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PTS Patch Notes v2.7.3

  • GreenSoup2HoT
    GreenSoup2HoT
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    No changes to Power Extraction or even a slight buff to Manifestation of Terror... i am sad. :(
    PS4 NA DC
  • MythicEmperor
    MythicEmperor
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    Thank you for the buff to Impale. I still feel that Strife needs to be buffed, but this is a step in the right direction.
    Edited by MythicEmperor on January 23, 2017 10:42PM
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Lukums1
    Lukums1
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    So basically DK patch notes and...

    Added approximately 250 furnishings to the Housing Editor's Crown tab. This includes a wide variety of items as well as non-set Crafting Station

    Money...Money...Money....
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • OMA
    OMA
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    Do we have to make a new template character to get the updated master writs to see the changes? Or, will the unopened master writs already have the changes applied?
  • Calboy
    Calboy
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    So far I've had my golden trainee and desert rose sets nerfed to uselessness. What an awesome update, I really love putting all that time into gearing up and upgrading only for zos to take it all away from me due to their own incompetence. But hey at least the proc stackers can still proc stack!
  • Nifty2g
    Nifty2g
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    Corrected some text issues that may lead to you encountering SUDDEN SHOUTING or unusual_behaviour from Master Writs in your quest journal.

    LOUD NOISES @ZOS_GinaBruno
    #MOREORBS
  • Siluen
    Siluen
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    Just found out about the Desert Rose set today after having been gone from the game for a bit, and it seemed like a perfect fit for my saptank. I obtained it pretty much an hour before this nerf hit the PTS. Blowing through thousands of AP and gold. Wow, from 1 to 4 seconds, really? I know this is the PTS, but wouldn't a small change like taking it to 2 seconds instead of 1 have been better?
  • Reikyce
    Reikyce
    ZOS took all the careful feedback about Stamina, looked at it, said some profanity and then changed that one harvesting node that was not visible thinking the average player is too stupid to care about such advanced topics anyway and will be more disturbed by that one node.

    Lovely.
  • olsborg
    olsborg
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    Fixed an issue where the friendly heal from some abilities (Rite of Passage, Blood Craze, etc.) could be dodged.

    I hope this includes draining shot heal.

    PC EU
    PvP only
  • Aquanova
    Aquanova
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    I love the changes to Coagulating Blood but the cost for Green Dragon's Blood should be cut in half. Even with the addition of minor vitality the skill is meh and costs WAY too much for what it offers.
    NA/PC
  • ku5h
    ku5h
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    FENGRUSH wrote: »
    Good update aside from turning Desert Rose into another unusable gear set. Looking forward to testing the focused charge animation changes.

    Wouldnt call this set unusable. Its currently ridiculous return. Good change.

    Desert Rose in now suboptimal decon trash. 4 second cool down means max you can get is 15K magicka in 1 minute. This is assuming all conditions are met and no down time, i.e. actually getting hit consistently for a minute and getting a string of 15% procs.

    I'll get more return out of Magicka Furnace and Lich without having to be a punching bag.

    Classic case of ZoS over-nerfing something into uselessness. I'm glad I waited before wasting my AP on this.

    Not really!
    You get 15 ticks in 1 minute. Every tick is 2.5k magicka, so it would be 37.5k magicka in one min.
    Not bad when you do the math properly, right!?!
    Right now ppl can have 5k mag regen equivalent if attacked by multiple ppl, just from 1 set bonus. Add to that Elusive Mist and you have unkillable trolls who can pull entire raids around while replenishing magicka.
    Who says thats fine is either biased or flat out out of his mind.

    Edited by ku5h on January 23, 2017 11:10PM
  • Jeremiah87
    Jeremiah87
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    Apperantly I'm too stupid to make a propper post. Redoing it...
    Edited by Jeremiah87 on January 23, 2017 11:24PM
  • Jeremiah87
    Jeremiah87
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    FIXES & IMPROVEMENTS, BASE GAME PATCH


    Homes
    • Added a tower to Ebonheart Chateau, overlooking the nearby lava. The door to this new addition can be accessed from the courtyard.

