The maintenance is complete, and the PTS is now available.
Maintenance for the week of May 20:
· [COMPLETE] NA megaservers for maintenance – May 22, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 22, 8:00 UTC (4:00AM EDT) - 18:00 UTC (14:00PM EDT)
· [COMPLETE] ESO Store and Account System for maintenance – May 22, 4:00AM EDT (8:00 UTC) - 6:00PM EDT (22:00 UTC)

Balance direction in Update 13

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    Options
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.
    Edited by Yolokin_Swagonborn on January 11, 2017 5:16PM
    Options
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Betheny wrote: »
    It's actually quite offensive come to think of it that @ZOS_RichLambert seems to think "older gamers" need things simplified...maybe their fingers don't mash buttons *quite* as fast, but their minds definitely can work out a build and rotation to play with just the same.

    Simplifying things simply removes choice and build diversity.

    And it's also offensive that you think an older gamer with slower reflexes and reaction time should be locked out of some content and build options (monster sets in vet content) because they cant be competitive.

    I see alot more "older" gamers in ESO than l33ts.
    Edited by Katahdin on January 11, 2017 5:36PM
    Beta tester November 2013
    Options
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    Na ps4. I kill people with endless fury before it leaves my hand. Also I get killed by incaps and reverse slice before any animation is played. Cancelled or fully played.
    Options
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    For the record my comment was strictly about the comment that was made and was about the mechanics and function of the game as regards to the post.

    I did not choose to say anything about Joy_Division the player or poster.

    i also did not try and portray that comment on one sentence, even specifically highlighted that it was one sentence, to in any way undermine the whole point or overall conclusion that was being presented.

    The road you chose however, was a different one... "you are simply being petty " is about me not the game or the conclusions.

    i suppose for me if ZOS were to decide to nerf any "posting" it would be ones that choose to go after the person and not the point. too bad they dont have forum rules that make that distinction clear.

    As for the non-personal attack, non-hope for censoring parts of your post...

    IMO hyperbole and misstatement dont help a sound argument. they distract from it. if your point is sound why interject known obvious inaccuracies?

    For PVP with lag the possibility that a player gets hit with multiple effects seemingly "all at once" from their perspective (divorced from the time difference it took to launch them) is certainly an issue. its been an issue since release - gank threads have come and gone and come again over and over.

    hyperbole and deliberate inaccuracies aren't needed or helpful to establish that point or discuss the possible solutions.

    IMO YMMV but hey, everybody chooses their own roads.

    EDIT TO ADD
    BTW in the past i have even suggested a very simple and direct solution - no hyperbole needed, no massive tweaks need etc... to deal with the "combats too short" or as you call it "the FPS style low time to kill" problem. its really quite simple a fix really - for the first A-B second of any PVP combat the maximum damage ou can take from all sources combined is half your health."

    that way no combat in any situation can end faster than A seconds which means no more sudden death no play" scenarios. IMo make A-B a slightly random range so the end of the "safety net" isn't precisely timable.

    But that doesn't seem to get as much purchase cuz it seems like some "really quick kills" are considered good ones while other "really quick kills" are considered bad ones and so this ongoing dance-off of rules tweaks will never end.
    Edited by STEVIL on January 11, 2017 5:48PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    Options
  • Loc2262
    Loc2262
    ✭✭✭✭✭
    Mr. Lamberts statement quite confirmed my decision to stop anything "progess" related in this game. Why put any time or effort into becoming better at what you do (be it through skill improvement or praying to RNGsus), if it gets nerfed away anyway?

    I feel quite smacked in the face now for putting time and effort into this game. It double hurts cause I quite like(d) this game.

    Mr. Lambert, you don't do things like this to your veteran players. You just don't.
    Edited by Loc2262 on January 11, 2017 5:54PM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
    Options
  • Dev
    Dev
    ✭✭✭✭
    itscompton wrote: »
    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?
    Go ahead and keep playing but don't optimize the game based on your own needs. You might have slowed down but at 43 I can still quick twitch pretty well thank you and don't need the game "simplified". How the heck does removing the stun from Blazing Spear simply anything for an older gamer anyway?

    Simplification isn't for you. It's helping the power creep and rampant complication of rotation for -everyone-. He's not monopolizing the game for older gamers or himself.

    People will take any excuse to keep from admitting what they want is to be better than other people.

    The only way this will reduce power creep is by causing all the players to quit.

    If you want to do top dps, then you will need to use a complex rotation. You will need to track your buffs, dots, and resources; all of which adds complication... There is no way to simplify it without it making combat boring.

    For more experienced players, these changes are not only an insult but a sign of a declining product. Should we go back to the combat style of the 80's where most of my generation learned combat from turn based rpgs and you only needed a 2 button controller. Do we need to revert combat back to just 4 choices: Attack, Item, Spell and Flee?
    Now dont get me wrong, i loved dragon warrior back on the nes, but in 2017 i want more then an 'attack' command with limited spell options like 'hurt' and 'hurtmore'...

