Uriel_Nocturne wrote: »How cute.Gandrhulf_Harbard wrote: »If you are not in a trade guild it is your fault. .
It's my fault I don't want to be told I have to list X items at Y prices every day or be kicked?
It's my fault I don't want to be forced to spend money on Guild Raffles / Lotteries?
Yeah, it is, it's my fault I have a spine and the ONLY time someone gets to tell me how to play my game is if they are paying my Sub.
It's my fault I want to play the game how I want to play the game - something Zenimax promised us all we could do?
All The Best
There's that naivety and vast generalizations again.
MOST Trade Guilds don't act nor conduct themselves in that manner, sport. If those are the only Trade Guilds you have experience with, you need to look for better Guilds.
Take some of the "spine" you claim to have and actually LOOK for a Guild that doesn't practice those tactics. They're all over the place. Literally.
Callous2208 wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
This may be true. I agree though, the Global AH on all of those titles is terrible.
MLGProPlayer wrote: »Callous2208 wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
This may be true. I agree though, the Global AH on all of those titles is terrible.
You'll need to explain why.
Kyle1983b14_ESO wrote: »MLGProPlayer wrote: »Callous2208 wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
This may be true. I agree though, the Global AH on all of those titles is terrible.
You'll need to explain why.
The Global Market is not terrible on any other MMO or it wouldn't have lasted, WoW launched 13 years ago with the same Global server wide market as it has now, and still going strong.
NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »MLGProPlayer wrote: »Callous2208 wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
This may be true. I agree though, the Global AH on all of those titles is terrible.
You'll need to explain why.
The Global Market is not terrible on any other MMO or it wouldn't have lasted, WoW launched 13 years ago with the same Global server wide market as it has now, and still going strong.
sometimes it's worth reading.....the WoW arguments....
SMh
https://us.battle.net/forums/en/wow/topic/20743644408
http://www.wowhead.com/black-market-auction-house-guide
This is what you're asking for but it's not what you want
Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »MLGProPlayer wrote: »Callous2208 wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
This may be true. I agree though, the Global AH on all of those titles is terrible.
You'll need to explain why.
The Global Market is not terrible on any other MMO or it wouldn't have lasted, WoW launched 13 years ago with the same Global server wide market as it has now, and still going strong.
sometimes it's worth reading.....the WoW arguments....
SMh
https://us.battle.net/forums/en/wow/topic/20743644408
http://www.wowhead.com/black-market-auction-house-guide
This is what you're asking for but it's not what you want
I've been asking for a server based auction house, that's the whole point of this thread, and why I have commented on it.
NewBlacksmurf wrote: »
sometimes it's worth reading.....the WoW arguments....
SMh
https://us.battle.net/forums/en/wow/topic/20743644408
http://www.wowhead.com/black-market-auction-house-guide
This is what you're asking for but it's not what you want
@Gandrhulf_HarbardGandrhulf_Harbard wrote: »NewBlacksmurf wrote: »
sometimes it's worth reading.....the WoW arguments....
SMh
https://us.battle.net/forums/en/wow/topic/20743644408
http://www.wowhead.com/black-market-auction-house-guide
This is what you're asking for but it's not what you want
So you found two threads.
The first is just 24 posts long in 9 months. The two threads going here are ten times that length in 9 days. That would imply the perceived issues with the WoW Trade system are insignificant compared to those in ESO - especially given the comparable sizes of the games' respective player bases.
The second is about a the Black Market Auction House a server-side Blizzard controlled gimmick AH that allows players to have the chance to bid on items that are not available on any other NPC - it has absolutely NOTHING to do with the player led economy on the normal AH.
I get the feeling you are grasping at straws here - its clear you've never played WoW if you think the BMAH is counter-argument to trade reform in ESO.
All The Best
Gandrhulf_Harbard wrote: »@NewBlacksmurf
I'm not attacking you.
I am questioning your arguments, because they do not stand up to scrutiny.
There is a difference.
I repeat that in well over a decade of playing MMORPGs, the vast majority of which have a centralised AH (which I do NOT want in ESO) I have never seen the kind of market rigging you mention.
I HAVE seen it claimed to exist numerous times, but on deeper investigation it has never materialised, and is usually the result of some buyer thinking they got ripped off, or some seller not happy that his/her overpriced goods don't sell.
I've seen players try to corner/rig a market, but it can't really happen for any length of time because there are so many potential sellers.
Let's say you want control the market for Kuta. You buy up all you can and relist them a 5k each. To utterly destroy any control you have on that market all that needs to happen is for someone to list Kuta marginally below your prices, so that you can not buy them up and relist and still cover your listing/sales tax costs. Sure you could take a short term loss on those few items, but if that person consistently does that, and others join in you'll soon be trading at a permanent loss.
