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ZOS, thank you for the MASSIVE BUFFS to mageblade (I'm dead serious)

  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.


    A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time the Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lowers the efficiency of this skill and my suggestion aids it.

    You're the one too focused on your own personal play style and preference to compromise.

    I'm one of those players who is absolutely useless at weaving, so for me it would be better if the Spectral Bow would proc after hitting a target 4 times with anything (LA, HA, Class Skill, Weapon Skill) sort of in the way that Crystal Frags can proc from well almost anything it seems

    btw - i appreciate all the hard work you put into your theory-crafting Gill, keep up the good work
  • NightbladeMechanics
    NightbladeMechanics
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    Mojmir wrote: »
    I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.

    Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.

    I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?

    And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.
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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭

    Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.


    A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time the Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lowers the efficiency of this skill and my suggestion aids it.

    You're the one too focused on your own personal play style and preference to compromise.

    I'm one of those players who is absolutely useless at weaving, so for me it would be better if the Spectral Bow would proc after hitting a target 4 times with anything (LA, HA, Class Skill, Weapon Skill) sort of in the way that Crystal Frags can proc from well almost anything it seems

    btw - i appreciate all the hard work you put into your theory-crafting Gill, keep up the good work

    Go practice weaving then. The ability shouldn't change to accommodate player shortcomings. With a little practice, weaving can become second nature and merciless can feel really smooth, once you're used to how it works.
    Edited by NightbladeMechanics on January 15, 2017 12:11PM
    Kena
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  • Destruent
    Destruent
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    Mojmir wrote: »
    I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.

    Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.

    I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?

    And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.

    Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.

    edit: there wouls also be a big difference between frags and the bow: frags can't procc on your offbar while the bow can.
    Edited by Destruent on January 15, 2017 12:14PM
    Noobplar
  • NightbladeMechanics
    NightbladeMechanics
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    Destruent wrote: »
    Mojmir wrote: »
    I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.

    Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.

    I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?

    And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.

    Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.

    I said it would degrade class diversity, not that it would be op. Damage numbers are irrelevant to this discussion, as they can be easily tweaked into balance. Changing entire mechanics is a big deal.
    Kena
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  • Destruent
    Destruent
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    Destruent wrote: »
    Mojmir wrote: »
    I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.

    Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.

    I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?

    And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.

    Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.

    I said it would degrade class diversity, not that it would be op. Damage numbers are irrelevant to this discussion, as they can be easily tweaked into balance. Changing entire mechanics is a big deal.

    2 buttonclicks for 1 damaging action (which is not that good in a DPS-parse) is imo not a good mechanic, why shouldn't they change it?
    But anyway...i allready said it, we won't agree with each other on this. If you like your 2click-low-dmg-skill that's ok. I don't agree and think it should be changed to balance the NB-class and bring it closer to sorcs. This change could also make the Stam-morph usefull for Stamblades.
    Noobplar
  • NightbladeMechanics
    NightbladeMechanics
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    Destruent wrote: »
    Destruent wrote: »
    Mojmir wrote: »
    I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.

    Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.

    I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?

    And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.

    Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.

    I said it would degrade class diversity, not that it would be op. Damage numbers are irrelevant to this discussion, as they can be easily tweaked into balance. Changing entire mechanics is a big deal.

    2 buttonclicks for 1 damaging action (which is not that good in a DPS-parse) is imo not a good mechanic, why shouldn't they change it?
    But anyway...i allready said it, we won't agree with each other on this. If you like your 2click-low-dmg-skill that's ok. I don't agree and think it should be changed to balance the NB-class and bring it closer to sorcs. This change could also make the Stam-morph usefull for Stamblades.

    Wtf it's the highest single target nuke in the game. It's a huge damage skill for bursting in PvP balanced by the fact that you have to cast the ability before you can prime each proc. It's actually a genius mechanic that defines mageblade's PvP play style.

    See, you're so focused on overall averages and total clicks and damage per second that you're entirely missing the organic mechanics at play in the class. :( Also you clearly don't PvP.

    My entire argument is based on bringing mageblade PvE dps in line with sorcs and mDKs without fundamentally changing mechanics. If you were able to parse 50k on your mageblade, would you even care what ZOS changed to enable that?
    Edited by NightbladeMechanics on January 15, 2017 12:40PM
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  • Destruent
    Destruent
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    If it reapplies itself it wouldn't change that much in PvP, but helps with PvE-DPS. As i already said...it's not that much stronger than frags, but needs 2 clicks than only one which makes it worse.
    It's also in line with the goal of ZOS, to make rotations easier (like it or not...they will try to do this)...
    Noobplar
  • SublimeSparo
    SublimeSparo
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    Glad to see you all have solid arguments to stand on.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    Please just explain how Shades has been buffed. I don't see it.

    QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.

    Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.

    I see the change to shade attacking as soon as it's cast as a nerf, it brings you out of stealth and means you can't pre-cast it even in pve

    Ah yes, I forgot that change. While this will have minor effects on play patterns, though, it won't have a long term impact on the performance of class in my opinion. We will see after the patch.

    Lol.
    That change will have more effect than slightly changing assassins will
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  • NightbladeMechanics
    NightbladeMechanics
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    Glad to see you all have solid arguments to stand on.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    Please just explain how Shades has been buffed. I don't see it.

    QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.

    Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.

    I see the change to shade attacking as soon as it's cast as a nerf, it brings you out of stealth and means you can't pre-cast it even in pve

    Ah yes, I forgot that change. While this will have minor effects on play patterns, though, it won't have a long term impact on the performance of class in my opinion. We will see after the patch.

    Lol.
    That change will have more effect than slightly changing assassins will

    Players will adapt. Bombers will cast shade on enemies other than their targets, or cast it sooner before the bomb to minimize reaction time. Gankers don't use shade anyway -- Necro is not max damage. PvEers will cast it like other dots, so a tiny decrease in effectiveness. Perhaps I don't appreciate the magnitude of that impact, but I thought everyone was looking down on me using shade in PvE to begin with? Other than those play styles, is it a relevant change at all?
    Edited by NightbladeMechanics on January 15, 2017 1:04PM
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  • NightbladeMechanics
    NightbladeMechanics
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    Destruent wrote: »
    If it reapplies itself it wouldn't change that much in PvP, but helps with PvE-DPS. As i already said...it's not that much stronger than frags, but needs 2 clicks than only one which makes it worse.
    It's also in line with the goal of ZOS, to make rotations easier (like it or not...they will try to do this)...

    Reapplying would completely change it in PvP. This skill defines the class's combat patterns and tempo, and having to recast it in order to prime another proc is actually a huge deal. That mechanic alone gives mageblade a "one shot, make it count" play style where if you don't make that shot count, you have to sacrifice tempo for a moment to recast the ability. It may seem minor, but that one cast is actually a pretty big deal in PvP. Moreso than in PvE even, despite everyone raging about it.
    Kena
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  • Silver_Strider
    Silver_Strider
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    Destruent wrote: »
    If it reapplies itself it wouldn't change that much in PvP, but helps with PvE-DPS. As i already said...it's not that much stronger than frags, but needs 2 clicks than only one which makes it worse.
    It's also in line with the goal of ZOS, to make rotations easier (like it or not...they will try to do this)...

    Reapplying would completely change it in PvP. This skill defines the class's combat patterns and tempo, and having to recast it in order to prime another proc is actually a huge deal. That mechanic alone gives mageblade a "one shot, make it count" play style where if you don't make that shot count, you have to sacrifice tempo for a moment to recast the ability. It may seem minor, but that one cast is actually a pretty big deal in PvP. Moreso than in PvE even, despite everyone raging about it.

    The problem is that the "One and done" playstyle is the easiest to counter. Magblades aren't exactly the bursty of DPS in PvP so they have to make up that damage over time thru liberal applications of strife, force pulse, etc to eat away at the enemy's health before moving in for the kill with Grim Focus. You can see the attack coming a mile away at that point so you avoid Grim Focus or Heal thru it and Magblade is screwed.

    The only thing Magblades have right now in PvP is bomblade with Destro Ult but really any braindead person can push an "I WIN" button like that
    Edited by Silver_Strider on January 15, 2017 8:28PM
    Argonian forever
  • old_mufasa
    old_mufasa
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    old_mufasa wrote: »
    Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.

    But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.

    Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno

    it wont compensate enough.. because one is our spam.. and most used skill..

    Yes it was nice to have path buffed.. but it still sub par compared to other class aoe dots.. but just that gap is a little closer. But compared to eruption or liquid lighting its still behind.. so yes the buff to path was in the right direction the nerf though to our main spam was not...

    Now if there issue is non magic using it as a spam.. they need to address it in a different way.. such as adding a stam morph or making a morph that ups it damage but lowers the health co efficiency while increasing the cost to what it is now.

    no changes to grim focus was also a missed opportunity... ya ya I know some like the clunky aspect of the skill.. but that does not make it a good game play mechanic because its a clunky system..

    for a patch that was to be a over haul of the magic class's this was a pretty huge let down of a patch.. as the minor changes that we got in most other games would of been a monthly balance tweak. I think many are getting upset with these 4 month patchs is because they know nothing will be done it address any of this for a long time.. so they have to try to be as vocal about there disappointment in the limited time the devs appear to be paying attention to our posts.

