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What Trade System Would You Prefer?

  • Uriel_Nocturne
    Uriel_Nocturne
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    Guild Traders
    alexkdd99 wrote: »
    If you are not in a trade guild it is your fault. .

    It's my fault I don't want to be told I have to list X items at Y prices every day or be kicked?
    It's my fault I don't want to be forced to spend money on Guild Raffles / Lotteries?


    Yeah, it is, it's my fault I have a spine and the ONLY time someone gets to tell me how to play my game is if they are paying my Sub.

    It's my fault I want to play the game how I want to play the game - something Zenimax promised us all we could do?

    All The Best
    How cute.

    There's that naivety and vast generalizations again.

    MOST Trade Guilds don't act nor conduct themselves in that manner, sport. If those are the only Trade Guilds you have experience with, you need to look for better Guilds.

    Take some of the "spine" you claim to have and actually LOOK for a Guild that doesn't practice those tactics. They're all over the place. Literally.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • NewBlacksmurf
    NewBlacksmurf
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    Guild Traders
    AFrostWolf wrote: »
    DagmarSLNY wrote: »
    QUEZ420 wrote: »
    AFrostWolf wrote: »
    Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....

    2nd, every MMO game i've played has a centralized server market place / Ah.

    3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!

    @QUEZ420 @Kyle1983b14_ESO @AFrostWolf
    4th
    None of you know what you're saying
    Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.

    @DagmarSLNY

    Literally the reason you and others are arguing for a global ah is cause what....

    It's not fair cause only the elite few have traders?
    Cause someone told you traders is the only way to make money selling stuff?
    Cause it takes too long to find stuff cause traders are sprea out?
    Cause you have to be in a guild and pay fees to win a trader?

    Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.

    So if u remove the traders and have one market. Those who control traders then will control the market.

    Why would you suggest this

    There are few that control the market in every MMO's centralized AH market system per server, but no one cares the AH method still works that's why 99% of online MMO games use it.
    Another poll that tells us nothing.

    Guessing your one of those top end guilds that hold a monopoly?

    @Kyle1983b14_ESO

    LOL, no, I am not in a top trading guild. I am in a good one, but certainly not one of the top. Also, none hold a monopoly though I can often find better prices in the more active areas. I do find the monopoly comment, well, interesting, since it is impossible to happen considering members have on interest, selling items to make gold.

    I am just glad ESO chose to not have the stale central trading kiosk that is so easy for players and gold sellers to manipulate.

    But I do find it interesting that so many ask for an actual auction house of which is the worst trading system I have seen, only seen it in one game. Horrible idea and ESO will never go for that, ever. Having to wait for bidding process to end or for someone to purchase at the buyout price is lame.

    There's your problem, 99% of MMO's use a centralized server wide AH and it has been working for them since start to finish, heck even F2p browser games have a Market place too.

    While you and others continue to reference other games. Those other games aren't on a mega server AND their population is split by factions per server.

    You all really have no concept of what you're saying because your complaints or what you identify as the problem would only be enhanced and made worse.

    However keep crying....and you'll prob get it but don't cry after it comes and you see what I've been saying all along.

    So if an elite few currently control the market and put things for a price so high I don't bother using it and a global AH which forces people to compete means the elite rich would just buy all the cheap stuff up and relist for higher are the same? Because in the latter, I can actually sell stuff because the elite few would buy it up and no one would buy from them where now I cant even sell because I have no access to the market. Sounds like an improvement.


    @AFrostWolf

    Your theory isn't reality. Everyone would think that as intelligent humans you would farm or find x and y and list it low so ppl buy and re-list right.

    Here's the problem tho. You're assuming your list price is a good sale price. What we are trying to get you to realize is the ppl controlling markets like this aren't dumb.

    Here is how it'd work.
    You'd list low right....and then you'd see some other guy list lower and then the person controlling the market lists 48 of that same items 60% lower than the lowest price.

    The cooperating market guy it's all low and re-lists at the price fixing. Rinse and repeat.
    The money is made within their network forcing outsiders out of the market.

    That's just one strategy. So you prob read....and wat to reply. See NewBlacksmurf my item did sale

    Right....

