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PTS Patch Notes v2.7.2

  • MaxwellC
    MaxwellC
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    Veg wrote: »
    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.

    Yeah uhh no @ZOS_GinaBruno tell @Wrobel to lay off the drugs for the day; I know he loves his house and loves to protect it but this is over the top.
    Addition: That looked like it said 21k (THROUGH BLOCK) lmfao
    Edited by MaxwellC on January 17, 2017 3:59AM
    不動の Steadfast - Unwavering
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  • bovardjeff_ESO
    bovardjeff_ESO
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    @Blackfyre20 read the notes again it clearly states crecsent sweep does physical damage WOW you guys are all fricken BLIND
    OR were your complains automated and set to comment anyway?
  • theslynx
    theslynx
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    [*]Heavy Armor
    • Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.
    [/list]
    Developer Comments
    Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths.

      Yikes. I know a lot of this is good in PvP, but this makes tanking (especially with Templars, who are already being nerfed pretty hard in this patch) far less effective in PvE.
      [*]Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
      Developer Comments
      Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

        This change bothers me. You're already sacrificing desirable traits for a mediocre one in Training to get the various attributes. If the issue was that a few quest pieces had strong traits, then they should have been altered, not the set.

        Additionally, this reasoning makes literally no sense whatsoever. If a set was created for early no-strategy builds, and the devs feel that's a bad thing, it suggests they must like builds with strategy behind them. Therefore, a build that could strategically incorporate that general purpose set in a clever way with a single niche in mind must be good. So why nerf them?

        I'm a fairly new player, but have just finished putting together my first cp160 character. All told, this patch basically ruins that decent-but-not-meta Templar tanking build for Open World content and Normal dungeons in the name of PvP, which I don't play. I get that balancing is a series of hard decisions, but this litany of nerfs nudges me pretty close to making the hard decision not to play any more. That's not a threat, but the reality of the situation: having spent weeks building up a character to find it rendered ineffective is never going to sit well with a player, no matter the thought process behind your changes.
      • StereoLiz
        StereoLiz
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        ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.

        The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.

        I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.

        Streamers are usually 2-3 monthes late with introducing OP cancer builds. Look at viper-widow-veli, for example.
        Trainee is one of the most popular sets in guild stores. You can't see in battle or in death recap that your enemy is wearing trainee. But I think its very common right now.
      • Blackfyre20
        Blackfyre20
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        @Blackfyre20 read the notes again it clearly states crecsent sweep does physical damage WOW you guys are all fricken BLIND
        OR were your complains automated and set to comment anyway?

        @bovardjeff_ESO If you look past my comment you'll see Gina reply to me and say they indeed just missed it in the notes initially and then they went back and put it in. Maybe take a break from the forums for a bit bud...
        Buff Soft Caps
      • ClockworkArc
        ClockworkArc
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        Wow, you guys almost made me want to start playing again.
      • Riggsy
        Riggsy
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        Trainee is one of the most popular sets in guild stores. You can't see in battle or in death recap that your enemy is wearing trainee. But I think its very common right now
        "You think" is not proof. Trainee is a great foundation to build a hybrid on but you ultimately lack a single strong resource pool to put out top damage and need to run a second set to sustain.

        MMAGA - We Made Medium Armor Great Again
        Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

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      • Doctordarkspawn
        Doctordarkspawn
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        I'm loving the Developer comments and most of these changes. Good show, guys. Good show. The communication tells us -exactly- what your going for, and we can help steer you better.

        Good patch, good new policy, loving it, loving it, loving it.
      • Lokov
        Lokov
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        Combat & Gameplay

        Nightblade
        • Assassination
          • Death Stroke: Increased the cost of this ability and its morphs to 70 Ultimate from 50 Ultimate.
        Developer Comments
        With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.
        • Shadow
          • Path of Darkness: Increased the damage of this ability and the Refreshing Path morph by 25%.
          • Twisting Path (Path of Darkness morph): Increased the damage of this morph by 32%.
        Developer Comments
        Increasing the damage of Path of Darkness will improve Magicka Nightblade DPS in PvE (both single-target and AoE), while also making the ability more attractive to use in PvP. This also won’t affect the Nightblade’s already high PvP burst damage.


