Ron_Burgundy_79 wrote: »@ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?
@Joy_Division @Cinbri Any thoughts on this?
bovardjeff_ESO wrote: »Personally i hate the term stamplar and magplar. it pigeons holes me as a templar. Besides that this update was great in my opinion for a few reasons:
1. Eclipse has been restored to usefulness
2. radiant destruction has gotten its much needed nerf. (not a fan of it: I want blinding flash back)
3. appreaciate the attempt to give restoring aura a usefulness but the skill doesnt scream drain resource to mehow about something like you restore the resources of your allies near you? similar to how it worked before but instead of general resource return stat bonus it literally charges their resources?
4. PLEASE for the love of god dont change any more of our skills to stamina use. I know many want more stamina based skills but please MAKE THEM ABILITIES OUTSIDE OUR SKILL LINES. I hated when they changed jabs and javelin to stamina morphs i lost the better morph effecti cant sustain the stamina any more to use them.
For stamina builds: what you need are skill lines outside classes like spell crafting but for stamina and i think somone already stated that is in the works ( which explains the push back for spell craft cause they want to release them at the same time. At least that is what i hope.
Ron_Burgundy_79 wrote: »@ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?
@Joy_Division @Cinbri Any thoughts on this?
Joy_Division wrote: »Ron_Burgundy_79 wrote: »@ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?
@Joy_Division @Cinbri Any thoughts on this?
Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »@ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?
@Joy_Division @Cinbri Any thoughts on this?
Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.
I dislike using the destro ulti cheese, and I prefer running duel wield/sword & board on my magplar. I know DBoS is still useable, I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.
Edit: hate is a strong word
No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.
caeliusstarbreaker wrote: »These changes on paper are awesome. I will likely still use dawnbreaker. I don't think stamplars should get any more sustain bumps... Sustain through killing is kind of their thing. The undodgeable jabs should be interesting.. Even if still effected by two resist cp. should be interesting to play with.
I'd like to still see changes to Magplar as it's still going to have the edge for healing/dps
FeaR Turbo wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
These are nice changes for the Stamplar in PVP. But where are the tweaks for PvE? Where is a stamina dot for burning light or vma weapons? Why would anyone want to use Crescent sweep over Rend. I think there needs to be more play around burning light and vma weapons cause lets face it. vMA weapons are 2k WD. even after the nerf there is a gap for damage. Kind of like having soul harvest back bar for a nb. There is a reason to use it. its unique to the class. I would even go so far as to say. Up the cost and make it an AOE dot so you can play around with burning light. Just my thoughts. I see Stamplar still the lowest even with these Fixes. But they are nice quality of life for PvP
No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.
Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Ron_Burgundy_79 wrote: »@ZOS_RichLambert I know many solo and small group magplars still use dawnbreaker of smiting in pvp if they're not using the destro ulti. Is there anyway we could get a magic morph of dawnbreaker back? If not, could you rework one of the dawns wrath ultimates to provide a cheaper, less group oriented ulti that deals significant damage?
@Joy_Division @Cinbri Any thoughts on this?
Even though it's stam, Dawnbreaker of Smiting is still an OK choice for the scenario you described there. In any event, I think Eye of the Storm is so strong that it should be the ultiamte magicka players should be looking to use in just about every situation.
I dislike using the destro ulti cheese, and I prefer running duel wield/sword & board on my magplar. I know DBoS is still useable, I'm just hoping @ZOS_RichLambert will throw us a bone since we're losing our only AOE cc.
Edit: hate is a strong word
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
hedna123b14_ESO wrote: »Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
+1 for critting backlash
Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
usmcjdking wrote: »ZOS_RichLambert wrote: »[*] Biting Jabs – Will now be undodgeable like the base ability.
WE IN BUSINESS BOYS
hedna123b14_ESO wrote: »Dagoth_Rac wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.
Some very good PvP changes in here, but Stamplar seems as useless as ever in endgame PvE. Biting Jabs cost reduction will help with sustain, but even with infinite stamina, Stamplar just do not do enough DPS for endgame. Especially with most boss mechanics being punishing on melee. A melee build better bring something special to endgame PvE and Stamplar do not.
The Backlash change is not clear to me. Is the damage cap on explosion being lowered? For example, depending on max stam, I think damage cap is around 23k for Power of the Light. Will that be going down to 15k or something? Or will damage cap stay at 23k but it will simply be easier to have final explosion actually do 23k damage? Have you given any thought to allowing Backlash to truly crit? Right now, Backlash crits always hit up against the damage cap and essentially do the exact same damage as a non-crit. Is that intended? It really hurts the skill in endgame PvE. The tooltip looks sexy but the inability to crit makes it inferior to skills that look worse on tooltips but can surpass Backlash when you realize those other skills will be critting 80%+ of the time.
+1 for critting backlash
+1 +1
Skill has a huge glowing tower of light or spirally thing(Power of the light) as a telegraph, so you have 6 seconds to react and block it or purge it. Should be able to crit.
usmcjdking wrote: »No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.
There isn't a stamplar on this planet that would say Javelin is fine. Shuffle = 80% javelin immunity on live.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the really great feedback in this thread. We have a number of updates/changes coming for the next PTS build that we’d like to share:
- Biting Jabs – Will now be undodgeable like the base ability.
- Biting Jabs – Fixed an issue where the cost per level wasn’t set correctly. (overall cost reduction of approximately 20%)
- Radial Sweep (and morphs) – Initial hit of damage is now undodgeable (it is an AOE after all)
- Crescent Sweep – This morph now does physical damage instead of magicka
- Piercing Javelin (and morphs) – Increased the speed of the projectile by 40%
- Binding Javelin – Reduced the stamina cost by 20%. (to match other stam abilities)
- Backlash (and morphs) – Reduced the amount of damage needed to reach the cap and increased the percentage of damage released. It should be much easier for a solo player who focuses damage on a target to use now.