »
    CubanRay wrote: »
    Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
    You meen like Hurricane right now?

    hehe, yeh
    ᕙ༼ຈل͜ຈ༽ᕗ
  • CubanRay
    CubanRay
    ✭✭
    Bashev wrote: »
    CubanRay wrote: »
    Hey guys,I'm just thinking (I'm new) but if they make FoO aoe then how will that work on pvp (I only play pve) , I mean imagine a DK rushing at you with a 2h with an aoe constantly damaging you? Just trying to find a way to make this skill work for for both parties.
    You meen like Hurricane right now?

    Agreed :smiley:
    Edited by CubanRay on January 25, 2017 10:42PM
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    Been away from the game for a bit so excuse my ignorance but has the heal been fixed to be more reliable in pvp for mDK?
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lokey0024 wrote: »
    If it actually reflects and enhances an attack like its suppose to that CystalFrag should be devistating to get shot back at. As it is now there is something wrong where damage doesnt get amplified, it gets reduced.

    I've heard a theory that this is due to the frag being subjected to battlespirit a second time as it flies back after being reflected. So instead of the damage being increased by 30%, it is decreased by 20% (-50% battlespirit, +30% dragonfire scale bonus).
  • Armitas
    Armitas
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    ✭✭✭✭
    Been away from the game for a bit so excuse my ignorance but has the heal been fixed to be more reliable in pvp for mDK?

    @DUTCH_REAPER

    Dragonknight
    • Draconic Power
      • Coagulating Blood (Dragon Blood morph):
        • This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
        • Coagulating Blood: This morph no longer grants the Minor Vitality buff.
          • Known Issue: Ranks II and IV are not currently gaining a bonus to healing based on your missing health.
      • Green Dragon Blood (Dragon Blood morph): This morph now grants the Minor Vitality buff as well as Minor Endurance.

    It's looking good mechanic wise. The flat value seems solid but there is a bug with the rank 4 version so we can't test out the 33% increase.
    Retired.
    Nord mDK
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • DemonDruaga
    DemonDruaga
    ✭✭✭✭
    MaxwellC wrote: »

    The good old times :'(
    Ardor // Dunkelsicht // Pakt
  • CubanRay
    CubanRay
    ✭✭
    It looks cool,I missed that .
  • Duukar
    Duukar
    ✭✭✭✭✭
    I posted this in another section and got no reply. Perhaps this will work?

    Copied here

    ✭✭✭
    I've discovered some bugs during Mag DK testing.



    The stun from Stone Giant is not allowing Flame Lash to proc Power Lash.

    UPON FURTHER TESTING the stun from Stone Giant is only lasting .01 seconds instead of 3.6s...... GG

    Coagulating Blood is not showing scaling of any kind. No matter where my HP is its always a flat value heal.

    Volatile Armor AoE dot is not tooltipping any bonus dmg from Lighting Staff Ancient Knowledge passive.

    Flame Reach and Flame Clench have unbreakable CC components.. You CANNOT break free from their CC effects and they last 30 seconds while you slide around unable to act.



    @ZOS_GinaBruno @ZOS_RichLambert
  • Rpkennedy.9b16_ESO
    Rpkennedy.9b16_ESO
    Soul Shriven
    This is probably a stupid comment, but what about chains? Why not use them to close the gap on a sorc?
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    This is probably a stupid comment, but what about chains? Why not use them to close the gap on a sorc?

    Because it doesn't work if the sorc is onone inch higher/lower ground, and sometimes not even on flat ground. :neutral:
    Edited by Master_Kas on January 26, 2017 2:10AM
    EU | PC
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