How cute.Gandrhulf_Harbard wrote: »If you are not in a trade guild it is your fault. .
It's my fault I don't want to be told I have to list X items at Y prices every day or be kicked?
It's my fault I don't want to be forced to spend money on Guild Raffles / Lotteries?
Yeah, it is, it's my fault I have a spine and the ONLY time someone gets to tell me how to play my game is if they are paying my Sub.
It's my fault I want to play the game how I want to play the game - something Zenimax promised us all we could do?
All The Best
AFrostWolf wrote: »NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
There are few that control the market in every MMO's centralized AH market system per server, but no one cares the AH method still works that's why 99% of online MMO games use it.Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Another poll that tells us nothing.
Guessing your one of those top end guilds that hold a monopoly?
@Kyle1983b14_ESO
LOL, no, I am not in a top trading guild. I am in a good one, but certainly not one of the top. Also, none hold a monopoly though I can often find better prices in the more active areas. I do find the monopoly comment, well, interesting, since it is impossible to happen considering members have on interest, selling items to make gold.
I am just glad ESO chose to not have the stale central trading kiosk that is so easy for players and gold sellers to manipulate.
But I do find it interesting that so many ask for an actual auction house of which is the worst trading system I have seen, only seen it in one game. Horrible idea and ESO will never go for that, ever. Having to wait for bidding process to end or for someone to purchase at the buyout price is lame.
There's your problem, 99% of MMO's use a centralized server wide AH and it has been working for them since start to finish, heck even F2p browser games have a Market place too.
While you and others continue to reference other games. Those other games aren't on a mega server AND their population is split by factions per server.
You all really have no concept of what you're saying because your complaints or what you identify as the problem would only be enhanced and made worse.
However keep crying....and you'll prob get it but don't cry after it comes and you see what I've been saying all along.
So if an elite few currently control the market and put things for a price so high I don't bother using it and a global AH which forces people to compete means the elite rich would just buy all the cheap stuff up and relist for higher are the same? Because in the latter, I can actually sell stuff because the elite few would buy it up and no one would buy from them where now I cant even sell because I have no access to the market. Sounds like an improvement.
<snip> Guys, its some kind of golden mean. Just improve existing trade system.
How?
Make new option - rework Bank NPCs - add possibility to search in all trade guilds from one place - from Bank NPCs.
1. You can search and buy any item from any trade guild in Tamriel just using Bank NPCs.
But if You like to walking/horsing simulator (from trade guild vendor to trade guild vendor) - that's ok, You can do it.
2. You can only sell items in trade guilds you are member. (Optional: add one or two more slots for guilds OR allow ppl to sell more items per trade guild, 10-20 additional slots for items).
It's a simple solution and should satisfy anyone of Us, imho. <snip>
IcyDeadPeople wrote: »Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.
I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.
Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.
Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.
And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.
NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
IcyDeadPeople wrote: »Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.
I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.
Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.
Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.
And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.
That's actually not true.
The proportion for each zone is:
5-6 traders in the major hub in that zone
2 traders in the wild somewhere near a wayshrine
1 trader in the Outlaw Refuge.
The exception is Craglorn where all traders are just outside of Belkarth with none in the wild (but one in the Outlaw Refuge).
Riften and Evermore are actually not bad for traders (in Evermore it depends on which wayshrine you use). The one that's *really* inconvenient is Shornhelm, where the wayshrine is on one side of town and the traders are on the other (just outside the main gate).
That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.
NewBlacksmurf wrote: »IcyDeadPeople wrote: »Unfortunately, the way the guild trader system currently works, we have a large number of traders in inconvenient and rarely traveled spots and a very small number in the top trading cities.
I'd love to see more traders added to each of the major towns, multiple traders added to the outlaw refuges in popular towns and perhaps move some of the NPC locations so they are all very close to a wayshrine. Would also be great if several guild traders were added to the towns in Cyrodiil such as Cropsford, Cheydinhal, Bruma, Vlastarus and Chorrol.
Buyers simply prefer to easily check several different traders next to a wayshrine. For example, I suspect Davon's Watch, Hollow City, Windhelm, Sentinel, Kvatch and Anvil would be a lot more popular if each of these areas had a few more traders.
Towns like Riften, Evermore and Abah's Landing could also be popular trading centers, except their traders are too far from the wayshrine.
And I think people are generally too lazy to walk over to the outlaw refuge entrance if they know there is only one trader inside. If outlaw refuges held around 3 to 5 traders each, people already shopping in Mournhold, Wayrest, Belkarth, Elden Root and Rawl-kha might be inclined to check them while they are already nearby.
That's actually not true.
The proportion for each zone is:
5-6 traders in the major hub in that zone
2 traders in the wild somewhere near a wayshrine
1 trader in the Outlaw Refuge.
The exception is Craglorn where all traders are just outside of Belkarth with none in the wild (but one in the Outlaw Refuge).
