willlienellson wrote: »People need to stop asking for nerfs instead of asking for broken things to be fixed.If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics
All the forum threads that are PvP focused are just filled with 1vX'ers that just want the value of X increased.
I'm talking about the tanks that are fighting 10 people are upset that they eventually die after feared.
Or thetroll builds being chased by 10 people upset that people don't run out of resources fast enough while they make laps around a rock.
I have no sympathy for people calling for nerfs to the few effective ways to combat their cancer builds. Nuff said.
GreenSoup2HoT wrote: »willlienellson wrote: »People need to stop asking for nerfs instead of asking for broken things to be fixed.If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics
All the forum threads that are PvP focused are just filled with 1vX'ers that just want the value of X increased.
I'm talking about the tanks that are fighting 10 people are upset that they eventually die after feared.
Or thetroll builds being chased by 10 people upset that people don't run out of resources fast enough while they make laps around a rock.
I have no sympathy for people calling for nerfs to the few effective ways to combat their cancer builds. Nuff said.
Were not advocating for those builds. Were advocating for fluid pvp. Gap close snares that you cannot mitigate make pvp feel terrible. Gap closer range in my opinion also makes pvp terrible.
Are you trying to say 10 people gap closer spamming everywhere basically bunny hoping player to player is healthy gameplay? Hell the gap closer snare wouldn't be an issue if we had gap closer immunity preventing that from happening.
The original premise of this thread was to increase the resource cost of gap closers. Everyone knows they screwed up gap closers several months ago in an attempt to fix a few that were performing badly. That's not the premise of this thread.GreenSoup2HoT wrote: »Were not advocating for those builds. Were advocating for fluid pvp. Gap close snares that you cannot mitigate make pvp feel terrible.
I'm not trying to say anything. I think I've been pretty clear.GreenSoup2HoT wrote: »Are you trying to say 10 people gap closer spamming everywhere basically bunny hoping player to player is healthy gameplay?
KramUzibra wrote: »GreenSoup2HoT wrote: »willlienellson wrote: »People need to stop asking for nerfs instead of asking for broken things to be fixed.If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics
All the forum threads that are PvP focused are just filled with 1vX'ers that just want the value of X increased.
I'm talking about the tanks that are fighting 10 people are upset that they eventually die after feared.
Or thetroll builds being chased by 10 people upset that people don't run out of resources fast enough while they make laps around a rock.
I have no sympathy for people calling for nerfs to the few effective ways to combat their cancer builds. Nuff said.
Were not advocating for those builds. Were advocating for fluid pvp. Gap close snares that you cannot mitigate make pvp feel terrible. Gap closer range in my opinion also makes pvp terrible.
Are you trying to say 10 people gap closer spamming everywhere basically bunny hoping player to player is healthy gameplay? Hell the gap closer snare wouldn't be an issue if we had gap closer immunity preventing that from happening.
Wouldn't this be comparable to 10 ranged players snipe spam and or heavy destro weave all at once and you die.
KramUzibra wrote: »KramUzibra wrote: »thankyourat wrote: »willlienellson wrote: »Where is the LOL button when you need it?
Gap closers aren't anywhere the most damaging skills in the game. If gap closer spam is your primary concern that tells me you are very likely running one of these "catch me if you can" troll builds that are designed to just make people chase you for 20 minutes until someone is actually dumb enough to run out literally 100% of their resources. Alternatively you're trying to just range people down. In that case, you are in no play to complain about it being hard to "get away" from people when you are just ranging them. :-/
Seriously, I'm not usually this harsh, but I would suggest getting a "balanced" build or start cheating like a lot of the "toggle on/off 100% dodge chance infinite resource" guys that are doing similar things.
TLDR: I haven't disagreed this hard with anything I've read on the forums in a long while. If the problems with dodge stacking/exploiting/toggling persist and they made gap closers cost more....I imagine that would be the last straw for a lot of people.
