NightbladeMechanics wrote: »NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
I'm more anxious for grim focus to be looked at,although who knows now when we'll see it since rich said it won't make the update.
T_T I don't understand why you people keep vying for Grim Focus changes.
Why is that ability suddenly so bad?
Why no appreciation for unique mechanics?
Rohamad_Ali wrote: »Weapon buffs are not class buffs . Please stop calling staffs a nightblade buff . It's not .
NightbladeMechanics wrote: »Rohamad_Ali wrote: »Weapon buffs are not class buffs . Please stop calling staffs a nightblade buff . It's not .
It is for PvP.
Exactly lmfao. 1 conclusion can clearly be drawn from this thread, OP is an absolutely terrible nightblade.Rohamad_Ali wrote: »NightbladeMechanics wrote: »Rohamad_Ali wrote: »Weapon buffs are not class buffs . Please stop calling staffs a nightblade buff . It's not .
It is for PvP.
No because not all night blades use cookie cutter destro staff builds . All classes have acces to all weapons . They do not constitute a class buff .
NightbladeMechanics wrote: »NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
I'm more anxious for grim focus to be looked at,although who knows now when we'll see it since rich said it won't make the update.
T_T I don't understand why you people keep vying for Grim Focus changes.
Why is that ability suddenly so bad?
Why no appreciation for unique mechanics?
Gilliamtherogue wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
I'm more anxious for grim focus to be looked at,although who knows now when we'll see it since rich said it won't make the update.
T_T I don't understand why you people keep vying for Grim Focus changes.
Why is that ability suddenly so bad?
Why no appreciation for unique mechanics?
3 casts to a single damage ability = "unique mechanics". You must also think heavy attack augments like Essence Drain are "unique mechanics" too.
Your main issue against Grim Focus is you don't the rotation to be trivialized, yet the skill already requires something that most of the player base suffers tremendously from; active and high uptime weaving. The maximum speed in which you can get up the Spectral Bow is 4 seconds, which requires perfect weaves and perfect animation canceling (which no human can actively do throughout a prolonged fight due to human error). Stopping to do mechanics or making a single mistake incurs heavy operational loss on the DPS performance of this skill in its current clunky state.
The best solution is to only force Grim Focus's cast every 20 seconds, and Spectral Bow merely resets after use, where an additional 4 LA or HA must be done before it can be activated again. After 20 seconds the Minor Berserk fades and you must recast again before you are allowed to use Spectral Bow after 4 LA's. This hardly trivializes the skill, retaining the unique mechanics, and rewarding active weaving throughout difficult content and gives a player a sense of skill progression to actively better themselves to stop missing weaves.
Rohamad_Ali wrote: »NightbladeMechanics wrote: »Rohamad_Ali wrote: »Weapon buffs are not class buffs . Please stop calling staffs a nightblade buff . It's not .
It is for PvP.
No because not all night blades use cookie cutter destro staff builds . All classes have acces to all weapons . They do not constitute a class buff .
Exactly lmfao. 1 conclusion can clearly be drawn from this thread, OP is an absolutely terrible nightblade.Rohamad_Ali wrote: »NightbladeMechanics wrote: »Rohamad_Ali wrote: »Weapon buffs are not class buffs . Please stop calling staffs a nightblade buff . It's not .
It is for PvP.
No because not all night blades use cookie cutter destro staff builds . All classes have acces to all weapons . They do not constitute a class buff .
IzakiBrotherSs wrote: »Well... @Destruent a light attack + force pulse weave is about 1.1 second. That means a spectral bow proc every 5 seconds (has a 0.4 sec cast time) A bow proc can hit as hard as 65k (probably way higher for the top magblades out there) in a raid situation. On average, it crits for over 45-50k. 70% crit chance is common for a magblade. NB crit damage is typically around 80-90%. Too lazy to do the math here, bit basically you'll be doing around 7-11k DPS with the bow proc alone (more if you're real lucky on the crits). For comparison, Frags does around 4-6k on most parses. Doesn't take a genuis to see that the auto recast on bow proc is way beyond OP.
NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
Gilliamtherogue wrote: »NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time it Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lower the efficiency of this skill and my suggestion aids it.
You're the one too focused on your own personal play style and preference to compromise.
