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Is anyone else frustated by One Tamriel?

  • Ti_Englesmythe
    I neglected my crafting to begin with, so when I had a blacksmithing writ that was level 10 on my level 50, I couldn't find iron ore anywhere, but orichalcum was readily available outside of Stonefalls. It didn't, and still doesn't, make any sense. Different areas should have different materials. Also, it wasn't that the areas were "off limits", they were simply above your level. If you wanted the challenge, you went for it and probably died, but the area was there for exploration. Hell, I explored many an area much higher than my level; I just stuck to the edges, earned xp for discovering new locations, and occasionally took on an enemy of a higher level. Most of the time, I came out on top, occasionally I didn't. The fun of it was the challenge. I see no challenge in ESO anymore; there's nothing fun about it.
  • SanSan
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    There was a poll and some people complaining before about 1 tamriel being bad for ESO.
    They lost of course.
    with 1tam i can finally play with friends from a diff alliance.
    removing it would be stupid.
  • Ti_Englesmythe
    I created new characters to play with friends. It allowed me to see the different alliances and storylines. As for the DLC, it had been battle levelled from the get go. To each their own, I suppose, but One Tamriel ruined the game for me. I liked having to go to different areas for different materials, it was more real and tangible, more immersive. Now, I have to abandon writs I'd taken on earlier in the game simply because I couldn't find a material I needed. I've never enjoyed PvP, and really only wanted the game for the PvE. Thus, One Tamriel is terrible.
  • Darkonflare15
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    I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG? Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
    I'm not intending to sound whiny, but it is really a disservice to those who want to actually work to earn their levels and skills when a brand new character can out fight a CP level character. There's no incentive to level, no incentive to craft (at least until CP160). When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through. If I wanted to play with a friend who just picked up the game, it gave me an excuse to create a new character and play through a different part of the game, all the while playing with a friend. Currently, I have, I believe, four accounts that are mid to higher level because I wanted to play with friends; that's part of the fun. When I went to a new area I wasn't ready for, I had my ass handed to me, as well I should! When I entered new areas, I found new materials that were higher levels. I remember finding ebony and kreshweed and the ilk and being stoked at the idea of using them someday. Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
    I understand that ESO is a fiction, not meant to be reality, but more reality would be appreciated. Having a mish mash of materials in the starting area is ridiculous, and counter-intuitive to One Tamriel's "explore all areas immediately" mantra; everything I need is in one area because it scales.
    One Tamriel ruined this game for me, not because it became too hard, but because it became too easy and removed the incentive to level. One Tamriel removed any incentive I had to even play the game.
    If anyone else is sick of One Tamriel and wants the pre update 12 (although housing in U13 sounds fantastic), let the devs know.
    Until One Tamriel is repealed, I can't play this game. It's just not fun anymore.

    Thanks for listening to the rant!

    The way the game was before One Tamriel still was not challenging at all. So reverting the One Tamriel would not change that aspect. It would be a waste of time and resources. One Tamriel made the game feel more open, made old content useful, and made the world more consistent with the dlc areas. The game feels more like a world instead of a linear treadmill of difficulty that progressively made the old content useless. This aspect of MMOs always been bland and I glad this game decided to get rid of that. It may be a MMO but it should not have everything a MMOs has it needs to be different. If it was not than people would play other MMOs since there a lot of MMOs with the same exact stuff and people are getting tired of those as well.
  • Danikat
    Danikat
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    I don't know if it's somehow different for me than everyone else but I can still find lower level crafting materials if I'm in the right map.

    For example right now my crafter is in Stros M'Kai and about half the ore he finds is dwarven ore (which is because he's a level 16 blacksmith with 4 ranks in Metalworking), but the other half is iron which is the default for this map.

    My other characters are in the opposite situation. Because they haven't levelled crafting at all about 1/2 the ore and wood they find are iron and maple (or whatever the first tier wood is), the other half is the one that was on the map before the One Tamriel update.
    Tandor wrote: »
    I love One Tamriel.

    It means lower level characters can do DLC content at any stage without returning to the base game content ridiculously over-leveled. It also means that higher-level characters can wander through lower-level zones and still get decent xp and loot, while lower level characters can also make their way through higher-level zones for special events etc without being slaughtered along the way.

    So far as special events are concerned, I also love the fact that 561CP characters can fight alongside level 3 characters and everyone gets decent xp and loot appropriate to their real level.

    With a level 50 character, I like the fact that I can do what I want to do, where I want to do it, and don't have to embrace Cadwell's to do so.

    Leveling up your gear and crafting skills etc is down to the individual. Personally, One Tamriel hasn't made any difference to how I play the game from that point of view. I want to keep progressing my gear and crafting skills, so I do. Leveling means every bit as much to me now as it did before One Tamriel.

