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PTS Feedback Thread for Templar Balance Improvements

  • Ron_Burgundy_79
    Ron_Burgundy_79
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage and maybe even an AOE cc?

    @Joy_Division @Cinbri Any thoughts on this?
    Edited by Ron_Burgundy_79 on January 13, 2017 5:09PM
  • BigES
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    Rich -

    Puncturing Sweeps is going to remain dodgeable?
  • Ron_Burgundy_79
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    BigES wrote: »
    Rich -

    Puncturing Sweeps is going to remain dodgeable?

    Puncturing sweeps is currently undodgeable.
  • BigES
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?

    @Joy_Division @Cinbri Any thoughts on this?

    Templars (magplar especially) have zero offensive ultimates. I think we just need to accept they want the magicka templar to be a healer/buff class - nothing more. Which is frustrating for someone trying to play a magicka templar dps.

    Empowering Sweep = Defensive (dmg reduction)
    Nova = Defensive (dmg reduction)
    Healing Ultimate = Heal

    Radial is pretty useless in PvP. At least the Stam guys are getting another viable option which is good, but losing DawnBreaker was a huge hit to my magplar burst. I wish Empowering Sweep was something other than a defensive ability, since they took Dawn Breaker away from us.
  • VigilantLance
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    Personally i hate the term stamplar and magplar. it pigeons holes me as a templar. Besides that this update was great in my opinion for a few reasons:
    1. Eclipse has been restored to usefulness
    2. radiant destruction has gotten its much needed nerf. (not a fan of it: I want blinding flash back)
    3. appreaciate the attempt to give restoring aura a usefulness but the skill doesnt scream drain resource to me :/ how about something like you restore the resources of your allies near you? similar to how it worked before but instead of general resource return stat bonus it literally charges their resources?
    4. PLEASE for the love of god dont change any more of our skills to stamina use. I know many want more stamina based skills but please MAKE THEM ABILITIES OUTSIDE OUR SKILL LINES. I hated when they changed jabs and javelin to stamina morphs i lost the better morph effect :( i cant sustain the stamina any more to use them.

    For stamina builds: what you need are skill lines outside classes like spell crafting but for stamina and i think somone already stated that is in the works ( which explains the push back for spell craft cause they want to release them at the same time. At least that is what i hope.

    Meh, posts like this don't help anything. You're obviously a n00b who's not meta. You have no idea as to what makes a good build or skill line setup.

    Just stop, go and play the game a few more months and then come back and make a comment.

    If anything, Templar needs more stamina morphs to balance out the class. I play all three versions of Templar. Health tank, Stamplar, Magplar.

    We get people like this who can't even beat vma, who struggle in normal dungeons, who have no idea what they're talking about. It's insulting is what it is.
  • BigES
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    ... and please... for the love of God.... revert the nerf to Blazing Spear.
  • Joy_Division
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?

    @Joy_Division @Cinbri Any thoughts on this?

    Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?

    @Joy_Division @Cinbri Any thoughts on this?

    Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.

    I dislike using the destro ulti cheese, and I prefer running duel wield/sword & board on my magplar. I know DBoS is still useable, I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.

    Edit: hate is a strong word
    Edited by Ron_Burgundy_79 on January 13, 2017 5:14PM
  • Docmandu
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    No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.
  • Siliziumdioxid
    Siliziumdioxid
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    Is "Radiant Glory" healing getting buffed? Just because this morph is taken for rough situations and with decreased healing theres much less reason to use it over Puncturing Sweeps to the end.
    Guild: Ancaria
  • Elsterchen
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    Oh this changes to jabs, javeline and backlash are really really nice. Thanks for all this: :heart:
  • BigES
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?

    @Joy_Division @Cinbri Any thoughts on this?

    Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.

    I dislike using the destro ulti cheese, and I prefer running duel wield/sword & board on my magplar. I know DBoS is still useable, I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.

    Edit: hate is a strong word

    I just wish there was an in-class dps ultimate option for Magplar's.
  • BigES
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    Docmandu wrote: »
    No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.


    I never felt like the speed of the skill was an issue. It was already so fast, you could catch some people pre-Meteor in a duel before they could even block, which was a common combo.

    It just seems like a consolation prize to the Blazing Spear nerf, when there is nothing wrong with that skill.

    Javelin speed will just incentivize people to sit back and throw it annoyingly like they already do. Templar is an up close and personal class. They are slow. Javelin speed should not be an issue when you're on top of an opponent. Its the same reason Magicka Socs should be on top of the opponent when they go to cast Crystal Frag. Speed of the skill doesn't matter if you're not hiding in the background.

    Which is why Blazing Spear works. Its a good "in your face" stun.

    New Javelin will just become another annoyance ability for the already aggravating unkillable heavy armor templar healbots.
    Edited by BigES on January 13, 2017 5:33PM
  • Paraflex
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    Awesome changes to stamplars and I don't even play one...although these give people a reason to play one in PvP so good job!