    Oh and as some people didnt quite put the pieces together the same way, the reason for the age comments is because:
    1. Rich posted that one of the reasons for the widespread of nerfs and changes was to 'simplify' the game
    2. a player responded that if 'people need this simplified, then they shouldnt play'. This response had zero indications of age in any way.
    3. Rich replied to that with the comment that that he as an 'older gamer' should be able to enjoy the game.

      The reason this is the implication is based on the words and inference of the conversation topics. If you say you're doing something for 'reason' and then when that 'reason' is attacked, you use your 'demographic' as a justification, you are directly linking your 'demographic' as the cause of 'reason'.

    This is a very clean and clear example of how they as the company staff are more concerned with their after hours enjoyment then the product. It is a conflict of interest at best.
    Options
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    I hate to pull the emergency brake on this train but some of you philosophically arguing about age, emotion, etc, should simply play ESO if you want to and don't if the game doesn't deliver for you.

    I can't say for sure, but reading a lot of posts here in this thread and all over the forums makes it seem that some of you sacrifice, swallow a lot of pride, and play ESO as a forced upon you chore.
    Options
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Katahdin wrote: »
    Betheny wrote: »
    It's actually quite offensive come to think of it that @ZOS_RichLambert seems to think "older gamers" need things simplified...maybe their fingers don't mash buttons *quite* as fast, but their minds definitely can work out a build and rotation to play with just the same.

    Simplifying things simply removes choice and build diversity.
    snip snip snip

    Uhh...I never said anything about older gamers, it was Mr Rich who brought age up.

    Once again I was referring to us as gamers - we don't like simple things, gamers like to game everything and figure things out.
    Options
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    Heavyattack and Ambush hits together with incap. They do not hit on two seperate gcds unless the gank was absolutely terribly executed.
    You start of with 1 = 2 and have broken free when 3 hits you under absolute perfect conditions.

    This is correct. And the Death is instant on some executes.

    But but but... the tea bagging after you die. It requires so much skill!

    I have to position my backside perfectly over your face. It takes a lot of practice, and last time I sprained my finger pressing the two buttons and mouse-click to kill someone.

    You just don't understand how hard ganking is.

    /sarcasm for those too slow to catch on.
    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Xsorus wrote: »
    Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.

    For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
    1. Lowering the ceiling on the top damage
    2. Raising the floor on the bottom damage
    3. Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels

    Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
    • Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
    • Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
    • Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
    • Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.

    I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.

    It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.

    -rich

    Explain why Destro Ult got a 3% damage buff with Lightning Staff?

    AOE damage is reduced while hitting multiple targets,

    No, the latter two stages of the AoE cap are being raised by 25%. Stacked with the changes to Arcane Knowledge, an inferno staff or lighting staff will give an 8% damage buff to destruction staff abilities. 8% (Arcane Knowledge) - 5% (DestroUlt Damage Nerf) = 3% flat damage buff overall, and coupled with the AoE cap raises the DestroUlt will be even more effective at what it has been doing in Cyrodiil.

    The Destro Ult needs to be not just "blockable" or even interruptible, but terminable the same way the Bow Ult and its morph Toxic Barrage are terminable. If I'm channeling Toxic Barrage and I'm feared, stunned, snared, immobilized, knocked back, disoriented, or bashed, then my ultimate ends and the cost spent is wasted. That's a big part of why it's justified to have Toxic Barrage crit for over 100k (along with being single target, individual hits can be dodged, line-of-sight required, etc.). If we just made the Destro Ult a terminable channeled ability like Toxic Barrage, I would be fine leaving the damage alone.

    Edit: Spelling and punctuation.
    Edited by waitwhat on January 11, 2017 7:47PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    The "older" players in my guild would probably find Rich's comments insulting, to be frank. One of my progression group members is over 60, and I think she'd laugh in Rich's face for this nonsense. New, returning, and "old" players don't need a handicap Rich - I help these players on a daily basis, and the last thing I'll ever hear them say is "I wish this was easier." Raising the dps floor is relatively harmless. Lowering the dps ceiling is a deliberate theft of our time and efforts, and you did nothing with it but throw it away. I mean, what exactly do we have to show for it all? We all just bench our stamina characters and have them collect dust until you decide otherwise?

    You speak of simplifying rotations... for whom, exactly? Sorcs and who else? You completely ignored the complexity of magicka or stamina DK and NB rotations, yet we're supposed to believe your intent to genuinely rebalance? Lowering the dps ceiling accomplishes what, exactly? I mean, aside from sending a clear message that the time and effort we devote to our game means nothing? Do you think that will encourage players like me to continue working with people who genuinely seek help on their rotations? Or do you think it is more likely that people like me, who help players every single day, will start to believe we are wasting our time?