There is so much wrong with what you said. If you play mostly solo PvP the gap closer and gap closer snare is probably the most harmful thing in the game. It allows groups to just pin you down and kill you. No one is trying to have people chase then for 20 minutes lol but if a group wants to chase me from the aleswell mine to bruma and die in the process because they don't know how to manage their resources that's their problem. No one is really building a "catch me if you can troll build" they may be just building for solo PvP, and are good at managing their resources. Shouldn't range builds be good at escaping and repositioning if not why not just play melee and do more damage. Gap closers should be a thing, but they shouldn't be so strong that they always make range builds fight in melee range. Range builds have a penalty that their spammable dps is lower than melee builds melee builds show there for have a penalty for SPAMMING gap closers. Which is completely different than using a gap closer skillfully. And then the snare from gap closers should've never existed. There is no counterplay to it
Right, tho?
All I'm asking is a chance to duck behind some los and set up a burst(or just stop their friends spamming me with ranged attacks) while 6 peoplelemmings blindly crit rush me.
How about you not engage 6 enemies. Try a little situational awareness, try not to put yourself in a situation that would get you ganked by multiple targets. Even if your able to get off a burst doesn't mean your going to 1vx the lot of them.
Idc about dying at all bud or about getting some 1vX clip. I care about having a fighting chance, when I'm positioned correctly, to be able to deal ranged damage, without getting locked down by one person pressing 1 button that allows them to hit me with an excessive snare and close the gap. Snares and gap closers should be separate, or work like lotus fan or stampede where a snare is applied upon contact.
If I have los on 5 people in a group of 6 for example and unload on the 1 person who can see me/that I can see, I should have a chance to kite them even after he uses his GCD on a gap closer.
If you want a snare on a gap closer, take a morph that applies a snare and have some kind of brain to ensure you can make use of said snare.
All we're doing now is rewarding mindless gameplay.
Edit: STILL WAITING TO HEAR ABOUT THAT RELIABLE RANGED STUN
I agree the snare should apply on contact. Why isn't The destro stun reliable?
willlienellson wrote: »
Giles.floydub17_ESO wrote: »@Solariken
I do not see a need. The reasoning is not the same. One is defensive and the other is offensive.
Much of it comes down to finding a build what works well for the situations one finds themselves in and figuring out how to use the build properly. PvP is very much about adapting to the situation, not having the situation nerfed to fit ones wishes.
KramUzibra wrote: »GreenSoup2HoT wrote: »willlienellson wrote: »People need to stop asking for nerfs instead of asking for broken things to be fixed.If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics
All the forum threads that are PvP focused are just filled with 1vX'ers that just want the value of X increased.
I'm talking about the tanks that are fighting 10 people are upset that they eventually die after feared.
Or thetroll builds being chased by 10 people upset that people don't run out of resources fast enough while they make laps around a rock.
I have no sympathy for people calling for nerfs to the few effective ways to combat their cancer builds. Nuff said.
Were not advocating for those builds. Were advocating for fluid pvp. Gap close snares that you cannot mitigate make pvp feel terrible. Gap closer range in my opinion also makes pvp terrible.
Are you trying to say 10 people gap closer spamming everywhere basically bunny hoping player to player is healthy gameplay? Hell the gap closer snare wouldn't be an issue if we had gap closer immunity preventing that from happening.
Wouldn't this be comparable to 10 ranged players snipe spam and or heavy destro weave all at once and you die.
KramUzibra wrote: »willlienellson wrote: »Where is the LOL button when you need it?
Gap closers aren't anywhere the most damaging skills in the game. If gap closer spam is your primary concern that tells me you are very likely running one of these "catch me if you can" troll builds that are designed to just make people chase you for 20 minutes until someone is actually dumb enough to run out literally 100% of their resources. Alternatively you're trying to just range people down. In that case, you are in no play to complain about it being hard to "get away" from people when you are just ranging them. :-/
Seriously, I'm not usually this harsh, but I would suggest getting a "balanced" build or start cheating like a lot of the "toggle on/off 100% dodge chance infinite resource" guys that are doing similar things.
TLDR: I haven't disagreed this hard with anything I've read on the forums in a long while. If the problems with dodge stacking/exploiting/toggling persist and they made gap closers cost more....I imagine that would be the last straw for a lot of people.
If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics then you're obviously blind
Kites are already annoying, and most players can kite multiple targets at a time by utilizing stuns, roll dodge and line of site. Kiting is fine.
Name 1 reliable ranged stun?
