Because 40 of those templars are zerging healbots that can't do a thing in 1v1 but only stack with 30+ people?Read my discord this morning and it looks like chains still has the z axis problem. Wow so dragon leap still won't fire while rooted? With all the nerfs I really don't feel like we moved much this update, we moved up a bit for sure but it really doesn't feel like much given the things we moved back on.
I counted the classes of the top 30 on the leaderboards for each faction last campaign for TF.
11DKs
18 Sorcs
19 NBs
42 Templars.
I don't see that changing at all. How many popular streamers are PvPing primarily on mDK?
Templar Scrolls Online
Balanced Edition
Seriously, Wroebel should get rid of DKs and NBs... and we should get rid of this game.
This post was pretty accurate, instead of buff mDK got nerf and at least one ability just made from "not recommended" to trash state, gj Sheowrobel, magister of insanity.Sugaroverdose wrote: »Something tells me, that it doesn't mater what we're saying here...
Wrong, they have AP cause of RD spam from behind of zerg, but ZoS once more didn't make what people asked.Because 40 of those templars are zerging healbots that can't do a thing in 1v1 but only stack with 30+ people?Read my discord this morning and it looks like chains still has the z axis problem. Wow so dragon leap still won't fire while rooted? With all the nerfs I really don't feel like we moved much this update, we moved up a bit for sure but it really doesn't feel like much given the things we moved back on.
I counted the classes of the top 30 on the leaderboards for each faction last campaign for TF.
11DKs
18 Sorcs
19 NBs
42 Templars.
I don't see that changing at all. How many popular streamers are PvPing primarily on mDK?
Templar Scrolls Online
Balanced Edition
Seriously, Wroebel should get rid of DKs and NBs... and we should get rid of this game.
Templars always were on top of leaderboard because healing zerg grant as many AP as VD bomblading.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
All im asking for is kill mechanics like DoS > Reverse slice. Is that kill mechanic op? If it is then every single stam build is op.
mDK's would not be over powered if we F-leap was on par with DoS. Then we would have half of what stam builds have.
Also our sustain before cp system with dynamic ult will never come back. Thats a hopeless case. They wont make our dots unpurgable either that would be silly so those will never be effective.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
All im asking for is kill mechanics like DoS > Reverse slice. Is that kill mechanic op? If it is then every single stam build is op.
mDK's would not be over powered if we F-leap was on par with DoS. Then we would have half of what stam builds have.
Also our sustain before cp system with dynamic ult will never come back. Thats a hopeless case. They wont make our dots unpurgable either that would be silly so those will never be effective.
Major defile, that's all I want on mDKs dots.
Maybe change the combustion passive into giving major defle for 3/6 secs in all the dots skills in ardent flame
That combo in its self is out dated. Stam DKs who try to do that on me always end up dying first and fore most if you crit charge me then petrify I can break free/dodge the root doesn't keep me in place long enough for you to dizzing swing me into your ultimate.The combo crit charge -> petrify-> WB/Dizz Swing -> DBoS/Take Flight is still too good to ignore it in PvP
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Like others said, we don't need one. All we need is a little burst damage. Which is why i keep trying to explain to the devs that dragon leap (F-leap) needs a small offensive buff.
If we had that we could manage our stats to get a kill mechanic even though we would still rely on just 1 ability when kill mechanics normally rely on 2-5 burst damage abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
All im asking for is kill mechanics like DoS > Reverse slice. Is that kill mechanic op? If it is then every single stam build is op.
mDK's would not be over powered if we F-leap was on par with DoS. Then we would have half of what stam builds have.
Also our sustain before cp system with dynamic ult will never come back. Thats a hopeless case. They wont make our dots unpurgable either that would be silly so those will never be effective.
Major defile, that's all I want on mDKs dots.
Maybe change the combustion passive into giving major defle for 3/6 secs in all the dots skills in ardent flame
There's ony one weapon execute and is not gud. Most stamDKs I know almost never use it
The combo crit charge -> petrify-> WB/Dizz Swing -> DBoS/Take Flight is still too good to ignore it in PvP
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Like others said, we don't need one. All we need is a little burst damage. Which is why i keep trying to explain to the devs that dragon leap (F-leap) needs a small offensive buff.