    Maybe the first time but realize that strategy is occurring at a very fast and almost instant pace by hundreds of others working together so by the time you list yours. It's so out of market it just sits. Forcing you to pull it off or retract it. A handful of ppl may sale 1 or 2 items but once the market is set....it's dominated by them.

    And honestly you're talking about doing this on a megaserver with no faction based separation.

    I hear and read what ur thinking cause I use to think that way too. Eventually you end up standing in towns spamming WTS or WTB cause the market is tough and then ZOS will add spam filters and limit frequency....ultimately playing into the intent of those who runs markets.

    Why anyone desires this IDK other than being naive. Ppl are laying out the flaws of wanting a global ah or making any view of items and prices global. It's not better and it doesn't help those who think it offers them "anything better".



    Today's reality is this.
    You can scan a couple of active traders and sale stacks within you're closed guild store that doesn't have a trader to undercut trader prices.

    Thing is, it only is seen by a few and by design that's good because at no point can anyone block a market. See u doing that, maybe someone else sees this and buys all ur stuff and re-lists in another guild.

    In that you both make money and are free to enterprise without trader control

    That's the ideal design. When ppl get away from the trader pyramid scheme and see how things do work you'd stop arguing to break the games economy.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Untidy1
    Untidy1
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    Global Auction House
    The current system benefits only the trade guilds since it's sort of a game within a game for them. It doesn't benefit customers in any way shape or form that I can think of. It would be cool if they could somehow magically setup this poll so that only customers who aren't members of trade guilds could vote. I suspect it would be 80% or more weighted towards a global auction house. Conversely, if another poll could be setup so that only members of trade guilds could vote, it would be the other way around.

    As a customer, if I want to buy something at a reasonable price, I'd have to spend hours traveling around hoping to find it on the outskirts somewhere. Even then the price would be much higher than it should be. I'm not interested in playing the shopping game, so I don't participate, I just do without.

    I'd love to see a global auction house.
  • Tandor
    Tandor
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    Global Auction House
    Ravereth wrote: »
    <snip> Guys, its some kind of golden mean. Just improve existing trade system.

    How?

    Make new option - rework Bank NPCs - add possibility to search in all trade guilds from one place - from Bank NPCs.

    1. You can search and buy any item from any trade guild in Tamriel just using Bank NPCs.
    But if You like to walking/horsing simulator (from trade guild vendor to trade guild vendor) - that's ok, You can do it.

    2. You can only sell items in trade guilds you are member. (Optional: add one or two more slots for guilds OR allow ppl to sell more items per trade guild, 10-20 additional slots for items).

    It's a simple solution and should satisfy anyone of Us, imho. <snip>

    It doesn't satisfy those of us who want the trading system to be open to all, not dependent on guild membership or any other artificial barrier.

    It will also make the banks even more crowded than they already are.
  • AlnilamE
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    Guild Traders
    Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.

    I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.

    Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.

    Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.

    And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.

    That's actually not true.
    The proportion for each zone is:
    5-6 traders in the major hub in that zone
    2 traders in the wild somewhere near a wayshrine
    1 trader in the Outlaw Refuge.

    The exception is Craglorn where all traders are just outside of Belkarth with none in the wild (but one in the Outlaw Refuge).

    Riften and Evermore are actually not bad for traders (in Evermore it depends on which wayshrine you use). The one that's *really* inconvenient is Shornhelm, where the wayshrine is on one side of town and the traders are on the other (just outside the main gate).

    That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.
    The Moot Councillor
  • Tandor
    Tandor
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    Global Auction House
    DagmarSLNY wrote: »
    QUEZ420 wrote: »
    AFrostWolf wrote: »
    Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....

    2nd, every MMO game i've played has a centralized server market place / Ah.

    3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!

    @QUEZ420 @Kyle1983b14_ESO @AFrostWolf
    4th
    None of you know what you're saying
    Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.

    @DagmarSLNY

    Literally the reason you and others are arguing for a global ah is cause what....

    It's not fair cause only the elite few have traders?
    Cause someone told you traders is the only way to make money selling stuff?
    Cause it takes too long to find stuff cause traders are sprea out?
    Cause you have to be in a guild and pay fees to win a trader?

    Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.

    So if u remove the traders and have one market. Those who control traders then will control the market.

    Why would you suggest this

    Because it works well for those supporting it in every other MMO they've played.
  • NewBlacksmurf
    NewBlacksmurf
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    Guild Traders
    AlnilamE wrote: »
    Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.

    I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.

    Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.

    Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.

    And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.

    That's actually not true.
    The proportion for each zone is:
    5-6 traders in the major hub in that zone
    2 traders in the wild somewhere near a wayshrine
    1 trader in the Outlaw Refuge.

    The exception is Craglorn where all traders are just outside of Belkarth with none in the wild (but one in the Outlaw Refuge).

    Riften and Evermore are actually not bad for traders (in Evermore it depends on which wayshrine you use). The one that's *really* inconvenient is Shornhelm, where the wayshrine is on one side of town and the traders are on the other (just outside the main gate).

    That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.

    @AlnilamE

    If I can use you as an example please.
    Assuming this is someone's approach (not necessarily you)

    Why isn't the behavior to go to a trader only after the real guilds we are members of, not having the item in the bank or guild store?

    Asking with assumptions
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AlnilamE
    AlnilamE
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    Guild Traders
    AlnilamE wrote: »
    Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.

    I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.

    Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.

    Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.

    And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.

    That's actually not true.
    The proportion for each zone is:
    5-6 traders in the major hub in that zone
    2 traders in the wild somewhere near a wayshrine
    1 trader in the Outlaw Refuge.

    The exception is Craglorn where all traders are just outside of Belkarth with none in the wild (but one in the Outlaw Refuge).

    Riften and Evermore are actually not bad for traders (in Evermore it depends on which wayshrine you use). The one that's *really* inconvenient is Shornhelm, where the wayshrine is on one side of town and the traders are on the other (just outside the main gate).

    That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.

    @AlnilamE

    If I can use you as an example please.
    Assuming this is someone's approach (not necessarily you)

    Why isn't the behavior to go to a trader only after the real guilds we are members of, not having the item in the bank or guild store?

    Asking with assumptions

    That's a good question. That is what I usually do. And oddly enough, I always start with my "non-trade" guilds, because I feel they could use support too. And once I'm done looking at my guilds, then I go elsewhere if I haven't found the item yet.

    And I always make sure to have listings on all my stores, even the guilds that haven't had a trader in months.
    The Moot Councillor
  • CromulentForumID
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    Turelus wrote: »
    GaldorP wrote: »
    I wonder if all the people who voted for the current system ever tried to buy something like a rare Cyrodiil set item before One Tamriel or a rare provisioning recipe from guild traders. Have fun wasting dozens of hours only to find that no one is currently selling it. Even if you want to buy something like a chapter of a purple motif now it's such a painful activity to browse through those guild stores with the default UI (and the Awesome Guildstore addon makes it a bit less painful on PC, but due to the waiting time of 5 seconds every time you want to load a new page of 100 items, it still feels like using an internet browser in 199x with a really really slow dial up connection).

    Again, here as said it seems your problem is with the EU and search (globally) features and not the traders themselves.

    So rather than have the current system wiped out would it not be better to isolate the issues with this system and address them. Better/Faster UI would be a huge start to this, as well as systems which help smaller guilds and clear up any foul play.

    Actually, the problem would be that the item is not for sale, at all. Unless you are going to assume they are lying and didn't search all or most of the traders. Or at least that is one of the problems listed that you didn't address. It certainly isn't as easy to address with "better tools."

    More sellers would mean more items for sale. I doubt if selling was open to all players that you would find something that is not available at all. It's possible, but not very likely.

    Most of the arguments against a global AH I have seen are from the perspective of a buyer - and at that, a buyer of an item with high demand and some rarity. We get the horror stories of a cornered market for these items. And, in truth, that would happen. But is that problem worse that what happens now - gouging on many of the other items because of lack of good price information (console or no Add on) or the inconvenience of travel times? Are the high prices of the small number of items worth cornering more important than the more affordable prices of all of the other things that will now be listed for all to see? This is an opinion, but I don't think so. To me I can skip gold tempers, but I can't skip something like alchemy water or materials, which are now more affordable due to price competition. Well, I mean, I could farm them for myself, but I could also do that with the gold tempers that are now cornered, so I'm not sure farming is much of an argument one way or another.