    These "reasons" for changes seem like little more than excuses to mask the ignorance. All I see are "easy" and "cost-effective" fixes - if you can even call them that. I fail to see how half of these "balance" changes address the underlying problems. And it baffles me that with all of the feedback we provide, you guys still don't understand what the real issues are.
    Edited by Autolycus on January 11, 2017 7:55PM
    Options
  • Dev
    Dev
    ✭✭✭✭
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    isnt the whole point of pvp is to play counterstrike, but with swords and magic?If people want slow paced strategic competition, might i recommend a good game of chess instead?

    They cannot fix the inherent issue of ganking without completely rewriting the nb class. The class is designed for one purpose: Buff>Stealth>Kill. If it is nerfed any further it would be: Buff>stealth>Annoy>respawn... NB is already the weakest class in terms of pve dps, nerf them anymore and their hits will heal the mobs...

    People were getting ganked before the proc sets, its not something that is new. Its not going to go away as long as there is a class specifically designed to gank.
    Options
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Dev wrote: »
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    isnt the whole point of pvp is to play counterstrike, but with swords and magic?If people want slow paced strategic competition, might i recommend a good game of chess instead?

    They cannot fix the inherent issue of ganking without completely rewriting the nb class. The class is designed for one purpose: Buff>Stealth>Kill. If it is nerfed any further it would be: Buff>stealth>Annoy>respawn... NB is already the weakest class in terms of pve dps, nerf them anymore and their hits will heal the mobs...

    People were getting ganked before the proc sets, its not something that is new. Its not going to go away as long as there is a class specifically designed to gank.

    For whatever reason i find that hilarious.

    Well done

    thanks seriously thanks.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    Options
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Dev wrote: »
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    isnt the whole point of pvp is to play counterstrike, but with swords and magic?If people want slow paced strategic competition, might i recommend a good game of chess instead?

    They cannot fix the inherent issue of ganking without completely rewriting the nb class. The class is designed for one purpose: Buff>Stealth>Kill. If it is nerfed any further it would be: Buff>stealth>Annoy>respawn... NB is already the weakest class in terms of pve dps, nerf them anymore and their hits will heal the mobs...

    People were getting ganked before the proc sets, its not something that is new. Its not going to go away as long as there is a class specifically designed to gank.

    Or...maybe for a change *night blades* can build for more survivability instead of hearing you guys lecture everyone else who plays to do the same.

    Options
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dev wrote: »
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    isnt the whole point of pvp is to play counterstrike, but with swords and magic?If people want slow paced strategic competition, might i recommend a good game of chess instead?

    They cannot fix the inherent issue of ganking without completely rewriting the nb class. The class is designed for one purpose: Buff>Stealth>Kill. If it is nerfed any further it would be: Buff>stealth>Annoy>respawn... NB is already the weakest class in terms of pve dps, nerf them anymore and their hits will heal the mobs...

    People were getting ganked before the proc sets, its not something that is new. Its not going to go away as long as there is a class specifically designed to gank.

    Ganking has existed since the begining of this game. However, you used to need a few rotations to gank someone, even on a nightblade. This whole, charge up a heavy and get 5 attacks to hit at once is relatively new. Also you used to have to spec everything into damage in order to gank. It was a tradeoff. Kill or be killed. Now with unlimited resources from the champion system, you can still insta-kill someone and have plenty of resources to perma stealth, dodgeroll or heal. There is no counter to it.

    And no, no one wants this game to play like counterstrike. PvP was fine and didn't play like that for about a year before ZOS broke it, removed softcaps and put the CP system in place.
    Options
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dev wrote: »
    STEVIL wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.

    I get it you're trying to make this sound reasonable, but just stop. No he technically didn't take 10 seconds to kill me. If you think my time to react started when he started he gap close, you don't know how NBs gank. Google animation cancelling and then watch any Sribes video. Extended ritual procs every 2 seconds ... it didn't proc again before I died. I got stunned. I cc broke. I died before heal went off. If this didn't happen, I wouldn't lie about it. Some executes in this game are "instant," in that if the skill will kill you, you die before the animations play out. Everyone thinks this is just an RD issue but ask any sorc who use Mage's Wrath. Targets explode before I'm even done pressing the button.

    Yes I had >2K Crit resistance and yes damage is out of control. Heavy armor is also out of control. In ZoS's weird way this is somehow "balanced" because offense and defense are both strong, but it's just a stupid arms race of who can abuse what mechanic the most. It's dumb. I am very disappointed ZoS did nothing about this and I wish people would stop apologizing over these abusive mechanics or ZoS's inaction.