    So far as new players getting lost is concerned, I strongly recommend any new player to complete the main story once in his/her original alliance zones, other than if required the odd session with a friend in another alliance area. I wouldn't recommend new players to wander all over the world map just because they can.

    I would be totally opposed to removing the changes introduced by One Tamriel, the game plays extremely well now and is more crowded than ever. I'm amazed how seamlessly it was introduced, although I do think some of the open world boss mobs need to be toned down just a tad so that 3 or 4 non-elite players can tackle them. However, that's my only criticism of One Tamriel which was a great innovation in my view.

    This is a good point as well. They wouldn't have been able to do the New Life Festival without the changes One Tamriel made. Or if they had it'd only be accessible to high level players, which would be frustrating for everyone else.

    Same with the soon-to-be-added housing update. You'd have to wait until you not only had enough gold but were the right level for the map the house is in, and then you'd out level it and going back to the map right outside your own front door would be pointless. This way everyone can live wherever they choose.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • CapnPhoton
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    Aside from the increase in loading screens, I rather like One Tamriel.

    Agreed. The vet level zones use to be ghost towns. Now they are populated and alive.
    Xbox One NA Aldmeri Dominion
  • Ti_Englesmythe
    I bought the game, I might just try it again. It's been a few months since I played. It just makes no sense that a level 6 would be as battle worthy as a CP60. It makes my hours of work into the character appear meaningless.
  • waterfairy
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    The only thing that really frustrates me is how many people now occupy my favorite stealing spot. It used to be something that a DC player can only access after beating the game so I would be able to steal in peace in off peak hrs...now everyone can access it immediately so it's always busy.
  • Ti_Englesmythe
    My problem is there should be a natural progression to a game like this. Not every area should immediately be explorable, a player should have to earn it. Once you level and earn the gold, then you can go anywhere or do anything. Once you complete the storyline, or enough of it, the other alliances open up. That's how the game worked before, why is One Tamriel so much better? It just appears lazy and entitled.
  • Rev Rielle
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    There's no incentive to level, no incentive to craft (at least until CP160).
    This is not true, even if you only play the game completely focused on your character. It's been said time and time and time again but there is a lot more to leveling in ESO than that number (and then CP) next to your character's name, I won't go into it again here. Additionally, leveling is a means to an end in a game, it was a mechanism to guide and gate content and limit a players experience due to character's progression. That limitation has been relaxed now, and looking at it objectively, that's for the better. If you (and many other players still are) completely focused and driven by your character's level, then I'm afraid you're missing the point of ESO. It is simply not that kind of MMO. Not all MMOs are the same.
    If I wanted to play with a friend who just picked up the game, it gave me an excuse to create a new character and play through a different part of the game, all the while playing with a friend.
    You can do this now, just as easily as you could back before One Tamriel.
    Having a mish mash of materials in the starting area is ridiculous, and counter-intuitive to One Tamriel's "explore all areas immediately" mantra; everything I need is in one area because it scales.
    It's not a mantra, it's an option. A lot of your post is complaining about things you're being forced to do it seems. You have a choice. I agree the mish-mash of materials is not ideal, but at the moment it's a workable situation. And at the end of the day we're still able to find what we want for our character. We just have to adapt a bit to the new changes.
    One Tamriel ruined this game for me, not because it became too hard, but because it became too easy and removed the incentive to level. One Tamriel removed any incentive I had to even play the game.
    If anyone else is sick of One Tamriel and wants the pre update 12 (although housing in U13 sounds fantastic), let the devs know.
    Honestly if you truly wanted a challenge you would find it. The simplest way to do this is to modify your character's equipment/status in such a way that combat was challenging (and yes you can still do this in-game). Additionally, you're mostly focused on your character and their development, and sure that's one reason and drive to play the game, but what about all the others? You bring up playing with friends. Well now you can do more easily than ever before, isn't that incentive still to play the game for you? But yet you say you have zero incentive. One Tamriel has taken no capacity away from us regarding playing with others, and only enhanced it significantly. It is an MMO after all, it should primarily first and foremost be about enjoy the game with other players. I think you've contradict yourself a bit, which makes me think you haven't really looked at the new direction of One Tamriel objectively and openly.
    Until One Tamriel is repealed, I can't play this game. It's just not fun anymore.
    There is absolutely zero chance One Tamriel will be repealed. I'm sorry, but that will never ever happen

    Nothing is perfect.
    If you can be anything, be kind.
  • Ti_Englesmythe
    The Hollow City was usually bustling before One Tamriel. At least it was when I was online.
  • The Uninvited
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    JD2013 wrote: »
    The one thing I do not like about One Tamriel is the lack of consistency.