    I'd like to still see changes to Magplar as it's still going to have the edge for healing/dps
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Docmandu
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    These changes on paper are awesome. I will likely still use dawnbreaker. I don't think stamplars should get any more sustain bumps... Sustain through killing is kind of their thing. The undodgeable jabs should be interesting.. Even if still effected by two resist cp. should be interesting to play with.

    Dawnbreaker is still leaps and bounds better.. problem with sweep ulti is that the extra 3 pulses every 2 seconds will never hit in PvP as your target will move away and most likely is much faster than the speedless templar.. hence those extra pulses only really work in PvE.
  • Jaronking
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    I might be bring my stamplar out next patch give us something for stam management we will be A ok in PVP.
  • Ron_Burgundy_79
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    Paraflex wrote: »
    I'd like to still see changes to Magplar as it's still going to have the edge for healing/dps

    Considering magplars have an entire skill line dedicated to healing, I don't see it changing.

    As far as DPS changes go, a 21% nerf to Radiant is kind of a big deal, and I know about big deals.

    5fe03ddff8bc25ec63b2ae5db308290ee87ceeea1c6f1c1c4d0a035b1af7e66e.jpg
    Edited by Ron_Burgundy_79 on January 13, 2017 5:32PM
  • bikerangelo
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    Still no utility, but the cost reduction changes are a pretty significant change. These are major pvp buffs, thanks Rich!
  • usmcjdking
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    FeaR Turbo wrote: »
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    These are nice changes for the Stamplar in PVP. But where are the tweaks for PvE? Where is a stamina dot for burning light or vma weapons? Why would anyone want to use Crescent sweep over Rend. I think there needs to be more play around burning light and vma weapons cause lets face it. vMA weapons are 2k WD. even after the nerf there is a gap for damage. Kind of like having soul harvest back bar for a nb. There is a reason to use it. its unique to the class. I would even go so far as to say. Up the cost and make it an AOE dot so you can play around with burning light. Just my thoughts. I see Stamplar still the lowest even with these Fixes. But they are nice quality of life for PvP

    Honestly...baby steps. We got the chisel treatment and I'd rather wait for the dust to settle than just throwing another volley of buffs.
    Docmandu wrote: »
    No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.

    There isn't a stamplar on this planet that would say Javelin is fine. Shuffle = 80% javelin immunity on live.
    Edited by usmcjdking on January 13, 2017 6:03PM
    0331
    0602
  • Ron_Burgundy_79
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    Jaronking wrote: »
    I might be bring my stamplar out next patch give us something for stam management we will be A ok in PVP.

    ***STAMBLADE ALERT***
  • hedna123b14_ESO
    hedna123b14_ESO
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    Dagoth_Rac wrote: »
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.

    The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.

    +1 for critting backlash
  • Joy_Division
    Joy_Division
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    @ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?

    @Joy_Division @Cinbri Any thoughts on this?

    Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.

    I dislike using the destro ulti cheese, and I prefer running duel wield/sword & board on my magplar. I know DBoS is still useable, I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.

    Edit: hate is a strong word

    You are preaching to the choir here. But Dawnbreaker is clearly on the "stamina" side of things so it wouldn't be fair to take that away from them and there isn't an ultimate in the game that has a morph with a radically different mechanic than the base version.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • React
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    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Thank you for listening! This should solve the biting jabs issues, and the cost reduction on javelin is a huge plus. The backlash change is also going to be useful for pve dps, however I have a feeling that without the addition of another stamina Dot, AOE, or debuff for the stamplar to add into his rotation, these changes will still not be enough to earn stamplars a spot in any trial environment.

    I'd recommend considering the addition of one such skill or debuff in the form of a change to another templar skill morph, such as the other morph of dark flare, one of the shards morphs, etc. If templars can beef up their rotation with one more strong damage skill or a unique debuff (minor breach from potl is not enough), we just MIGHT start to see them become welcome in trials. I really hope you will consider this feedback and that others will agree with me, so that stamplars can once again participate in trials.

    Thank you again for considering the excellent feedback given by the community in this thread. This is something that will NOT go unnoticed.

    Edited by React on January 13, 2017 6:29PM
    @ReactSlower - PC/NA - 2000+ CP
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  • Spearblade
    Spearblade
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    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Thank you for sharing this early. It gives me some hope for my Stamplar.

    Things I still hope to see:

    Rune Focus: Mobility is such a huge part of this game. Extended Ritual is fine because it's a heal, and has a massive radius. Staying in that little Rune Focus circle for Major Resolve/Ward, etc just isn't worth it most of the time (8 seconds out of it isn't enough either). If you have to stand in that silly little circle sacrificing mobility, it needs to be something ridiculously good, like Major Protection or something. Not something as meager and common as Major Resolve/Ward.

    Radial/Crescent Sweep: Still needs some damage/utility tweaking. These ultimates are almost never used due to the fact that the damage/radius is just plain lackluster. Dawnbreaker will still be favorable in pretty much every scenario for Stamina builds and Magicka has better ultimates in the form of destro ulti, meteor, soul assault, etc.