    Just pointing out that last time i checked, all activations in ESO are on key-release not key-press, so technically your statement i bolded is factually impossible.


    If ZOS nerfs anything this patch, I hope they nerf people's ability to pettifog and make zero value-added "technical" observations that ignore the inherent fluidity and obvious hyperbole existent in the way normal people speak.

    We all know what @Joy_Division meant. He was saying that Mages Fury is very strong and near instantaneous. Your technical breakdown of the way he phrased that observation adds a sum total of NOTHING to the conversation and just derails it.

    The purpose of communication is to convey meaning, not to be "technically correct." Use context clues or ask a friend to interpret if you aren't culturally socialized enough to understand the real meaning behind the words.

    My guess however, is that you do actually understand and you just like to argue for the sheer sake of arguing. However, you are simply being petty and contrary and not really responsive to the argument presented.

    The evidence presented was that the way game mechanics and ganking works, the Time to Kill is still really low, and certain executes add to that. There are helpful and value-added ways to counter that argument but you need to present your own evidence if you wish to try. If you know of a way to survive a gank build like that without radiant magelight, defensive rune or a clairvoyant add-on, please enlighten us.

    It's apparent to most of us that play day to day in cyrodiil that the proc set crit nerf will do nothing to change the FPS style low time to kill that is making this game feel more like counterstrike than an Elder Scolls Game.

    isnt the whole point of pvp is to play counterstrike, but with swords and magic?If people want slow paced strategic competition, might i recommend a good game of chess instead?

    They cannot fix the inherent issue of ganking without completely rewriting the nb class. The class is designed for one purpose: Buff>Stealth>Kill. If it is nerfed any further it would be: Buff>stealth>Annoy>respawn... NB is already the weakest class in terms of pve dps, nerf them anymore and their hits will heal the mobs...

    People were getting ganked before the proc sets, its not something that is new. Its not going to go away as long as there is a class specifically designed to gank.

    There is a fine line between having a potent "gank" build capable of delivering a lot of up front damage to gain the upper hand in a fight and just insta-killing an opponent.

    The "I play an assassin, I deserve to get a kill" crowd only ever pays attention to their class, not their target. OK, you play a gank class designed to kill. But I play a "tank" designed to survive. Why is the tank build someone invalidated or trumped by the "assassin"? Because "assassins" have more twitch views, are generally perceived as being cooler, and would sell more games?

    And the whole, "well, if I fail a gank I'm helpless" routine is a joke. NBs are not helpless face to face fighters, do they even know what Surprise attack, Shadow barrier, and Siphoning attacks do? And this game allows these same nightblades to access the things they are missing from their class trees, whether it's HoTs, Dizzying Swing, and, of course, the stupid proc sets for more damage. The "I'm helpless" routine is just a disingenuous reference to other games where "assassins" really are bad at face to face fighting.

    Edited by Joy_Division on January 11, 2017 8:16PM
    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    MaxwellC wrote: »
    @ZOS_RichLambert
    Radiant destruction didn't need a nerf even though I hated people who just sat there and kept spamming it at me from across the map. What needed to happen IMO is these 3 things; #1If interrupted you cannot re-cast Radiant destruction for 5 seconds, #2 Range is decreased (Up to you), and #3 Move the execute range from 50% to 30%. This would've kept the ability still good to use in both PvP/PvE instead of out right removing it's damage numbers. @Wrobel Said this ability was to be strong and yeah I agree with it but the three things I listed above keeps it's strength viable without adjusting the damage values.

    You still did not address incapacitating strike. I'm sorry to all the Stamblades out there but your ultimate needs to be 150 as it hits like onslaught which ignores armor. You can simply drink a potion and a few seconds in combat you're back to 50 ultimate ready to unload yet again. Gankers typically use this so they'll be up as soon as they kill you.

    Incap provides Major Defile, a Stun upon usage, and 20% extra damage (FROM ALL SOURCES) for 6 seconds. You guys removed crit from proc sets because of over performance but in PvP the changes will not be good as proc set gankers are mainly NBs who use their Incap to boost the damage of the proc by 20%. Viper sting gets buff'd by this as well as any other damaging proc so how about you actually make this ability 150 so it'll be balanced or remove the 20% extra damage/stun on impact unless target is below x amount of health again.

    I should also mention, there still has been no post regarding heavy armor which is completely ridiculous due to sustain from Black rose. How about you remove wrath and make it more tank friendly or even add a reduced critical damage or something else in it's place. Black rose needs a reduction of it's 5th bonus by 20%.

