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PTS Patch Notes v2.7.2

  • Teridaxus
    Teridaxus
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    Hats off,
    you managed to nerf heavy armour without hitting pve tanks.

    Now when you will you address the overall insane burst damage which is the other side of the coin from the heavy meta in pvp.
  • DragonBound
    DragonBound
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    You seem to want to effectively kill the ability for tanks to be viable in dungeons for helping new people. You all are focusing so much on pvp and end game things like trials that you seem to be forgetting about the little man or the utility of a ....well... utility tank for not end game setup.

    I have always tanked in MMO's and have tanked for a long time in this game. It took me ages to get a good tank build that both allowed me to keep buffs, debuffs, and group utility while being able to dish out some kind of damage to mitigate potential bad DPS and armor/heals to mitigate bad healing. How did I do this?

    1.) Tremorscale (nerfed 10%)

    As a tank, our crit is bad, so when I heard about the crit nerf it didn't exactly effect my tank. But now it's reduced by 10%, not allowing what, as has been stated, should have beena group utility tool to even deal effective damage. I loved equipping this when helping people with dungeons. Now, I guess it's either blood spawn to keep up standard (or other damage or utility aoe like fighters guild or support shield uiltimates) for ultimates or lord warden? But...

    2.) Standard of Might (nerfed 5%)

    It may not seem like a lot, but when I random queue into banished cells 2 and the dps can't even kill the adds effectively before the next batch after taloned, pierce armored, alkosh debuffed, and major brutality/minor brutality (igneous weapons), now I can't even plop down some clutch ass damage saving with standard of might? Least I can do is try to keep heals, shields, and buffs/debuffs up with heavy weaving to restore resources, but now....

    3.) Heavy attack resource restore (nerfed 25%)

    So echoing vigor is pretty expensive and my main utilites are also expensive, but now I can't weave as much in order to be able to at least keep a decent rotation when needing to compensate for heals.

    When was the last time you took a DK tank into a "II" dungeon with some new 10's and 20's? Seriously, I'd like to play with some of the newer things to see what I can do to get around this like additional buffs with powerful assault or converting to spell power cure, but you've nearly killed effectiveness of the tank to compensate for some of the things lacking with newer players.

    None of these changes really hurt or effect end game for tanks, but it does seem to further the distance of effectiveness in normal pve for a tank. I don't think I'll queue anymore as a tank. Unfortunately he'll be put in the back to only come out if trials or vet-dlc dungeons are needed because my magic dps sorcerer is more effective as a tank/dps/self-healer to get new poeple through harder dungeons and teach them than my "utility support tank" is.

    Your complaining your 'tank' can no longer do dps/ heal and tank all at once?

    Pick one of them and stop complaining when you can't do others.

    1. Tremor? Use something like bloodspawn so you can throw warhorns around to increase dps.
    2. 5% it's still a usable ult for pugging easy dungeons.
    3. Noobs shouldn't be going into dungeons that are out of their league currently.

    Honestly how are you actually complaining your tank can no longer fulfil all roles.

    I do not think that is what he is saying but being a dps tank has been standard in mmorpgs for a while, what is wrong with wanting some more versatility?
  • AshTal
    AshTal
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    Have to say I was expecting more changes to bring Magic in line with Stamina - seems like we are not seeing much in the way of balance improvements.
  • thankyourat
    thankyourat
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    Why is magblade being punished because stamblade is op? There was no reason to raise to cost of soul harvest. Incap is the ability that's way too strong
  • waitwhat
    waitwhat
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    templesus wrote: »
    templesus wrote: »
    @ZOS_GinaBruno you got rid of physical damage screscent sweep? Why???

    Makes sense to me. Stambuilds don't need Dawnbreaker and Crescent Sweep.

    Yeah, I'm sure you're worried about all the OP stamplars in cyrodiil using OP crescent sweep on you. Oh wait, there aren't any stamplars in cyrodiil.