    While I can appreciate the addition of the tower I think it is the wrong way to improve the Ebonheart Chateu. The tower feels out of place and encroaches into open space, making the yard feel more cramped as there are high walls and buildings all around.

    I think adding an overlook section (like the one the Daggerfall Manor has) instead of a tower to the left side of the yard would be a much better way to make use of the prime location of this estate. I will post post some quick Photoshop mock ups to illustrate what I mean below.

    Daggerfall Manor overlook area: View 1
    ktWlhym.jpg


    Daggerfall Manor overlook area: View 2
    4MetfEY.jpg


    Add a Dark Elf architecture themed overlook like this instead of the tower. See these mock ups:

    Ebonheart Chateau overlook: View 1
    ooYH3OX.jpg


    Ebonheart Chateau overlook: View 2
    lRf7MOz.jpg


    This would show of the unique location and geographical features MUCH better than the current tower as well as help make the yard not feel as cramped. What do other people think?
  • OMA
    OMA
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    @ZOS_GinaBruno

    Crown Store
    Added approximately 250 furnishings to the Housing Editor's Crown tab. This includes a wide variety of items as well as non-set Crafting Stations.

    I do not see any non-set Crafting Stations in the Crown store furnishings section of the Housing editor.


    Also, fixes to the crown crates? I do not even see crown crates for sale in the Crown store on PTS...?
  • Veg
    Veg
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    Alright, i can confirm. the pts is completely broken. crashes in any combat. dueling is impossible.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Mix
    Mix
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    Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.

    mixture of pickpocket, blade of woe and outright murder.
    224 stolen treasures, 2 provisioning recipes, 0 furniture-related items

    just pickpocket
    200 stolen treasures, 0 provisioning recipes, 5 furniture-related items (Breton Mug, Full; Bottle, Liquor; Rough Rod, Fishing; Rough Spear, Fishing; Design: Khajiit Bottle, Amber)

    just Blade of Woe
    200 stolen treasures, 5 provisioning recipes, 0 furniture-related items

    I know it has been said that anywhere you get provisioning recipes you can get furniture patterns, was I just really unlucky with the Blade of Woe loot? or are furniture patterns not on that loot table?
    Edited by Mix on January 23, 2017 11:44PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    @timidobserver getting over 2k mag back per damage per second is ridiculous. Really you need to stop thinking like that its overpowered in many situations and needed the nerf. and for the sake of akatosh TRY IT OUT!!!!
    complaining and crying wont be listened to back when they released the notes on pts for the weapon ults many were shouting to the heavens that the staff ults were going to be lackluster and underpowered BUT LOOK AT IT NOW the biggest complaint is how staff ults are overpowered. its a full 360 degree flip

    Why did you reference me in your post? I haven't said that 2k+ Magicka return isn't overperforming. My post in this thread said the nerf was justified but overdone.

    @timidobserver

    Pretty much always agree with you, bud. Yes, Desert Rose was bordering on OP. Instead of a subtle tweak that would have been appropriate, they beat it to death with a nerf hammer.
    Edited by Oreyn_Bearclaw on January 23, 2017 11:57PM
  • Xsorus
    Xsorus
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    I'm willing to bet that Desert Rose change will only be super noticeable when fighting a lot of people.

    probably in 1vs1 and 1vs2 you wont' notice it that much.
  • WillhelmBlack
    WillhelmBlack
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    Nice change to Dragon Blood. You've just completely ruined a set that wasn't even overpowered in any way though. It performed well only when you were heavily outnumbered, thankyou ZOS for trying your best to completely destroy PvP with every single update.

    Just a quick question for @Wrobel.

    Have you ever even used the Desert Rose set? What did you think of it?
    PC EU
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Xsorus wrote: »
    I'm willing to bet that Desert Rose change will only be super noticeable when fighting a lot of people.

    probably in 1vs1 and 1vs2 you wont' notice it that much.

    The whole point of Desert Rose was that it become better when you were out numbered. It was also predominantly used by a class with really expensive skills that struggled to sustain (mDK). They have totally nullified that advantage, thus making the set pretty useless. In 1 v 1, there are better sets than desert rose anyway for sustain.