    Incap is single-target and requires extremely close range. It's also easy to miss if the target isn't already stunned. If the target was already stunned (say, from Ambush), then they won't be cc'd by Incap at all. It does about 15k with crit, so about the same as class abilities like Ambush or Surprise Attack, and weapon abilities like Lethal Arrow or Flurry. It's given a lower ultimate cost since it's more intended to be another skill used in weapon rotation rather than a "super" ability saved for the right moment. The healing reduction and damage bursts are needed because it's EXTREMELY RISKY for a stamblade to get that close to a sorc, templar, or DK, anyone of whom could survive long enough to heal and then pop a destro ult.

    And yes, 15k with crit is low damage for a stamblade. Take a look at the other ultimates we use with maxed out Mighty and Piercing and you'll see why. That's how we justify running 7-medium all divines in Cyrodiil with 14k health, 11000 phys/spell resist and zero crit resist.

    EDIT: Also, since we're stamina-based and have only roll-dodging as our defense, we have to be super careful and on-the-ball with resource management and situational awareness--practically the epitome of skill-based gameplay. Apart from the discussion around proc-sets, you really need to leave stamblades alone.
    Edited by waitwhat on January 11, 2017 8:20PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    CaliMade wrote: »
    I really dont care if they make the game easier nor harder. Just lower the damage ceiling. I currently run a build with 23307 physical resist and 3126 crit resist..to my knowledge 3150 is crit resist cap(?). Yes im in light and have 22k health but those resistances are no joke. yet even with max crit resist i can be burst down against my control with no chance at counter play....i got ganked today and my death recap read off ; 4k ambush, 4k Viper sting, 6k velidreth, 9k incapacitating strike. keep in mind i have ALOT of crit resist. Removing crit from proc sets hurt PVE alot more that more than it helps pvp. Please just go through and adjust the problematic sets instead of blanket nerfing everything. the only proc sets causing trouble are Viper Sting, Velidreth and Treamorscale. Selene and Infernal Guardian are getting fixed so there not the problem. Zenimax please reconsider this change and find another way to nerf These sets.




    An for the sake of all of your playerbase, PLEASE add cooldowns to snares and roots. This over everything tbh.

    Yeah I think you're at crit resist cap. Those are low numbers. To compensate that ganker should have used Surprise Attack, maybe a flurry, and then killer's blade/shrouded daggers, depending on how far away you managed to get from him.

    Of course, it should be possible to gank you down in a few seconds some way, but I agree the proc meta isn't fixed by this.

    Proc sets make stamblade a little less fun to be honest. You pretty much have to DW on one bar, and you get lots of boring, pontificating lectures in group chat if you don't have your Viper's/Velidreth/Kra'gh set equipped.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    JinMori wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    My honest opinion, nightblade damage buff from stealth should be removed, it's cancerous to the game, and in my opinion they should remove crit from proc sets only in pvp. I am not really an expert on pvp so i will stop here if you have a much better suggestion, i gladly accept it, since i would like to try pvp sometimes without getting ganked or zerged.

    No, we need the stealth damage buff. Without proc sets, stamblades like the one that hit Joy_Division face a lot of trade-offs to get their high damage. Speed and stealth are all we have going for us.

    See, in the scenario Joy_Division posted above, had they survived that NB would likely have turned tail and tried to escape, if the high-health sorc/dk/templar had used a ranged cc on that NB, the NB would be even easier to burst down, more so with a full cohort of honor guards and menders.

    It should be possible to burst down a 45k health character (high health = 60k up and no damage), but it should take rotation planning, situational awareness, good judgement, and some luck.

    PS: @Joy_Division I wonder if you got animation-cancelled. It is possible to charge up a heavy attack and then pop ambush, though usually that will be done at range rather than after someone hits you with Incapacitating strike. However, I've heard itss possible to hit with all three via animation cancelling (Incap Strike, Heavy Attack, Ambush), though I've never been able to pull it off. Given that they also hit you with the Befouled Weapon enchant and Viper's right in the middle of that combo, I'm betting that animation cancelling is why you didn't have any time to react. I've had a similar death recap after getting ganked.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    I hate to pull the emergency brake on this train but some of you philosophically arguing about age, emotion, etc, should simply play ESO if you want to and don't if the game doesn't deliver for you.

    I can't say for sure, but reading a lot of posts here in this thread and all over the forums makes it seem that some of you sacrifice, swallow a lot of pride, and play ESO as a forced upon you chore.

    I prefer you when you're rping.

    When you're trying to be serious and fail, you're not as funny.
    Options
  • Dev
    Dev
    ✭✭✭✭

    There is a fine line between having a potent "gank" build capable of delivering a lot of up front damage to gain the upper hand in a fight and just insta-killing an opponent.

    The "I play an assassin, I deserve to get a kill" crowd only ever pays attention to their class, not their target. OK, you play a gank class designed to kill. But I play a "tank" designed to survive. Why is the tank build someone invalidated or trumped by the "assassin"? Because "assassins" have more twitch views, are generally perceived as being cooler, and would sell more games?

