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PTS Patch Notes v2.7.3

  • trbrelinskib14_ESO
    trbrelinskib14_ESO
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    Nice patch notes. I like the dev comments.

    After reading through the comments...

    Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?

    It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...

    As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...

    Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.

    I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.
  • Silver_Strider
    Silver_Strider
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    I appreciate the development notes as well as several of the changes this patch but there are still some issues I have with it as well.

    The Strife nerf was highly unnecessary. I don't even mean just from a DPS standpoint but from a tank and healer standpoint as well. NB tanks and healer already play 2nd fiddle to DK tanks and Templar healers and this nerf doesn't help that at all. From a DPS standpoint, the skill was just barely worth using in comparison to Force Pulse because it was cheap enough to justify using but now the difference between the 2 is hardly enough to justify its use at all. Even with the changes to Path, Impale and Destruction staves that can potentially help out Magblade, possibly the only area a Magblade will excel at is self sustain, which is nice but impractical in endgame content not called vMA. DK and Templar all have great utility and Sorc damage is at an all time high but Magblades really bring nothing to the table. They have offheals and Veil but considering the pitiful radius of Veil, you're better off bringing another Templar for Nova and offheals than a Magblade. Tanks already have Maim running with Heroic Slash so Shades are a weak DoT skill with no practical use and after the changes to them, their PvP utility has taken a heavy hit because they pull you from stealth now.

    Stamina got hit hard across the board. Sure, Stamplars got a new toy or 2 to mess around with but considering the nerf to Trap as well as Major and Minor force changes, Stamina just cannot compete with Magic DPS at endgame at all anymore. Magic DPS have everything under the sun (Survivability, AoE damage, good ranged damage) while stamina just gets weaker. PvP is different ofc but considering that PvP has devolved into "whom ever procs 1st win" it's not possible to get an effective gauge of Stamina's performance there either. I'm just not happy about it.

    I just want a couple of changes to help NB and Stamina out overall.

    I know ZOS said they were working on Grim Focus so I won't bring it up but as for the rest of NBs tools

    1) Concealed Weapon - Have this increase crit rating/damage for slotting it. The improved movement speed, while nice isn't enough of an improvement over the base skill and is completely overshadowed by Surprise Attack in every way.

    2) Shades - Remove the 30% penalty to the dual shade morph, they're weak enough as is without that penalty further limiting their use. Up the overall damage by 10%, minimum.

    3) Debilitate - Give it to Stamblades. Serious, they are lacking a good DoT and with the nerf to Trap, they are in desperate need of it.

    4) Power Extraction - Make it an AoE DoT, let it give empower, have it do SOMETHING to help Stamblade in PvE for the love of god. Hell, expand the range a little so that people at least look at this skill for use in an AoE situation.

    5) Strife - Up the healing component from 25% to 30%. The cost increase needs some form of compensation and while I'm not against a damage increase, I'll settle on a heal increase.

    6) Consuming Darkness Up the radius, drastically. Compare Standard, Nova and Negate in size and it really becomes apparent that Consuming needs some love. The fact that it's a PBAoE also doesn't help the small radius it has as you have to practically need to stand on top of mobs to effectively use it.

    Now on to Stamina.
    1) Circle of Protection - Give it a HoT or a DoT. The skill has potential as a support skill but it needs that little extra push to make it actually useful enough to be worth slotting. Making it either a HoT or DoT would really help out as it becomes a great support ability for stamina players while also boosting their overall survivability and/or damage output in AoE situations.

    2) Bone Shield - Let it scale off Stamina. This was the 1 change I was really looking forward to when they 1st announced they would. Sadly, ZOS decided against it but I'm still going to advocate they rethink that decision and make it scale off stamina. It would help survivability in trials for Stamina builds so they aren't a complete liability. And before anyone says it would make them too powerful in PvP, that's a load of rubbish and here's why. You would need to invest pretty much 100 points into Bastion to even make Bone Shield worth it in PvP which means you lose out on the Unchained passive from the Lady Constellation, which is HUGE. It essentially becomes a choice between sustain and survivability and I know that I would be hard pressed to let Unchained go for 1 shield, especially since it would mean lowering my CP in other important resistances as well.