    You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.

    This. Screws up the storyline too and that's why it confuses new players imo.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • AdamBourke
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    I dont know about the aldmeri dominion, but before 1T you could go to any of the zones IN your alliance from the start. The only thing that changed in that regard was opening up the other alliances.

    I found that going through the zones and doing everything actually made you overpowered for the next zone. Especially if you did the dlcs in the meantime.

    By the time of 1T I was just starting Cadwell's Gold, and was already VR15 with very little PvP or Group Dungeon running counting towards that. (I DID make sure to finish the public dungeons while they were still easy though!).

    So... no, i like the changes in 1T, it makes cadwell's gold challenging again.

    The only thing i miss is going back to Davon's Watch and killing betty netches with single heavy attacks. Ahhh memories.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Ti_Englesmythe
    Rev Rielle:
    I don't believe I contradict myself. While I do enjoy playing with friends, that was an incentive, for me, to create a new character with said friends and use it when they were online. I have a few different characters because of this. I'm looking for more realism in my fantasy than ESO now has. A level 6 should absolutely not be able to fight with a CP character, plain and simple. The areas within ones alliance were always open, they were just more difficult and required more tact. I'm a firm believer in earning your rewards, and One Tamriel just looks like a silver spoon to feed those unwilling to work for said rewards. I started MMO's by playing RuneScape. I dreamt of the day I could wear Runite, and then Dragon, armor, when I had earned the right to wear skill capes. Those were incentives to play.
  • Glamdring
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    Im glad i reached maxlvl before one tamriel hit. Must suck to be a new player now. I remember how stoked i was when i could enter the next zone and find new mats, more powerful enemies and so on. was really nice experience to play it all through. Now u really dont need to leave auridon, since all zones are the same.
  • tokewl_ESO
    tokewl_ESO
    Soul Shriven
    I don't have a problem with One Tamriel. I understand it's an MMO, but this concept isn't that far stretched from guild wars 2 or what world of warcraft did with legion.

    I'm not as far as say some others, but I like taking my time through a zone and not feeling like I'll become so powerful everything will die in one hit. I understand the complaints and upsides of it.

    But I think overall it's a bigger upside. You can look at it as if Zenimax is handing you everything, but they're not. They're handing you the ability to do any and every zone, but that doesn't make it any easier. It gives you the freedom of choice. I think really guild wars 2 set the stage for this, and world of warcraft legion merely took it even further, I think they plan to go even farther and allow you to size down your stats/level in any zone later based on rumors.

    TL;DR - I am enjoying One Tamriel from a stand point of playing this as an Elder Scrolls game. Understanding it's an MMO, not every MMO does things the same exact way. MMO's are now built for niche communities and this is how ESO will fill it's niche.
  • Rev Rielle
    Rev Rielle
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    JD2013 wrote: »
    The one thing I do not like about One Tamriel is the lack of consistency.

    You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.

    Honestly, all players have to do is read the quest givers and their dialogue and this will never happen. The game is very good at guiding players through each zone and each alliance's area in logical fashion.

    Players getting confused about this is entirely their fault. From the very first mission ZoS have done a great job with the questing. Players simply just have to pay attention.
    If you can be anything, be kind.
  • MLGProPlayer
    MLGProPlayer
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    Early game content is a lot more challenging now since you can't overlevel anything.

    When 1T hit, my low level character was getting slaughtered by wasps.

    The only thing I don't like about 1T is being able to do all 3 alliance story lines. It doesn't make sense from a lore perspective nor does it line up chronologically (since the 3 story lines happen concurrently). It also doesn't make sense that members of your alliance would be attacking you on sight in the other 2 alliance zones. I would have gated the alliance stories behind Cadwell's quest line (since it clears up the aforementioned issues). I also would have made members of your home alliance neutral to you in other alliance zones (i.e. they would have a yellow aura and not attack you).
    Edited by MLGProPlayer on January 16, 2017 10:36PM
  • Ti_Englesmythe
    I'll give you that, Rev, I just don't believe one alliance should be able to waltz through another alliances' territory when the alliances are meant to be at war. It makes no sense. I agree with Adam: going back "home" and destroying basic creatures was a blast.
    tokewi:
    Zenimax IS handing new players a lot. I literally watched a level 6 two shot a creature that was taking me six hits. The two handed iron sword I had on my level 3 character did more damage than my galatite swords on my CP60. That's not right.
    Glamdring:
    Exactly! The feeling of accomplishment when you find new resources, or can kill new enemies that you could only salivate over from afar. New players won't have that.
  • Ti_Englesmythe
    I'd created a new character after One Tamriel was released. The gameplay is much easier than before.

