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PTS Patch Notes v2.7.2

  • kookster
    kookster
    ✭✭✭✭
    There is one change I would like to see for pvp specifically. I think there should be less crit damage in pvp. Right now it is a must to run impen on all your armor or you get melted. If crit damage was reduced it would remove the absolute requirement to run so much crit and add diversity of traits in pvp. I would love to run other traits like reinforced, divines, heck even well-fitted. Though I must admit i have not tested all the crit changes i have heard on the pts server yet.
    [Edit]
    Tested it on the pts. yeah still taking a solid 1.5 more damage with basic stats on both players. This makes me sad.
    Edited by kookster on January 17, 2017 3:17AM
    Potato Pact - PC NA
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Nerfing Soul Harvest when no one is complaining about it...

    ...for a second patch now?

    Incap is the op ability, not Soul Harvest...

    Why is mageblade to suffer for stamblade's opness?

    Both stamblade and magblade suck in pve.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Paraflex wrote: »
    Jaronking wrote: »
    beanofsize wrote: »
    Jaronking wrote: »
    @ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.

    @Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
    That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.

    Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
    It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is now its not working as intended.

    @ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
    Edited by Jaronking on January 18, 2017 11:46AM
  • The_Undefined
    The_Undefined
    ✭✭✭✭
    These developer notes are amazing. Seriously, thank you all for taking the time to explain to your community your intentions. This will go a long way in testing feedback, because now your players can see your end goal and determine if on our end it's meeting that goal or if there's possibly better suggestions for it.

    Such a great addition and one I've not seen in any other game. Every other MMO I've played just toss out the notes and you deal with it. Thank you again, and great job with this addition for feedback and communication :)
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    Jaronking wrote: »
    Paraflex wrote: »
    Jaronking wrote: »
    beanofsize wrote: »
    Jaronking wrote: »
    @ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.

    @Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
    That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.

    Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
    It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.

    @ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.

    Serious l2p issue here. This is how these sets have always worked. Friendly targets include yourself, that's ESO basics.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    No buff to strife, the spammable already abandoned for Force Pulse by any DPS in competitive situations? The only things that made it not complete garbage were its cheap cost and cool visual, and its purpose seemed to be an entry-level spammable for those who could not yet manage their magicka. Now it is worthless for magblade DPS, unless they are playing solo. Not that magblade deeps exist anymore. It will take more than a buff to path to fix that.
    Edited by MythicEmperor on January 17, 2017 1:30AM
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Berenhir wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    Jaronking wrote: »
    beanofsize wrote: »
    Jaronking wrote: »
    @ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.

    @Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
    That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.

    Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
    It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.

    @ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.

    Serious l2p issue here. This is how these sets have always worked. Friendly targets include yourself, that's ESO basics.
    It's not a L2P issue its freaken broken and should be fixed.Friendly target Is a ally your not a ally your yourself.So a set that activate on a friendly target should only proc when their a friendly target near you.Its not hard to understand and the fact it works like this is clearly a bug ZOs hasn't noticed or no one brought up.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Jaronking wrote: »
    Berenhir wrote: »
    Jaronking wrote: »
    Paraflex wrote: »
    Jaronking wrote: »
    beanofsize wrote: »
    Jaronking wrote: »
    @ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.

    @Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
    That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.

    Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
    It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.

    @ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.

    Serious l2p issue here. This is how these sets have always worked. Friendly targets include yourself, that's ESO basics.
    It's not a L2P issue its freaken broken and should be fixed.Friendly target Is a ally your not a ally your yourself.So a set that activate on a friendly target should only proc when their a friendly target near you.Its not hard to understand and the fact it works like this is clearly a bug ZOs hasn't noticed or no one brought up.

    I mean if you're not friendly with yourself, then that seems more like a you problem, not a ZOS problem. B)
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    kookster wrote: »
    There is one change I would like to see for pvp specifically. I think there should be less crit damage in pvp. Right now it is a must to run impen on all your armor or you get melted. If crit damage was reduced it would remove the absolute requirement to run so much crit and add diversity of traits in pvp. I would love to run other traits like reinforced, divines, heck even well-fitted. Though I must admit i have not tested all the crit changes i have heard on the pts server yet.

    I run 7 divines. You just have to incorporate dying into your play strategy.

    I'm not being snide about that. I'm completely earnest. Being comfortable with dying makes you more flexible and powerful as a player.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • kadar
    kadar
    ✭✭✭✭✭
    Minalan wrote: »
    Love the patch notes. Love the dev comments. Love the small, incremental changes.

    Keep up the great work.

    Seriously, the Dev Comments are great (I also like the spoilers).
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Jaronking wrote: »
    Paraflex wrote: »
    Jaronking wrote: »
    beanofsize wrote: »
    Jaronking wrote: »
    @ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.

    @Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
    That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.

    Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
    It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.