    Another argument is the gold sink of the guild traders. The high bids do take a good amount of gold out of circulation. But, is that more gold than taking a listing fee out of the entire player population? If we had a listing fee of 10%, and every player could list 20 items, would that take out more gold? I don't know. I can't imagine it wouldn't. Of course, I play on console where I see the same user IDs in many of the largest stores, and 20 Filtered Water sells for 6000.

    If we talk about sellers, we hear the complaint that prices would be so low with a global AH we would not make any money. Well, true, we would make less money. But I am not sure that is a problem. I was selling 5 Lady's Smock for 4,000 before the alchemy bags. It was great for me, but I can't see how you can defend that kind of thing as reasonable. 5 Columbine for 4,500? If many or most things are cheaper, you don't need all of that gold you are "losing out" on with the global AH. The sellers are really, really selfish with this argument. The global AH would not be decreasing prices as much as providing some market information and pulling the prices down to a more reasonable level.

    I look at it from the perspective of a player who is fairly casual, or doesn't spend a lot of time in game. They play on console or don't know enough about add-ons. They are looting containers and get an Imperial motif. That's a nice, lucky drop. Now, what to do with it? Research a guild on the forums? Find out of game resources? Hope you get lucky with a blind invite? Use area chat and hope you don't get scammed on price? Should being able to convert that nice drop into decent gold require that additional work? There can be opinions either way. It's certainly not as many would assert - effort always leads to success. You can get into a guild that continually loses its kiosk, for example. How would a player know which guild to join that never loses its spot? Weeks of trial and error to sell one nice drop? Should the player find one of those guilds, should they have to pay the 5K guild fee to sell the one item they have that is worth it to sell? None of the steps to take are insurmountable, but they don't always end in success as many would claim. Should there be this kind of hurdle to simple buying and selling?

    I do admit that there would be players who would lose out if there was a change to a global AH. Aside from the people who can't price gouge anymore, there are those that enjoy playing the market game to play it. You'd have to decide if it's worth ruining their game experience to accommodate others. I'm not sure where I fall on that one.

    In the end, the global AH characteristic I would be most scared of is implementation. We have had many bank and guild bank bugs, some of them returning after a fix. Would we want to try to expand that system to more items and more players?
  • Callous2208
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    Guild Traders
    Like it as is. AH is in literally every other mmo and sucks hard. Just give people extra inventory space, global AH is just a place for snipe bots and people who rarely play to dump junk that nobody wants so they don't clog their inventory. Also, no casual player makes any money with a global AH, that's absurd. At least in ESO, I can put forth a little effort and sell good stuff in a guild store for big profits, or spam zone with WTS and also hock my wares.
    Edited by Callous2208 on January 24, 2017 6:26PM
  • TerraDewBerry
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    Global Auction House
    Zouni wrote: »
    Why can't people understand that AH only serve the super elite and leave the rest out. Guild traders all the way!!

    That is simply not true. Auction houses make it so all can participate. Because of the sheer volume of participants, there might be a few people who try to monopolize a few specialty items, but there will always be someone who will sell the item for less (that is true for the guild trader system as well). What ends up happening is that the person who is trying to monopolize the market on X item ends up giving up because sitting there and trying to catch every cheaper priced item becomes a full time job.

    Simply put from my point of view, the guild trader system is awful, and non-inclusive for a many of ESO players. I dearly wish ZOS would let go of their pet guild trader system and implement a global auction house, or as I had mentioned in a different thread, give the players an option to pick between a global auction house and the guild trader system. I for one, would happily sell my items in a global auction house.

    Frankly, I think ZOS should let those who are so enamored of the guild trader system fight, scratch and claw amongst themselves for that "oh so special guild trader location" and spend hours going from one location to the next trying to find something.. but please, ZOS let the rest of us have a global auction house. We don't find the "rat race" of the guild trader system to be "fun" or inclusive.
    Edited by TerraDewBerry on January 24, 2017 6:29PM
  • CromulentForumID
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    Ok, I have to throw in my two septims.
    1). Supply and demand~ The rising of prices is based off this and not greed. .

