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PTS Patch Notes v2.7.2

  • Sugaroverdose
    Sugaroverdose
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    @ZOS_GinaBruno

    Saying stuff like 'the counter to heavy armor is to not hit them' is what makes people question if the dev's play the game.
    Running viper sting and tremorscale of course, they didn't even nerf ridiculous snare which isn't applies on bosses, in one f place where it can be useful in PvE
    Etaniel wrote: »
    First of all, thanks a lot for adding the developper comments. More communication from your part is something we've asked for over 2 years and you are (slowly) going in the right direction. Awesome and keep it up!

    I don't understand the trainee nerf, you explanation is that it is overperforming compared to Draugr... So why not buff draugr?
    Unless you think trainee is overperforming overall? The set has strong stats but also a great weakness in that the traits are subpar (if you can't use the quest rewards).
    If trainee is really overperforming, reducing the bonus from 2500 to 2000 would have been enough, and if not, a Draugr buff would have been a better option imo.
    Buff is bad option, game already is in ass because of unnecessary outperforming things like outhealing ridiculous amount of damage even if you're not a healer and don't even maxed out your damaging stats. Draug Hulk is already better for stamina giving 40% more pure stamina numbers.
    Edited by Sugaroverdose on January 17, 2017 9:38AM
  • Glamdring
    Glamdring
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    Stamblades have ONE role to fill and thats ganking, When it comes to 1v1, 1vx, smallscale, bigscale and pve we are totally the worst class out there. We might be able to fill a support role in groupplay but even that we dont do that good. Ppl complain highly how OP Stamblades are. WTF?!? Learn to survive our ganks and we are easy. And now when crit been removed and incap cost more. We soon dont have ONE role to fill. I have tried to stay positive and min max as much as possible to be viable in any other situation than ganking and with no love whatsoever to Stamblades in this "balance" patch and lots of buffs to other classes Stamblades are not only last in line anymore to fill a grouprole they are DEAD last. Im getting kinda tired of just being good at ganking :(
  • Sugaroverdose
    Sugaroverdose
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    Glamdring wrote: »
    Stamblades have ONE role to fill and thats ganking, When it comes to 1v1, 1vx, smallscale, bigscale and pve we are totally the worst class out there. We might be able to fill a support role in groupplay but even that we dont do that good. Ppl complain highly how OP Stamblades are. WTF?!? Learn to survive our ganks and we are easy. And now when crit been removed and incap cost more. We soon dont have ONE role to fill. I have tried to stay positive and min max as much as possible to be viable in any other situation than ganking and with no love whatsoever to Stamblades in this "balance" patch and lots of buffs to other classes Stamblades are not only last in line anymore to fill a grouprole they are DEAD last. Im getting kinda tired of just being good at ganking :(
    Cause of removing CC requirements it should've been cost more than original ulti from moment it went live as stam ultimate.

    Also incap should do physical damage, to not make proc of disease stack with major defile(pray for proc to get easy kill), let's watch how much time team of specials will get to this conclusion.
    Edited by Sugaroverdose on January 17, 2017 10:03AM
  • Finisherofwar
    Finisherofwar
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    quote="ZOS_RichLambert;3684219"]Just wanted to thank everyone for all the feedback in this thread. We are going to be making tweaks to Velocious Curse for the next PTS build:
    • Velocious Curse – This morph will still cause an echo, but now the explosions will occur at 3.5s and 8.5s, instead of 6s and 12s
    [/quote]

    In this post you said that it would explode at 3.5 and then at 8.5 and later say specifically that it is not like it was at 6 and 12. But in pts3 notes it says it is at 3.5 and after another 8.5 secs another one so 12 secs total instead of 8.5 total. Is this a typo on the first one or a nerf from the preview of pts3?

    Personally I did feel like having both explosions in 8.5 was too strong but changing it from the pts3 notes preview to the pts3 notes without alluding to this change is something I did not like.
  • Tyrion87
    Tyrion87
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    Since @ZOS_GinaBruno wrote that there won't be any more combat/class related tweaks, I would like to point out one thing: this patch changes almost nothing to an average magicka sorcerer. With regard to sorcerer class changes there is nothing worth mentioning expect for overload nerf and the change to curse which now, after reading the patch notes, seems to be very disappointing. Nobody will wait 12s after casting a curse for the second explosion which means that everybody will be using a curse just like now - by recasting it every 3,5s.

    Since the other classes got some interesting tweaks to their skills, what did the sorcerer get other than the ones mentioned above? Most changes for sorcerers are related to pets/deadric summoning. Do the devs want to make the sorcerer only a pet class? Pets are fine when you're levelling or questing and the tanky one can be helpful when you want to solo dungeons but nobody uses pets in trials or in 4-man dungeons! And for sure these changes won't force me to start using pets.