    Stand on the grate above Nikel's front door while it's under siege. Your death recap will show you all the stamplars that hurled Aedric Spear at you once you clip through the grate and die on the floor below.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • oibam
    oibam
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    Can you bring in line with the "best-in-slot" sets like Burning Spellweave the other ~ 150 Sets, which are completly useless at the moment? Please?

    Example:

    Ice-Furnace-Sets.jpg
  • Wollust
    Wollust
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    I would really love to know who at ZoS' got rekt so hard by the old mag DKs. I can't explain otherwise why we still don't have an actually useful dragon blood after 1.5 years.
    Susano'o

    Zerg Squad
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    OVERVIEW

    In this patch, we’ve copied all PC EU characters for use in testing.[/list]

    I read this as in addition to NA not instead of.
    ok. So. Can't just take a quick jump on and check out the incremental changes from 2.7.1. Have to start from scratch? Naw, No thanks. LOL. Maybe I'll get the hang of how MMO's work someday...
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    oibam wrote: »
    Can you bring in line with the "best-in-slot" sets like Burning Spellweave the other ~ 150 Sets, which are completly useless at the moment? Please?

    Example:

    Ice-Furnace-Sets.jpg

    That one could actually get interesting with what they are doing to ice staffs next patch. You are going to see people back bar Ice staffs in PVP. I can see it now. DKs back bar icestaffs to block in order to drain enough magic to get a decent heal from CDB, thus making making Ice Furnace OP. Haha!
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    Im honestly more disappointed how tiny some of these changes are.

    10% less Eye of the Storm damage?
    5% less constitution on Black Rose?
    10% less Tremorscale damage?

    Everything else was really good but these changes is not really going to change anything. Eye of the Storm is still dealing way way to much damage, easily fixed if returned to its pre-live damage model (leaving Elemental Rage with the strong damage model). Black Rose has been an ongoing issue because of heavy armor passives, id rather see its weapon damage removed completely so that heavy users cant be so Bruiser like and loose damage not their sustain. Tremorscale still has an insane snare thats pretty much an 100% uptime, the overall damage of most high damaging proc monster sets is still WAY to high.

    These changes are just to please the casuals. They will tell there friends o don't worry Eye of the Storm is getting nerfed by 10%. 10%?!?! Thats literally nothing when the ability is dealing 2.5x as much damage compared to Bat Swarm against Vampires. We need Eye of the Storm to have its old damage model with 12 second duration and the same damage as Bat Swarm.

    The heavy changes are nice but personally i think damage from monster sets and overall weapon damage increases from Wrath/S+B passives/Black Rose are the issues, not their sustain. Wrath change is really good.. Black Rose change is just bad. Remove the damage component. Remove the damage component from S+B as its a defensive weapon.

    Sets like Velidrith, Seleane, Tremorscale, Grotharr, Infernal Guardian, Skoria in my opinion are still doing to much damage. They are taking over players burst damage. They should complement a build not provide easy dps while you can spec defensively.

    Also Rich may as well ignore telling us the incoming changes early if we are literally getting nothing more then a couple tweaks here and there. I thought this was some big patch balance reveal and all we get is a little sprinkled sugar to appease the casuals.
    Edited by GreenSoup2HoT on January 16, 2017 11:21PM
    PS4 NA DC
  • GeneralSezme
    GeneralSezme
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    Was saying this in discord text chat:

    they should make Dticks bigger so there's more incentive to defend
    and fr they should give 1st place faction and top 100 people on the faction leader board like 100k after a 30 day campaign ends frfr
    incentive for players to want to win the campaign
    and it would be cool if there were like random events where if your faction secures a random area, relic or something that spawns randomly on the map, it would buff your whole faction for like 20 mins (Like in DayZ you can capture a powerful helicopter, or a train after you refuel it, just some meaningful objectives besides capping flags)
    more incentive to spread out because there are more things to do instead of running around the Emp keep ring.
    which = less lag
    let me design pvp pls
    Invictus
    Cheese Engine
    HIGH LATËNCY

    My bombing videos

    Notable toons:
    Pact Corsair- Breton Magblade Former Emperor BWB Prolly Stole your scroll and bombed you
    Lack of Aoe caps: Prolly bombed u
    Neraz Gulio- Stamplar- Former Empress BWB
    Paints-Her-Face - prolly painted your face
    Zealot of the Great Sun- Blazeplar, frmr Emp Vivec


  • waitwhat
    waitwhat
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    Dracane wrote: »
    The vitality potion nerf is amazing, that was really needed. This was the last overpowered potion, now there is really balance.
    Heavy armor nerfs look okay, but I would have prefer buffs to light and medium armor rather than nerfs.

