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Multiple CC lockdowns in PVP, please fix this ZOS

HeroOfNone
HeroOfNone
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Morning citizens of Cyrodiil!

Been trying for a while to figure out how I can be hit and locked down by multiple CCs in PVP and I think I solved part of the issue last night.

https://clips.twitch.tv/heroofnone/OpenDinosaurEagleEye

As the video shows, I'm CCed shortly before the meteor hits, start my break free animation, and I'm tossed up into the air again (a second short CC). The issue is that while breaking free, you're not immune to CC, but still takes the stamina for breaking free. This is one highlighted instance, but while watching fights carefully I have seen when multiple enemies (zergs) attack this seems to happen a lot more.

My suggestion: CC immunity should occur the moment a CC hits and affects you, and the cooldown timer should start after you break free or the CC finishes. That way there is no transition period that this can occur.

Thanks =)

@ZOS_BrianWheeler @Wrobel @ZOS_RichLambert
Edited by HeroOfNone on January 12, 2017 8:17PM
Herfi Driderkitty of the Aldmeri Dominion
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  • hamburgerler76
    hamburgerler76
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    Yes! Omg yes just spent 2 hours trying to push 4 NB out our door to the sewers they just took turns cc over and over and farmed us for hours it was ao annoying something has to be done
  • Neoakropolis
    Neoakropolis
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    HeroOfNone wrote: »
    Morning citizens of Cyrodiil!

    Been trying for a while to figure out how I can be hit and locked down by multiple CCs in PVP and I think I solved part of the issue last night.

    https://clips.twitch.tv/heroofnone/OpenDinosaurEagleEye

    As the video shows, I'm CCed shortly before the meteor hits, start my break free animation, and I'm tossed up into the air again (a second short CC). The issue is that while breaking free, you're not immune to CC, but still takes the stamina for breaking free. This is one highlighted instance, but while watching fights carefully I have seen when multiple enemies (zergs) attack this seems to happen a lot more.

    My suggestion: CC immunity should occur the moment a CC hits and affects you, and the cooldown timer should start after you break free or the CC finishes. That way there is no transition period that this can occur.

    Thanks =)

    @ZOS_BrianWheeler @Wrobel @ZOS_RichLambert

    Welcome to pvp? This has been an issue since the games inception and invasion/talons spam was a thing.. ZOS either doesnt know how to fix it or doesn't care.
  • HeroOfNone
    HeroOfNone
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    HeroOfNone wrote: »
    Morning citizens of Cyrodiil!

    Been trying for a while to figure out how I can be hit and locked down by multiple CCs in PVP and I think I solved part of the issue last night.

    https://clips.twitch.tv/heroofnone/OpenDinosaurEagleEye

    As the video shows, I'm CCed shortly before the meteor hits, start my break free animation, and I'm tossed up into the air again (a second short CC). The issue is that while breaking free, you're not immune to CC, but still takes the stamina for breaking free. This is one highlighted instance, but while watching fights carefully I have seen when multiple enemies (zergs) attack this seems to happen a lot more.

    My suggestion: CC immunity should occur the moment a CC hits and affects you, and the cooldown timer should start after you break free or the CC finishes. That way there is no transition period that this can occur.

    Thanks =)

    @ZOS_BrianWheeler @Wrobel @ZOS_RichLambert

    Welcome to pvp? This has been an issue since the games inception and invasion/talons spam was a thing.. ZOS either doesnt know how to fix it or doesn't care.

    Been playing a while as well, and since CC immunity was introduced ZOS and others said you could not be CCed. Well, here's a smoking gun.

    As for the solution, it's is right there, grant CC immunity as soon as the CC hits, prevent a transition period.

    If ZOS can't manage that due to some bad coding, granting CC immunity before the animation starts and not taking away stamina until the ability is granted would also be acceptable.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • FENGRUSH
    FENGRUSH
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    I fear this will never be fixed
  • zyk
    zyk
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    Very many good fights I've won and lost have been decided by CC bugs.
  • IxSTALKERxI
    IxSTALKERxI
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    The funniest CC bug is probably when you get a double knock up which looks even funnier if it happens after you jump.

    https://youtu.be/bf8P78uJJic?t=10m48s Happens at around 10mins 50 secs. Feels like an eternity waiting for your character to come back to the ground.
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  • umagon
    umagon
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    My favorite is the double knock back javelins and draining shots with a mix of endless root spam.
  • Taylor_MB
    Taylor_MB
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    umagon wrote: »
    My favorite is the double knock back javelins and draining shots with a mix of endless root spam.

    Ran into a 561cp NB and all they did was double CC me with draining shot over and over again. I've never felt a bigger urge to teabag.
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  • technohic
    technohic
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    I was a bit surprised to find that getting hit with a stun and a root about the same time still makes me unable to break free.
  • Prabooo
    Prabooo
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    Of ALL the changes proposed for the new update, I believe this is the most important
  • pcar944
    pcar944
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    yes, break free doesn't work - and you get cc'd with immovable pot going - literally makes NO sense at all
    One Tamriel killed PVP

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  • MLRPZ
    MLRPZ
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    Oh you like multiple CCs ??
    check dis out
    https://www.youtube.com/watch?v=pgoQELb6WOU
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  • IxSTALKERxI
    IxSTALKERxI
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    MLRPZ wrote: »
    Oh you like multiple CCs ??
    check dis out
    https://www.youtube.com/watch?v=pgoQELb6WOU

    lol yeah had that a few times but usually when i'm suiciding. Can be easily replicated when riding a horse into a resource.
    NA | PC | Aldmeri Dominion
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    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Lieblingsjunge
    Lieblingsjunge
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    The meteor double-cc is quite common & I wouldn't mistake that for multiple CCs. Multiple CCs is a thing, yes. Especially around Fear - Dizzying Swing. But in this case, it'sjust another case of Meteor being.... bugged. The meteor stun happens *Before* the meteor hits, so you got no chance of blocking the knock-up that comes afterwards, even if you cc-break the initial stun.

    It's an issue with Meteor as a skill & it's mostly happening if you're in lag or a lot of things going on at the same time.
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  • visionality
    visionality
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    The CC-(non)-immunity bug is a nasty issue in PVP. I'm not sure whether Zenimax would consider your idea a workable solution because it would grant immunity to double-, triple- and quadruple-CCs which are normal when fighting a half-way organized zerg. But they are a refreshing new though for a problem that has not been resolved for ages.
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