    I don't ask for buffs. I ask for the changes that would make some skills worth using. Sorcerer is the only class when only half of skills/morphs is being used by people cause they are obvious choices. The second half like encase, prison, crystal blast, ball of lighting, daedric tomb are lucklusters. I've never seen them in action tbh.

    Moreover, I'm disappointed with the changes (or lack of them) to the mages guild skill line. I was hoping for something more (like the changes to fighters guild with the recent updates). I was expecting a total revamp of Equilibrium - anybody even uses this one? I was also hoping that bound armor will behave like magelight - that it requires you only to have this skill slotted to fully benefit from it just to avoid being forced to activate it each time when you swap weapons (when bound armor is slotted only on one bar).
  • Docmandu
    Docmandu
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    Tyrion87 wrote: »
    The second half like encase, prison, crystal blast, ball of lighting, daedric tomb are lucklusters. I've never seen them in action tbh.

    I've seen quite a lot of people use encase, prison and ball of lightning in PvP.

    Crystal Blast and daedric tomb not so much.

  • MalakithAlamahdi
    MalakithAlamahdi
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    So, will we also get weapon dying? All these red lightsabers are getting a bit old :neutral:
  • ManDraKE
    ManDraKE
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    Veg wrote: »
    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.

    wait, what? lol
    Edited by ManDraKE on January 17, 2017 11:57AM
  • Dymence
    Dymence
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    • Destruction Staff
      • Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.

    @ZOS_GinaBruno

    Is this 10% damage reduction on top of the 5% from the first PTS patch, making it 15%?
  • Zinaroth
    Zinaroth
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    Dracane wrote: »
    Veg wrote: »
    Combat & Gameplay

    [*]Draconic Power
    • Dragon Leap:
      • The damage and knockback from this ability and its morphs can no longer be dodged.
      • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
    • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
    [/list]
    Developer Comments
    As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
    This ability is still useless. Cant be used while rooted and does almost no damage.

    [*]Dawn’s Wrath
    • Backlash:
      • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
      • The initial damage done by this ability and its morphs now contributes to the copied damage.
      • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
      • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
    [/list]
    Developer Comments
    We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.

    And this is no crit :) It can hit for this without crits.
    Light armor will be so dead, well, everyone will be dead.

    As if Templar needed buffs....

    It cannot crit. It is a bug, and if they get it fixed it will only be doing half of this damage on live and it will NEVER crit. Right now it is bypassing battle spirit.

    Yes Stamplars needed some help. But I know you will not aknowledge that.
    Edited by Zinaroth on January 17, 2017 12:26PM
  • Zinaroth
    Zinaroth
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    Minalan wrote: »
    Zinaroth wrote: »
    Minalan wrote: »
    ToxicPAWS wrote: »

    Item Sets
    • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
    Developer Comments
    Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

      PLAY THE WAY WE (ZOS) WANT

      Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.

      It's not like we all don't have many other alternatives.

      People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.

      I'm a dual wield sorc. Want to buy some gold spinner swords? More than slightly used? Cost 700K new.

      I understand gear becoming obsolete perfectly, which is why I'm saving up cash and farming BSW like everyone else.


      I was quoting you because we agree.
    • Ashamray
      Ashamray
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      Zinaroth wrote: »
      Now crawl back to IC with your pet build and let the people who actually have some objective insight into the game handle the feedback regarding the class they play and you keep to your buff sorc posts.

      I'm sorry but no ;D I'm tired of bunch of Imperial Physique necropotatos that abuse magicka stacking.
      Edited by Ashamray on January 17, 2017 12:29PM
      Boadrig, EU PC

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    • Ragnaroek93
      Ragnaroek93
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      Zinaroth wrote: »
      Dracane wrote: »
      Veg wrote: »
      Combat & Gameplay

      [*]Draconic Power
      • Dragon Leap:
        • The damage and knockback from this ability and its morphs can no longer be dodged.
        • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
      • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
      [/list]
      Developer Comments
      As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
      This ability is still useless. Cant be used while rooted and does almost no damage.

      [*]Dawn’s Wrath
      • Backlash:
        • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
        • The initial damage done by this ability and its morphs now contributes to the copied damage.
        • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
        • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
      [/list]
      Developer Comments
      We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


      https://youtu.be/Jouw65UsNmg

      Looks like we got wrobeled. again.

      And this is no crit :) It can hit for this without crits.
      Light armor will be so dead, well, everyone will be dead.

      As if Templar needed buffs....