    Trainee nerf made it useless, very sad change.
    Malubeth nerf is great and needed as well.
    Elemental storm nerf, well you know my opinion. Was not needed at all, as it will still be stacked in pvp and the crying won't end, until you render it completely useless as a single cast.
    But overall very good balance changes with this pts build. Light and medium still need to be given more meaning in pvp, heavy armor requires more work now, but I think it's still best overall, you'll be just as tanky and the damage will remain the same.

    But what the hell :D the backlash changes. I might play templar now, that thing is like daedric curse just 50% stronger and now it finally works against damage shields. Templars will be lethal in pvp now, when played right. Templar is no longer the last light when it comes to burst damage.

    Templars have always been lethal in PvP, certainly since update 12 dropped. Magplars have huge spell damage/spell crit/spell penetration such that they can rock huge heals and still annihilate groups with the destro utl. It's gotten to the point where "Bombplar" is something we call out in zone chat to let everyone know not to bother sieging the front door.

    Stamplars were just as much a problem. Sure, you couldn't gank someone to death in 1.5 seconds like a proc-set NB could, but you still had excellent gap-closers and a TON of crowd-control. Aedric Spear alone made stamplars lethal in Cyrodiil, because it can knock you off the walls and through the floor on bother inner and outer.

    I guess if by PvP one meant "farming Tel Var and ego points in the Imperial City" then templars may not have seemed as lethal, but in terms of actually winning campaigns, they make a huge difference all the time.

    Now, there's almost no reason not to be a templar. You don't need other classes: Templars can tank in PvP; they do have plenty of burst (remember those weapon skills for 2h, DW, bow, and destro?); and they remain gods of crowd-control and clipping. This nonsense about templars being underpowered has got to stop. The class breaks the "holy trinity" of RPGs (don't recall there being a templar constellation ever lol), and rather than being a solely support-focused class that allows sorc to focus more on DPS/area denial, it is a jack-of-all-trades that is good at all roles, in direct contradiction to the stated balance aim of the Champion Point system.

    Versatility is not underpowered.


    edit: spelling
    Edited by waitwhat on January 16, 2017 11:26PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • ArgoCye
    ArgoCye
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    Some good changes here and I'm sure we'll see more in part three. And don't listen to the hysterics - some serious over-reactions.
  • Runefell
    Runefell
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    "Fixed an issue that prevented harvesting props from appearing under certain circumstances with certain personalities."

    So my cheerful Argonian's career as a mime comes to close. It was an interesting chapter in his life.
    Rune Fell- Dunmer Mag Sorcerer (DC)~The Adventurer
    Runed Claws- Khajiit Stam Dragonknight (DC) ~The Tank
    Rain Fell- Argonian Mag Templar (EP)~ The Healer
    Dragon Talon- Bosmer Stam Nightblade (AD) ~ The DPS



  • Anhedonie
    Anhedonie
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    ✭✭
    Wollust wrote: »
    I would really love to know who at ZoS' got rekt so hard by the old mag DKs. I can't explain otherwise why we still don't have an actually useful dragon blood after 1.5 years.

    Lol. Wanna bet his name starts with W?
    Profanity filter is a crime against the freedom of speech. Also gags.
  • arkansas_ESO
    arkansas_ESO
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    Lukums1 wrote: »
    WTF IS THIS BULL &@%* ARE YOU ON CRACK!

    Alchemy
    Reduced the duration of Major Vitality from potions. The base duration is now 12.5 seconds, down from 47.5 seconds.

    WTF is that!