And for the record, once again, I don't want an AH in ESO, I just want a much improved and easier to access market place that is open to ALL players regardless of whether they are in a guild or not.
All The Best
NewBlacksmurf wrote: »You first said you hadn't seen it and it never happened and now you're saying you have.
I think one of the issues we face in this discussion is a lot of misinformation has been thrown around on the forums or in game and it's become fact without evidence. Everyone seems to have this "guild cartels" theory but this hasn't (to my knowledge) ever been proven, yet this a backbone argument for abolishing the current system.
wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. Have any of you played the new PTS? Legendary mats, motifs and even Bone style mats are going to be needed for Master Writs. So gee, just like in real life, the prices are going to go up. It's not a monopoly, it's basic real life economics. Just look at Ambrosia Recipe prices when Mythic was introduced.
2). In the current system people can "corner market" by buying up things at all the kiosks. I dare anyone who claims this to travel to all 171 kiosks in one sitting. With the load screens, CTD, and time to walk/ride to locations, this idea of "buying up" items this way is ludicrous. With a "central AH" WOULD make this possible as someone with 5-10 million gold can find all the "Kutas" lets say and buy them ALL and affect the market. I saw this in WoW. Our current system actualy makes it harder to "control" anything.
3). Only the "Big Trade Guilds" and "Greedy GM's" want the system to stay~Of my 5 guilds, 4 have a trader on a regular basis and not one requires or demands fees or dues.
My guild I am GM of is a Social Cross-Alliance guild that I maintain a trader as a perk for our members. I don't demand weekly fees or sales minimums and we have enough "freely given donations" to maintain a decent trader.
Two of my other guilds are 2 of the largest and oldest trade guilds on NA/PC. Neither has mandatory criteria and both have traders on a regular basis in good spots. Even my PvP guild has started having a trader in a Outlaw Refuge as a extra something for it's members and is going well for them. Not ALL guilds are the same. And no I'm not a "GM who is getting rich and wants to control the market". So don't say that is the only reason anyone wants to keep the current system. MANY just enjoy this system for what it is.
The current system is not perfect, yes it needs some work, but a AH would be so much worse.
And a Thank You to @NewBlacksmurf for your intelligent and articular responses to this and other threads.
Huzzah to you..
Gandrhulf_Harbard the market rigging happens, but it's not really visible in games which hold no records of transactions. I myself in SWTOR have purchased a number of Cartel Market items at lower costs, then relisted them higher and slowly seeded the market with them, I've done the same in EVE Online.
You can see this happen easily in EVE Online because of the in game market graphs. Recently someone purchased a large number of SKINs which were then relisted by a mark up of a few hundred million.
I think one of the issues we face in this discussion is a lot of misinformation has been thrown around on the forums or in game and it's become fact without evidence. Everyone seems to have this "guild cartels" theory but this hasn't (to my knowledge) ever been proven, yet this a backbone argument for abolishing the current system.
Gandrhulf_Harbard wrote: »A lot of the issues @NewBlacksmurf mentions could be fixed by allowing players to be in only Trade Guild.
So in the Guild Management panel add a Tick Box for Trade Guild.
Only Trade Guilds can bid on a Trader.
Each player can be in only one Trade Guild.
Would fix a lot of the issues IMO.
The other way is to change the bidding system slightly.
Have Zeni set an upper limit on how much Kiosks cost.
If you have more bidders that Kiosks randomly assign the Kiosks among all qualifying bids.
Unsuccessful bids are returned.
The other thing I would do is extend the hire period to two weeks, and then have half the Kiosks come up for renewal each week. The other solution that could then be added in is to lower the maximum number of members per guild to 250. So each guild member would have access to more listing slots.
All The Best
NewBlacksmurf wrote: »[
@Gandrhulf_Harbard
I disagree that adding in a trader button and that limiting how many guilds someone can be in with a trader checked is a likely solution.
I'll give the example on Xbox one.
So let's apply this.
-Then I'd just create more Xbox live profiles and new game accounts and join guilds that way. See on Xbox one if someone owns the game digitally, any account that logs into that machine can access the base game.
To me this idea doesn't address the concerns it actually creates another larger problem
Setting a higher bid limit:
I don't agree that this addresses any issues either. It just creates a higher fee requirement.
Even if bidding started at 10 mil....but now you've assisted in established the monopoly cause truly only those elite trading guilds can bid and it removes most competition.
Extending the period....
No because people want better opportunities to participate in the market, not less opportunities to gain a spot. A gold sink isn't a solution as mentioned above.
Also while ideas have shared limiting how frequent you can have a trader seems logical but it contributes to guild hops so that's not a solution either.
