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Does Velocious curse need a nerf ?

  • Izaki
    Izaki
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    No
    Thornen wrote: »
    Hashtag_ wrote: »
    Digiman wrote: »
    Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...

    There is just not getting over it he literally hates the class.

    My sorcerer is now an enlightenment mule.

    But Wrobel mained a sorc?

    As far as I know the few devs that do play use STAMINA.

    If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.

    Do we play the same game? Oo
    If you personally have trouble with your stamina build, I'd suggest watching Alcast's videos, but I can assure you that a good stamina build in trials pulls more than a magicka one usually. The only reason there aren't that many of them is the lack of shields for bosses such as vMOL Rakkhat. Though if your group is experienced, you can get through it with many stam builds.

    Testing a fully buffed dps test on a stamdk on the lightning attro yielded 48k dps on the pts...versus 50k+ for magicka DKs...so while your assertion may be true for live it doesnt seem to be the case for PTS..

    I was indeed talking about live. I've been on the PTS just long enough to check Velocious Curse and Frost staff on my sorc, got depressed and left to QQ some more. The worst part is, ZOS doesn't even bother to explain why these changes were warranted.

    Well of course on live I'm doing fine! Most recent Bloodspawn test yielded about 40k on a stamina nightblade self buffed (#Two-FangedSerpentOP). I think I'm about the same on stam sorc and a little ahead on stam DK. Can never be sure without a DPS meter on console. Its just that it sucks when people already tell you to switch to a magicka build for MoL now, it will be worse next patch. I guess I have 1 more month to play stam.
    Edited by Izaki on January 5, 2017 7:16PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • covenant_merchant
    covenant_merchant
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    No
    Thornen wrote: »
    Hashtag_ wrote: »
    Digiman wrote: »
    Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...

    There is just not getting over it he literally hates the class.

    My sorcerer is now an enlightenment mule.

    But Wrobel mained a sorc?

    As far as I know the few devs that do play use STAMINA.

    If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.

    Do we play the same game? Oo
    If you personally have trouble with your stamina build, I'd suggest watching Alcast's videos, but I can assure you that a good stamina build in trials pulls more than a magicka one usually. The only reason there aren't that many of them is the lack of shields for bosses such as vMOL Rakkhat. Though if your group is experienced, you can get through it with many stam builds.

    Testing a fully buffed dps test on a stamdk on the lightning attro yielded 48k dps on the pts...versus 50k+ for magicka DKs...so while your assertion may be true for live it doesnt seem to be the case for PTS..

    I was indeed talking about live. I've been on the PTS just long enough to check Velocious Curse and Frost staff on my sorc, got depressed and left to QQ some more. The worst part is, ZOS doesn't even bother to explain why these changes were warranted.

    Well of course on live I'm doing fine! Most recent Bloodspawn test yielded about 40k on a stamina nightblade self buffed (#Two-FangedSerpentOP). I think I'm about the same on stam sorc and a little ahead on stam DK. Can never be sure without a DPS meter on console. Its just that it sucks when people already tell you to switch to a magicka build for MoL now, it will be worse next patch. I guess I have 1 more month to play stam.

    Go PVP. Stam will be the way to go there. And for vMOL yeah, you do need more magicka builds if only because of shields. But every DPS build will be nerfed either way without any reason other than incompetence or apathy from the devs.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    Derra wrote: »
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.

    @Derra
    Ironically, the way sorc bars work in PVE, it will still be a frontbar skill. I will just be a little weaker. That was exactly my first instinct as well.

    Sorcs will still want to mainbar a lighting staff because even on Single target fights, most of our damage comes form AOE abilities (blockade and LL), which you will want to buff. They will also want to back bar a fire staff for the single target buff to their execute and to run fire blockade, because Llambris is still going to be the way to go in PVE.

    That means you could potentially swap liquid lighting to your front bar and curse to you back bar, but that would be more problematic from a rotation standpoint based on their cooldowns, and you still want LL applied during executes.

    From a PVE standpoint, curse got a small nerf from a damage standpoint, but Sorcs overall got a damage buff because of Destro passives. The rotation also just got a lot easier as you mentioned. Much easier to cast curse every 12 second than every 3.5. Kind of a shame really. I think a lot of really elite players gravitated to sorc because of how dynamic the rotation was. It was very unforgiving but had really high potential. Going to be easier now for sure.

    From a PVP standpoint, sorc burst got hit pretty hard (overload nerf prob didnt help either). Since nobody uses the other morph, I think the best solution would be to have one of each. Curse certainly did not need nerfing in PVP.