    A good change


    Grand Overlord 25/8/17
  • waitwhat
    waitwhat
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    Liam12548 wrote: »
    @ZOS_GinaBruno @ZOS_RichLambert

    There are many excellent changes here, and I would like to thank both of you for your dedication to the community and monitoring feedback. There are a few things I'd like to touch on.

    The changes to stamina templar are excellent. In PvP, the changes to jabs are going to allow stamplars to put out slightly higher burst, with the skill being undodgeable. The decreased cost on both jabs and javelin will help alleviate certain sustain issues, but I have a feeling sustain is still going to lower than every other class. I'm curious though; Jabs has been this way since launch? That seems like an awfully long time for a balance mistake on the end of the developers to go unaddressed...

    My primary concern for stamplars is that they will still not be allowed in trials after this patch. If you would take time to examine the leaderboards, or the criteria top trial guilds use when recruiting stamina DPS, you will notice that Stamplar have no place in either of these things. The simple fact is that they do not produce DPS on par with the other classes, and do not have any unique buffs or debuffs to justify this lack of DPS to a raid group.

    I would like you to seriously consider revamping at least one other skill, or perhaps any of the dawns wrath or restoring light passives, to better suit stamplar DPS, specifically. Cost reduction, ultimate generation, resource regeneration. Passives can be changed in just about any way to suit a subclass, especially the passives that are unused by both magick and stamina templar specs. As for an actual class skill, there are a number of unused skills in the templar trees that could be catered to stamplars. Many suggestions have been made, and I'm sure you're aware of them all (vampires bane, other morph of dark flare, any of the ultimates, restoring focus, etc). If something is not done to improve stamplar DPS or provide them with something worth bringing to a raid group, they will remain in the same PvE state as they are on live currently, after update 13.

    Once again, thank you for your tireless efforts here on the forums. I hope that more changes will be considered.

    Have you tried respec'ing your templar for healing?

    It's unfortunate if healing doesn't put you on the leaderboard, but only templars can heal Vet Trials because of the shards they throw. Right now the PVE state of templars on live is best summed up as "ESSENTIAL" due to their wonderful group healing abilities. Not every class has to have awesome DPS to be balanced, and no class should have to put out awesome DPS to make top spots on the leaderboards.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Dr.NRG wrote: »
    how about giving medium a passive that gives 30% or so increased damage against shields?!?

    Or 7 medium reduces the roll-dodge penalty, instead of just the cost?
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    LDK wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom still no fix to the bugged pirate skeleton set or the BOL cast bug

    How long should we expect these to remain in game then?

    THIS. So this. Pirate Skeleton can be purged by templar.

    And the Breath of Life chain cast bug is absolutely infuriating for a magplar, particularly a healer. It seems to happen more often when you are blocking and casting with a sword and shield. One cast will chain-cast over and over and drain your whole magicka pool. This has been reported over and over since the beginning of last year!
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • caperon
    caperon
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    Please make nb path scale with thaum cp aswell!

    That would probably mean it doesnt proc scathing.
  • waitwhat
    waitwhat
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    I don't get it. Magic NBs, already one of the lowest performing classes in both PVE and PVP, got a nerf not only to their main spammable (Strife) but to their ultimate as well. Seriously, was anybody complaining about the magicka morph of Death Stroke? It's the stamina morph that was causing so much forum outrage, and you were told back when you changed it to Disease damage that it was a bad idea, yet you did it anyways. Now magic NBs get nerfed because of it? I don't get it.

    The Twisting Path change is one tiny, tiny buff that will do virtually nothing for magic NB's performance in Cyrodiil. I doubt it will even do much for magic NBs in PVE.

    Please seriously reconsider every change you've done to magic NB this PTS cycle, even with every other change you've done to armor types and other classes (and the destro passives), magic NB is still going to fall far behind. Our damage is too low. Our mobility is too low. Our skills are buggy (light attack weaving with Strife, Cloak, Grim Focus), too easily countered (Cloak), or underperforming in comparison to similar skills (Impale.) Didn't you ever wonder why so few people play magic NB? It isn't because the concept of a siphon/blood mage isn't appealing to people, it's because playing magic NB is like playing an inferior version magic sorc, and has been that way since the Thieves Guild patch.

