BlackMadara wrote: »Joy_Division wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.
Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).
Edit: I will later post a screenshot.
Heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.
Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.
This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.
How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.
All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.
Go ahead and keep playing but don't optimize the game based on your own needs. You might have slowed down but at 43 I can still quick twitch pretty well thank you and don't need the game "simplified". How the heck does removing the stun from Blazing Spear simply anything for an older gamer anyway?ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Hi!
I got killed by procsets. Again. Like everyday. Like a lot of players. But I'm kinda done at this point. Especially since we know that you basicly don't change anything. Yeah they won't crit but hey they still do damage right?
Well and that damage, Rich. That damage is wrong. It's wrong how high it is. It's wrong how you apply it. It's wrong that you can even stack it. It's just ... wrong. And crits are not the problem (they make it worse, tho).
It's wrong how high it is:
3.5k heavy attack, 6.1k seleneproc, 5.4k dawnbreaker in less than one second according to Recount and not one hit was a crit. It was the damage I did to a player in Azura and I'm not specced for high damage (I was testing it after getting a shoulder two days ago, never used procsets before). There are far better examples with a lot higher damage. But it still shows that the damage of the proc is huge. Hell, it did even more damage than my ultimate, in a very short timeframe (less than one second according to Recount).
It's wrong how you apply it:
You can light attack and proc high damage. It costs nothing. Do I really have to point out how broken that actually is? If you want to counter it with a heal for example you would have to use a skill that costs magicka or stamina. How is that balanced? And the thing is. You won't fight just one player. And players won't just light attack you. Some are even creative. They craft alchemist, equip a lightning staff and heavy attack you. Proccing Skoria left and right. Jesusbeam. I won't start with that one. But jesusbeam and skoria? Every Xv1 group will love you (that's how you win in Cyrodiil after all, right? Hi DE! Hi DG!).
Oh and if you want to be really skilled (evil imho), equip ressource poisens and lightning heavy attack outnumbered players.
It's wrong that you can stack it:
Well, we talked about high damage, how it basicly costs no ressources and doesn't require any player skill. Guess what. You can stack procsets/damage. And at this point I won't give any examples. Just visit Cyrodiil and experience it yourself. It's sad and far from fun.
TL;DR
Procsets are poop. On top of other kinda smaller poop in PvP. Especially combined with that kinda smaller poop while it's not zergy and not laggy at all. So please, Rich. Please do something or I'll leave and quit the game (that I'll quit should be the ultimate argument here, well, seriously tho, rethink/redesign/rebalance procsets it can't stay the way it is).
BlackMadara wrote: »Joy_Division wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.
Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).
Edit: I will later post a screenshot.
Heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.
Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.
This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.
How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.
All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.
That's essentially why there is so much heat over this change. The proc crit removal was delivered as a response to the extremely high burst potential problem in PVP. Whether some proc sets are overpowered or poorly designed is a different issue. This change doesn't address the burst damage issue that it was intended to address. It's like trying to make one of the answers from your Chem homework a solution for one of your Phys homework questions.
ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Hi!
I got killed by procsets. Again. Like everyday. Like a lot of players. But I'm kinda done at this point. Especially since we know that you basicly don't change anything. Yeah they won't crit but hey they still do damage right?
Well and that damage, Rich. That damage is wrong. It's wrong how high it is. It's wrong how you apply it. It's wrong that you can even stack it. It's just ... wrong. And crits are not the problem (they make it worse, tho).
It's wrong how high it is:
3.5k heavy attack, 6.1k seleneproc, 5.4k dawnbreaker in less than one second according to Recount and not one hit was a crit. It was the damage I did to a player in Azura and I'm not specced for high damage (I was testing it after getting a shoulder two days ago, never used procsets before). There are far better examples with a lot higher damage. But it still shows that the damage of the proc is huge. Hell, it did even more damage than my ultimate, in a very short timeframe (less than one second according to Recount).
It's wrong how you apply it:
You can light attack and proc high damage. It costs nothing. Do I really have to point out how broken that actually is? If you want to counter it with a heal for example you would have to use a skill that costs magicka or stamina. How is that balanced? And the thing is. You won't fight just one player. And players won't just light attack you. Some are even creative. They craft alchemist, equip a lightning staff and heavy attack you. Proccing Skoria left and right. Jesusbeam. I won't start with that one. But jesusbeam and skoria? Every Xv1 group will love you (that's how you win in Cyrodiil after all, right? Hi DE! Hi DG!).
Oh and if you want to be really skilled (evil imho), equip ressource poisens and lightning heavy attack outnumbered players.
It's wrong that you can stack it:
Well, we talked about high damage, how it basicly costs no ressources and doesn't require any player skill. Guess what. You can stack procsets/damage. And at this point I won't give any examples. Just visit Cyrodiil and experience it yourself. It's sad and far from fun.