    Ill keep saying it, but nobody will listen. Why didnt they make a small adjustment? How about try a 2 second cooldown and see how that goes for a few weeks? If they would make subtle balance changes more frequently based on actual feedback and results, instead of just randomly dropping the nerf hammer on things once a quarter, we wouldnt be in this mess.

    Also, I am admittedly really upset about this one because I recently dropped a bunch of gold on it. You know what I will do now? Probably just run Black Rose like every other freaking stamboy that doesnt have to give 2 seconds of thought to have pretty much infinite sustain and max damage. Sidebar: What they did to Black Rose was a nice example of a subtle nerf on a set that was arguably over-performing.

    As a magic DK, we actually have to make tradeoffs. We had one unique set that brought our sustain to a competitive level, especially when outnumbered and bam, Nerfhammer.

    Shame they didnt drop the same nerfhammer on all the mulit proc set cancer stambuilds out there. Newsflash, nobody ever got killed by desert rose. They might have been killed by a skilled player wearing it, but there is a huge difference.

    Edited by Oreyn_Bearclaw on January 24, 2017 12:13AM
  • Betheny
    Betheny
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    All sittable furniture that comes with furnished houses needs to be picked up, plonked down while yellow once (because it won't place unhighlighted at all, it stays yellow), then picked up again to place it down unhighlighted so it's now usable. And you have to do that with all the chairs of a type to make that type of chair work.

    Guessing this is part of the "existing furniture" and seating bug. Massive hassle though in a large place like Earthtear Cavern.
  • Elara_Northwind
    Elara_Northwind
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    Betheny wrote: »
    All sittable furniture that comes with furnished houses needs to be picked up, plonked down while yellow once (because it won't place unhighlighted at all, it stays yellow), then picked up again to place it down unhighlighted so it's now usable. And you have to do that with all the chairs of a type to make that type of chair work.

    Guessing this is part of the "existing furniture" and seating bug. Massive hassle though in a large place like Earthtear Cavern.

    Its not just furniture, crafting stations keep needing to be picked up and replaced in order to use them too. I placed a total of 46 attunable crafting stations in one of the manors for my friends and I to use, and now and again I have to go back and individually pick them all up and replace them because they have stopped working, its a real pain!
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Preyfar
    Preyfar
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    FIXES & IMPROVEMENTS, BASE GAME PATCHKhajiit claws will now remain visible when equipping Yokudan medium bracers.
    Oh my god, you have no idea how happy I am this is finally fixed.
  • WillhelmBlack
    WillhelmBlack
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    Xsorus wrote: »
    I'm willing to bet that Desert Rose change will only be super noticeable when fighting a lot of people.

    probably in 1vs1 and 1vs2 you wont' notice it that much.

    The whole point of Desert Rose was that it become better when you were out numbered. It was also predominantly used by a class with really expensive skills that struggled to sustain (mDK). They have totally nullified that advantage, thus making the set pretty useless. In 1 v 1, there are better sets than desert rose anyway for sustain.

    Ill keep saying it, but nobody will listen. Why didnt they make a small adjustment? How about try a 2 second cooldown and see how that goes for a few weeks? If they would make subtle balance changes more frequently based on actual feedback and results, instead of just randomly dropping the nerf hammer on things once a quarter, we wouldnt be in this mess.

    Also, I am admittedly really upset about this one because I recently dropped a bunch of gold on it. You know what I will do now? Probably just run Black Rose like every other freaking stamboy that doesnt have to give 2 seconds of thought to have pretty much infinite sustain and max damage. Sidebar: What they did to Black Rose was a nice example of a subtle nerf on a set that was arguably over-performing.

    As a magic DK, we actually have to make tradeoffs. We had one unique set that brought our sustain to a competitive level, especially when outnumbered and bam, Nerfhammer.

    Shame they didnt drop the same nerfhammer on all the mulit proc set cancer stambuilds out there. Newsflash, nobody ever got killed by desert rose. They might have been killed by a skilled player wearing it, but there is a huge difference.

    Amen.
    PC EU
  • Reikyce
    Reikyce
    Lukums1 wrote: »
    So basically DK patch notes and...