    No it isn't.

    Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.

    Supply and Demand economics only work when there are no artificial barrier to supply or demand.

    One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.

    Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.

    To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.

    All The Best
    Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.

    I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.

    The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.

    If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.

    The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.

    They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".

    "But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"

    How naive.

    They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.

    You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.

    As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.

    Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.

    And an Auction House would do just that, kill the in-game economy.

    What about all of the other items for sale that are not worth cornering? That is the part that gets missed in these arguments. Sure Kuta and Tempering Alloy can get cornered and be more expensive. How much of the playerbase does this affect? How many people need to gold their armor or enchantments? In addition, this kind of thing is already happening, at least on PS4. They may not be cornered, but prices have certainly gone up.

    Compare the higher prices on the cornered items to the better prices for all of the other items. I think you end up better off with the AH, but I can't prove it.

    I'm not even saying I want an AH, but I do get a little bit tired of the boogeyman arguments that seem incomplete.
  • Cpt_Teemo
    Cpt_Teemo
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    Mobile Auction Horse
    Tandor wrote: »
    DagmarSLNY wrote: »
    QUEZ420 wrote: »
    AFrostWolf wrote: »
    Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....

    2nd, every MMO game i've played has a centralized server market place / Ah.

    3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!

    @QUEZ420 @Kyle1983b14_ESO @AFrostWolf
    4th
    None of you know what you're saying
    Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.

    @DagmarSLNY

    Literally the reason you and others are arguing for a global ah is cause what....

    It's not fair cause only the elite few have traders?
    Cause someone told you traders is the only way to make money selling stuff?
    Cause it takes too long to find stuff cause traders are sprea out?
    Cause you have to be in a guild and pay fees to win a trader?

    Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.

    So if u remove the traders and have one market. Those who control traders then will control the market.

    Why would you suggest this

    Because it works well for those supporting it in every other MMO they've played.

    I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
  • Callous2208
    Callous2208
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    Guild Traders
    Tandor wrote: »
    DagmarSLNY wrote: »
    QUEZ420 wrote: »
    AFrostWolf wrote: »
    Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....

    2nd, every MMO game i've played has a centralized server market place / Ah.

    3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!

    @QUEZ420 @Kyle1983b14_ESO @AFrostWolf
    4th
    None of you know what you're saying
    Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.

    @DagmarSLNY

    Literally the reason you and others are arguing for a global ah is cause what....

    It's not fair cause only the elite few have traders?
    Cause someone told you traders is the only way to make money selling stuff?
    Cause it takes too long to find stuff cause traders are sprea out?
    Cause you have to be in a guild and pay fees to win a trader?

    Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.

    So if u remove the traders and have one market. Those who control traders then will control the market.

    Why would you suggest this

    Because it works well for those supporting it in every other MMO they've played.

    I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.

    This may be true. I agree though, the Global AH on all of those titles is terrible.
  • CromulentForumID
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    alexkdd99 wrote: »
    Ok, I have to throw in my two septims.
    1). Supply and demand~ The rising of prices is based off this and not greed. .

    No it isn't.

    Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.

    Supply and Demand economics only work when there are no artificial barrier to supply or demand.

    One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.

    Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.

    To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.

    All The Best

    If you are not in a trade guild it is your fault. There is always open spots in all of my trade guilds. Stop spreading misinformation. The only way someone isn't in a trade guild is if they haven't tried.

    And care to explain how when dlc drop or items sets are added how that causes upgrade mat prices to go up? Supply and demand.

    It would be much easier to buy all the gold upgrade mats if I only had to go to one location. You can't say either of those statements are wrong.

    Considering zos has never shown any sort of inclination in wanting to change the way traders work, I believe we will get to keep our current system. Thank goodness for that.

    I think the argument is that supply is artificially limited. Demand isn't similarly limited.

    Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?