Rohamad_Ali wrote: »Meh one of those guys that argues even when wrong . No further interest in reading this nonsense .
NightbladeMechanics wrote: »Rohamad_Ali wrote: »Meh one of those guys that argues even when wrong . No further interest in reading this nonsense .
We're debating opinion. I simply won't yield when the only argument made against me is "but it'll be easier this way." I can't get behind watering the game down.
NightbladeMechanics wrote: »Gilliamtherogue wrote: »NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time it Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lower the efficiency of this skill and my suggestion aids it.
You're the one too focused on your own personal play style and preference to compromise.
My play style spans all builds and play archetypes within the mageblade class. I've also played the other three classes.
In my opinion, lag should not weigh into balance decisions, as lag is not a feature of the game. But that's another debate entirely.
Your suggestion would "aid" PvE and PvP by degrading an intended class mechanic which we've all played around for years, making the class objectively easier to play and less unique from other class play patterns. I can't get behind watering down the game. Where's the fun in making everything easier?
NightbladeMechanics wrote: »Gilliamtherogue wrote: »NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time it Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lower the efficiency of this skill and my suggestion aids it.
You're the one too focused on your own personal play style and preference to compromise.
My play style spans all builds and play archetypes within the mageblade class. I've also played the other three classes.
In my opinion, lag should not weigh into balance decisions, as lag is not a feature of the game. But that's another debate entirely.
Your suggestion would "aid" PvE and PvP by degrading an intended class mechanic which we've all played around for years, making the class objectively easier to play and less unique from other class play patterns. I can't get behind watering down the game. Where's the fun in making everything easier?
NightbladeMechanics wrote: »@LeifErickson made a poignant point today regarding nightblade PvE balance:
He said that sorc PvE dps parses jumped with the introduction of Illambris.
And that if one class's dps jumped due to a 2pc set, then why fundamentally alter another class's unique mechanics to close the gap?
NightbladeMechanics wrote: »@LeifErickson made a poignant point today regarding nightblade PvE balance:
He said that sorc PvE dps parses jumped with the introduction of Illambris.
And that if one class's dps jumped due to a 2pc set, then why fundamentally alter another class's unique mechanics to close the gap?
NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Rohamad_Ali wrote: »NightbladeMechanics wrote: »Rohamad_Ali wrote: »Meh one of those guys that argues even when wrong . No further interest in reading this nonsense .
We're debating opinion. I simply won't yield when the only argument made against me is "but it'll be easier this way." I can't get behind watering the game down.
No "we" are not debating opinion . Weapons are not class buff . A monster helmet may buff a Templar , a Sorc , a Nord or a DK but no one in their right mind goes around calling a monster helmet "a class buff" . Same with weapons . That is just nonsense to every vet here .
usmcjdking wrote: »It's a very strong skill, no one is denying that, what is being brought to developer attention is that it is hugely inefficient for such a key skill.NightbladeMechanics wrote: »@LeifErickson made a poignant point today regarding nightblade PvE balance:
He said that sorc PvE dps parses jumped with the introduction of Illambris.
And that if one class's dps jumped due to a 2pc set, then why fundamentally alter another class's unique mechanics to close the gap?
Because in the case of MNB and Merciless Resolve, a class defining PVE skill, it's nearly more efficient to simply not cast it at all.
brandonv516 wrote: »NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Please just explain how Shades has been buffed. I don't see it.
NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
willlienellson wrote: »Look, I'm a really smart guy. Okay? I went to top schools. Top schools. Ask anybody okay?
We have a problem with nightblade. We do. It's a huge problem. I have people calling me, saying please do something about NB, you must do something about NB. It's true.
Magica nightblades aren't winning. We don't win anymore. But we're going to start winning because we're getting buffed. We're getting huge buffs and we're going to be doing so much winning, okay? Trust me, I'm a really smart guy.
-OP
NightbladeMechanics wrote: »brandonv516 wrote: »NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Please just explain how Shades has been buffed. I don't see it.
QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.
Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.
tribbsb16_ESO wrote: »NightbladeMechanics wrote: »brandonv516 wrote: »NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Please just explain how Shades has been buffed. I don't see it.
QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.
Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.
I see the change to shade attacking as soon as it's cast as a nerf, it brings you out of stealth and means you can't pre-cast it even in pve