    Edit: also, people that think sorcs have been nerfed to uselessness have a serious L2P issue. I do think their PVE rotation requires the tightest rotation, and in PVP it can be complicated to play, but their PVE DPS is amazing, and I honestly find them one of the tougher counters in PVP.
    Edited by Oreyn_Bearclaw on January 5, 2017 7:31PM
  • Derra
    Derra
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    No
    Derra wrote: »
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.

    @Derra
    Ironically, the way sorc bars work in PVE, it will still be a frontbar skill. I will just be a little weaker. That was exactly my first instinct as well.

    Sorcs will still want to mainbar a lighting staff because even on Single target fights, most of our damage comes form AOE abilities (blockade and LL), which you will want to buff. They will also want to back bar a fire staff for the single target buff to their execute and to run fire blockade, because Llambris is still going to be the way to go in PVE.

    That means you could potentially swap liquid lighting to your front bar and curse to you back bar, but that would be more problematic from a rotation standpoint based on their cooldowns, and you still want LL applied during executes.

    From a PVE standpoint, curse got a small nerf from a damage standpoint, but Sorcs overall got a damage buff because of Destro passives. The rotation also just got a lot easier as you mentioned. Much easier to cast curse every 12 second than every 3.5.

    From a PVP standpoint, sorc burst got hit pretty hard (overload nerf prob didnt help either). Since nobody uses the other morph, I think the best solution would be to have one of each. Curse certainly did not need nerfing in PVP.

    I don´t use the finisher anymore as it´s dps gain is very marginal if existant compared to the normal rotation when only looking at singletarget dmg.

    I´ve been getting better singletarget results with:
    pulse reach frags (front)
    curse LL WOE

    comparted to:
    pulse curse frags
    LL woe wrath

    I´m debating if petcurse to buff attro is worth it atm because of attros high uptime and now insane dmg (that requires more testing though).
    For aoe you have lightning backbar for the channel and in actual aoe situations your aoes also get buffed. For pure singletarget situations most of my dmg comes from singletargetted abilities.
    Edited by Derra on January 5, 2017 7:44PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dymence
    Dymence
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    Minalan wrote: »
    Dymence wrote: »
    Minalan wrote: »
    Dymence wrote: »
    PF1901 wrote: »
    Dymence wrote: »
    smacx250 wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
    Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.

    I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
    Curse is effectively of zero use against a templar that isn´t really really really slow.

    Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.

    If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
    It will not ruin sorcs but it tends to ruin certain play styles. Fact.

    The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.

    I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).

    Edit: from a PvP point of view exclusively. Not involved in PvE.

    I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.

    I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"

    Just sounds like a toddlers outcry to me. Completely irrational nonsense.

    Have you played versus good stamina players lately? Your force pulse and 8% damage isnt going to save you, and you won't last 12 seconds for the echo. The 3.5 timing helps you gain some momentum in a fight and actually win.

    This change is asinine, and it completely wrecks dual wield builds.

    I don't care about PVE DPS if the every gap closing stamina player kills me. Take those parses and shove them where the sun doesnt shine.

    I'm not even talking about PVE DPS. I quit PVE for a while already now.

    You really wanna talk about gap closing stamina players? I raise you with mines.

    Besides, dual wield sorc hasn't really been functional since the undaunted webs change.

    There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand.

    I do play the class in PVP though, as that's basically the only thing I do in the game now. If you think the 2.5 seconds delayed burst is going to change a lot against a stamina player, you might want to have a look at your current build.
    Derra wrote: »
    I´m debating if petcurse to buff attro is worth it atm because of attros high uptime and now insane dmg (that requires more testing though).

    Atronarch is probably still not going to be worth it in any endgame PVE scenario, as it can get CC'd and oneshot by boss mechanics.
    Edited by Dymence on January 5, 2017 8:29PM
  • Minalan
    Minalan
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    No
    Dymence wrote: »
    Minalan wrote: »
    Dymence wrote: »
    Minalan wrote: »
    Dymence wrote: »
    PF1901 wrote: »
    Dymence wrote: »
    smacx250 wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
    Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.

    I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
    Curse is effectively of zero use against a templar that isn´t really really really slow.

    Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.

    If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
    It will not ruin sorcs but it tends to ruin certain play styles. Fact.

    The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.

    I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).

    Edit: from a PvP point of view exclusively. Not involved in PvE.

    I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.

    I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"

    Just sounds like a toddlers outcry to me. Completely irrational nonsense.

    Have you played versus good stamina players lately? Your force pulse and 8% damage isnt going to save you, and you won't last 12 seconds for the echo. The 3.5 timing helps you gain some momentum in a fight and actually win.