    I do agree that being able to play all storylines concurrently, whilst being attacked by your own alliance, is absolutely ridiculous.
  • Tandor
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    It's been a few months since I played.

    I do wonder how much time you've given One Tamriel, given that it's only been live for 3 months. Or are you basing your comments purely on what you've read about it?

  • Ti_Englesmythe
    I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
  • Ourorboros
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    Vigarr wrote: »
    The only thing that really frustrates me is how many people now occupy my favorite stealing spot. It used to be something that a DC player can only access after beating the game so I would be able to steal in peace in off peak hrs...now everyone can access it immediately so it's always busy.

    ^^^^^This. I used to be able to steal 25-50k in about an hour and rarely see another player. If someone was there before me, I could whisper them, find out when they were done, go back later. I have yet to find a time when that site is not very busy with all levels and alliances there, and that includes in the wee hours of the night. It's also harder to do DB quests because so many more players are hunting the same targets. There is much more competition for lockboxes and even pickpock targets. I thought resource nodes would be hurt by 1T, but I have no problem collecting resource (and I don't miss all the mats between iron and rubedite, since I will never use them again). But 1T has really hurt Legerdemain, TG, and DB resourses. That was a more fun and lucrative way of raising cash to buy motifs instead of wasting time doing dailies with low motif drops. It's much harder now to steal a million. >:)

    As for other 1T changes, it's a mixed bag. I'm glad I got to level a few alts the old way and had that experience. On the other hand, I had a character ready for end game content in 5 days, mostly by doing every dolmen and some WB in all the alliance zones. That method would not have been possible pre-1T.
    PC/NA/DC
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  • Kolache
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    1T is the best expansion for an MMO that I've played. IMO, they're zeroing in on a winning formula for steady-state PvE.

    PvP on the other hand is going to be a lot more difficult to nail down.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Ti_Englesmythe
    The PvE is the part that I really dislike, as I don't play PvP. My CP60 hasn't even been to Cyrodiil.
  • jedtb16_ESO
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    open world mmo.....

    open world, whats not to like?
  • Ti_Englesmythe
    It was open world before:
    In your home alliance (alliances being fairly key to the storyline), one was free to explore whatever territory they liked. After completely a good portion of the storyline, the other alliances became available. The world functioned as it should, according to lore and in-game current events. One of my biggest issues is battle levelling and the scaling of materials to character level. Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them. I know I had quite a few crafting writs from when I was a lower level, and it was nigh impossible (this might have changed) to find lower level materials to fulfill a writ, rather than abandon it.
  • Tandor
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    The PvE is the part that I really dislike, as I don't play PvP. My CP60 hasn't even been to Cyrodiil.

    Nor my CP150 or other characters. My earlier observations are purely from the perspective of a PvE-only player (and one who gains nothing from the "joining up with friends" aspect of One Tamriel as I play cooperatively but not socially).
  • Tandor
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    Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.

    They are. In any zone you will find harvest nodes spawn 50% materials applicable to that original zone level and 50% materials applicable to your crafting level for that profession.
  • RavenSworn
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    I bought the game, I might just try it again. It's been a few months since I played. It just makes no sense that a level 6 would be as battle worthy as a CP60. It makes my hours of work into the character appear meaningless.

    I'm sorry but that is not true. A lvl 6 does not have the skills or abilities unlock like a cp 60 would. By cp 60 you would have unlock fully a weapon tier and armor tier. That alone can make or break a build. You are too worried about stats than about the depth of your character.

    Take a night blade for example. In no instances will you have a lvl 6 night blade having access to Relentless focus in the assassin tree. Or reapers mark, or wrath passive in the heavy armor tree. The work you put in your character is not meaningless or worthless as you put it. It depends on your gear, your build, your choice of weapons. Yeah you can travel to crag lorn at the start of the game but that's the beauty of 1T.

    You can travel to Indonesia as a 16 year old but you definitely won't have the experience or street smarts a 60 yr old has.

    1T, while it might not be perfect, is the one thing that actually breathe new life to this game. Veteran zones before were dead. Dungeon finder was literally unused since no one uses it in practicality. Yeah you can create a new character for your new friends but why not work on your current one? And even then, you can still create a new character to play with your friends in 1T. Before 1T, it is literally endgame is where the game started. But now? It starts when the game starts. Your levelling process is now intertwine with other players endgame.

    Even if it is frowned upon, a lvl 20 now can do the same dungeon as a cp120 and BOTH will get gear according to their respective lvl. That in itself is amazing. The world bosses now are truly world bosses. Dolmens now have purpose. Public dungeons now are really good grinding spots which in itself gives good gear. You can grab a friend or a guildie to grind and both of you will get gear to your respective levels.
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