    I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see. Is it the player's fault if they join three guilds, and for two weeks all of them failed to win their bid? Impossible? Now, it happened to me until a friend invited me to a guild that never misses their bid - and charges 5K plus sales to be in it. For those weeks where I did not have access to any kiosk due to failed bids, was my lack of effort the problem?

    Again, not impossible. But effort does not equal automatic success. They just need to join the right guild? How do they know?



  • Stopnaggin
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    Wolfshead wrote: »
    Vipstaakki wrote: »
    There is no need to fix what isn't broken.

    ofc not for you but have run around the whole game world to found best price is somewhat stupid why not have all trader guild vendor for each factions in 3 spots in world so it will be easy to look for best price.

    I forgott then you guys cant set over price on item

    You guys are frigging hilarious, you assume people are gouging you. If you're too lazy to find the best deal that's on you. I'm in 4 trade guilds and my prices are on par with everyone else. Could kiosks use some updates, yes. But seriously take off your tinfoil hats and go outside every once in a while, you see the sky isn't falling.
  • IcyDeadPeople
    IcyDeadPeople
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    Guild Traders
    Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?

    I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.

    It's pretty easy to join trading guilds - they are always adding new people to replace inactives. Just go to any guild trader in a popular spot, browse the list of items for sale and start whispering sellers to request invite. I've joined several this way.

    If they have a requirement like raffle tickets / minimum sales, they will explain it.
    Edited by IcyDeadPeople on January 24, 2017 11:00PM
  • johu31
    johu31
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    Guild Traders
    We ever going to stop beating this dead auction horse?
    Edited by johu31 on January 24, 2017 11:02PM
  • Tandor
    Tandor
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    Global Auction House
    johu31 wrote: »
    We ever going to stop beating this dead auction horse?

    I guess while only a minority of players responding to polls like this one favour retaining the present system there will always be others looking to change it.
  • mvffins
    mvffins
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    Guild Traders
    Global Auction house:

    -Would be able to list less items for sale than with 5 guild traders

    -Prices would drop to the point where npcing would yield more gold for the seller
  • Cpt_Teemo
    Cpt_Teemo
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    Mobile Auction Horse
    mvffins wrote: »
    Global Auction house:

    -Would be able to list less items for sale than with 5 guild traders

    -Prices would drop to the point where npcing would yield more gold for the seller

    Tell that to WoW, Swtor, FF14, and almost every other current MMO with a server based auction house, and you'll see things still sell way beyond vendor price, and WoW has been out for what 13 years now?
  • mvffins
    mvffins
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    Guild Traders
    AlnilamE wrote: »
    That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.

    I'd prefer it if they add 1-2 traders to the smaller town in each region. For example every region usually has 1 central hub and usually another slightly smaller hub. Only problem I see here is that in some cases those smaller hubs need to be rid of mobs by a quest before it becomes peaceful.

  • CromulentForumID
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    Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?

    I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.

    It's pretty easy to join trading guilds - they are always adding new people to replace inactives. Just go to any guild trader in a popular spot, browse the list of items for sale and start whispering sellers to request invite. I've joined several this way.

    If they have a requirement like raffle tickets / minimum sales, they will explain it.

    This is considered easy:
    1. Go to a trader and open the item list
    2. Find an ID from one of the items
    3. Message that ID
    4. Hope that the person responds
    5. Hope that the person can invite to guild OR
    6. Hope the person passes along the message to someone who can invite
    7. Hope that the requirements spelled out to you are ones you can meet
    8. Repeat the process until you get an invite or find a guild you can belong to without issues (time/money)

    Again, not impossible. But can people really be faulted for not wanting to do the above to sell some of their excess items? What if you did the above steps 10 times, then quit. Still not enough effort?

    I am arguing against the No Guild = No effort mantra many like to spout. Your experience cannot be generalized to every other player. I am not even arguing that getting into a guild is too much effort in general.

    My own personal experience:
    I joined 5 guilds. Most I found on forum threads. All of them either disbanded never getting a store, or lost many bids and never really recovered. I am now in two strong trade guilds that almost always have a trader. How? Invites from friends. One of them does not have a forum thread and does not recruit in zone chat. One of them has a forum thread buried way down. If I had given up after the 5 attempts, am I still lazy?
  • IcyDeadPeople
    IcyDeadPeople
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    Guild Traders
    Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?