Riften and Evermore are actually not bad for traders (in Evermore it depends on which wayshrine you use). The one that's *really* inconvenient is Shornhelm, where the wayshrine is on one side of town and the traders are on the other (just outside the main gate).
That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.
@AlnilamE
If I can use you as an example please.
Assuming this is someone's approach (not necessarily you)
Why isn't the behavior to go to a trader only after the real guilds we are members of, not having the item in the bank or guild store?
Asking with assumptions
I wonder if all the people who voted for the current system ever tried to buy something like a rare Cyrodiil set item before One Tamriel or a rare provisioning recipe from guild traders. Have fun wasting dozens of hours only to find that no one is currently selling it. Even if you want to buy something like a chapter of a purple motif now it's such a painful activity to browse through those guild stores with the default UI (and the Awesome Guildstore addon makes it a bit less painful on PC, but due to the waiting time of 5 seconds every time you want to load a new page of 100 items, it still feels like using an internet browser in 199x with a really really slow dial up connection).
Again, here as said it seems your problem is with the EU and search (globally) features and not the traders themselves.
So rather than have the current system wiped out would it not be better to isolate the issues with this system and address them. Better/Faster UI would be a huge start to this, as well as systems which help smaller guilds and clear up any foul play.
Why can't people understand that AH only serve the super elite and leave the rest out. Guild traders all the way!!
Uriel_Nocturne wrote: »Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.
If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.
The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.
They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".
"But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"
How naive.
They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.
You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.
As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.
Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.
And an Auction House would do just that, kill the in-game economy.
NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
Because it works well for those supporting it in every other MMO they've played.
I think every MMO on the current market atm does have a centralized server AH / Market place besides ESO atm.
Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
If you are not in a trade guild it is your fault. There is always open spots in all of my trade guilds. Stop spreading misinformation. The only way someone isn't in a trade guild is if they haven't tried.
And care to explain how when dlc drop or items sets are added how that causes upgrade mat prices to go up? Supply and demand.
It would be much easier to buy all the gold upgrade mats if I only had to go to one location. You can't say either of those statements are wrong.
Considering zos has never shown any sort of inclination in wanting to change the way traders work, I believe we will get to keep our current system. Thank goodness for that.
Vipstaakki wrote: »There is no need to fix what isn't broken.
ofc not for you but have run around the whole game world to found best price is somewhat stupid why not have all trader guild vendor for each factions in 3 spots in world so it will be easy to look for best price.
I forgott then you guys cant set over price on item
CromulentForumID wrote: »Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?
I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.
Global Auction house:
-Would be able to list less items for sale than with 5 guild traders
-Prices would drop to the point where npcing would yield more gold for the seller
That said, adding 1-2 more traders per Outlaw Refuge would be a good addition, I think. Though if I'm seriously looking for something I'll check all traders.
IcyDeadPeople wrote: »CromulentForumID wrote: »Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?
I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.
It's pretty easy to join trading guilds - they are always adding new people to replace inactives. Just go to any guild trader in a popular spot, browse the list of items for sale and start whispering sellers to request invite. I've joined several this way.
If they have a requirement like raffle tickets / minimum sales, they will explain it.
CromulentForumID wrote: »IcyDeadPeople wrote: »CromulentForumID wrote: »Your guilds have spots open. You see them because your are in that guild. How do other players learn about those open spots? That is the issue. Spots open in guilds only matter if players know about them. Do you have a forum post? Something else outside the game? How do players learn about them in game?
I agree it's not impossible to get into a trade guild. It's also not as easy as you state unless your guild is always recruiting for all to see.
It's pretty easy to join trading guilds - they are always adding new people to replace inactives. Just go to any guild trader in a popular spot, browse the list of items for sale and start whispering sellers to request invite. I've joined several this way.
If they have a requirement like raffle tickets / minimum sales, they will explain it.
This is considered easy:
1. Go to a trader and open the item list
2. Find an ID from one of the items
3. Message that ID
4. Hope that the person responds
5. Hope that the person can invite to guild OR
6. Hope the person passes along the message to someone who can invite
7. Hope that the requirements spelled out to you are ones you can meet
8. Repeat the process until you get an invite or find a guild you can belong to without issues (time/money)
Again, not impossible. But can people really be faulted for not wanting to do the above to sell some of their excess items? What if you did the above steps 10 times, then quit. Still not enough effort?
I am arguing against the No Guild = No effort mantra many like to spout. Your experience cannot be generalized to every other player. I am not even arguing that getting into a guild is too much effort in general.
My own personal experience:
I joined 5 guilds. Most I found on forum threads. All of them either disbanded never getting a store, or lost many bids and never really recovered. I am now in two strong trade guilds that almost always have a trader. How? Invites from friends. One of them does not have a forum thread and does not recruit in zone chat. One of them has a forum thread buried way down. If I had given up after the 5 attempts, am I still lazy?
Vipstaakki wrote: »There is no need to fix what isn't broken.