Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »1. It doesn't give everyone an equal and fair chance. What actually happens is the person who has the most money buys up stuff and sets the prices to make more money than they spent. It's why u all complain about traders but you're asking to make it worse
Please stop spreading this delusion.
Name one, JUST ONE, game with an AH where that has ever happened.
I have played dozens of such games, and it has never happened, not even once.
All The Best
NewBlacksmurf wrote: »Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »1. It doesn't give everyone an equal and fair chance. What actually happens is the person who has the most money buys up stuff and sets the prices to make more money than they spent. It's why u all complain about traders but you're asking to make it worse
Please stop spreading this delusion.
Name one, JUST ONE, game with an AH where that has ever happened.
I have played dozens of such games, and it has never happened, not even once.
All The Best
@Gandrhulf_Harbard
Those aren't delusions it's a reality. Perhaps you've not been in games from early on until the impact hits.
Specific to this game those who wanted an auction house banned together and forced this high trader bidding system that many dislike.
You have to stop fighting ppl who are trying to point out flaws in this "give us a global AH" idea.
At the core. People who want a global auction are asking for this in order to do what
Make more money selling stuff.
Right
How does anyone make more money selling stuff if everyone else also can see everything, use add-ons and pool resources.
People and greed or selfishness is the root of all of this. Not one person arguing for a global auction house in this thread or the other one on page one is doing so cause there are thousands of players who can't buy things.
No one has even answered the real question. What customers is this auction house being created for?
So far it's sellers which isn't a best approach to what many describe as something they dislike. Sellers can't make more money selling to sellers so what happens is sellers buy to resale this leading exactly to what I wrote earlier that you seem to claim is crazy talk.
IA global trading platform would lead to fairer prices that are more determined by supply and demand.
NewBlacksmurf wrote: »No one has even answered the real question. What customers is this auction house being created for?
So far it's sellers which isn't a best approach to what many describe as something they dislike. Sellers can't make more money selling to sellers so what happens is sellers buy to resale this leading exactly to what I wrote earlier that you seem to claim is crazy talk.
Why can't people understand that AH only serve the super elite and leave the rest out. Guild traders all the way!!
The system as is, a global Auction House, a mobile Auction Horse, or Pawn Brokers in place of the current Guild Traders that everyone can access. Pawn Brokers would function similar to how Guild Traders do now except they would not be locked by a single Trade Guild.
wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
Uriel_Nocturne wrote: »I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
Uriel_Nocturne wrote: »Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.
If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.
The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.
They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".
"But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"
How naive.
They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.
You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.
As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.
Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.
And an Auction House would do just that, kill the in-game economy.
Uriel_Nocturne wrote: »Here's the part I like: I like how you conveniently ignore the rest of his post, because the rest of his post defeats any argument you've made in favor of an AH.
NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »NewBlacksmurf wrote: »DagmarSLNY wrote: »Right back at you. There are games that charge a listing price based on the offer price. Players don't price objects high above a market rate because if they do no one buys what they're selling and they risk netting negative income if priced too high. The servers in the games are stable. Saying that things will happen to the contrary doesn't magically make them so.NewBlacksmurf wrote: »Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Global auction house gives everyone an equal and fair chance to have access to the market. Why it's not part of an MMO baffles me....
2nd, every MMO game i've played has a centralized server market place / Ah.
3rd, its worked numerous times in the past in mutiple different games. Ur system is flawed n has been since it wuz introduced. Server wide auction house with AH vendors in every major city n central hubs. With instanced shardes lag is not the issue its ZOS! Make it happen!
@QUEZ420 @Kyle1983b14_ESO @AFrostWolf
4th
None of you know what you're saying
@DagmarSLNY
Literally the reason you and others are arguing for a global ah is cause what....
It's not fair cause only the elite few have traders?
Cause someone told you traders is the only way to make money selling stuff?
Cause it takes too long to find stuff cause traders are sprea out?
Cause you have to be in a guild and pay fees to win a trader?
Insert whatever the reason is.....they all aren't solved by a global ah. Literally the issue now is the Rich control the traders.
So if u remove the traders and have one market. Those who control traders then will control the market.
Why would you suggest this
There are few that control the market in every MMO's centralized AH market system per server, but no one cares the AH method still works that's why 99% of online MMO games use it.Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Another poll that tells us nothing.
Guessing your one of those top end guilds that hold a monopoly?
@Kyle1983b14_ESO
LOL, no, I am not in a top trading guild. I am in a good one, but certainly not one of the top. Also, none hold a monopoly though I can often find better prices in the more active areas. I do find the monopoly comment, well, interesting, since it is impossible to happen considering members have on interest, selling items to make gold.