Why, when I have snare, root, and CC immunity, should someone hitting a button stop me moving my character so that his 5 man small group can all catch and xv1 me then talk about how awesome they all are in TS or on stream
I spam reflective scales as reaction and survive, what i'm doing wrong?KramUzibra wrote: »GreenSoup2HoT wrote: »willlienellson wrote: »People need to stop asking for nerfs instead of asking for broken things to be fixed.If you don't think the gap closer snare, at the very least, is a horrendously broken mechanics
All the forum threads that are PvP focused are just filled with 1vX'ers that just want the value of X increased.
I'm talking about the tanks that are fighting 10 people are upset that they eventually die after feared.
Or thetroll builds being chased by 10 people upset that people don't run out of resources fast enough while they make laps around a rock.
I have no sympathy for people calling for nerfs to the few effective ways to combat their cancer builds. Nuff said.
Were not advocating for those builds. Were advocating for fluid pvp. Gap close snares that you cannot mitigate make pvp feel terrible. Gap closer range in my opinion also makes pvp terrible.
Are you trying to say 10 people gap closer spamming everywhere basically bunny hoping player to player is healthy gameplay? Hell the gap closer snare wouldn't be an issue if we had gap closer immunity preventing that from happening.
Wouldn't this be comparable to 10 ranged players snipe spam and or heavy destro weave all at once and you die.
KramUzibra wrote: »Also there is no root immunity.
Elusive Mist, Shuffle and Rapid Maneuvers all give root immunity EXCEPT if people are spamming gap closers on you.
willlienellson wrote: »
Giles.floydub17_ESO wrote: »@Solariken
I do not see a need. The reasoning is not the same. One is defensive and the other is offensive.
Much of it comes down to finding a build what works well for the situations one finds themselves in and figuring out how to use the build properly. PvP is very much about adapting to the situation, not having the situation nerfed to fit ones wishes.
To me it seems quite obvious that the scale is tipped heavily toward the offensive gap closer and heavily against ranged DD. This is glaringly obvious. There are simply not enough options for keeping enemies at range. I wish the solution were as simple as "adapting to the situation" but the fact is the only two effective tools are LOS (situational) and shield stacking (sorc or bust).
Lol, magplar and magdk struggles from it 10x times more, seems like someone newer plays solo/small-scaleWait a second. Stamina builds with potions/bows and right CP can sprint from Arrius till BRK with speed of fully upgraded mount while being immune to snares and roots by Shuffle... So, I just must stand there and watch how they easily run away from absolutely anyone with zero problems while being immune to any counter? No, thx.
Sugaroverdose wrote: »Lol, magplar and magdk struggles from it 10x times more, seems like someone newer plays solo/small-scaleWait a second. Stamina builds with potions/bows and right CP can sprint from Arrius till BRK with speed of fully upgraded mount while being immune to snares and roots by Shuffle... So, I just must stand there and watch how they easily run away from absolutely anyone with zero problems while being immune to any counter? No, thx.
KramUzibra wrote: »Also there is no root immunity.
Wait a second. Stamina builds with potions/bows and right CP can sprint from Arrius till BRK with speed of fully upgraded mount while being immune to snares and roots by Shuffle... So, I just must stand there and watch how they easily run away from absolutely anyone with zero problems while being immune to any counter? No, thx.
sodantokb16_ESO wrote: »Increasing cost is stupid on everything, there shouldnt be any punish for gapslocing from target to target. What the game is need some form of breathing room once you get gap closed. You could stack all speed/dodge roll boosts in the game and still any gapcloser could break free of cc and gapclose you again before you leave their range.
Once someone starts gap closing you you either have to fight em in the range they prefer or run away, you cant never create distance AND fight em (if youre ranged). You can dodge roll/streak, attack, dodge roll/streak, attack but ultimately every time you do you spend more and more resources, while gapcloser regens that cost during jump lol (thanks CPs)
willlienellson wrote: »
He does not want to autowin.
He´s just arguing that being in gapcloser range for 6 people should not equal an automatic win for them.
If you get into a fight against 6 people running away is probably your best option. I think that should be an option in eso aswell. Currently because of gapcloser mechanics it´s not. Not at all.