Ti_Englesmythe wrote: »I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG? Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
I'm not intending to sound whiny, but it is really a disservice to those who want to actually work to earn their levels and skills when a brand new character can out fight a CP level character. There's no incentive to level, no incentive to craft (at least until CP160). When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through. If I wanted to play with a friend who just picked up the game, it gave me an excuse to create a new character and play through a different part of the game, all the while playing with a friend. Currently, I have, I believe, four accounts that are mid to higher level because I wanted to play with friends; that's part of the fun. When I went to a new area I wasn't ready for, I had my ass handed to me, as well I should! When I entered new areas, I found new materials that were higher levels. I remember finding ebony and kreshweed and the ilk and being stoked at the idea of using them someday. Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
I understand that ESO is a fiction, not meant to be reality, but more reality would be appreciated. Having a mish mash of materials in the starting area is ridiculous, and counter-intuitive to One Tamriel's "explore all areas immediately" mantra; everything I need is in one area because it scales.
One Tamriel ruined this game for me, not because it became too hard, but because it became too easy and removed the incentive to level. One Tamriel removed any incentive I had to even play the game.
If anyone else is sick of One Tamriel and wants the pre update 12 (although housing in U13 sounds fantastic), let the devs know.
Until One Tamriel is repealed, I can't play this game. It's just not fun anymore.
Thanks for listening to the rant!
I love One Tamriel.
It means lower level characters can do DLC content at any stage without returning to the base game content ridiculously over-leveled. It also means that higher-level characters can wander through lower-level zones and still get decent xp and loot, while lower level characters can also make their way through higher-level zones for special events etc without being slaughtered along the way.
So far as special events are concerned, I also love the fact that 561CP characters can fight alongside level 3 characters and everyone gets decent xp and loot appropriate to their real level.
With a level 50 character, I like the fact that I can do what I want to do, where I want to do it, and don't have to embrace Cadwell's to do so.
Leveling up your gear and crafting skills etc is down to the individual. Personally, One Tamriel hasn't made any difference to how I play the game from that point of view. I want to keep progressing my gear and crafting skills, so I do. Leveling means every bit as much to me now as it did before One Tamriel.
So far as new players getting lost is concerned, I strongly recommend any new player to complete the main story once in his/her original alliance zones, other than if required the odd session with a friend in another alliance area. I wouldn't recommend new players to wander all over the world map just because they can.
I would be totally opposed to removing the changes introduced by One Tamriel, the game plays extremely well now and is more crowded than ever. I'm amazed how seamlessly it was introduced, although I do think some of the open world boss mobs need to be toned down just a tad so that 3 or 4 non-elite players can tackle them. However, that's my only criticism of One Tamriel which was a great innovation in my view.
Uriel_Nocturne wrote: »Aside from the increase in loading screens, I rather like One Tamriel.
This is not true, even if you only play the game completely focused on your character. It's been said time and time and time again but there is a lot more to leveling in ESO than that number (and then CP) next to your character's name, I won't go into it again here. Additionally, leveling is a means to an end in a game, it was a mechanism to guide and gate content and limit a players experience due to character's progression. That limitation has been relaxed now, and looking at it objectively, that's for the better. If you (and many other players still are) completely focused and driven by your character's level, then I'm afraid you're missing the point of ESO. It is simply not that kind of MMO. Not all MMOs are the same.There's no incentive to level, no incentive to craft (at least until CP160).
You can do this now, just as easily as you could back before One Tamriel.If I wanted to play with a friend who just picked up the game, it gave me an excuse to create a new character and play through a different part of the game, all the while playing with a friend.
It's not a mantra, it's an option. A lot of your post is complaining about things you're being forced to do it seems. You have a choice. I agree the mish-mash of materials is not ideal, but at the moment it's a workable situation. And at the end of the day we're still able to find what we want for our character. We just have to adapt a bit to the new changes.Having a mish mash of materials in the starting area is ridiculous, and counter-intuitive to One Tamriel's "explore all areas immediately" mantra; everything I need is in one area because it scales.
Honestly if you truly wanted a challenge you would find it. The simplest way to do this is to modify your character's equipment/status in such a way that combat was challenging (and yes you can still do this in-game). Additionally, you're mostly focused on your character and their development, and sure that's one reason and drive to play the game, but what about all the others? You bring up playing with friends. Well now you can do more easily than ever before, isn't that incentive still to play the game for you? But yet you say you have zero incentive. One Tamriel has taken no capacity away from us regarding playing with others, and only enhanced it significantly. It is an MMO after all, it should primarily first and foremost be about enjoy the game with other players. I think you've contradict yourself a bit, which makes me think you haven't really looked at the new direction of One Tamriel objectively and openly.One Tamriel ruined this game for me, not because it became too hard, but because it became too easy and removed the incentive to level. One Tamriel removed any incentive I had to even play the game.
If anyone else is sick of One Tamriel and wants the pre update 12 (although housing in U13 sounds fantastic), let the devs know.
There is absolutely zero chance One Tamriel will be repealed. I'm sorry, but that will never ever happenUntil One Tamriel is repealed, I can't play this game. It's just not fun anymore.
The one thing I do not like about One Tamriel is the lack of consistency.
You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.
The one thing I do not like about One Tamriel is the lack of consistency.
You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.
Ti_Englesmythe wrote: »It's been a few months since I played.
The only thing that really frustrates me is how many people now occupy my favorite stealing spot. It used to be something that a DC player can only access after beating the game so I would be able to steal in peace in off peak hrs...now everyone can access it immediately so it's always busy.
Ti_Englesmythe wrote: »The PvE is the part that I really dislike, as I don't play PvP. My CP60 hasn't even been to Cyrodiil.
Ti_Englesmythe wrote: »Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.
Ti_Englesmythe wrote: »I bought the game, I might just try it again. It's been a few months since I played. It just makes no sense that a level 6 would be as battle worthy as a CP60. It makes my hours of work into the character appear meaningless.