    @ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
    No buff to strife, the spammable already abandoned for Force Pulse by any DPS in competitive situations? The only things that made it not complete garbage were its cheap cost and cool visual, and its purpose seemed to be an entry-level spammable for those who could not yet manage their magicka. Now it is worthless for magblade DPS, unless they are playing solo. Not that magblade deeps exist anymore. It will take more than a buff to path to fix that.

    Magblade stealth bomber. It's a thing now.

    Also Veil of Blades. I'm a stamblade and I use Veil of Blades instead of Dawnbreaker in PvP, because the life you save is usually your own.

    Edit: The overarching point I'm trying to make here is that a class doesn't have to put out the best DPS--or even high DPS--to be good and valuable. Mag NB is excellent area denial and DoT, and now the Destro Ult has given then some awesome burst which, combined with the Soul Harvest passive leads to a deadly combo. Seriously, MagNB dots plus Soul Harvest's forgiving definition of "kill" an enemy player means you can reach that 250 ultimate really quickly.

    However, for those MagNBs hurting for DPS: you can use meteor, magelight combined with the mages skill passives, Scorching Flare, Piercing Mark, and Agony, and Impale to finish them off. Magicka NB is the anti-gank. How's that for DPS?
    Edited by waitwhat on January 17, 2017 1:55AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • kvlou79
    kvlou79
    ✭✭✭
    PLEASE DONT NERF TRAINEE!!! Renders all the starter treasure maps useless. Haven't even got to try out my paladin Templar tank (he's only lvl 35). Seriously though! I always considered it a "tank-in-training" set buff, until you get better gear/experience. It's not some OP proc set! Please,don't, please??? We're begging.
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    Can you please put a developers comment on why rearming trap was nerfed from 12% crit dmg to 10%, and the dmg by 30%?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.

    The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    A-W-E-S-O-M-E balance patch!

    Have to test some stuff yet but it reads very good. Even with the set / skill nerfs that affect my builds, I feel Update 13 will be overall a much more balanced than what we've got on live right now.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • tamrielwinner
    tamrielwinner
    ✭✭✭
    the heavy armor changes and really appreciated. thanks ZOS.

    the new curse were so good as well!

    and the major vitality potion changes, nice.
  • Paraflex
    Paraflex
    ✭✭✭✭
    ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.

    The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.

    You know I actually agree with you. This set hasn't caught the fotm bug yet. People just run 3 jewelry 2 swords and get all the benefits of the set and it pairs well with a lot of other sets.

    It's good they nerfed this now before it became a problem in a future streamers video build and everyone ran it.

    @Joy_Division
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • AdamBourke
    AdamBourke
    ✭✭✭✭✭
    The developer comments are a huge improvement, but please don't hide them in spoiler tags next time. I don't want to have to click every single one of them. :s

    We figured this would be preferred so those who only want to see the changes can easily read them, but if you're interested in the reasoning, you can click to learn more. Not married to this formatting, though, and can consider doing it without the spoiler tags.

    @ZOS_GinaBruno, Maybe unanchored quotes? That way you can even tag the specific developer who made the notes...
    AdamBourke wrote:
    Like this?
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    ZoS - I may be in the minority, but I'm gonna say it anyway: I like the nerf to Armor of Trainee.

    The very fact that end-game players would be using a set purposefully put into the game to help new players is abusive. And spare me the "well, you have to get in with the trainee trait so it's balanced" lie. I got my sharpened sword, sturdy curaiss, and jewelry and so do you.

    I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.
    Edited by Ron_Burgundy_79 on January 17, 2017 2:43AM
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    How come puncturing sweeps are not listed as undodgeable per the "AOE's are undodgeable " commonality?
    Edited by UppGRAYxDD on January 17, 2017 2:49AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • RouDeR
    RouDeR
    ✭✭✭✭✭
    Earlyer in the comments i saw Traine suggestion , make the 2 3 4 bonuses with stam health magica recovery , and leave the 5 bonus as it is 2400 , do not kill the hybrid builds pls , it will be also nice if you guys buff pelenal with smting like 5% cost reduction to all skills.
  • maboleth
    maboleth
    ✭✭✭✭✭
    @ZOS_GinaBruno There's a weird sound glitch when activating Power Surge (and possibly Surge in general). It's way too loud and prominent. Sounds like hitting the newspaper with a stick, something is not right. Latest PTS ver.

    Edited by maboleth on January 17, 2017 2:59AM
  • Veg
    Veg
    ✭✭✭✭✭
    Combat & Gameplay

    [*]Draconic Power
    • Dragon Leap:
      • The damage and knockback from this ability and its morphs can no longer be dodged.
      • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
    • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
    [/list]
    Developer Comments
    As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
    This ability is still useless. Cant be used while rooted and does almost no damage.