      It cannot crit. But obviously you're too opinionated towards sorc to even know how other classes work.

      It is a bug, and if they get it fixed it will only be doing half of this damage on live and it will NEVER crit. Right now it is bypassing battle spirit.

      Yes Stamplars needed some help.

      But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
      Edited by Ragnaroek93 on January 17, 2017 12:35PM
      I used to think that PvP was a tragedy, but now I realize, it's a comedy.
    • Sugaroverdose
      Sugaroverdose
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      Zinaroth wrote: »
      Dracane wrote: »
      Veg wrote: »
      Combat & Gameplay

      [*]Draconic Power
      • Dragon Leap:
        • The damage and knockback from this ability and its morphs can no longer be dodged.
        • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
      • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
      [/list]
      Developer Comments
      As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
      This ability is still useless. Cant be used while rooted and does almost no damage.

      [*]Dawn’s Wrath
      • Backlash:
        • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
        • The initial damage done by this ability and its morphs now contributes to the copied damage.
        • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
        • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
      [/list]
      Developer Comments
      We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


      https://youtu.be/Jouw65UsNmg

      Looks like we got wrobeled. again.

      And this is no crit :) It can hit for this without crits.
      Light armor will be so dead, well, everyone will be dead.

      As if Templar needed buffs....

      It cannot crit. It is a bug, and if they get it fixed it will only be doing half of this damage on live and it will NEVER crit. Right now it is bypassing battle spirit.

      Yes Stamplars needed some help. But I know you will not aknowledge that.
      And if they don't we will see hell a lot of stamplars next three month.
    • Ashamray
      Ashamray
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      But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


      Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
      Edited by Ashamray on January 17, 2017 12:54PM
      Boadrig, EU PC

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    • Sugaroverdose
      Sugaroverdose
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      Ashamray wrote: »
      But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


      Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
      Templar have counter for templar ability, how unpredictable :D
    • React
      React
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      Stamplars needed this buff! Leave it the way it is! 25k burst after 4k damage in pvp is FINE!!!!

      Jokes aside, I main stamplar and have been one of the main advocates for change in this patch. Backlash NEEDS to be very strong to revive the stamplar as a class. That said, obviously it is not currently being affected by battle spirit, and it currently able to crit which I believe is a bug as well. PLEASE DO NOT START A QQ WAR AGAINST STAMPLARS UNTIL WE SEE HOW THIS ABILITY PERFORMS WITHOUT THOSE TWO BUGS!. That will simply end up getting it nerfed into the ground with no potential uses whatsoever. I'm all for change, but let's make sure that change is going to be reasonable and not reduce the class back to it's former, under performing self.

      Tl;Dr Yes backlash is bugged, and overperforming in it's BUGGED state. Let's let them fix the bugs before we decide that the skill is completely too OP and wage war against it!
      @ReactSlower - PC/NA - 2000+ CP
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    • BohnT
      BohnT
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      "This also helps promote a berserker-type playstyle with Heavy Armor where you get more powerful the longer you stay in combat." Yea um wish there was a berserker set in which the more u get hit the more damage u do. Oh like the fury set that no one uses cause it goes off only by crit. The fury set should be any damage and reduce the stacking by 20 instead of 25. If u want a beserker type playstyle for players make a set scale with wrath and fit in with it. And black rose is still going to be meta unless u do something to other heavy armor sets that are pretty lower than 7th legion and ravager.

      Fury is very strong. You eat a lot of crits and as it is heavy armor you can wait till you have +900 wdmg throw a dawnbreaker at them and they eat massive damage. most players don't know about it as it doesn't provide instant burst but deals massive dmg after a short duration.
    • Ashamray
      Ashamray
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      Ashamray wrote: »
      But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


      Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
      Templar have counter for templar ability, how unpredictable :D

      Raid healer \ supporter has it too.
      Boadrig, EU PC

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    • Quantum_V
      Quantum_V
      Class Representative
      Glamdring wrote: »
      Stamblades have ONE role to fill and thats ganking, When it comes to 1v1, 1vx, smallscale, bigscale and pve we are totally the worst class out there. We might be able to fill a support role in groupplay but even that we dont do that good. Ppl complain highly how OP Stamblades are.

      @Glamdring What did I just read?
      Edited by Quantum_V on January 17, 2017 1:57PM
      Quantum - Magicka DK

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    • Sugaroverdose
      Sugaroverdose
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      Ashamray wrote: »
      Ashamray wrote: »
      But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


      Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
      Templar have counter for templar ability, how unpredictable :D

      Raid healer \ supporter has it too.
      Purge in PvP? You'll spend all magicka to remove debuff what you want to :)
      Someone who not raid?
    • Ron_Burgundy_79
      Ron_Burgundy_79
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      Zinaroth wrote: »
      Minalan wrote: »
      ToxicPAWS wrote: »

      Item Sets
      • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
      Developer Comments
      Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

        PLAY THE WAY WE (ZOS) WANT

        Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.