        aaaand still no cloak fixes =\
        Is time when cloak isn't removed when u attacked with single target abilities and some types of DoT's and poisons will sometime come?
        And what about elusive mist? Why you can't move if the enemys spamming gap closers on you?
        Captain Org As More |Mag Blade| DC
        Bald Dude You Know From |Stam Blade| DC
        Ashot One Shot |Mag Blade| AD
        Strippirella |Stam Blade| AD
        Dont Touch My Tralala |Stam DK| DC
        Im Badman |Mag DK| DC
        Big Mac |Mag Sorc| DC
        Savitar Himself |Stam Sorc| DC
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      • Lokov
        Lokov
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        And u don need to nerf tremor scale damage to bring it nice.. U just need to reduce slow debuff time from tremor scale, from 8 to 2 or 3 sec.
        Captain Org As More |Mag Blade| DC
        Bald Dude You Know From |Stam Blade| DC
        Ashot One Shot |Mag Blade| AD
        Strippirella |Stam Blade| AD
        Dont Touch My Tralala |Stam DK| DC
        Im Badman |Mag DK| DC
        Big Mac |Mag Sorc| DC
        Savitar Himself |Stam Sorc| DC
        Captain Old Fashion |Mag Plar| DC
        Chelovek Chlen-Nevidimka |Stam Warden| DC

        Welcome to my TWITCH in Russian
      • sentientomega
        sentientomega
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        Well, this is a bummer, I wanted to get the fully-furnished houses again, I had NO idea that the character template housing deeds took that option away. :(

        Is there ANY way to undo this? I want my pre-furnished houses back, so I can check to make sure they're properly furnished.
        Edited by sentientomega on January 17, 2017 7:17AM
      • sirston
        sirston
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        people complaining about trainee fail to realise that there is a thing called food buffs and armor glpyhs....
        Edited by sirston on January 17, 2017 6:52AM
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      • Zinaroth
        Zinaroth
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        Minalan wrote: »
        ToxicPAWS wrote: »

        Item Sets
        • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
        Developer Comments
        Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

          PLAY THE WAY WE (ZOS) WANT

          Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.

          It's not like we all don't have many other alternatives.

          People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.
        • The_Saint
          The_Saint
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          @ZOS_GinaBruno

          - At eso tavern i talked to @ZOS_Finn about weekly rewards. He told me ZOS also want the old system back. Like when DSA is weekly i get golden dsa loot...
          Is there any eta for this?

          - what is the problem with the path from nightblade? Is there an eta for a fix?
          its a dot? because its damage over time and it proccs skoria but it doesnt scale with thaumaturg...This should get fixed then
          Or is it direct damage? Because it doesnt scale with thaumathurg and can procc scatching mage, then it has to procc also siphoning strikes


          Edited by The_Saint on January 17, 2017 7:02AM
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        • Minalan
          Minalan
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          Veg wrote: »
          Combat & Gameplay

          [*]Draconic Power
          • Dragon Leap:
            • The damage and knockback from this ability and its morphs can no longer be dodged.
            • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
          • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
          [/list]
          Developer Comments
          As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
          This ability is still useless. Cant be used while rooted and does almost no damage.

          [*]Dawn’s Wrath
          • Backlash:
            • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
            • The initial damage done by this ability and its morphs now contributes to the copied damage.
            • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
            • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
          [/list]
          Developer Comments
          We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


          https://youtu.be/Jouw65UsNmg

          Looks like we got wrobeled. again.

          Wow that's terrible, what the hell are they thinking?

          @ZOS_GinaBruno, @ZOS_RichLambert

          Put this ability back the way it was, or add a simple 5-10% on top of what it did before.
        • Minalan
          Minalan
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          Zinaroth wrote: »
          Minalan wrote: »
          ToxicPAWS wrote: »

          Item Sets
          • Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
          Developer Comments
          Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

            PLAY THE WAY WE (ZOS) WANT

            Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.

            It's not like we all don't have many other alternatives.

            People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.

            I'm a dual wield sorc. Want to buy some gold spinner swords? More than slightly used? Cost 700K new.