    3) Trapping Web - This entire skill needs to be reworked. A 5 second delay for a cheap payoff that is likely to miss due to the enemy moving out of its poor radius is just awful. It's called Trapping Webs but any moron can get out of it with a simple side step because it's outright pitiful. Either make it a ranged AoE immobilize with a half decent radius or make it so that I throw the web on a target which deals a Poison DoT with a bigger burst tick at the end of its duration.

    Those are just some thoughts. I realize that this is a little late in the PTS but I figured I'd add my 2 cents in.
    Argonian forever
  • CubanRay
    CubanRay
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    @Silver_Strider That's a nice post but unfortunately they don't listen to anything that is stamina related,is like a bad word for ZOS.
  • Astanphaeus
    Astanphaeus
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    @ZOS_GinaBruno Dragon's Blood is keeping the ability to crit heal from the earlier PTS patch notes, right?
  • MLGProPlayer
    MLGProPlayer
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    @ZOS_GinaBruno I am STILL getting the disappearing furniture bug. Placed furniture will disappear from the property AND my inventory when I log in. I just bought a paitning for 400 crowns and it was gone when I logged back in. Not on the wall. Not in my inventory. Can't be recalled either. Just gone.

    Please make sure this is fixed by patch day,
    Edited by MLGProPlayer on January 24, 2017 5:34AM
  • James-Wayne
    James-Wayne
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    Fatalyis wrote: »
    mr_wazzabi wrote: »
    No comments on reason for strife nerf? Just cancel the nerf already! Nb tanks and dw dps need the low cost

    Sorcs complain about Haunting Curse.....ZoS listens

    DKs complain about Coagulating Blood....ZoS listens

    NBs complain about Strife....*crickets*

    No one complains about Templar Blazing Spear Stun.... ZoS changes!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • Witar
    Witar
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    Un-nerf strife cost. Completely unnecessary change, no one ever complained about that skill, it was cheap but with relatively low damage as well.
    Edited by Witar on January 24, 2017 5:45AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • TheCaptainJosh
    TheCaptainJosh
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    Been stated before and I'll say it again: please reconsider stamina PvE DPS nerfs. Next patch is the meteor that will wipe out all the stamina dinosaurs in trials
    AugustusGray
    PC NA
  • jpeter88
    jpeter88
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    Nice patch notes. I like the dev comments.

    After reading through the comments...

    Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?

    It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...

    As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...

    Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.

    I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.

    Yes if you wanna run around soloing and not doing any end game content then sure make your own builds. Most of the complaints are towards end game content, bringing a stamina into vet maw is just not viable because magicka outclasses it in every way. look at the leaderboards for maw clears that is plenty of proof. look at all the maw clears on youtube, all groups have 2 stam dps max. if you want to compete in trials you do have to have "the best build" and min/max to be able to dish out the dps needed. vet hel raw you need to get the boss to 35% in 8.5 min if your not contributing your millions of dps output you lose. vet AA if you cant deal the DPS to kill the reflections you lose! of course you dont need the best setups if your doing fungal grotto 1, thats not what all the complaints are on, it is about end game content only.
    561 Dark elf mDK
    561 Redguard stam DK
    561 Redguard stam sorc
    561 khajiit stam nm
    561 high elf mag nb
    561 high elf mag sorc
    561 bretan mag templar
    561 imperial stam dk tank
    561 imperial stam temp
  • Shadzilla
    Shadzilla
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    Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.
  • Shadzilla
    Shadzilla
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    Nice patch notes. I like the dev comments.

    After reading through the comments...

    Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?

    It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...

    As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...

    Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.

    I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.

    You are clearly someone who does not do end game trials at a competitive level, which is fine. For those who do, stamina is not viable for good scores. Stamina needs aoe dps fixed, and a shield. Without those 2 things they will still be non existent in end game trials. Stamina is already off the table for trials currently on live. If you wanna do dsa or vma, roll stam. Everything else, roll mag or gkick k thx.
  • Rev Rielle
    Rev Rielle
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    Alliance War:
    Updated the prices on the War Enchanter's offerings to make them less enticing as a way to convert Alliance Points into gold.
    But wasn't this a good thing? Having the conversion more enticing means more players will perhaps want to go out to Cyrodiil to get Alliance Points. In turning providing more PvP opportunities.
    If you can be anything, be kind.
  • Mayrael
    Mayrael
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    Awesome changes :) Strife - its more of a fix than nerf, this skill is spamable, barely visible, gives HOT, and it hits stronger than force shock so... Yes magblades are underperforming a bit but making one skill op is not the way to change it. Its a good and fair change.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • MLGProPlayer
    MLGProPlayer
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    Annalyse wrote: »
    Really, if you are going to add the non-set crafting stations to the crown store then you should make them available for direct purchase via gold in the game also. It's going to take so long just to get simple things like that already for people without multiple master crafters.