        It's not like we all don't have many other alternatives.

        People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.

        People have been complaining about how OP black rose is for months now. I hadn't seen a single post about how OP trainee is until yesterday.

        You would see similar complaints if lich or draugr hulk were nerfed.
      • Dracane
        Dracane
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        Ashamray wrote: »
        But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


        Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.

        But not everyone in Tamriel is a godlike Templar who only needs to push 1 button to remove everything.

        And don't come with Purge. Purge is a no brainer, it dooms you. Just take a look at its secondary effects and you'll see, why it's lethal to use purge over purifying ritual.
        Auri-El is my lord,
        Trinimac is my shield,
        Magnus is my mind.

        My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
      • CloneTrooper699
        CloneTrooper699
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        You seem to want to effectively kill the ability for tanks to be viable in dungeons for helping new people. You all are focusing so much on pvp and end game things like trials that you seem to be forgetting about the little man or the utility of a ....well... utility tank for not end game setup.

        I have always tanked in MMO's and have tanked for a long time in this game. It took me ages to get a good tank build that both allowed me to keep buffs, debuffs, and group utility while being able to dish out some kind of damage to mitigate potential bad DPS and armor/heals to mitigate bad healing. How did I do this?

        I couldn't agree more, I rarely PVP with my DK Tank, he's mainly for PVE dungeons and helping out friends who need a tank. These nerfs (while I'm sure are needed for PVP) are very harsh on PVE tanks, we have a hard enough time as it is and there aren't many of us around (ask any DPS queued in the group finder).

        I feel like you need to add more buffs beneficial to PVE content for Heavy Armor, DK tanking and Tank specific armor sets. Or a much crazier suggestion would be to add a new passive skill line for each class that is not active in Cyrodiill, that way whenever you nerf or buff a skill that is overpowered in PVP you can counter those with the PVE skill line, seems like a viable solution to me.

        But hey on the upside my Sorc loves the update for both PVP and PVE, and I can't wait to own my own home. So overall mostly good news but am really sad for my tank, I guess I'll be switching to blood spawn as well.
        I'm a goat
      • PS4_ZeColmeia
        PS4_ZeColmeia
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        The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them. :s

        We figured this would be preferred so those who only want to see the changes can easily read them, but if you're interested in the reasoning, you can click to learn more. Not married to this formatting, though, and can consider doing it without the spoiler tags.

        I personally like the spoiler format tbh.

        I will agree with the comments on NB. While the damage changes (still don't understand why strife's damage wasn't altered even if slightly) were very welcome, I don't understand why some key changes weren't implemented:
        • PoD duration is left the same which unfortunately doesn't let it function as an the off bar skill (preferable) or even on bar rotation (minimum requirement). Additionally, this is very clunky animation.
        • Everyone and their mother agree's the biggest balance on NB is around grim focus. This is the clunkiest rotation skill and there was 0 change. We have to double cast it to get the damage and the re attack which completely messes up our rotation. The animation for double cast is very clunky. Worst of all, you have to have shadowy disguise and grim focus on different bars if you try to pair with stygian set because the buffs from the set don't activate until you change bars.
        • What I just said about stygian
        • Teleport strike doesn't activate stygian, set issues as described above
        • The same issue with clouding swarm now not working with stygian which basically removes the value of choosing this morph vs invincibility from other.

        Generally these would pull up the utility and DPS value of NBs, both stam and magicka (mostly magicka), but none of them were implemented nor really any other changes that have been suggested.

        Can we have an update on why?
        PSN: ***___Chan (3 _s)
        Hybrid, All-Role NB
      • Ashamray
        Ashamray
        ✭✭✭✭✭
        Ashamray wrote: »
        Ashamray wrote: »
        But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


        Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
        Templar have counter for templar ability, how unpredictable :D

        Raid healer \ supporter has it too.
        Purge in PvP? You'll spend all magicka to remove debuff what you want to :)
        Someone who not raid?

        I doubt Backlash will hit really hard in pvp after fix, especially when you are a solo player \ duelist.
        Dracane wrote: »
        Ashamray wrote: »
        But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


        Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.

        But not everyone in Tamriel is a godlike Templar who only needs to push 1 button to remove everything.

        And don't come with Purge. Purge is a no brainer, it dooms you. Just take a look at its secondary effects and you'll see, why it's lethal to use purge over purifying ritual.

