Running viper sting and tremorscale of course, they didn't even nerf ridiculous snare which isn't applies on bosses, in one f place where it can be useful in PvEleepalmer95 wrote: »@ZOS_GinaBruno
Saying stuff like 'the counter to heavy armor is to not hit them' is what makes people question if the dev's play the game.
Buff is bad option, game already is in ass because of unnecessary outperforming things like outhealing ridiculous amount of damage even if you're not a healer and don't even maxed out your damaging stats. Draug Hulk is already better for stamina giving 40% more pure stamina numbers.First of all, thanks a lot for adding the developper comments. More communication from your part is something we've asked for over 2 years and you are (slowly) going in the right direction. Awesome and keep it up!
I don't understand the trainee nerf, you explanation is that it is overperforming compared to Draugr... So why not buff draugr?
Unless you think trainee is overperforming overall? The set has strong stats but also a great weakness in that the traits are subpar (if you can't use the quest rewards).
If trainee is really overperforming, reducing the bonus from 2500 to 2000 would have been enough, and if not, a Draugr buff would have been a better option imo.
Cause of removing CC requirements it should've been cost more than original ulti from moment it went live as stam ultimate.Stamblades have ONE role to fill and thats ganking, When it comes to 1v1, 1vx, smallscale, bigscale and pve we are totally the worst class out there. We might be able to fill a support role in groupplay but even that we dont do that good. Ppl complain highly how OP Stamblades are. WTF?!? Learn to survive our ganks and we are easy. And now when crit been removed and incap cost more. We soon dont have ONE role to fill. I have tried to stay positive and min max as much as possible to be viable in any other situation than ganking and with no love whatsoever to Stamblades in this "balance" patch and lots of buffs to other classes Stamblades are not only last in line anymore to fill a grouprole they are DEAD last. Im getting kinda tired of just being good at ganking
ZOS_GinaBruno wrote: »
- Destruction Staff
- Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.
ZOS_GinaBruno wrote: »Combat & Gameplay
[*]Draconic Power[/list]
- Dragon Leap:
- The damage and knockback from this ability and its morphs can no longer be dodged.
- Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
- Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
Developer CommentsAs part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.This ability is still useless. Cant be used while rooted and does almost no damage.
[*]Dawn’s Wrath[/list]
- Backlash:
- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
- The initial damage done by this ability and its morphs now contributes to the copied damage.
- The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
- Fixed an issue where damage that was absorbed by a damage shield was not being copied.
Developer CommentsWe want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.https://youtu.be/Jouw65UsNmg
Looks like we got wrobeled. again.
And this is no critIt can hit for this without crits.
Light armor will be so dead, well, everyone will be dead.
As if Templar needed buffs....
ZOS_GinaBruno wrote: »
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
PLAY THE WAY WE (ZOS) WANT
Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.
It's not like we all don't have many other alternatives.
People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.
I'm a dual wield sorc. Want to buy some gold spinner swords? More than slightly used? Cost 700K new.
I understand gear becoming obsolete perfectly, which is why I'm saving up cash and farming BSW like everyone else.
Now crawl back to IC with your pet build and let the people who actually have some objective insight into the game handle the feedback regarding the class they play and you keep to your buff sorc posts.
ZOS_GinaBruno wrote: »Combat & Gameplay
[*]Draconic Power[/list]
- Dragon Leap:
- The damage and knockback from this ability and its morphs can no longer be dodged.
- Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
- Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
Developer CommentsAs part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.This ability is still useless. Cant be used while rooted and does almost no damage.
[*]Dawn’s Wrath[/list]
- Backlash:
- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
- The initial damage done by this ability and its morphs now contributes to the copied damage.
- The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
- Fixed an issue where damage that was absorbed by a damage shield was not being copied.
Developer CommentsWe want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.https://youtu.be/Jouw65UsNmg
Looks like we got wrobeled. again.
And this is no critIt can hit for this without crits.
Light armor will be so dead, well, everyone will be dead.
As if Templar needed buffs....
It cannot crit. But obviously you're too opinionated towards sorc to even know how other classes work.
It is a bug, and if they get it fixed it will only be doing half of this damage on live and it will NEVER crit. Right now it is bypassing battle spirit.
Yes Stamplars needed some help.
And if they don't we will see hell a lot of stamplars next three month.ZOS_GinaBruno wrote: »Combat & Gameplay
[*]Draconic Power[/list]
- Dragon Leap:
- The damage and knockback from this ability and its morphs can no longer be dodged.
- Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
- Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
Developer CommentsAs part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.This ability is still useless. Cant be used while rooted and does almost no damage.
[*]Dawn’s Wrath[/list]
- Backlash:
- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
- The initial damage done by this ability and its morphs now contributes to the copied damage.
- The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
- Fixed an issue where damage that was absorbed by a damage shield was not being copied.
Developer CommentsWe want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.https://youtu.be/Jouw65UsNmg
Looks like we got wrobeled. again.
And this is no critIt can hit for this without crits.
Light armor will be so dead, well, everyone will be dead.
As if Templar needed buffs....
It cannot crit. It is a bug, and if they get it fixed it will only be doing half of this damage on live and it will NEVER crit. Right now it is bypassing battle spirit.
Yes Stamplars needed some help. But I know you will not aknowledge that.
Ragnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Templar have counter for templar ability, how unpredictableRagnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
sneakymitchell wrote: »"This also helps promote a berserker-type playstyle with Heavy Armor where you get more powerful the longer you stay in combat." Yea um wish there was a berserker set in which the more u get hit the more damage u do. Oh like the fury set that no one uses cause it goes off only by crit. The fury set should be any damage and reduce the stacking by 20 instead of 25. If u want a beserker type playstyle for players make a set scale with wrath and fit in with it. And black rose is still going to be meta unless u do something to other heavy armor sets that are pretty lower than 7th legion and ravager.
Sugaroverdose wrote: »Templar have counter for templar ability, how unpredictableRagnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
Stamblades have ONE role to fill and thats ganking, When it comes to 1v1, 1vx, smallscale, bigscale and pve we are totally the worst class out there. We might be able to fill a support role in groupplay but even that we dont do that good. Ppl complain highly how OP Stamblades are.
Purge in PvP? You'll spend all magicka to remove debuff what you want toSugaroverdose wrote: »Templar have counter for templar ability, how unpredictableRagnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
Raid healer \ supporter has it too.
ZOS_GinaBruno wrote: »
Item SetsDeveloper Comments
- Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.
PLAY THE WAY WE (ZOS) WANT
Give it a break already. That set is meant for a brand new player trying out their first dungeon, not a BIS end game PVP set.
It's not like we all don't have many other alternatives.
People are just frustratred that a set they golded out is becoming obsolete. Same thing every time a set is nerfed for the greater good. It's hilarious though to see them argue that it was part of some "unique" build. Nothing unique about flat increase in stats. It was simply overperforming hence why so many used it. Same with Black Rose who also got nerfed. I currently use a Black Rose set and I saw it coming a mile away. Either people lavk insight and objectivity or they are purposely derailing balance in this game to save some materials.
Ragnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
turbonights wrote: »You seem to want to effectively kill the ability for tanks to be viable in dungeons for helping new people. You all are focusing so much on pvp and end game things like trials that you seem to be forgetting about the little man or the utility of a ....well... utility tank for not end game setup.
I have always tanked in MMO's and have tanked for a long time in this game. It took me ages to get a good tank build that both allowed me to keep buffs, debuffs, and group utility while being able to dish out some kind of damage to mitigate potential bad DPS and armor/heals to mitigate bad healing. How did I do this?
ZOS_GinaBruno wrote: »sirinsidiator wrote: »The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them.
We figured this would be preferred so those who only want to see the changes can easily read them, but if you're interested in the reasoning, you can click to learn more. Not married to this formatting, though, and can consider doing it without the spoiler tags.
Sugaroverdose wrote: »Purge in PvP? You'll spend all magicka to remove debuff what you want toSugaroverdose wrote: »Templar have counter for templar ability, how unpredictableRagnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
Raid healer \ supporter has it too.
Someone who not raid?
Ragnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
But not everyone in Tamriel is a godlike Templar who only needs to push 1 button to remove everything.
And don't come with Purge. Purge is a no brainer, it dooms you. Just take a look at its secondary effects and you'll see, why it's lethal to use purge over purifying ritual.
CloneTrooper699 wrote: »I couldn't agree more, I rarely PVP with my DK Tank, he's mainly for PVE dungeons and helping out friends who need a tank. These nerfs (while I'm sure are needed for PVP) are very harsh on PVE tanks, we have a hard enough time as it is and there aren't many of us around (ask any DPS queued in the group finder).
I feel like you need to add more buffs beneficial to PVE content for Heavy Armor, DK tanking and Tank specific armor sets. Or a much crazier suggestion would be to add a new passive skill line for each class that is not active in Cyrodiill, that way whenever you nerf or buff a skill that is overpowered in PVP you can counter those with the PVE skill line, seems like a viable solution to me.
But hey on the upside my Sorc loves the update for both PVP and PVE, and I can't wait to own my own home. So overall mostly good news but am really sad for my tank, I guess I'll be switching to blood spawn as well.
If templar get damage, it must sacrifice best survivability under pressure, don't you think?Sugaroverdose wrote: »Purge in PvP? You'll spend all magicka to remove debuff what you want toSugaroverdose wrote: »Templar have counter for templar ability, how unpredictableRagnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
Raid healer \ supporter has it too.
Someone who not raid?
I doubt Backlash will hit really hard in pvp after fix, especially when you are a solo player \ duelist.Ragnaroek93 wrote: »But @Dracane is right actually. I don't mind some temp buffs but even with battlespirit working correctly this ability looks waaaaaay too strong in my opinion.
Still purgeable and you can actually use Templar's clumsiness to reduce copied damage. Ah, you know much better than me how to fry Templars.
But not everyone in Tamriel is a godlike Templar who only needs to push 1 button to remove everything.
And don't come with Purge. Purge is a no brainer, it dooms you. Just take a look at its secondary effects and you'll see, why it's lethal to use purge over purifying ritual.
AvA Purge is situational, but not so bad.
So-called "godlike" Templar has a serious problems with damage dealing capability in pvp. I'm not talking about executing everyone despite of their HP level, and I'm not talking about casting Dark Flares from the safe position.
Templar, solo player Templar in particular, extremely needs at least one reliable sorce of strong constant damage, that couldn't be easily avoided by roots or 70% snares or just simple step, and I hope Backlash will become this ability.