    The stations are tradable, meaning you can buy them with gold from guild traders.
  • MLGProPlayer
    MLGProPlayer
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    Where are the crafting stations located in the crown store? I couldn't find them.
  • MLGProPlayer
    MLGProPlayer
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    Nice patch notes. I like the dev comments.

    After reading through the comments...

    Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?

    It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...

    As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...

    Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.

    I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.

    Stamina is useless for endgame content. That's where the complaints come from.

    You could literally run around naked punching things and still complete most casual content. That's not a good measure of balance.
  • KaiDynasty
    KaiDynasty
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    KaiDynasty wrote: »
    Item Sets
    Desert Rose: Increased this item set’s proc chance to 15% from 10%, but also increased its cooldown to 4 seconds from 1 second.

    I freaking called this.

    This is ice block's fault. Ice block ruined this set. RIP.

    I predict it would be way too op with ice blocking..

    Then they should have nerfed broken ice block instead of ruining a niche set that people love.

    I would rather have a few hard to get powerful sets then a bunch of broken mechanics.

    No, if they want to make ice staff viable, then it was a good change, sadly desert rose synergy very well with it, they had to nerf desert.
    Desert Rose, IMO, had to be changed, but not in this way:
    - Reduce the magicka returned to 1000/1200
    - increase the cooldown to 2 sec, keep the same value or decrease it to 2000
    -Other methods.
    We all are forgetting that this set work only when you take a lot of damage, so IMO it had to offer a good sustain since i have to throw my self into a Group to have such sustain, it hadn't damage bonus, As many here, i say that it deserved a nerf, but not that high like they did, i hate that when they nerf a thing they kill it and not adjust it..
  • Wollust
    Wollust
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    Nice patch notes. I like the dev comments.

    After reading through the comments...

    Wow, just wow on the kneejerk reactions people are having to the changes... Oh no, stamina is DEAD!!!! AHHHH, my life is ruined.. really?

    It's interesting that people are complaining the devs are doing kneejerk reactions for balance, when they themselves are doing the same thing. See how it plays out in reality and then make a comment. Might want to take a step back and breath a bit...

    As far as people not playing certain kinds of characters...because now it's perceived those types are useless... I'll still play whatever I want to play. I don't crunch numbers or min/max stuff. I just mess with things and see what the results are. I'm a solo player and my stamina characters work just fine in PVE... I prefer the stamina kind of play style...I really don't like how the staves work in the game...never have. Would really like to actually use a staff in melee combat... you know a monk kind of character... Would love a unarmed combat skill line and a spear/staff skill line... but I digress...

    Anyway, who cares if I don't have the perfect combo of skills on my bar. It works for me and that's all that matters. I'm not copying someone's build to min/max crap. I play my characters my way... I don't run around copying "the best build"... so what if my characters might be 5%, 10%, 20%, etc. less effective than the theoretical limit. If it works in play that's good enough for me. And if some groups wouldn't want me to play with them... so be it. I have no desire to hang around munchkin players anyway.

    I really don't think the devs are as stupid as some people seem to think they are. They made the changes based on the stats they see in the background. So try it out and see how it works. And if it really is that bad, then post a bug or suggestion on the forums with actual data and screenshots or a video so it doesn't just sound like you are complaining because your favorite build isn't the best and someone else's build now is equal to yours. They just might listen a bit more if it doesn't just sound like an emotional rant.

    Who cares about how you play? The complaints are directed towards end game content where there is a significant (and proven) difference in performance between magicka and stamina.

    Nobody is talking about solo PvE casual gameplay, everything works there anyway.
    Susano'o

    Zerg Squad
  • Nidro
    Nidro
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    "ZOS_GinaBruno wrote:

    •After fighting a Target Skeleton, you will now get a report via the chat log indicating your damage per second as well as the length of the fight."