TL;DR
Procsets are poop. On top of other kinda smaller poop in PvP. Especially combined with that kinda smaller poop while it's not zergy and not laggy at all. So please, Rich. Please do something or I'll leave and quit the game (that I'll quit should be the ultimate argument here, well, seriously tho, rethink/redesign/rebalance procsets it can't stay the way it is).
BlackMadara wrote: »ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Hi!
I got killed by procsets. Again. Like everyday. Like a lot of players. But I'm kinda done at this point. Especially since we know that you basicly don't change anything. Yeah they won't crit but hey they still do damage right?
Well and that damage, Rich. That damage is wrong. It's wrong how high it is. It's wrong how you apply it. It's wrong that you can even stack it. It's just ... wrong. And crits are not the problem (they make it worse, tho).
It's wrong how high it is:
3.5k heavy attack, 6.1k seleneproc, 5.4k dawnbreaker in less than one second according to Recount and not one hit was a crit. It was the damage I did to a player in Azura and I'm not specced for high damage (I was testing it after getting a shoulder two days ago, never used procsets before). There are far better examples with a lot higher damage. But it still shows that the damage of the proc is huge. Hell, it did even more damage than my ultimate, in a very short timeframe (less than one second according to Recount).
It's wrong how you apply it:
You can light attack and proc high damage. It costs nothing. Do I really have to point out how broken that actually is? If you want to counter it with a heal for example you would have to use a skill that costs magicka or stamina. How is that balanced? And the thing is. You won't fight just one player. And players won't just light attack you. Some are even creative. They craft alchemist, equip a lightning staff and heavy attack you. Proccing Skoria left and right. Jesusbeam. I won't start with that one. But jesusbeam and skoria? Every Xv1 group will love you (that's how you win in Cyrodiil after all, right? Hi DE! Hi DG!).
Oh and if you want to be really skilled (evil imho), equip ressource poisens and lightning heavy attack outnumbered players.
It's wrong that you can stack it:
Well, we talked about high damage, how it basicly costs no ressources and doesn't require any player skill. Guess what. You can stack procsets/damage. And at this point I won't give any examples. Just visit Cyrodiil and experience it yourself. It's sad and far from fun.
TL;DR
Procsets are poop. On top of other kinda smaller poop in PvP. Especially combined with that kinda smaller poop while it's not zergy and not laggy at all. So please, Rich. Please do something or I'll leave and quit the game (that I'll quit should be the ultimate argument here, well, seriously tho, rethink/redesign/rebalance procsets it can't stay the way it is).
I, for one, believe that skoria is balanced. It's only an 8% chance on dot ticks. In order for it to be reliable and worth the two slots, you have to build with dots on mind. If you don't, not many meteors, and if you do, meteors almost on cd.
Thats how proc sets should work. I think people are getting to hyped up by the op sets and are just blaming all of them no matter what. Proc sets should be balance by having high damage behind set conditions, like skoria, or low damage with high proc chance or less stringent conditions.
BlackMadara wrote: »Joy_Division wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.
Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).
Edit: I will later post a screenshot.
Heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.
Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.
This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.
How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.
All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.
ZOS_RichLambert wrote: »Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
- Lowering the ceiling on the top damage
- Raising the floor on the bottom damage
- Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich
BlackMadara wrote: »ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Hi!
I got killed by procsets. Again. Like everyday. Like a lot of players. But I'm kinda done at this point. Especially since we know that you basicly don't change anything. Yeah they won't crit but hey they still do damage right?
Well and that damage, Rich. That damage is wrong. It's wrong how high it is. It's wrong how you apply it. It's wrong that you can even stack it. It's just ... wrong. And crits are not the problem (they make it worse, tho).
It's wrong how high it is:
3.5k heavy attack, 6.1k seleneproc, 5.4k dawnbreaker in less than one second according to Recount and not one hit was a crit. It was the damage I did to a player in Azura and I'm not specced for high damage (I was testing it after getting a shoulder two days ago, never used procsets before). There are far better examples with a lot higher damage. But it still shows that the damage of the proc is huge. Hell, it did even more damage than my ultimate, in a very short timeframe (less than one second according to Recount).
It's wrong how you apply it:
You can light attack and proc high damage. It costs nothing. Do I really have to point out how broken that actually is? If you want to counter it with a heal for example you would have to use a skill that costs magicka or stamina. How is that balanced? And the thing is. You won't fight just one player. And players won't just light attack you. Some are even creative. They craft alchemist, equip a lightning staff and heavy attack you. Proccing Skoria left and right. Jesusbeam. I won't start with that one. But jesusbeam and skoria? Every Xv1 group will love you (that's how you win in Cyrodiil after all, right? Hi DE! Hi DG!).