  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    old_mufasa wrote: »
    old_mufasa wrote: »
    Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.

    But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.

    Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno

    it wont compensate enough.. because one is our spam.. and most used skill..

    Yes it was nice to have path buffed.. but it still sub par compared to other class aoe dots.. but just that gap is a little closer. But compared to eruption or liquid lighting its still behind.. so yes the buff to path was in the right direction the nerf though to our main spam was not...

    Now if there issue is non magic using it as a spam.. they need to address it in a different way.. such as adding a stam morph or making a morph that ups it damage but lowers the health co efficiency while increasing the cost to what it is now.

    no changes to grim focus was also a missed opportunity... ya ya I know some like the clunky aspect of the skill.. but that does not make it a good game play mechanic because its a clunky system..

    for a patch that was to be a over haul of the magic class's this was a pretty huge let down of a patch.. as the minor changes that we got in most other games would of been a monthly balance tweak. I think many are getting upset with these 4 month patchs is because they know nothing will be done it address any of this for a long time.. so they have to try to be as vocal about there disappointment in the limited time the devs appear to be paying attention to our posts.

    This patch was never stated or intended to be an "overhaul" of anything. I don't know what you expected, but from your language, it appears to be more than ZOS ever said.

    Grim Focus works smoothly once you learn its mechanics and practice with it. It just doesn't fit well into a PvE rotation because its mechanics are more designed for PvP combat. This triggers PvEers because it stands out in the kit as "that ability" that is flashy and dramatic, but hard to make work in dps rotations. They are clinging to it, calling for it to be gutted, instead of focusing on other places in the kit where dps can be raised.

    It's entirely irrational, but it's human nature.

    Also he cost nerf to Strife will have zero impact on dps, so your comment is flawed there. Don't mistake a cost nerf for a dps nerf. Use your minor magickasteal and orbs and the occasional siphoning attacks, and you'll be more than fine.

    Devs would be way more likely to listen to the forums' input if the forums weren't full of garbage suggestions. Sorry to be blunt, but 99% of people on these forums have zero clue what they're talking about regarding class balance, and half of those who do are too biased toward PvE or PvP (it goes both ways) to provide any valuable feedback. This probably comes off as abrasive to hear, but I'm saying it calmly and objectively. It's just the way it is.

    They could honestly quadruple Twisting Path's damage, or make it scale way up the longer the path stays out, and it wouldn't impact PvP in the slightest. That'd be a great shortcut way to getting competitive dps. That and shade buffs. I'd also like to see Agony's damage or dot duration increased, have the dot apply to bosses and stuff (not even sure if it can), and have that ability made into a competitive dps ability.

    My point is that there are solutions to increasing mageblade dps AND the smoothness of the rotation that DON'T involve destroying a key PvP combat mechanic.
    Edited by NightbladeMechanics on January 15, 2017 9:59PM
    Kena
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  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.
    Edited by NightbladeMechanics on January 15, 2017 10:03PM
    Kena
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  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Classic troll language. You've got all the "facts" and everyone else just has opinions.

    Plenty of people have offered plenty of rational explanations for why Grim Focus is clunky and could use a tweak. Changing the ability to automatically re-apply the buff after firing the Spectral Bow is not a "fundamental alteration" of the skill; it is a small change that improves its usability and doesn't adversely affect PvE or PvP. It makes the skill viable in a PvE DPS rotation while retaining the burst timing necessary for PvP.

    Your problem is that you're unable to empathize with anyone else's arguments. Which is, of course, why debating with you has proved futile to everyone in this thread. You started this "discussion" as a means to climb on a soap box. You have no interest in learning from others' perspectives.

    I found this to be an interesting read on online community interaction. You should take a gander.

    https://blog.codinghorror.com/what-is-trolling/
    Did you join this discussion to learn? To listen? To understand other perspectives? Or are you here to berate us and recite your talking points over and over? Are you more interested in fighting over who is right than actually communicating?

    If you really care about a topic, you should want to learn as much as you can about it, to understand its boundaries, and the endless perspectives and details that make up any interesting topic. Heck, I don't even want anyone to change your mind. But you do have to demonstrate to us that you are at least somewhat willing to entertain other people's perspectives, and potentially evolve your position on the topic to a more nuanced, complex one over time.