    So, is this also for console Players? :love:
    ... No more time stopping LOL!!
    - Champion Rank 1080 -

    Argonian Warden Tank - Never-Fights-Alone
    Highelf Sorcereress - Magicka DD - Dro m'Athra Destroyer
    Highelf Templar - Magicka DD - Dro m'Athra Destroyer
    Imperial Dragonknight - Tank - Dro m'Athra Destroyer
    Khajiit Nightblade - Stamina DD - Dro m'Athra Destroyer
    Redguard Templar - Stamina DD - Dro m'Athra Destroyer
    Darkelf Nightblade - Magicka DD - Voice of Reason
    Imperial Sorcerer - Stamina DD - The Flawless Conquerer
    Redguard Dragonknight - Stamina DD
    Argonian Templar - Healer - Heals-all-Allies -
  • itscompton
    itscompton
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    double post
    Edited by itscompton on January 24, 2017 9:20AM
  • itscompton
    itscompton
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    CyrusArya wrote: »
    Well the skill is a spectral dagger, not a javelin, you know...


    1396114063_knife_throwing.gif

    Fine. Thats how you impale someone from a distance. With a table tennis paddle.
    That looks like a lot less than 28m, and a channel time to boot.

  • Lucky28
    Lucky28
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    Mayrael wrote: »
    Awesome changes :) Strife - its more of a fix than nerf, this skill is spamable, barely visible, gives HOT, and it hits stronger than force shock so... Yes magblades are underperforming a bit but making one skill op is not the way to change it. Its a good and fair change.

    No, force pulse hits harder than Strife. most magblades use force pulse over strife for most content (with the exception of VMA and PvP) the cost increase is bad in general.
    Edited by Lucky28 on January 24, 2017 9:49AM
    Invictus
  • Glamdring
    Glamdring
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    So my main stam nb is still only good for ganking. Even though that took a hit with proc and incap nerf. Any other play be it pve or pvp its last in line. I try hard to make it work decent outside ganking each patch but im getting kinda tired of it really. Would Love to hear ZoS thoughts on this? Are they even aware? Guess all the "nerf stam nb" posts from salty players that got ganked have put blindfolds on ZoS.
  • DragonBound
    DragonBound
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    itscompton wrote: »
    CyrusArya wrote: »
    Well the skill is a spectral dagger, not a javelin, you know...


    1396114063_knife_throwing.gif

    Fine. Thats how you impale someone from a distance. With a table tennis paddle.
    That looks like a lot less than 28m, and a channel time to boot.

    What in the actual, that video holy.........
  • Nefaras
    Nefaras
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    solution to balance problem is : dont buy any housing stuff with crowns or gold, dont buy anything anymore in crown store and cancel your eso sub. Maybe than they will listen to the top guys who clearly know better to balance the game than they do.

    sry this toxic post but i have see the same *** with my progress team in swtor ...and now here again....
    Edited by Nefaras on January 24, 2017 11:18AM
  • Tyrion87
    Tyrion87
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    Shadzilla wrote: »
    Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.

    Wierd, I have a feeling like we would play two different games... Most people of my vet trial raid groups are melee or bow users with about 3-4 magicka users. And it's always the same no matter which raid/guild/group I join. So people complaining about stamina efficiency should stop spread lies.

    As far as I remember after DB update stamina characters were considered stronger and they were being taken to vet trial groups more willingly. Please, enlighten me then what has changed since DB that made stamina users weaker than magicka ones? After DB people were complaining about imbalance between magicka and stamina (that magicka is weaker). That's why we were hoping for some balance changes. And as we expected magicka users finally got some love and it was obvious that such love will be given at the expense of stamina. It just had to happen. With previous updates stamina users got many buffs and people were happy they got something. And now, when there are some tweaks to magicka, stamina users claim that they are totally ruined/useless... I'm curious then, if stamina is so bad right now why the dps requirements for many end game guilds are always higher by about 5k for stamina than for magicka?