    Soul Harvest is used for the passive ultimate generation buff. That's what the morph is for. Kill an enemy, get ten ultimate. That's why it helps magicka builds charge up for Veil of Blades or the Destro Ult.

    It doesn't matter if the cost of Soul Harvest goes up because you're not supposed to actually use it a nuker or reliable dps ultimate.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Wolfchild07
    Wolfchild07
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    Can we get a taunt as a werewolf @ZOS_GinaBruno , @ZOS_RichLambert , @Wrobel ? It's the only set-up that still cannot taunt. You even gave destro a taunt. We're not all DPS.
  • Jaronking
    Jaronking
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    I personally don't like the AP change @ZOS_BrianWheeler you are basically rewarding players for waking up on off hours and taking keeps undefended when no one on.
  • Nutshotz
    Nutshotz
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    Tbh this is a *** joke!
  • ulrik_74
    ulrik_74
    Soul Shriven
    Thank you for the note:

    - Tremorscale was very efficient and was overperforming a little.
    - Trainee was supposed to be an early set but it has become a mainstay of a balanced build\hybrid..
    - Revisiting the other overland/crafted set should be done to make them a bit more useful for more people
    - Hurricane change is good but the stamina sorcerer needs a little option love.
    - weapon Speed increase sets are not available and the passives are getting removed
    - templar changes seems a good direction.

    Stamina characters

    5% there, 10% there are small adjustments and its okay to do them. Stamina are not dead. However in endgame content, there IS a discrepancy in usefulness. Maybe buff up blood altar, something that has a diameter and does not dish out damage. something useful to do just after roll dodging that big red spot..
  • TerraDewBerry
    TerraDewBerry
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    david19979 wrote: »
    Still no word on improving dark homes with either brighter windows or customizable lights, and increasing the furnishing limit.. You can't properly furnish big houses and manors with these numbers, and I don't like living in a warehouse. But we will see if something changes in next week's patch.

    Overall its's a great update, but I think the mentioned things should change.

    My guess is that they are going to sell housing furniture increases in the crown store for X amount of crowns. I'm ok with that, as long as the cost is reasonable.
  • johu31
    johu31
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    Thank you for dev responses. It is very nice to have the insight behind the changes that are made. I hope that this will continue.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
  • JKith
    JKith
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    Thank you for the Sorc Change... but.... STILL crashes on a mac :(
  • Aerius_Sygale
    Aerius_Sygale
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    Stop. Nerfing. Everything. Seriously, when do buffs happen? Get your kicks some way else than stripping us down...
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • MopeyHat
    MopeyHat
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    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War
    General
    • Increased the base amount of AP for capturing resources to 1,500 AP.
    • Increased the base amount of AP for capturing a keep to 6,000 AP.
    • Increased the base amount of AP for capturing a town to 1,500 AP.
    • Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.

    Highly suggest putting diminishing returns (say, resource already capped by your faction within 20min) on this before live - unless you like seeing people endlessly flip the same flag over and over. Or even easier in terms of keeps and resources - scale the amount to the level of the resource/keep.
    Combat & Gameplay
    Sorcerer
    • Daedric Summoning
      • Haunting Curse (Deadric Curse morph): This morph continues to explode twice per cast, but now explodes once after 3.5 seconds and again after an additional 8.5 seconds.
    Developer Comments
    We initially changed Haunting Curse to boost Sorcerer PvE DPS by freeing up global cooldowns. Due to the overwhelming response from the community on this change, we’ve decided to allow Curse to retain its previous PvP burst potential while being more effective in PvE. If you want to cast Haunting Curse every 3.5 seconds for fast attacks on blocking targets, that’s an option. If you’d like to get more out of your cooldowns, then only cast it every 12 seconds to get 2 explosions. The choice is yours!

    This was an awesome compromise I wasn't expecting. I really love the developer commentary on these.
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