            I understand gear becoming obsolete perfectly, which is why I'm saving up cash and farming BSW like everyone else.


            Edited by Minalan on January 17, 2017 7:26AM
          • BigES
            BigES
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            Thank you again for the additional "WHY" detail.

            50% nerf to Trainee set is way too harsh. The one set that wasn't a cheese just went from strong to unusable. Even for new players its going to be trash compared to a crafted set. If you're going to stick with 1250, it should come in all traits. I think 1750 is more appropriate.

            Strife nerf still needs adjusted. Way too big of a nerf to magicka night blades. They need a boost in some way on top of scaling back the nerf. Magicka morphs to incap and surprise attack do not compare.

            Glad for stamplar buffs. Hopefully we'll get to see something other than stam sorcs in Cyrodiil.

            Still need to revert the CC nerf to Blazing Spear.

            Still think 70 incaps are going to be a problem. Two attacks still give them big initial damage, major defile, extra damage over time, a stun, major fracture... Most other classes have to accomplish these buffs/debuffs with a full skill bar, or simply can't at all. Two skills, both of which are their main spammables making these buffs/debuffs 100% uptime. Suggest removing Major Fracture from Surprise Attack and forcing night blades to run Mark Target.

            Excited about changes to healing in Cyrodiil. Hopefully this is a step in the right direction.



            Edited by BigES on January 17, 2017 8:02AM
          • Cinbri
            Cinbri
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            patchnotes missing part from patchnotes preview regarding templars:
            "Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%"
          • BigES
            BigES
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            ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.

            The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.

            I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.

            Most top players do not share their builds with streamers and YouTubers.
          • Alcast
            Alcast
            Class Representative
            Veg wrote: »
            Combat & Gameplay

            [*]Draconic Power
            • Dragon Leap:
              • The damage and knockback from this ability and its morphs can no longer be dodged.
              • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
            • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
            [/list]
            Developer Comments
            As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
            This ability is still useless. Cant be used while rooted and does almost no damage.

            [*]Dawn’s Wrath
            • Backlash:
              • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
              • The initial damage done by this ability and its morphs now contributes to the copied damage.
              • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
              • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
            [/list]
            Developer Comments
            We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


            https://youtu.be/Jouw65UsNmg

            Looks like we got wrobeled. again.

            Looks like it ignores the Battle spirit debuff. Seems instead of only ignoring the copied dmg by Battle spirit buff it ignores battle spirit even when dmg goes off, which is a bug.
            Also I do think the % dmg storing mechanic is broken lol

            The main problem with that skill is that it can stack from different templars. at least iirc?
            Edited by Alcast on January 17, 2017 9:10AM
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          • Doctordarkspawn
            Doctordarkspawn
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            I am concerned about the mending nerf. Did it really need to be nerfed -that- exessively?
          • BigES
            BigES
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            Berenhir wrote: »
            Very disappointed in the changes to Armor of the Trainee. I'm not sure that anyone ever complained about it being OP. I've used this set since the launch of OT as part of my unique build on my light armor magplar. This is a huge nerf that is largely uncalled for.

            @ZOS_GinaBruno
            @ZOS_RichLambert

            This.

            Armor of the Trainee usually had to be complemented by a sustain set, leaving no room for fancy proc and special effect sets. The weapons coming in different traits than training were useless, as your stats drop whenever switching the 5th piece set on your weapon bar.
            Trainee enabled players to craft a very balanced build that sought strenght in its class abilities rather than maximizing the cheese out of developers mistakes and oversights.

            Could you ask the team to reconsider the changes @ZOS_GinaBruno - or change the 2-4 piece bonus to e.g. stamina, magicka and health regen and leave the 5th piece bonus untouched instead of nerfing the set into oblivion for endgame players? I believe the majority of things are not used as you intended them to be.

            Thank you very much for your detailed comments on the patch notes. This is a huge improvement!

            "Trainee" aspect of the set comes from the tri-stat (quoting devs). It should have never been forced into training traits. I think they should make it 1750 and let it drop impen/divines/infused.