    [*]Dawn’s Wrath
    • Backlash:
      • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
      • The initial damage done by this ability and its morphs now contributes to the copied damage.
      • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
      • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
    [/list]
    Developer Comments
    We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.
    Edited by Veg on January 17, 2017 3:13AM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Riggsy
    Riggsy
    ✭✭✭✭
    I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.

    Exactly, I'd love to see these OP builds they keep claiming exist.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Veg
    Veg
    ✭✭✭✭✭
    Riggsy wrote: »
    I've seen people talking about how OP trainee is, but I've yet to see anyone citing OP builds or any other proof that it is OP.

    Exactly, I'd love to see these OP builds they keep claiming exist.

    they dont. You cant get any burst damage from it and fassalas with black rose is just better for tanking. Only solo mDK and magic templars can get anything from it. Even then its not over powering.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Domander
    Domander
    ✭✭✭✭✭
    CarlosO wrote: »
    @ZOS_GinaBruno

    Gina, please answer me this... Any chance of there being a change to coag blood? I just want to know if theres a CHANCE.

    We're still evaluating Coagulating Blood, and will be monitoring it closely this week.

    a056a6297b3ee2cb8687931a94ae82c2127c66c18ac13c283df9a80482396cdf.jpg

    I like the change..... if there is anything done to please the players complaining please just move the healing bonus to the base ability.
    Edited by Domander on January 17, 2017 3:26AM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Veg wrote: »
    Combat & Gameplay

    [*]Draconic Power
    • Dragon Leap:
      • The damage and knockback from this ability and its morphs can no longer be dodged.
      • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
    • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
    [/list]
    Developer Comments
    As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
    This ability is still useless. Cant be used while rooted and does almost no damage.

    [*]Dawn’s Wrath
    • Backlash:
      • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
      • The initial damage done by this ability and its morphs now contributes to the copied damage.
      • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
      • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
    [/list]
    Developer Comments
    We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.

    And this is no crit :) It can hit for this without crits.
    Light armor will be so dead, well, everyone will be dead.

    As if Templar needed buffs....
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Veg
    Veg
    ✭✭✭✭✭
    Dracane wrote: »
    Veg wrote: »
    Combat & Gameplay

    [*]Draconic Power
    • Dragon Leap:
      • The damage and knockback from this ability and its morphs can no longer be dodged.
      • Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight.
    • Ferocious Leap (Dragon Leap morph): Fixed an issue where this morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
    [/list]
    Developer Comments
    As part of a consistency pass to define abilities as dodgable or undodgable, Dragon Leap has been made undodgable. Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects, and should still damage enemies trying to Roll Dodge through it. You can still use Roll Dodge’s movement speed increase to avoid the Area of Effect altogether as counterplay against this ability. We’ll continue to monitor and update other Area of Effect abilities to ensure they conform to this standard.
    This ability is still useless. Cant be used while rooted and does almost no damage.

    [*]Dawn’s Wrath
    • Backlash:
      • Increased the amount of copied damage by this ability and its morphs to 20% from 18%.
      • The initial damage done by this ability and its morphs now contributes to the copied damage.
      • The copied damage is no longer reduced by Battle Spirit. Note that the final damage done at the end of the duration is still reduced by Battle Spirit.
      • Fixed an issue where damage that was absorbed by a damage shield was not being copied.
    [/list]
    Developer Comments
    We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.


    https://youtu.be/Jouw65UsNmg

    Looks like we got wrobeled. again.

    And this is no crit :) It can hit for this without crits.
    Light armor will be so dead, well, everyone will be dead.

    As if Templar needed buffs....

    HE CANT KEEP GETTING AWAY WITH IT
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Lukums1
    Lukums1
    ✭✭✭✭
    Lukums1 wrote: »
    WTF IS THIS BULL &@%* ARE YOU ON CRACK!

    Alchemy
    Reduced the duration of Major Vitality from potions. The base duration is now 12.5 seconds, down from 47.5 seconds.

    WTF is that!

    I actually like that change. These were pretty OP. This brings them inline with other powerful potion buffs like Immovable, etc. Still great situationaly, but not something you can have 24/7.

    This is crap, I"m gonna offload my potions so bloody fast it's not funny before they aint worth jack
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  • KramUzibra
    KramUzibra
    ✭✭✭✭
    ZoM_Head wrote: »
    People will complain no matter what. I've played all aspects of the game and I most say this is not much but still is the most satisfying patch I've seen in terms of balance. Keep it up!

    Really? You agree how the mDk in light has no viable mobility, the most expensive class ulti, still no class effective heal (instant) and i can add more and more to the list if i haven't done so already.

    I doubt you extensively played a mDK for end game PvE competitively or long enough in Cyrodiil to see what they lack a lot compared to other classes.

    Agreed why even nerf it. Zos should spend more time restructuring the 5 piece procs and leave sets that no one is complaining about.
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