If we had that we could manage our stats to get a kill mechanic even though we would still rely on just 1 ability when kill mechanics normally rely on 2-5 burst damage abilities.
We have burst, the problem is we have no built in defense and sustain so we're forced into tanky/resourceful builds. A full glass canon DK flame lash hits hard AF but he'll have no reliable healing, no mobility outside of mist, and no ability to out sustain the other classes.
The fact is that DK damage is fine if not great. Sure, DoTs could use a little love so that they aren't purged with impunity (e.g., a passive that deals 25-50% of the total DoT damage instantly if the DoT is purged would go a long way), and we could use another reliable, easy to apply DoT (Hint: Flames of Oblivion needs to become an AoE). But the main problem is that the Developers want the class to outlast people--but they haven't given it the ability to do so. It has the worst sustain of the classes. Its heal is at best situational and at worst utter crap.
The biggest irony is that when Wrobel described DK as being a class that he wanted to pressure enemy health bars with DoTs he was effectively describing Templar. Vampire's Bane, Puncturing Sweep, Ritual of Retribution, Burning Light - those are DoTs that are easy to apply and keep active and they hurt.
At the end of the day, DK needs an overhaul if it's going to be the DoT/Attrition class. Foolishly I believed we would get that overhaul--as promised by Wrobel months ago--for Update 13. I cannot understand how or why they did not make our DoT gameplay more interesting this patch.
It is what it is. I've gone back to my Magplar which received significant buffs in update 13. Perhaps Coag will get another buff but I predict mDK will remain pretty much where it is: good in small groups in tight spaces; outperformed in larger groups by Sorcs/NBs as far as DPS; and outperformed by every other class in open world.
There's ony one weapon execute and is not gud. Most stamDKs I know almost never use it
The combo crit charge -> petrify-> WB/Dizz Swing -> DBoS/Take Flight is still too good to ignore it in PvP
I think there is more than just one weapon execute. There is the 2h execute, dw have slaughter passive, and bow have poison injection. A DK dot that works similar to poison injection's dot wouldn't be a bad idea don't you think?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Tagging @ZOS_RichLambert and @ZOS_GinaBruno as you guys have been the most responsive. Here are five suggestions--with explanations of my reasonings--I believe would make mDK competitive with the other classes while fulfilling its intended role of being a DoT-heavy class without an execute.
1: Coagulating Blood: Revert to healing for 33% of missing health, but now ignores battle spirit.
Reasoning: Dragon's Blood makes the most sense as an emergency heal that becomes more potent the closer to death the caster is. It also fulfills the role of being a sort of anti-execute for the one class which lacks an execute. If high-health builds are a concern, consider adding a flat cap to this ability so it cannot heal for more than 15k health.
2: Burning Embers: Convert the healing effect to a Heal over Time that ticks with each damage tick.
Reasoning: If Coag is made to be our burst heal, then we don't really need the burst heals from Embers. Rather, we need smaller heals to keep us topped off as Coag will be inefficient when closer to full health.
3: Flames of Oblivion: Convert this to a 15-second PBAoE that ramps up in damage every few seconds.
Reasoning: The issue with DoTs in PvP is that they are easily purged. That being said, I do NOT believe unpurgeable DoTs is the answer. Rather, PBAoE DoTs are the way to go because they can be avoided by movement, but cannot be purged. This gives mDK a method of keeping pressure on enemies while staying close to them.
4: Magma Shell: Increased duration to 15 seconds. Remove shielding effect. New effect: While active, your damage over time effects do an additional 33% damage.
Reasoning: An offensive buff to Magma Shell would simply be a terrific change for mDK. Since the Ultimate innately buffs your defense, a buff to offense means you could use it more strategically depending on the situation. Making the Ultimate increase your DoT damage would create interesting offensive potential for mDKs who maybe want to run squishier builds: Pop the ult, cast new PBAoE Flames of Oblivion, cast Burning Talons. That would hurt. But it would hurt without being stupid OP burst. And that's precisely the type of synergy mDK needs.
5: Ultimate Generating Passive: One of the consistent comments left in DK feedback is that the class lacks sustain. I am all for Battle Roar being our primary method of sustain. That being said, I do NOT want the class to go back to Banners every 10 seconds for infinite sustain. Rather, I would like to see one of our passives be updated to grant Minor Heroism while we have a DoT on an enemy. Simple and straightforward, but I think it would go a long way.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Wrobel said DKs werent meant to have an execute. The play style was supposed to be prolonged battle-bruiser (in PVP) but sadly other classes can hang just as well and do more damage.