            Also been running on a mag sorc since OT, and I've gotta admit that 50k magicka shields and nearly 30k health is pretty stacked. Small nerf needed, but they went overboard with a 50% cut. Made it unusable to even new players, lol.

            Health desync of the set made it pretty useless with a weapon swap build, though.
          • oibam
            oibam
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            Im honestly more disappointed how tiny some of these changes are.

            10% less Eye of the Storm damage?
            5% less constitution on Black Rose?
            10% less Tremorscale damage?

            Nerfing in small steps. That's the right way of doing it.
          • usmcjdking
            usmcjdking
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            I am concerned about the mending nerf. Did it really need to be nerfed -that- exessively?

            What mending nerf?

            Good riddance to vit pots and malulololol cheese.
            0331
            0602
          • Sugaroverdose
            Sugaroverdose
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            Nerf trainee which made mDK perform better without zosbuff is a good move, gj.
            Developer notes are just a joke, golden draug hulk = pure 5401 stamina, golden trainee = 3451 stamina, yeah, trainee gives bigger stamina pool.
            You don't have a clue that it's not about stamina who have *** ton of better sets to utilise don't you @ZOS_RichLambert or whatever person made those piece of zos statement?
          • Ashamray
            Ashamray
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            Copied damage of Backlash should ignore Battle Spirit, not the final tick... ZOS =(
            BTW, is final tick unblockable? I hope it is, it makes sense.
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          • Flameheart
            Flameheart
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            I don't get it. Magic NBs, already one of the lowest performing classes in both PVE and PVP, got a nerf not only to their main spammable (Strife) but to their ultimate as well. Seriously, was anybody complaining about the magicka morph of Death Stroke? It's the stamina morph that was causing so much forum outrage, and you were told back when you changed it to Disease damage that it was a bad idea, yet you did it anyways. Now magic NBs get nerfed because of it? I don't get it.

            The Twisting Path change is one tiny, tiny buff that will do virtually nothing for magic NB's performance in Cyrodiil. I doubt it will even do much for magic NBs in PVE.

            Please seriously reconsider every change you've done to magic NB this PTS cycle, even with every other change you've done to armor types and other classes (and the destro passives), magic NB is still going to fall far behind. Our damage is too low. Our mobility is too low. Our skills are buggy (light attack weaving with Strife, Cloak, Grim Focus), too easily countered (Cloak), or underperforming in comparison to similar skills (Impale.) Didn't you ever wonder why so few people play magic NB? It isn't because the concept of a siphon/blood mage isn't appealing to people, it's because playing magic NB is like playing an inferior version magic sorc, and has been that way since the Thieves Guild patch.

            This.

            After reading this patch notes, I am sure a class change token for PvE nightblades (be it magicka or stamina builds) provided by the crown store would be the icing of the cake for your quarterly results.

            As my magicka DK will be my main char now you should seriously overthink a crown store token for shifting achievements onto another toon too. It might make a lot of sense.

            Edited by Flameheart on January 17, 2017 9:15AM
            Sometimes the prey turns and nips us... it's a small thing.

            So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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            Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







          • Etaniel
            Etaniel
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            First of all, thanks a lot for adding the developper comments. More communication from your part is something we've asked for over 2 years and you are (slowly) going in the right direction. Awesome and keep it up!

            I don't understand the trainee nerf, you explanation is that it is overperforming compared to Draugr... So why not buff draugr?
            Unless you think trainee is overperforming overall? The set has strong stats but also a great weakness in that the traits are subpar (if you can't use the quest rewards).
            If trainee is really overperforming, reducing the bonus from 2500 to 2000 would have been enough, and if not, a Draugr buff would have been a better option imo.
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          • Svidrir
            Svidrir
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            Hello, I see that you want to adjust the set of the beginner but please remember that we only find this set in trainer "training" it would be good to readjust this too.

            Thank you

            (sry google traduction)
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          • Vaoh
            Vaoh
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            Basically all of the nerfs/buffs/changes I see on these patch notes are great. Haven't thought that in awhile!

            Glad to see ZOS committed to making Cyrodiil balanced and listening to feedback.

            **The Developer Comments sections are absolutely fantastic** - keep doing this! :)
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