    And the whole, "well, if I fail a gank I'm helpless" routine is a joke. NBs are not helpless face to face fighters, do they even know what Surprise attack, Shadow barrier, and Siphoning attacks do? And this game allows these same nightblades to access the things they are missing from their class trees, whether it's HoTs, Dizzying Swing, and, of course, the stupid proc sets for more damage. The "I'm helpless" routine is just a disingenuous reference to other games where "assassins" really are bad at face to face fighting.

    I am not talking just a gank build but the fundamental design of the NB class. If you want to use the actual counter class: DK tanks, they should be able to survive a gank but only when they have prepared like the NB does prior to the strike.

    There is no reason why an unprepared tank should survive against a prepared assassin.

    Let me explain just a little on that; This is, at least imo, what a balanced fight would look like:
    1. Take a good DK in full tank role which means maxed for tanking, not the semi-tank/dps model most people are using.
    2. the DK puts up his buffs and goes to collect a skyshard, meanwhile in the random bush the NB starts putting up his buffs and gets into position (aka ambush range, or behind if using flanking for w/e reason)
    3. The dk just finished the skyshard animation, the NB hits ambush
    4. In this case, the DK should live as his defensive buffs should cancel out the NBs offensive buffs.
    5. The DK should be down to about 20% health, just enough that the health is a manageable number.
    6. The NB should be able to put out enough DPS to be able to kill the DK, but would require a few abilities.
    7. The DK should be able to put out enough DPS to kill the glass cannon build
    8. this is where skill/luck/ect comes in because at this stage both sides are equal

    What people are crying about is the fact that the NB will buff prior to the strike, land the strike, and by the time the player can react it is already too late because they died server side 3ms earlier.

    The issue is not that NBs or even proc sets are too strong, its the time aspect and level of preparedness. The gank starts 3 or 4 abilities before the target even knows they are at risk. When your opponent has that much of a head start, it will be difficult to recover.

    One idea that could work, and is relatively simple: All defensive buffs and shields remain in effect when not in combat. This way you can buff, run to whatever and if your ganked, then you're on equal footing. Once the combat has started (aka the NB hits ambush), the timers resume. If you forget to buff before traveling, then you failed at being prepared and deserve to get ganked.


    People also need to realize that while we can play 'how we want' it is not always going to be ideal. I love my stamSorc, but i 'know' that the class was designed for a magicka ranged role. While it might be ideal for the FoTM / meta, it is not aligned to the function that the 'class' was designed for.

    Temp tanks/DPS, DK DPS/heals, Sorc Tank/heal/melee, and Magblades are creations of the player base, and is not the ideal role. They are certainly good for most content, but a melee NB stealth build is the optimal build for the NB class. When you have optimal versus 'second rate', the winner should be optimal especially when optimal has a head start on ability usage.

    I hate getting ganked more then the next person, but there is no point in getting upset with a 1trick pony is doing the only trick they were made for.
    Options
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    KisoValley wrote: »
    I hate to pull the emergency brake on this train but some of you philosophically arguing about age, emotion, etc, should simply play ESO if you want to and don't if the game doesn't deliver for you.

    I can't say for sure, but reading a lot of posts here in this thread and all over the forums makes it seem that some of you sacrifice, swallow a lot of pride, and play ESO as a forced upon you chore.

    I prefer you when you're rping.

    When you're trying to be serious and fail, you're not as funny.

    If you say so. Lol
    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.

    This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.

    How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.

    All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.
    Dev wrote: »
    Derra wrote: »
    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.

    Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.

    Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).

    Edit: I will later post a screenshot.

    nb%20gank_zps6aoberll.jpg

    Heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.

    There was 6 hits that were not proc damage, and total for above 35k (5110+10066+4802+2719+6729+5802). There is not enough data to know if the attacker used potions/buffs, but we should probably assume some buffs based on this attack looks prepared versus a random encounter (IE: The attacker probably had a few seconds to prepare whereas you didnt).

    That class is doing exactly what it was designed to do. NB as a role is not designed to stand toe to toe, so if you nerf its spike damage, it really makes the class too weak to be worth logging in as. You would have to nerf his damage by 50% for you to have survived.

    I dont use my nb anymore, because it just sucks in pve in comparison to my templar or sorc. Not enough damage, utility and self-heals to solo anything challenging.self-sustain is a joke. Its a broken class as is, and everyone wants it to be weaker in the one task it was designed to specialize in.

    Considering that NB class is the thief/assassin class, the player had prepared the attack, and you were caught off guard, how long should you have lived for: 14 hits, 30?



    Oh lord @Joy_Division I was totally reading the recap in the wrong direction.