    In other words, are you here in good faith?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    It's clear your argument is for pvp,sadly zo$ cannot divide and conquer in any matter of the sort. There is no counterargument, your mind is made up.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    @LiquidPony making Grim Focus refresh on proc is a fundamental alteration to a key class mechanic. The change would make it into a sorc frag with normalized rng. To imply anything else is to trivialize the importance of the ability to the NB kit.

    Other people's arguments have failed to counter that point, or my challenge to them, which was the question "why not just add dps elsewhere in the kit and leave Grim Focus alone? Why it?"

    I'm still listening calmly for solid responses, but all I'm getting is "Grim Focus is clunky, make it easier to use."
    Kena
    Legion XIII
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    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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    Here's a great thread collecting community ideas for PvP updates.

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  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
    Member of HODOR

    Dro-m'Athra Destroyer
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.

    LoL K.

    You asked for reasons I gave you 4. If you can´t live with that hf.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭

    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.

    So much for "calmly waiting"? Lol
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    xblackroxe wrote: »
    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.

    LoL K.

    You asked for reasons I gave you 4. If you can´t live with that hf.

    Sorry I broke your argument down so easily?
    Edited by NightbladeMechanics on January 15, 2017 10:38PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    @LiquidPony making Grim Focus refresh on proc is a fundamental alteration to a key class mechanic. The change would make it into a sorc frag with normalized rng. To imply anything else is to trivialize the importance of the ability to the NB kit.

    Other people's arguments have failed to counter that point, or my challenge to them, which was the question "why not just add dps elsewhere in the kit and leave Grim Focus alone? Why it?"

    I'm still listening calmly for solid responses, but all I'm getting is "Grim Focus is clunky, make it easier to use."

    Case in point. Your opinion is a fact, everyone else's opinions are dumb and unfounded.

    Your arguments are bullet-proof, everyone else is just misguided.

    Eyes are on Grim Focus because it is one of the few NB abilities used on stam and mag builds in both PvE and PvP. The only other abilities shared across all builds are Killer's Blade/Impale and (sometimes) Siphoning Strikes. The execute is already quite powerful and Siphoning Strikes is not a DPS ability. We are therefore left with Grim Focus.

    And your argument for keeping Grim Focus as it is boils down to conservatism. You cite no practical benefits to having to re-cast the buff after proccing, aside from "that's how it's always been and changing it would make it too much like [insert other class/ability here]." That does not appear to be sufficient reason, for most people, to justify leaving a flawed ability as-is.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Majic nightblade is good at two things , healing and escaping . CC and speed . Damage is abysmal compared to stamina side nightblade . These "buffs" to magic nightblade , cloak getting repaired ... Not a buff , a fix . Path , the least used ability in PVP good only for tagging targets , a minor speed buff and mostly only good healing with a transmutation set is hardly note worthy .

    I've heard a lot of talk about how good op is at Majic nightblade but have never seen video or ran into them in PVP . I would like to see op in PVP or duels showing off said skill . To this day I can count on one hand the great PVP Magblades and the reason they are great has more to do with access to top line gear more then anything . A couple of them are great even with subpar sets but they all have one thing in common . They work their butts off to master rotations and struggle at fights after the element of surprise is over . They have to be great escape artists .

    So how about it op ? In my years of playing it's the hardest class to manage so will you show off your skill ?
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Mojmir wrote: »
    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.

    So much for "calmly waiting"? Lol

    I have been.

    I'm just fed up with people making such slack arguments. "It'll be easier this way" is such a lazy, copout reason to make such a drastic change to the class. No seasoned mageblade would support these changes unless the ONLY thing they care about is the number at the end of their PvE parse.

    When someone says Grim Focus is "clunky," I know they're inexperienced at mageblade.

    When someone says the recast is "unnecessary" or doesn't influence the play style heavily, I know they don't PvP on mageblade.

    When someone says such a change is good because it'll make the skill easier to use, like frags, I know they 1) don't care about class diversity, and 2) don't care about skill cap or practicing to improve.

    Are those people qualified to make balance decisions? Honest question.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

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  • Silver_Strider
    Silver_Strider
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    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    There's no logical reason to keep it he way it is either.

    People have suggested that it just refresh the Minor Berserk without having to recast the ability and you state something about recasting it is important for PvP, except even if it refreshed the Minor Berserk buff, you'd still need to recast it in order to get a second shot at the bow proc so you're just arguing for the sake of arguing.

    Yes, it's a great nuke ability but it's literally the ONLY burst ability Magblades have in PvP. They don't have powerful combos they can pull off like Sorcs, they don't have the bulkiness of DKs, they don't have the burst healing potential of Templars. This 1 ability is literally all Magblades have and it's slow to use and easy to avoid. You might as well use Galerion's Revenge over Grim Focus because at least that has a GUARANTEED hit after landing all those light attacks.