Oh and if you want to be really skilled (evil imho), equip ressource poisens and lightning heavy attack outnumbered players.
It's wrong that you can stack it:
Well, we talked about high damage, how it basicly costs no ressources and doesn't require any player skill. Guess what. You can stack procsets/damage. And at this point I won't give any examples. Just visit Cyrodiil and experience it yourself. It's sad and far from fun.
TL;DR
Procsets are poop. On top of other kinda smaller poop in PvP. Especially combined with that kinda smaller poop while it's not zergy and not laggy at all. So please, Rich. Please do something or I'll leave and quit the game (that I'll quit should be the ultimate argument here, well, seriously tho, rethink/redesign/rebalance procsets it can't stay the way it is).
I, for one, believe that skoria is balanced. It's only an 8% chance on dot ticks. In order for it to be reliable and worth the two slots, you have to build with dots on mind. If you don't, not many meteors, and if you do, meteors almost on cd.
Thats how proc sets should work. I think people are getting to hyped up by the op sets and are just blaming all of them no matter what. Proc sets should be balance by having high damage behind set conditions, like skoria, or low damage with high proc chance or less stringent conditions.
So you suggest capping the proc rate for two piece sets at 8%? Not a bad idea, something has to happen with Selene's, Velidreth, and Tremor scale.
What about the five piece set bonuses though? You sacrifice a lot more slotting those.
BlackMadara wrote: »ZOS_RichLambert wrote: »[*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
Hi!
I got killed by procsets. Again. Like everyday. Like a lot of players. But I'm kinda done at this point. Especially since we know that you basicly don't change anything. Yeah they won't crit but hey they still do damage right?
Well and that damage, Rich. That damage is wrong. It's wrong how high it is. It's wrong how you apply it. It's wrong that you can even stack it. It's just ... wrong. And crits are not the problem (they make it worse, tho).
It's wrong how high it is:
3.5k heavy attack, 6.1k seleneproc, 5.4k dawnbreaker in less than one second according to Recount and not one hit was a crit. It was the damage I did to a player in Azura and I'm not specced for high damage (I was testing it after getting a shoulder two days ago, never used procsets before). There are far better examples with a lot higher damage. But it still shows that the damage of the proc is huge. Hell, it did even more damage than my ultimate, in a very short timeframe (less than one second according to Recount).
It's wrong how you apply it:
You can light attack and proc high damage. It costs nothing. Do I really have to point out how broken that actually is? If you want to counter it with a heal for example you would have to use a skill that costs magicka or stamina. How is that balanced? And the thing is. You won't fight just one player. And players won't just light attack you. Some are even creative. They craft alchemist, equip a lightning staff and heavy attack you. Proccing Skoria left and right. Jesusbeam. I won't start with that one. But jesusbeam and skoria? Every Xv1 group will love you (that's how you win in Cyrodiil after all, right? Hi DE! Hi DG!).
Oh and if you want to be really skilled (evil imho), equip ressource poisens and lightning heavy attack outnumbered players.
It's wrong that you can stack it:
Well, we talked about high damage, how it basicly costs no ressources and doesn't require any player skill. Guess what. You can stack procsets/damage. And at this point I won't give any examples. Just visit Cyrodiil and experience it yourself. It's sad and far from fun.
TL;DR
Procsets are poop. On top of other kinda smaller poop in PvP. Especially combined with that kinda smaller poop while it's not zergy and not laggy at all. So please, Rich. Please do something or I'll leave and quit the game (that I'll quit should be the ultimate argument here, well, seriously tho, rethink/redesign/rebalance procsets it can't stay the way it is).
I, for one, believe that skoria is balanced. It's only an 8% chance on dot ticks. In order for it to be reliable and worth the two slots, you have to build with dots on mind. If you don't, not many meteors, and if you do, meteors almost on cd.
Thats how proc sets should work. I think people are getting to hyped up by the op sets and are just blaming all of them no matter what. Proc sets should be balance by having high damage behind set conditions, like skoria, or low damage with high proc chance or less stringent conditions.
So I suppose we can expect light armor buffs, so that it is more viable in pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
itscompton wrote: »Go ahead and keep playing but don't optimize the game based on your own needs. You might have slowed down but at 43 I can still quick twitch pretty well thank you and don't need the game "simplified". How the heck does removing the stun from Blazing Spear simply anything for an older gamer anyway?ZOS_RichLambert wrote: »
Than you'll loose to someone who have better reaction and decides faster.ZOS_RichLambert wrote: »
@ZOS_RichLambert
Thanks for communicating your direction and vision for the game. I know it has to be a tough balancing act to keep it fun and competitive for new and experienced players. I applaud the effort and hope the changes achieve those goals.