    Added approximately 250 furnishings to the Housing Editor's Crown tab. This includes a wide variety of items as well as non-set Crafting Station

    Money...Money...Money....

    This is why most warned the Crown Store is a cancer... it starts small enough but in the end it still kills the game.
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    I'm willing to bet that Desert Rose change will only be super noticeable when fighting a lot of people.

    probably in 1vs1 and 1vs2 you wont' notice it that much.

    The whole point of Desert Rose was that it become better when you were out numbered. It was also predominantly used by a class with really expensive skills that struggled to sustain (mDK). They have totally nullified that advantage, thus making the set pretty useless. In 1 v 1, there are better sets than desert rose anyway for sustain.

    Ill keep saying it, but nobody will listen. Why didnt they make a small adjustment? How about try a 2 second cooldown and see how that goes for a few weeks? If they would make subtle balance changes more frequently based on actual feedback and results, instead of just randomly dropping the nerf hammer on things once a quarter, we wouldnt be in this mess.

    Also, I am admittedly really upset about this one because I recently dropped a bunch of gold on it. You know what I will do now? Probably just run Black Rose like every other freaking stamboy that doesnt have to give 2 seconds of thought to have pretty much infinite sustain and max damage. Sidebar: What they did to Black Rose was a nice example of a subtle nerf on a set that was arguably over-performing.

    As a magic DK, we actually have to make tradeoffs. We had one unique set that brought our sustain to a competitive level, especially when outnumbered and bam, Nerfhammer.

    Shame they didnt drop the same nerfhammer on all the mulit proc set cancer stambuilds out there. Newsflash, nobody ever got killed by desert rose. They might have been killed by a skilled player wearing it, but there is a huge difference.

    It was pretty damn powerful and probably did need a reduction. I still say it won't be as noticeable as you think it will.

    Now they could of went a different route with it to keep the viability of multiple people hitting the target by simply Decreasing the amount of Mana Returned Per Proc while keeping the 1 second cooldown. This would of kept it powerful on multiple targets but weaker for 1v1 and 1v2 fights.

    Or they could add another set that does exactly and let the player choose between Stronger Crowd Fighting vs Stronger 1v1's
  • Hearts_Wake
    Hearts_Wake
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    Thumbs up
    QQ.
  • VonSwaego
    VonSwaego
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    So the trainee nerf is going to happen? Guess it's back to playing they way YOU want me too...
    Boring.
  • Joy_Division
    Joy_Division
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    ku5h wrote: »
    FENGRUSH wrote: »
    Good update aside from turning Desert Rose into another unusable gear set. Looking forward to testing the focused charge animation changes.

    Wouldnt call this set unusable. Its currently ridiculous return. Good change.

    Desert Rose in now suboptimal decon trash. 4 second cool down means max you can get is 15K magicka in 1 minute. This is assuming all conditions are met and no down time, i.e. actually getting hit consistently for a minute and getting a string of 15% procs.

    I'll get more return out of Magicka Furnace and Lich without having to be a punching bag.

    Classic case of ZoS over-nerfing something into uselessness. I'm glad I waited before wasting my AP on this.

    Not really!
    You get 15 ticks in 1 minute. Every tick is 2.5k magicka, so it would be 37.5k magicka in one min.
    Not bad when you do the math properly, right!?!
    Right now ppl can have 5k mag regen equivalent if attacked by multiple ppl, just from 1 set bonus. Add to that Elusive Mist and you have unkillable trolls who can pull entire raids around while replenishing magicka.
    Who says thats fine is either biased or flat out out of his mind.

    Yes misremembered the proc amount, but the point still stands: Why be a punching bag and take all that damage just to hope to get a string of procs when you can get 20K+ plus unmodified, i.e. before CP bonuses, passives, and other random positive modifier to regen, magicka just for running low. It's no contest. Unless you want to be a troll and be in mist form all day.

    As Timdiobserver pointed out, yes, this set was too strong. I certainly did not claim it was fine. But once again, Zos used a bludgeon when a scalpel would have been best
    Edited by Joy_Division on January 24, 2017 2:18AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Master_Kas
    Master_Kas
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    Crashing constantly after just a few minutes in game...
    EU | PC
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