    Backlash (Power of the Light): I'm refraining from judging completely until I see numbers, but it would be nice to have a dot component added, rather than just delayed damage that requires you to hit damage thresholds to be worthwhile. I would happily trade Minor Fracture (or whatever) if it adds a more reliable source of damage for Stamplar.

    Passives: Plenty of opportunity for tweaking here, and probably the easiest changes. Most passives are pretty much worthless for Stamina Templars. If I recall correctly, I have all the Aedric Spear passives, Dawn's Wrath only has cost reduction (this may change, if a Dawn's Wrath ability becomes more viable ((Power of the Light)), and Restoring Light is Major Mending passive, and Rez speed.

    Repentance?: This ability could single handedly revive Stamplars in a group or trial setting, assuming you can keep Magplars out of it. This may not be popular among other forum readers here, but if you want to create a niche for Stamplar... and keep their damage subpar, this would be a good way to do it. If Stamina Templars single handedly have the unique ability to restore Stamina to their group, they have purpose. It may also be worth considering adding/tweaking something in the skill so more than one Repentance user in a group isn't moot. Otherwise, only one Stamplar is going to find a spot in a trial.

    Sun Shield: This skill is incredibly niche, as most Health-scaling abilities are. It looks awesome, and it sort of identifies Templars to an extent. Hurricane provides instant identification to a Stamina Sorcerer as their bread and butter buff. I propose a rework to make this skill a Templar's. As for ideas on how to do that... perhaps a Stamina-based shield, rework it into our Major Resolve/Ward buff + increase duration, a 30 sec reflect chance to free up Eclipse/Unstable Core into something more useful, a source of Major Brutality/Sorcery, a more concrete damage shield vs an absorb...there are many options. It's just a shame that it's pretty much limited to trolly health builds in Cyrodiil. Again, it looks really cool and I'd love to have a use for it.

    Solar Barrage: This could be a FANTASTIC way to add more use in Dawn's Wrath for Stamina Templars. Magplars almost NEVER pick this morph. Switch to Physical, and increase the radius a bit (close but not more than Steel Tornado). Steel Tornado has an execute threshold, and increased damage to CC'd targets passively, so the Empower can probably even stay. Currently, Stamina Templars are pretty much forced into 2H (or pricy potions) for Major Brutality, so this would give them a true AOE attack that could perform quite well (not the conal aoe that is Jabs).

    Explosive Charge: Aside from the fact that this morph is pretty much never used by Magplars (again), I can actually forgive this being a second magicka morph, assuming we have a good aoe in the form of something like Solar Barrage (above). There's nothing wrong with Critical Charge as a gap closer. Otherwise, there's really no good reason not to make a Stamina morph here.

    I think that's all the ideas I have for now.
  • danno8
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    Dagoth_Rac wrote: »
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.

    The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.

    +1 for critting backlash

    +1 +1

    Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.
  • Autolycus
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    Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Please rephrase the change to Backlash - I'm quite proficient in Engrish and I just don't understand your wording.

    More of the stored damage will be released. At face value, this looks like a buff.

    But the amount of stored damage is decreasing, and the released portion is a % of the stored portion. Since the stored portion is smaller, so is the released portion.

    You are not increasing the maximum amount of damage that can be dealt? Even if we can now release 100% of the damage stored up, it still hits the friggin cap. A naked stamplar with a baby rattle could hit the damage cap on PotL.

    And what about it being able to crit? I mean it can technically crit now, but we're already easily hitting the maximum damage without crits, and crits don't increase the maximum. So basically, crits on PotL are ineffective 99.9% of the time. What gives???
    Edited by Autolycus on January 13, 2017 7:54PM
  • ColoredScreams
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    usmcjdking wrote: »
    [*] Biting Jabs – Will now be undodgeable like the base ability.

    WE IN BUSINESS BOYS

    THE UNICORN CLASS ARISES FROM THE ABYSS, FEAR US
    Edited by ColoredScreams on January 13, 2017 6:56PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    danno8 wrote: »
    Dagoth_Rac wrote: »
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.

    The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.

    +1 for critting backlash

    +1 +1

    Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.

    Yeah and the fact that it suffers double penalty from the damage reduction in PvP makes it further important.
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    usmcjdking wrote: »
    Docmandu wrote: »
    No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.

    There isn't a stamplar on this planet that would say Javelin is fine. Shuffle = 80% javelin immunity on live.

    Guess you skipped over the "increase javelin speed" bit this was about.. increased speed of javelin throw won't change anything wrt to shuffle dodging every skill you throw at a shuffling dodge monkey.
  • Akimbro
    Akimbro
    ✭✭✭✭
    Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
    • Biting Jabs – Will now be undodgeable like the base ability.
    • Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
    • Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
    • Crescent Sweep – This morph now does physical damage instead of magicka
    • Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
    • Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
    • Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.

    Some really great changes here that I've been seeing suggested on the forums for quite some time. Although the changes are kind of more oriented towards PVP stamplar, it would be nice to see some changes oriented towards PVE stamplar in the future.
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
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