However, I'm a 50 year old MMO player going all the way back to Ultima Online and I take a bit of umbrage at your comment about needing the game to be simplified.
My reflexes may be a bit slower but my experience, judgement and judicious use of skills make up for the slower reflexes and still allow me to compete and have a ton of fun playing ESO.
I'm mostly concerned about the stacking of PROC set damage without a global CD. I'm not convinced the change to the crit damage factor will make much difference but will see how it goes.
Even at the age of 50 I'm not so old that I need my gear to do my fighting for me.
Also I will never feel good about a fight I win because of lucky damage off of stacked proc sets. Can you explain to me where any skill whatsoever is required?
ZOS_RichLambert wrote: »
BlackMadara wrote: »Joy_Division wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
Please do not post made up numbers. Post actual results of a build setup for critdmg hitting someone with high impen - and then proceed to evaluate how much dmg increase they got from critting.
Again you´re spreading misinformation by posting made up random numbers without a baseline to compare them to. 1k increase on a 2k basedmg ability? That´s still a 50% increase. Preddy damn good (yes i do follow the same route here - as it proves the point i´m making).
Edit: I will later post a screenshot.
Heavy armor. A real set with Impen. Not Trainee trash.
2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.
I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. Yes, there are a lot of damage inputs there; still did nothing that "fight" except CC break. ZoS's fix is a joke. They either have no clue what's going on in PvP or do not care. I can't tell which it is. How the heck is anyone expected to run around in Light Armor with 25K health "normal" builds?
NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't Call of Duty. It's a joke.
Not saying that this isn't completely ridiculous, but technically it took him 7-10 seconds to kill you and you had 3-4 seconds to react (depending on lag. He buffed up in stealth, prepared a heavy, gap closed, casted ult, then casted his execute twice. Your time to react started at his gap close.
This next bit isn't really for you, but more for the people that don't like the crit nerf on procs.
How much impen do you have? If you have 2k impen (about 30% reduced crit damage) and assuming he is running a 1.72 crit modifier(shadow mundus), his crits still hit you for 40% more damage. That means that his Veli proc would do 6175 damage (if my understanding that crit resist reduction in damage isn't multiplicative but additive) instead of 8645 damage. That's 2500 less damage.
All of this still doesn't really excuse that a 45k health character died that fast. Just goes to show the damage potential in this game. Its unhealthy.
@BlackMadara well i don´t understand how you can claim someone has 3 or 4 seconds of reactiontime when you know that just from looking at the recap and the knowledge of ambush + heavy + incap hitting within a timeframe 0.3 seconds - the best possible outcome of reaction time is two seconds from there. With one second being consumed to breakfree.
Also you need to reevaluate what you know about critical modifiers. I´ll say as much: My sorc crits for 172% dmg without using the shadow. A NB using shadow should be around 200%.
As someone who plays exclusively plays pvp games i can tell you one things which must remain to keep the pvp successful there is one factor. That factor is skill, skill difference is what makes pvp. The entire reason players even pit themselves against eachother is as a test of skill. Ofcourse this isnt the case for some on and off pvp players but anyone who has any serious interest in pvp values skill difference over anything else.
So why are we catering towards new players, for what reason? I seriously am missing the logic and would be extremely grateful if zos could explain why they want to lower the skill ceiling and floor. Nothing good ever comes from oversimplifying. Make things require skill and effort, i seriously just dont understand why anyone would think that a new non experienced player should win a fight vs a much better player just because of their armour or how forgiving the game mechanics are.
It's because we live in a "Even a little fat kid deserves a trophy" society now. Consolation trophies and all that.
Remember when trophies were reserved for very best of the best!? Those days are gone, God forbid we hurt someones feelings because he suck at something. Safe space and all that.
BlackMadara wrote: »@magorim I think that's more of a problem with AvAvA. If someone is just spamming RD on you, and they get a skoria proc, that's just luck in all honesty. It isn't a problem with skoria. Again, it's only an 8% chance on dot ticks.
ZOS_RichLambert wrote: »
BlackMadara wrote: »@magorim I think that's more of a problem with AvAvA. If someone is just spamming RD on you, and they get a skoria proc, that's just luck in all honesty. It isn't a problem with skoria. Again, it's only an 8% chance on dot ticks.
I was talking about lightning heavy attacks in my last comment. They are free/don't cost ressources and so is the proc. People should use ressources/skills to get a chance for a proc and not light or heavy attacks. That's what I mean.
Heavyattack and Ambush hits together with incap. They do not hit on two seperate gcds unless the gank was absolutely terribly executed.
You start of with 1 = 2 and have broken free when 3 hits you under absolute perfect conditions.