I am just glad ESO chose to not have the stale central trading kiosk that is so easy for players and gold sellers to manipulate.
But I do find it interesting that so many ask for an actual auction house of which is the worst trading system I have seen, only seen it in one game. Horrible idea and ESO will never go for that, ever. Having to wait for bidding process to end or for someone to purchase at the buyout price is lame.
There's your problem, 99% of MMO's use a centralized server wide AH and it has been working for them since start to finish, heck even F2p browser games have a Market place too.
While you and others continue to reference other games. Those other games aren't on a mega server AND their population is split by factions per server.
You all really have no concept of what you're saying because your complaints or what you identify as the problem would only be enhanced and made worse.
However keep crying....and you'll prob get it but don't cry after it comes and you see what I've been saying all along.
Even if prices would stay the same with a global auction house (or even if they would go up a bit - which I doubt they would - but if they did I'd be happy about it because I could make a fortune selling gold mats which are so easy to get), at least everyone would have direct access to and could conveniently sell stuff on the same trading channel which is more fair than the current system where only a limited amount of players in the top trading guilds get to sell stuff on the good trading channels.
Since placing restrictions and limitations on the market is clearly the best choice for ensuring a fair market with lower prices, we should stop asking for a single / competitive marketplace and instead ask for more restrictions.
Guilds should be required to flag themselves as either a trading guild or non-trading guilds, with only trading guilds allowed to have traders, and players only allowed to join one trading guild at a time.
No more alt / secondary guild buying multiple traders or placing multiple trader bids, no more one player taking up space in multiple guilds, no more same seller setting the same price on the same item in multiple traders in the same location.
In all seriousness - I can log into characters I haven't played in months in some of the games mentioned and sell items at market rates without having to beg for a guild invite, and buy items at market rates in seconds without watching a dozen loading screens and maybe not even finding the item.
Oh and in all those games - while there are players who earn income by relisting, they don't control the market as it is open to all and anyone trying to price something above market quickly gets undercut, and the volumes in most of those games (on large servers - I don't play on backwater servers with three people) are so high a player would go bankrupt trying to buy up everything.
That isn't to say niche markets don't have market players - they do, just like ESO - but those are markets for rare items that can't be reasonably farmed and / or aren't required for general gameplay (like mounts and rare BOE transmog gear in WoW, rare gamble box items in SWTOR).
General trade goods and crafted items tend to suffer more from undercutting and price erosion over time, not inflation or price gouging.
Since placing restrictions and limitations on the market is clearly the best choice for ensuring a fair market with lower prices, we should stop asking for a single / competitive marketplace and instead ask for more restrictions.
Guilds should be required to flag themselves as either a trading guild or non-trading guilds, with only trading guilds allowed to have traders, and players only allowed to join one trading guild at a time.
No more alt / secondary guild buying multiple traders or placing multiple trader bids, no more one player taking up space in multiple guilds, no more same seller setting the same price on the same item in multiple traders in the same location.
In all seriousness - I can log into characters I haven't played in months in some of the games mentioned and sell items at market rates without having to beg for a guild invite, and buy items at market rates in seconds without watching a dozen loading screens and maybe not even finding the item.
Oh and in all those games - while there are players who earn income by relisting, they don't control the market as it is open to all and anyone trying to price something above market quickly gets undercut, and the volumes in most of those games (on large servers - I don't play on backwater servers with three people) are so high a player would go bankrupt trying to buy up everything.
That isn't to say niche markets don't have market players - they do, just like ESO - but those are markets for rare items that can't be reasonably farmed and / or aren't required for general gameplay (like mounts and rare BOE transmog gear in WoW, rare gamble box items in SWTOR).
General trade goods and crafted items tend to suffer more from undercutting and price erosion over time, not inflation or price gouging.
Gandrhulf_Harbard wrote: »wenchmore420b14_ESO wrote: »Ok, I have to throw in my two septims.
1). Supply and demand~ The rising of prices is based off this and not greed. .
No it isn't.
Because there's a significant portion of the playerbase - those not lucky enough to be in a Trade Guild with a prominent Kiosk - that could feed into the supply side of things and so lower prices but will never get the chance to do so because the market was rigged from the get go.
Supply and Demand economics only work when there are no artificial barrier to supply or demand.
One Tamriel removed the artificial barrier to demand - Kiosks is places players were too low level to ever get to. But increasing demand without allowing for an increase in supply was inevitably going to lead to higher prices.
Add in that Kiosk prices also apply upward pressure on commodity prices and it is easy to see why we have such silly prices for some goods.
To correct that inflationary trend we need to remove the artificial barriers to supply - and that means introducing a mechanism that allows more and more players access to points of sale to sell their goods.
All The Best
If you are not in a trade guild it is your fault. .