    I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.

    It's pretty easy to join trading guilds - they are always adding new people to replace inactives. Just go to any guild trader in a popular spot, browse the list of items for sale and start whispering sellers to request invite. I've joined several this way.

    If they have a requirement like raffle tickets / minimum sales, they will explain it.

    This is considered easy:
    1. Go to a trader and open the item list
    2. Find an ID from one of the items
    3. Message that ID
    4. Hope that the person responds
    5. Hope that the person can invite to guild OR
    6. Hope the person passes along the message to someone who can invite
    7. Hope that the requirements spelled out to you are ones you can meet
    8. Repeat the process until you get an invite or find a guild you can belong to without issues (time/money)

    Again, not impossible. But can people really be faulted for not wanting to do the above to sell some of their excess items? What if you did the above steps 10 times, then quit. Still not enough effort?

    I am arguing against the No Guild = No effort mantra many like to spout. Your experience cannot be generalized to every other player. I am not even arguing that getting into a guild is too much effort in general.

    My own personal experience:
    I joined 5 guilds. Most I found on forum threads. All of them either disbanded never getting a store, or lost many bids and never really recovered. I am now in two strong trade guilds that almost always have a trader. How? Invites from friends. One of them does not have a forum thread and does not recruit in zone chat. One of them has a forum thread buried way down. If I had given up after the 5 attempts, am I still lazy?

    I think you are adding a few extra steps, there. It is pretty simple. Just whisper a few people with a friendly message and you will generally get an invite within minutes. I've joined around 7 or 8 different trading guilds this way.

    As for your experience with the other guilds losing members and bids, etc, this is not unique to trading guilds - most guilds in ESO eventually become inactive unless they constantly recruit new members to replace people who haven't logged on for a while.

    If you really want to join one of the trading guilds that nearly always wins their bids, the easiest way is simply message a few current members and ask for invite. The very top trading guilds may have a wait list, but shouldn't be more than a few days.
    Edited by IcyDeadPeople on January 24, 2017 11:58PM
  • Silver_Strider
    Silver_Strider
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    Any system that allows everyone to sell their items to the public.
    Edited by Silver_Strider on January 24, 2017 11:26PM
    Argonian forever
  • Dawnblade
    Dawnblade
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    The hilarity of people claiming that the current system doesn't artificially limit supply is cute.

    Even more so are those that continue to claim every game with a single common marketplace is terrible, has a failed economy, and / or is controlled by a couple of players.

    I'm sure the investors in Activision Blizzard are totally up in arms at the poor performance of WoW because of their terrible AH system (/sarcasm off).

    Anyways, the system we have is the system we'll most likely keep - and not because of any of the nonsense posted by guild trader types in this thread, but rather because a common marketplace would be a costly endeavor for ZOS, assuming they could even get one to work with their megaserver setup.
  • Patriick
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    I have a better idea! (post your idea in the comments)
    Regional auction houses. Every zone would have it's own.
  • Eleusian
    Eleusian
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    Global Auction House
    GAH is so much easier to shop.
    PS4 NA
  • Cpt_Teemo
    Cpt_Teemo
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    Mobile Auction Horse
    Eleusian wrote: »
    GAH is so much easier to shop.

    Exactly, ESO already has it anyway basically but people just don't realise it, TTC Website is basically a Global AH which people already buy and resell off of anyway.
  • MLGProPlayer
    MLGProPlayer
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    Global Auction House
    Vipstaakki wrote: »
    There is no need to fix what isn't broken.

    Except the current system is broken.

    You need add-ons to make it even remotely usable. And even then it blows.

    Looking for a specific item? Get ready to travel across 8 zones. Want to sell something? Go beg in zone chat for an invite to one of the top trading guilds. Want to join more than one endgame PvE/PvP guild? You can't because you need to be in 4 trading guilds if you want to make money.

    I'm in a good trading guild and I make a decent amount of money in the current system. But that doesn't mean the system isn't broken.
    Edited by MLGProPlayer on January 25, 2017 3:09AM
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