Lowering guild membership is also not a logical solution. People are seeking access to more people rather than less.
My input at least on your thoughts....
I think what people say is the following (think):
1. More people to see listings and more ppl to list things (not necessarily more traders tho)
2. Addressing ethical behaviors which contribute to trader blocking
It's really just those two which touch many other things.
Gandrhulf_Harbard the market rigging happens, but it's not really visible in games which hold no records of transactions. I myself in SWTOR have purchased a number of Cartel Market items at lower costs, then relisted them higher and slowly seeded the market with them, I've done the same in EVE Online.
You can see this happen easily in EVE Online because of the in game market graphs. Recently someone purchased a large number of SKINs which were then relisted by a mark up of a few hundred million.
I think one of the issues we face in this discussion is a lot of misinformation has been thrown around on the forums or in game and it's become fact without evidence. Everyone seems to have this "guild cartels" theory but this hasn't (to my knowledge) ever been proven, yet this a backbone argument for abolishing the current system.
CromulentForumID wrote: »Uriel_Nocturne wrote: »Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.
If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.
The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.
They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".
"But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"
How naive.
They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.
You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.
As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.
Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.
And an Auction House would do just that, kill the in-game economy.
What about all of the other items for sale that are not worth cornering? That is the part that gets missed in these arguments. Sure Kuta and Tempering Alloy can get cornered and be more expensive. How much of the playerbase does this affect? How many people need to gold their armor or enchantments? In addition, this kind of thing is already happening, at least on PS4. They may not be cornered, but prices have certainly gone up.
Compare the higher prices on the cornered items to the better prices for all of the other items. I think you end up better off with the AH, but I can't prove it.
I'm not even saying I want an AH, but I do get a little bit tired of the boogeyman arguments that seem incomplete.
Gandrhulf_Harbard wrote: »A lot of the issues @NewBlacksmurf mentions could be fixed by allowing players to be in only Trade Guild.
So in the Guild Management panel add a Tick Box for Trade Guild.
Only Trade Guilds can bid on a Trader.
Each player can be in only one Trade Guild.
Would fix a lot of the issues IMO.
The other way is to change the bidding system slightly.
Have Zeni set an upper limit on how much Kiosks cost.
If you have more bidders that Kiosks randomly assign the Kiosks among all qualifying bids.
Unsuccessful bids are returned.
The other thing I would do is extend the hire period to two weeks, and then have half the Kiosks come up for renewal each week. The other solution that could then be added in is to lower the maximum number of members per guild to 250. So each guild member would have access to more listing slots.
All The Best
Gandrhulf_Harbard wrote: »A lot of the issues @NewBlacksmurf mentions could be fixed by allowing players to be in only Trade Guild.
So in the Guild Management panel add a Tick Box for Trade Guild.
Only Trade Guilds can bid on a Trader.
Each player can be in only one Trade Guild.
Would fix a lot of the issues IMO.
The other way is to change the bidding system slightly.
Have Zeni set an upper limit on how much Kiosks cost.
If you have more bidders that Kiosks randomly assign the Kiosks among all qualifying bids.
Unsuccessful bids are returned.
The other thing I would do is extend the hire period to two weeks, and then have half the Kiosks come up for renewal each week. The other solution that could then be added in is to lower the maximum number of members per guild to 250. So each guild member would have access to more listing slots.
All The Best
I honestly can't agree with any of those suggestions.
Because while I am in a Trading guild (well, two technically, but one of them hasn't had a trader for months, and the GM has been MIA, but I don't care), I'm also in a nice social guild that is able to secure a trader on a regular basis. We have a lot of members who enjoy the opportunity to sell their wares and we manage to get by without raffles or anything like that (because that's work). Instead, we have a couple of people who regularly donate to the guild bank to help pay for the trader, and we've recently asked people who would like to help out by donating whatever gold they make from white junk items they pick up during guild events. It's both fun and helpful. I don't see why my guild should not be allowed to bid on a trader if they want to, regardless of how many other trading guilds our members are in.
I mean, you used to go around and list all the guilds at all the traders. You know the rotation was actually pretty high (around 35% IIRC). I'm quite sure it is still the case.
If there was no other way to trade items with other players, maybe the inclusion argument would hold, but people are always trading stuff outside of trading guilds. Zone chat is full of WTB and WTS, and folks are more than willing to price check items for anyone who asks.
And I think the focus of these discussions tends to be the large trading guilds that bid for kiosks in town centres, while ignoring the smaller guilds that get out of town traders on a regular basis. Many of these guilds have no minimum sale requirements and most certainly don't have 500 members.
My guild tries to get the same trader every week (which is not always possible), and we do have people who are repeat customers because they know it's a good place to find what they are looking for.