    My point is why people always need to complain about something? I think that ZOS will never ever satisfy players in a way that both magicka and stamina users will say that they are both good.
  • DPShiro
    DPShiro
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    Mayrael wrote: »
    Awesome changes :) Strife - its more of a fix than nerf, this skill is spamable, barely visible, gives HOT, and it hits stronger than force shock so... Yes magblades are underperforming a bit but making one skill op is not the way to change it. Its a good and fair change.

    Strife stronger than Force Pulse?! LOL
    Ease of the skooma or l2numbers
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Nefaras
    Nefaras
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    Tyrion87 wrote: »
    Shadzilla wrote: »
    Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.

    Wierd, I have a feeling like we would play two different games... Most people of my vet trial raid groups are melee or bow users with about 3-4 magicka users. And it's always the same no matter which raid/guild/group I join. So people complaining about stamina efficiency should stop spread lies.

    As far as I remember after DB update stamina characters were considered stronger and they were being taken to vet trial groups more willingly. Please, enlighten me then what has changed since DB that made stamina users weaker than magicka ones? After DB people were complaining about imbalance between magicka and stamina (that magicka is weaker). That's why we were hoping for some balance changes. And as we expected magicka users finally got some love and it was obvious that such love will be given at the expense of stamina. It just had to happen. With previous updates stamina users got many buffs and people were happy they got something. And now, when there are some tweaks to magicka, stamina users claim that they are totally ruined/useless... I'm curious then, if stamina is so bad right now why the dps requirements for many end game guilds are always higher by about 5k for stamina than for magicka?

    My point is why people always need to complain about something? I think that ZOS will never ever satisfy players in a way that both magicka and stamina users will say that they are both good.

    First: Look @ leaderboard ask the guilds how many stam setups they run, than think again.

    Stam can clear the content, but underperform in competetiv play. Of course pug groups Run stam and there are many (new) players Who like the play as stam. But if you want to run the content in a competetiv environment you need magika and thats it. Magika give have shield and aoe without loosing st dps.
    Edited by Nefaras on January 24, 2017 11:58AM
  • Ghost-Shot
    Ghost-Shot
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    Tyrion87 wrote: »
    Shadzilla wrote: »
    Still no stamina love for pve??? @ZOS_GinaBruno You guys should make another icon on leaderboards right beside class that indicates Mag or Stam. Then take a look and give your head a shake when u see 90-95% Mag toons on the leaderboards.

    Wierd, I have a feeling like we would play two different games... Most people of my vet trial raid groups are melee or bow users with about 3-4 magicka users. And it's always the same no matter which raid/guild/group I join. So people complaining about stamina efficiency should stop spread lies.

    As far as I remember after DB update stamina characters were considered stronger and they were being taken to vet trial groups more willingly. Please, enlighten me then what has changed since DB that made stamina users weaker than magicka ones? After DB people were complaining about imbalance between magicka and stamina (that magicka is weaker). That's why we were hoping for some balance changes. And as we expected magicka users finally got some love and it was obvious that such love will be given at the expense of stamina. It just had to happen. With previous updates stamina users got many buffs and people were happy they got something. And now, when there are some tweaks to magicka, stamina users claim that they are totally ruined/useless... I'm curious then, if stamina is so bad right now why the dps requirements for many end game guilds are always higher by about 5k for stamina than for magicka?

    My point is why people always need to complain about something? I think that ZOS will never ever satisfy players in a way that both magicka and stamina users will say that they are both good.

    A couple things here. First, stam dps with malestrom weapons is still really good but magicka got the destro ult, it's OP, and the new gearing options for magicka, like burning spell weave ilambris and grothdar, since one tamriel are really strong. Second, magicka builds are far better suited for most hard modes because damage shields so the top groups are using almost exclusively magicka builds right now, the more casual community in their infinite wisdom has taken that to mean they can't use their stam toons even though in most cases they aren't doing the content at the difficulties that stam builds struggle in.
  • Chilla_Deluxe
    Chilla_Deluxe
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    Syiccal wrote: »
    no love for stamplar sustain..really!!

    Your kidding right? Stamplars just got the biggest buff of their lifetime. Jabs spammable (reduced cost equals less stamina drain) , jabs cant be dodged, super fast javelin. Do you think before you speak?
    Edited by Chilla_Deluxe on January 24, 2017 12:22PM
    __________________________
    Defeating the purpose since 1337.
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