        AvA Purge is situational, but not so bad.

        So-called "godlike" Templar has a serious problems with damage dealing capability in pvp. I'm not talking about executing everyone despite of their HP level, and I'm not talking about casting Dark Flares from the safe position.
        Templar, solo player Templar in particular, extremely needs at least one reliable sorce of strong constant damage, that couldn't be easily avoided by roots or 70% snares or just simple step, and I hope Backlash will become this ability.
        Edited by Ashamray on January 17, 2017 3:32PM
        Boadrig, EU PC

        Very Balanced
        Battleground Beta Testers
        Cite's Legacy
        Colosseum

        Imperial City frequenter
        Imperial City feedback and suggestions
      • Blackfyre20
        Blackfyre20
        ✭✭✭✭
        I couldn't agree more, I rarely PVP with my DK Tank, he's mainly for PVE dungeons and helping out friends who need a tank. These nerfs (while I'm sure are needed for PVP) are very harsh on PVE tanks, we have a hard enough time as it is and there aren't many of us around (ask any DPS queued in the group finder).

        I feel like you need to add more buffs beneficial to PVE content for Heavy Armor, DK tanking and Tank specific armor sets. Or a much crazier suggestion would be to add a new passive skill line for each class that is not active in Cyrodiill, that way whenever you nerf or buff a skill that is overpowered in PVP you can counter those with the PVE skill line, seems like a viable solution to me.

        But hey on the upside my Sorc loves the update for both PVP and PVE, and I can't wait to own my own home. So overall mostly good news but am really sad for my tank, I guess I'll be switching to blood spawn as well.

        Get ride of the nonsensical wrath passive and replace it with a tanky passive more appropriate for heavy armor. Heavy armor doesn't need to be "buffed" for PVE. It just needs to do what it is supposed to do, and that is provide defense not offense.
        Buff Soft Caps
      • mainarhont
        mainarhont
        ✭✭
        It is understood that the player can change the situation on the taste as you like, but would like to see all the same when buying a house with the situation it was a usable.

        For example, the first picture on the chair next to which is a character manages to sit down for a split second literally, then she gets up with him. The second chair, standing next to impossible to catch at all - it is it does not respond as sit is not even trying.
        63e7d9a42d02fb5bee541e947d51e6.png
        The following screenshot - this is the second attempt to sit on a chair, the first failed, rather than to sit down on the chair she sat by him - flopped ass on the mat.
        7526151a3fa328755abdab4051a483.png
        This is the only chair on which I was able to still fine to sit in the upper house.
        9119311d5b0c7b8d61555387a18638.png
        Please solve this problem, and all still make a preview of objects in miniature, so that you can see that for an object is selected, it will look like, and then when the same truck preview beyond the area of the screen and is visible only to its board - it is not normal .
        bb2dbd0ea125ef17c305b0947e17c1.png
        Edited by mainarhont on January 17, 2017 4:01PM
      • Sugaroverdose
        Sugaroverdose
        ✭✭✭✭✭
        Ashamray wrote: »
        Ashamray wrote: »
        Ashamray wrote: »
        But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


        Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
        Templar have counter for templar ability, how unpredictable :D

        Raid healer \ supporter has it too.
        Purge in PvP? You'll spend all magicka to remove debuff what you want to :)
        Someone who not raid?

        I doubt Backlash will hit really hard in pvp after fix, especially when you are a solo player \ duelist.
        Dracane wrote: »
        Ashamray wrote: »
        But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.


        Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.

        But not everyone in Tamriel is a godlike Templar who only needs to push 1 button to remove everything.

        And don't come with Purge. Purge is a no brainer, it dooms you. Just take a look at its secondary effects and you'll see, why it's lethal to use purge over purifying ritual.

        AvA Purge is situational, but not so bad.

        So-called "godlike" Templar has a serious problems with damage dealing capability in pvp. I'm not talking about executing everyone despite of their HP level, and I'm not talking about casting Dark Flares from the safe position.
        Templar, solo player Templar in particular, extremely needs at least one reliable sorce of strong constant damage, that couldn't be easily avoided by roots or 70% snares or just simple step, and I hope Backlash will become this ability.
        If templar get damage, it must sacrifice best survivability under pressure, don't you think?
        Whatever, those ability was weak and if it replace at least half of RD in Cyro i'll be happy, if zos didn't make it stackable of course.
        Edited by Sugaroverdose on January 17, 2017 4:25PM
      • skwherl
        skwherl
        ✭✭✭
        Blazing Shard stun please...
        Squirrel

        Viva La Aristocracy
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