Thanks for the explanation. Stamina dragonknight can use weapon ability executes, how does that fit in that logic? Maybe DKs werent meant to have an execute early in the game, but 2017 ESO is a different game than 2014 ESO. Not giving dks a class execute just puts mag dks in the bad place they are in, along with the lack of a proper reliable heal. Compare mag dk to stam dk, one gets executes and very reliable heals out of class, while mag dk is still stuck in its outdated intended role. I am strictly speaking from pvp perspective. I am fairly new, so I could be wrong about somethings, feel free to correct plz.
You're right actually. PvP has changed too much. mDK needs burst damage like other classes. I don't care if its an execute or just a good burst damage ability.
I see Ferocious leap as an easy way to get burst damage and something reasonable enough for the devs to actually change. I am well aware they NEVER make these changes and are very set on keeping each class in their own roles. They don't want mDK's to have burst damage because they weren't designed to 2.5 years ago.
It's gotten to the point where we either get burst damage so we can play the class or just don't play the class. There is no other solution. Buffing our dots or getting a 5% increase to whip doesn't change anything.
We needs kill mechanics and that means we need burst damage.
Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
All im asking for is kill mechanics like DoS > Reverse slice. Is that kill mechanic op? If it is then every single stam build is op.
mDK's would not be over powered if we F-leap was on par with DoS. Then we would have half of what stam builds have.
Also our sustain before cp system with dynamic ult will never come back. Thats a hopeless case. They wont make our dots unpurgable either that would be silly so those will never be effective.
Major defile, that's all I want on mDKs dots.
Maybe change the combustion passive into giving major defle for 3/6 secs in all the dots skills in ardent flame
Tagging @ZOS_RichLambert and @ZOS_GinaBruno as you guys have been the most responsive. Here are five suggestions--with explanations of my reasonings--I believe would make mDK competitive with the other classes while fulfilling its intended role of being a DoT-heavy class without an execute.
1: Coagulating Blood: Revert to healing for 33% of missing health, but now ignores battle spirit.
Reasoning: Dragon's Blood makes the most sense as an emergency heal that becomes more potent the closer to death the caster is. It also fulfills the role of being a sort of anti-execute for the one class which lacks an execute. If high-health builds are a concern, consider adding a flat cap to this ability so it cannot heal for more than 15k health.
2: Burning Embers: Convert the healing effect to a Heal over Time that ticks with each damage tick.
Reasoning: If Coag is made to be our burst heal, then we don't really need the burst heals from Embers. Rather, we need smaller heals to keep us topped off as Coag will be inefficient when closer to full health.
3: Flames of Oblivion: Convert this to a 15-second PBAoE that ramps up in damage every few seconds.
Reasoning: The issue with DoTs in PvP is that they are easily purged. That being said, I do NOT believe unpurgeable DoTs is the answer. Rather, PBAoE DoTs are the way to go because they can be avoided by movement, but cannot be purged. This gives mDK a method of keeping pressure on enemies while staying close to them.
4: Magma Shell: Increased duration to 15 seconds. Remove shielding effect. New effect: While active, your damage over time effects do an additional 33% damage.
Reasoning: An offensive buff to Magma Shell would simply be a terrific change for mDK. Since the Ultimate innately buffs your defense, a buff to offense means you could use it more strategically depending on the situation. Making the Ultimate increase your DoT damage would create interesting offensive potential for mDKs who maybe want to run squishier builds: Pop the ult, cast new PBAoE Flames of Oblivion, cast Burning Talons. That would hurt. But it would hurt without being stupid OP burst. And that's precisely the type of synergy mDK needs.
5: Ultimate Generating Passive: One of the consistent comments left in DK feedback is that the class lacks sustain. I am all for Battle Roar being our primary method of sustain. That being said, I do NOT want the class to go back to Banners every 10 seconds for infinite sustain. Rather, I would like to see one of our passives be updated to grant Minor Heroism while we have a DoT on an enemy. Simple and straightforward, but I think it would go a long way.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell