Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »[*]Heavy Armor[/list]
- Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.
Developer CommentsPart of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period (to drop their Wrath stacks and not trigger their Constitution passive), but Rapid Mending made it so they could still restore a significant amount of resources, even if you were trying to avoid them. Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths.
ZOS_GinaBruno wrote: »[*]Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Developer CommentsArmor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.
The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.
I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.
bovardjeff_ESO wrote: »@Blackfyre20 read the notes again it clearly states crecsent sweep does physical damage WOW you guys are all fricken BLIND
OR were your complains automated and set to comment anyway?
"You think" is not proof. Trainee is a great foundation to build a hybrid on but you ultimately lack a single strong resource pool to put out top damage and need to run a second set to sustain.Trainee is one of the most popular sets in guild stores. You can't see in battle or in death recap that your enemy is wearing trainee. But I think its very common right now
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
ZOS_GinaBruno wrote: »Combat & Gameplay
NightbladeDeveloper Comments
- Assassination
- Death Stroke: Increased the cost of this ability and its morphs to 70 Ultimate from 50 Ultimate.
With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is. Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it.Developer Comments
- Shadow
- Path of Darkness: Increased the damage of this ability and the Refreshing Path morph by 25%.
- Twisting Path (Path of Darkness morph): Increased the damage of this morph by 32%.
Increasing the damage of Path of Darkness will improve Magicka Nightblade DPS in PvE (both single-target and AoE), while also making the ability more attractive to use in PvP. This also won’t affect the Nightblade’s already high PvP burst damage.
aaaand still no cloak fixes =\
Is time when cloak isn't removed when u attacked with single target abilities and some types of DoT's and poisons will sometime come?
And what about elusive mist? Why you can't move if the enemys spamming gap closers on you?
ZOS_GinaBruno wrote: »
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
PLAY THE WAY WE (ZOS) WANT
Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.
It's not like we all don't have many other alternatives.
ZOS_GinaBruno wrote: »Combat & Gameplay
[*]Draconic Power[/list]
- Dragon Leap:
- The damage and knockback from this ability and its morphs can no longer be dodged.
- Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
- Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
Developer CommentsAs part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.This ability is still useless. Cant be used while rooted and does almost no damage.
[*]Dawn’s Wrath[/list]
- Backlash:
- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
- The initial damage done by this ability and its morphs now contributes to the copied damage.
- The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
- Fixed an issue where damage that was absorbed by a damage shield was not being copied.
Developer CommentsWe want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.https://youtu.be/Jouw65UsNmg
Looks like we got wrobeled. again.
ZOS_GinaBruno wrote: »
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
PLAY THE WAY WE (ZOS) WANT
Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.
It's not like we all don't have many other alternatives.
People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.
The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.
I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.
ZOS_GinaBruno wrote: »Combat & Gameplay
[*]Draconic Power[/list]
- Dragon Leap:
- The damage and knockback from this ability and its morphs can no longer be dodged.
- Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
- Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
Developer CommentsAs part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.This ability is still useless. Cant be used while rooted and does almost no damage.
[*]Dawn’s Wrath[/list]
- Backlash:
- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
- The initial damage done by this ability and its morphs now contributes to the copied damage.
- The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
- Fixed an issue where damage that was absorbed by a damage shield was not being copied.
Developer CommentsWe want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.https://youtu.be/Jouw65UsNmg
Looks like we got wrobeled. again.
Ron_Burgundy_79 wrote: »Very disappointed in the changes to Armor of the Trainee. I'm not sure that anyone ever complained about it being OP. I've used this set since the launch of OT as part of my unique build on my light armor magplar. This is a huge nerf that is largely uncalled for.
@ZOS_GinaBruno
@ZOS_RichLambert
This.
Armor of the Trainee usually had to be complemented by a sustain set, leaving no room for fancy proc and special effect sets. The weapons coming in different traits than training were useless, as your stats drop whenever switching the 5th piece set on your weapon bar.
Trainee enabled players to craft a very balanced build that sought strenght in its class abilities rather than maximizing the cheese out of developers mistakes and oversights.
Could you ask the team to reconsider the changes @ZOS_GinaBruno - or change the 2-4 piece bonus to e.g. stamina, magicka and health regen and leave the 5th piece bonus untouched instead of nerfing the set into oblivion for endgame players? I believe the majority of things are not used as you intended them to be.
Thank you very much for your detailed comments on the patch notes. This is a huge improvement!
GreenSoup2HoT wrote: »Im honestly more disappointed how tiny some of these changes are.
10% less Eye of the Storm damage?
5% less constitution on Black Rose?
10% less Tremorscale damage?
Doctordarkspawn wrote: »I am concerned about the mending nerf. Did it really need to be nerfed -that- exessively?
arkansas_ESO wrote: »I don't get it. Magic NBs, already one of the lowest performing classes in both PVE and PVP, got a nerf not only to their main spammable (Strife) but to their ultimate as well. Seriously, was anybody complaining about the magicka morph of Death Stroke? It's the stamina morph that was causing so much forum outrage, and you were told back when you changed it to Disease damage that it was a bad idea, yet you did it anyways. Now magic NBs get nerfed because of it? I don't get it.
The Twisting Path change is one tiny, tiny buff that will do virtually nothing for magic NB's performance in Cyrodiil. I doubt it will even do much for magic NBs in PVE.
Please seriously reconsider every change you've done to magic NB this PTS cycle, even with every other change you've done to armor types and other classes (and the destro passives), magic NB is still going to fall far behind. Our damage is too low. Our mobility is too low. Our skills are buggy (light attack weaving with Strife, Cloak, Grim Focus), too easily countered (Cloak), or underperforming in comparison to similar skills (Impale.) Didn't you ever wonder why so few people play magic NB? It isn't because the concept of a siphon/blood mage isn't appealing to people, it's because playing magic NB is like playing an inferior version magic sorc, and has been that way since the Thieves Guild patch.