mr_wazzabi wrote: »No comments on reason for strife nerf? Just cancel the nerf already! Nb tanks and dw dps need the low cost
Sorcs complain about Haunting Curse.....ZoS listens
DKs complain about Coagulating Blood....ZoS listens
NBs complain about Strife....*crickets*
trbrelinskib14_ESO wrote: »Nice patch notes. I like the dev comments.
After reading through the comments...
Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?
It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...
As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...
Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.
I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.
trbrelinskib14_ESO wrote: »Nice patch notes. I like the dev comments.
After reading through the comments...
Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?
It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...
As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...
Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.
I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.
But wasn't this a good thing? Having the conversion more enticing means more players will perhaps want to go out to Cyrodiil to get Alliance Points. In turning providing more PvP opportunities.Alliance War:
Updated the prices on the War Enchanter's offerings to make them less enticing as a way to convert Alliance Points into gold.
Really, if you are going to add the non-set crafting stations to the crown store then you should make them available for direct purchase via gold in the game also. It's going to take so long just to get simple things like that already for people without multiple master crafters.
trbrelinskib14_ESO wrote: »Nice patch notes. I like the dev comments.
After reading through the comments...
Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?
It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...
As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...
Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.
I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.
Yolokin_Swagonborn wrote: »KaiDynasty wrote: »Yolokin_Swagonborn wrote: »Item Sets
Desert Rose: Increased this item set’s proc chance to 15% from 10%, but also increased its cooldown to 4 seconds from 1 second.
I freaking called this.
This is ice block's fault. Ice block ruined this set. RIP.
I predict it would be way too op with ice blocking..
Then they should have nerfed broken ice block instead of ruining a niche set that people love.
I would rather have a few hard to get powerful sets then a bunch of broken mechanics.
trbrelinskib14_ESO wrote: »Nice patch notes. I like the dev comments.
After reading through the comments...
Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?
It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...
As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...
Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.
I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.
That looks like a lot less than 28m, and a channel time to boot.CaptainVenom wrote: »Well the skill is a spectral dagger, not a javelin, you know...
Fine. Thats how you impale someone from a distance. With a table tennis paddle.
Awesome changesStrife - its more of a fix than nerf, this skill is spamable, barely visible, gives HOT, and it hits stronger than force shock so... Yes magblades are underperforming a bit but making one skill op is not the way to change it. Its a good and fair change.
itscompton wrote: »That looks like a lot less than 28m, and a channel time to boot.CaptainVenom wrote: »Well the skill is a spectral dagger, not a javelin, you know...
Fine. Thats how you impale someone from a distance. With a table tennis paddle.
Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.
Awesome changesStrife - its more of a fix than nerf, this skill is spamable, barely visible, gives HOT, and it hits stronger than force shock so... Yes magblades are underperforming a bit but making one skill op is not the way to change it. Its a good and fair change.
Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.
Wierd, I have a feeling like we would play two different games... Most people of my vet trial raid groups are melee or bow users with about 3-4 magicka users. And it's always the same no matter which raid/guild/group I join. So people complaining about stamina efficiency should stop spread lies.
As far as I remember after DB update stamina characters were considered stronger and they were being taken to vet trial groups more willingly. Please, enlighten me then what has changed since DB that made stamina users weaker than magicka ones? After DB people were complaining about imbalance between magicka and stamina (that magicka is weaker). That's why we were hoping for some balance changes. And as we expected magicka users finally got some love and it was obvious that such love will be given at the expense of stamina. It just had to happen. With previous updates stamina users got many buffs and people were happy they got something. And now, when there are some tweaks to magicka, stamina users claim that they are totally ruined/useless... I'm curious then, if stamina is so bad right now why the dps requirements for many end game guilds are always higher by about 5k for stamina than for magicka?
My point is why people always need to complain about something? I think that ZOS will never ever satisfy players in a way that both magicka and stamina users will say that they are both good.
Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.
Wierd, I have a feeling like we would play two different games... Most people of my vet trial raid groups are melee or bow users with about 3-4 magicka users. And it's always the same no matter which raid/guild/group I join. So people complaining about stamina efficiency should stop spread lies.
As far as I remember after DB update stamina characters were considered stronger and they were being taken to vet trial groups more willingly. Please, enlighten me then what has changed since DB that made stamina users weaker than magicka ones? After DB people were complaining about imbalance between magicka and stamina (that magicka is weaker). That's why we were hoping for some balance changes. And as we expected magicka users finally got some love and it was obvious that such love will be given at the expense of stamina. It just had to happen. With previous updates stamina users got many buffs and people were happy they got something. And now, when there are some tweaks to magicka, stamina users claim that they are totally ruined/useless... I'm curious then, if stamina is so bad right now why the dps requirements for many end game guilds are always higher by about 5k for stamina than for magicka?
My point is why people always need to complain about something? I think that ZOS will never ever satisfy players in a way that both magicka and stamina users will say that they are both good.
no love for stamplar sustain..really!!