    You DEFINITELY got animated cancelled. Viper's and Befouled both proc'd on Ambush, with a heavy attack that was already mostly charged when Ambush was popped, then they may have included Incapacitating Strike in that animation cancel or initiated another cancel to activate it. From that point, the NB got lucky with Velidreth, and then did what they should to proc poison on their other weapon with some weaving before spamming the Killer's Blade execute. You got animation cancelled, and you got animation cancelled by someone talented at it who knows how their class works.

    edit: spelling.
    Edited by waitwhat on January 11, 2017 9:22PM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Dev wrote: »

    There is a fine line between having a potent "gank" build capable of delivering a lot of up front damage to gain the upper hand in a fight and just insta-killing an opponent.

    The "I play an assassin, I deserve to get a kill" crowd only ever pays attention to their class, not their target. OK, you play a gank class designed to kill. But I play a "tank" designed to survive. Why is the tank build someone invalidated or trumped by the "assassin"? Because "assassins" have more twitch views, are generally perceived as being cooler, and would sell more games?

    And the whole, "well, if I fail a gank I'm helpless" routine is a joke. NBs are not helpless face to face fighters, do they even know what Surprise attack, Shadow barrier, and Siphoning attacks do? And this game allows these same nightblades to access the things they are missing from their class trees, whether it's HoTs, Dizzying Swing, and, of course, the stupid proc sets for more damage. The "I'm helpless" routine is just a disingenuous reference to other games where "assassins" really are bad at face to face fighting.

    I am not talking just a gank build but the fundamental design of the NB class. If you want to use the actual counter class: DK tanks, they should be able to survive a gank but only when they have prepared like the NB does prior to the strike.

    There is no reason why an unprepared tank should survive against a prepared assassin.

    Let me explain just a little on that; This is, at least imo, what a balanced fight would look like:
    1. Take a good DK in full tank role which means maxed for tanking, not the semi-tank/dps model most people are using.
    2. the DK puts up his buffs and goes to collect a skyshard, meanwhile in the random bush the NB starts putting up his buffs and gets into position (aka ambush range, or behind if using flanking for w/e reason)
    3. The dk just finished the skyshard animation, the NB hits ambush
    4. In this case, the DK should live as his defensive buffs should cancel out the NBs offensive buffs.
    5. The DK should be down to about 20% health, just enough that the health is a manageable number.
    6. The NB should be able to put out enough DPS to be able to kill the DK, but would require a few abilities.
    7. The DK should be able to put out enough DPS to kill the glass cannon build
    8. this is where skill/luck/ect comes in because at this stage both sides are equal

    What people are crying about is the fact that the NB will buff prior to the strike, land the strike, and by the time the player can react it is already too late because they died server side 3ms earlier.

    The issue is not that NBs or even proc sets are too strong, its the time aspect and level of preparedness. The gank starts 3 or 4 abilities before the target even knows they are at risk. When your opponent has that much of a head start, it will be difficult to recover.

    One idea that could work, and is relatively simple: All defensive buffs and shields remain in effect when not in combat. This way you can buff, run to whatever and if your ganked, then you're on equal footing. Once the combat has started (aka the NB hits ambush), the timers resume. If you forget to buff before traveling, then you failed at being prepared and deserve to get ganked.


    People also need to realize that while we can play 'how we want' it is not always going to be ideal. I love my stamSorc, but i 'know' that the class was designed for a magicka ranged role. While it might be ideal for the FoTM / meta, it is not aligned to the function that the 'class' was designed for.

    Temp tanks/DPS, DK DPS/heals, Sorc Tank/heal/melee, and Magblades are creations of the player base, and is not the ideal role. They are certainly good for most content, but a melee NB stealth build is the optimal build for the NB class. When you have optimal versus 'second rate', the winner should be optimal especially when optimal has a head start on ability usage.

    I hate getting ganked more then the next person, but there is no point in getting upset with a 1trick pony is doing the only trick they were made for.

    off hand comment since you mention using builds and being prepared - i know the whtesrake set procs a damage shield at any hits when health <30%. isnt there also another set which procs a shield like out of combat anytime that you haven't taken damage for like 15s or so or something like that?

    Seems that set would be a possible candidate for a part of a "travelling in safety" of "air bag" anti-gank build if someone was serious about surviving even "unprepared" against gank builds. Of course, that build wont necessarily be optimal in all circumstances - you might want to swap into a more offensive build or more tanky build for known upcoming combats or raids.

    Seems to me "ganky" or "successful ambush kill" SAK is a very specific build for a very narrow goal while "my tank build" actually is useful in quite a few different cases and maybe a dedicated "survive gank" build isn't the same flavor of "tank" one might want for going into the other options where "tanks" are useful.

    Different builds for different circumstances is not an unreasonable thing to expect, is it?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    Options
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    @ZOS_RichLambert I'm curious--and genuinely curious, not being snide--as to how the removal of crit from proc sets will be implemented from an engineering perspective.

    People are talking about a "blanked nerf" to proc sets based on the language used in the patch notes, but is there actually a global indicator or tag on items that belong to the class "proc set" writ large?

    I'm wondering because a sweeping change to a class of items introduces a large amount of potential bugs. It would be awful for the heavy and light attacks on my viper daggers to never crit as an unintended result of the removal of crit from the set bonus, and the same would go for weapon skills/class skills used while those daggers are equipped.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
    Options
  • Dev
    Dev
    ✭✭✭✭
    STEVIL wrote: »
    Different builds for different circumstances is not an unreasonable thing to expect, is it?
    I dont think whitesnake would help too much because people still go from 50% to dead before the shield would take effect. I would bet money that we would see the corpse dead on the ground and then get the shield graphic (lag). Funny as hell, but not useful.

    Different gear sets is not a bad idea, and i have a few prepared in the 'dressing room' add on. However since gear sets are not an in game feature, it is not available to the console players. It would take too much time for them to swap manually for that to really help. They would survive the trip but the fight would be over by the time they were ready to engage.

    Having the timers paused when not in combat is something that would help all platforms, imo at least.

    Options
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    Funny people talk about the old gamer not having the reflexes or some that can controversy as if that really matter... you see as a "old gamer" myself my issue with the game is not if its fast passed... its the totally illogical twitch game play mechanics that I take issue with.

    Take for instance animation and block canceling... this is the most illogical farce of a system.

    If I'm charging up a massive swing with a 2 handed hammer but mid swing switch to a block.. the damage from my 2 hander should never happen.. the moment of my attack is now a block.. but because of this odd system of damage is done at the start of mid animation and you can cancel the rest of the animation I can hit you with my mighty hammer and block at the same time in the animation.... as a "old gamer" this type of illogical game play bugs me more then any type of twitch play.

    You see for me I always thought that the damage should only apply if the animation is 100% complete and that if you interrupt your animation to lets say block an attack then you lose out on the damage you would of inflicted because you the player stopped you attack to block... yes yes I know this would slow down combat and that damage would need to be adjusted for it.. but to me this is logical way of combat..

    Right now its the way the twitch game play is implemented with animation canceling/hiding that annoys this "old gamer" more then the issue that there is twitch game play... combat should of a logical flow to it.. and in eso it does not have that.. and the only way for them to fix it is to make the damage from ability's only apply if the full animation is complete and if you interrupt them then you lose out on the recourses and damage you would of done.. knowing when to and not to use blocks, heavy attacks and skills would be the skill and twitch aspect of the game.
    Options
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    old_mufasa wrote: »
    Funny people talk about the old gamer not having the reflexes or some that can controversy as if that really matter... you see as a "old gamer" myself my issue with the game is not if its fast passed... its the totally illogical twitch game play mechanics that I take issue with.

    Take for instance animation and block canceling... this is the most illogical farce of a system.

    If I'm charging up a massive swing with a 2 handed hammer but mid swing switch to a block.. the damage from my 2 hander should never happen.. the moment of my attack is now a block.. but because of this odd system of damage is done at the start of mid animation and you can cancel the rest of the animation I can hit you with my mighty hammer and block at the same time in the animation.... as a "old gamer" this type of illogical game play bugs me more then any type of twitch play.

    You see for me I always thought that the damage should only apply if the animation is 100% complete and that if you interrupt your animation to lets say block an attack then you lose out on the damage you would of inflicted because you the player stopped you attack to block... yes yes I know this would slow down combat and that damage would need to be adjusted for it.. but to me this is logical way of combat..

    Right now its the way the twitch game play is implemented with animation canceling/hiding that annoys this "old gamer" more then the issue that there is twitch game play... combat should of a logical flow to it.. and in eso it does not have that.. and the only way for them to fix it is to make the damage from ability's only apply if the full animation is complete and if you interrupt them then you lose out on the recourses and damage you would of done.. knowing when to and not to use blocks, heavy attacks and skills would be the skill and twitch aspect of the game.

    I have to kind of agree with this. Animation cancelling breaks balance that can be introduced with a cast time recovery cooldown. So we're stuck 'balancing' with resource costs and damage.

    It also makes things like dawnbreaker MUCH harder to see and avoid, which is the point entirely.

    Edit: I'm not saying remove AC entirely, but some skills we shouldn't be able to cancel (ultimates for example)
    Edited by Minalan on January 12, 2017 12:15AM
    Options
  • smacx250
    smacx250
    ✭✭✭✭✭
    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?
    I don't know why people take offense to that statement - see the bold. He's talking about how he views himself, not how he views others. If one doesn't get slower as they get older - great! If one does - that's a pretty normal part of life and there is no reason to be ashamed of it or to deny it.
    Options
Sign In or Register to comment.