    Changing to be a more reliable burst ability will not shaft the ability in anyway other than removing a stupid clunky mechanic from it.
    Argonian forever
  • NightbladeMechanics
    NightbladeMechanics
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    LiquidPony wrote: »
    @LiquidPony making Grim Focus refresh on proc is a fundamental alteration to a key class mechanic. The change would make it into a sorc frag with normalized rng. To imply anything else is to trivialize the importance of the ability to the NB kit.

    Other people's arguments have failed to counter that point, or my challenge to them, which was the question "why not just add dps elsewhere in the kit and leave Grim Focus alone? Why it?"

    I'm still listening calmly for solid responses, but all I'm getting is "Grim Focus is clunky, make it easier to use."

    Case in point. Your opinion is a fact, everyone else's opinions are dumb and unfounded.

    Your arguments are bullet-proof, everyone else is just misguided.

    Eyes are on Grim Focus because it is one of the few NB abilities used on stam and mag builds in both PvE and PvP. The only other abilities shared across all builds are Killer's Blade/Impale and (sometimes) Siphoning Strikes. The execute is already quite powerful and Siphoning Strikes is not a DPS ability. We are therefore left with Grim Focus.

    And your argument for keeping Grim Focus as it is boils down to conservatism. You cite no practical benefits to having to re-cast the buff after proccing, aside from "that's how it's always been and changing it would make it too much like [insert other class/ability here]." That does not appear to be sufficient reason, for most people, to justify leaving a flawed ability as-is.

    Ignoring the fluff again.

    Aren't most stam classes focused more around non-class abilities? I'm not certain.

    Mageblade uses the hell out of class abilities, though. Cripple, path, and shade are long duration dots that offer efficient damage per cast. People don't like to hear about using those in PvE for some reason though. I hit 45k dps on Rakkhat before One Tamriel in purple TBS and Nerien'eth by using those dots and casting a Merciless proc after every 3 other abilities, then shifting it out of the rotation in favor of Impale spam during execute (keeping dots until boss death would occur before their durations would end).

    Buff those dots. Don't screw with Grim Focus. (That's my mantra.)

    And I have cited NUMEROUS times the importance of the recast on Grim Focus. I'm not being blindly conservative, so you're just not reading.

    That recast is closely related to the PvP play style. It acts as a damper to the madly high sustained pressure that mageblade applies in fights. You have one shot per Grim Focus. Make it count. If you fail to pressure or kill your opponent with that shot, you have to relieve pressure for a moment and reapply the buff. Without having to recast the ability, do you realize what absolute monsters mageblades would be in PvP???
    Edited by NightbladeMechanics on January 15, 2017 10:46PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

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  • Mojmir
    Mojmir
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    Mojmir wrote: »
    xblackroxe wrote: »
    LiquidPony wrote: »
    Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.

    People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.

    I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.

    Yes, the other classes will benefit from it as well, but it's a huge help to us.

    Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.

    I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.

    @ZOS_GinaBruno

    Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon. :kissing_heart:

    This makes no sense.

    Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.

    Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.

    And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.

    Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.

    And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.

    Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.

    Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.

    And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.

    That is an objective fact. Cheers.

    Reasons to remove the recast in Grim Focus to have unlimited use during the duration:

    -) Combat in both pve and pvp will be working smoother as you free up time
    -) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
    -) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
    -) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.

    I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.

    My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.

    It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.

    The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.

    You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land. :( And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.

    Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.

    So much for "calmly waiting"? Lol

    I have been.

    I'm just fed up with people making such slack arguments. "It'll be easier this way" is such a lazy, copout reason to make such a drastic change to the class. No seasoned mageblade would support these changes unless the ONLY thing they care about is the number at the end of their PvE parse.

    When someone says Grim Focus is "clunky," I know they're inexperienced at mageblade.

    When someone says the recast is "unnecessary" or doesn't influence the play style heavily, I know they don't PvP on mageblade.

    When someone says such a change is good because it'll make the skill easier to use, like frags, I know they 1) don't care about class diversity, and 2) don't care about skill cap or practicing to improve.

    Are those people qualified to make balance decisions? Honest question.

    Doesn't matter, you want argument and your stuck in your build. Ive run magblade for over 2.5 years. Your just showing how reliant you are too it's current use,hooray you mastered one skill move.meanwhile, it's sluggish (is that better than clunky?) Offer your own counter argument as a solution,so everyone else can meet you halfway.that's how discussions work,right now your just looking to argue.
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