    This change is asinine, and it completely wrecks dual wield builds.

    I don't care about PVE DPS if the every gap closing stamina player kills me. Take those parses and shove them where the sun doesnt shine.

    I'm not even talking about PVE DPS. I quit PVE for a while already now.

    You really wanna talk about gap closing stamina players? I raise you with mines.

    Besides, dual wield sorc hasn't really been functional since the undaunted webs change.

    There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand.

    I do play the class in PVP though, as that's basically the only thing I do in the game now. If you think the 2.5 seconds delayed burst is going to change a lot against a stamina player, you might want to have a look at your current build.
    Derra wrote: »
    I´m debating if petcurse to buff attro is worth it atm because of attros high uptime and now insane dmg (that requires more testing though).

    Atronarch is probably still not going to be worth it in any endgame PVE scenario, as it can get CC'd and oneshot by boss mechanics.

    I posted this elsewhere, and it applies here:

    A 3.5 second curse forces stamina builds to use some defensive CD's instead of a non stop litany of animation cancelled crit rushes, tremorscale, procs, and melee attacks. Do I need to explain what a stam sorc can do in 2.5 seconds without pressure?

    You can land a 3.5 second curse on someone in mist form, and time it so that it explodes when they finally come out of it.

    You can hit a stealth ganker, and force him out of his 4 second cloak before he escapes for good. He's long gone in six seconds.

    A 3.5 second curse sometimes hits templars, a 6 and a 12 second explosion will NEVER land on them. They will be purged. Every. Single. Time.

    People in groups with templars will have their curses purged for them, a tiny fraction of people will ever be hit by the 'echo explosion' at 12 seconds.

    A 3.5 second VC keeps pressure on a permanent block tank. You know the guys who tank 40 people forever because of terrible block mechanics design? Resto staff heavy attacks, magicka poison, and unblockable curse. They eventually die. Nerfing VC is a BUFF to them.

    There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand how bad this change ruins our day to day gameplay. I DO. I know what I'm talking about damnit!

    Curse is our ONE ability that can't be blocked or dodge rolled, how is it a good thing that we can only do TWO in a 12 second period instead of THREE?

    It's horrible. The change needs to go.

    Edited by Minalan on January 5, 2017 8:56PM
  • Derra
    Derra
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    ✭✭✭✭✭
    No
    Dymence wrote: »
    Minalan wrote: »
    Dymence wrote: »
    Minalan wrote: »
    Dymence wrote: »
    PF1901 wrote: »
    Dymence wrote: »
    smacx250 wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
    Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.

    I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).
    Derra wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
    Curse is effectively of zero use against a templar that isn´t really really really slow.

    Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.

    If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
    It will not ruin sorcs but it tends to ruin certain play styles. Fact.

    The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.

    I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).

    Edit: from a PvP point of view exclusively. Not involved in PvE.

    I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.

    I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"

    Just sounds like a toddlers outcry to me. Completely irrational nonsense.

    Have you played versus good stamina players lately? Your force pulse and 8% damage isnt going to save you, and you won't last 12 seconds for the echo. The 3.5 timing helps you gain some momentum in a fight and actually win.

    This change is asinine, and it completely wrecks dual wield builds.

    I don't care about PVE DPS if the every gap closing stamina player kills me. Take those parses and shove them where the sun doesnt shine.

    I'm not even talking about PVE DPS. I quit PVE for a while already now.

    You really wanna talk about gap closing stamina players? I raise you with mines.

    Besides, dual wield sorc hasn't really been functional since the undaunted webs change.

    There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand.

    I do play the class in PVP though, as that's basically the only thing I do in the game now. If you think the 2.5 seconds delayed burst is going to change a lot against a stamina player, you might want to have a look at your current build.
    Derra wrote: »
    I´m debating if petcurse to buff attro is worth it atm because of attros high uptime and now insane dmg (that requires more testing though).

    Atronarch is probably still not going to be worth it in any endgame PVE scenario, as it can get CC'd and oneshot by boss mechanics.

    Yeah - the dmg is nice though. In the fights where you can make it work it will be an improvement though. Probalby not enough to justify the curse morph...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    No
    As someone who has mained Sorc since Beta, this might be the most PO'd I've ever been. I've dealt with Sorc nerf after nerf, and it just never ends.

    We have stacked proc sets that deal more damage instantly than Sorcs do with Curse, and Curse gets a Nerf and Stam builds can still stack a bunch of dmg with a light attack?

    How many instant abilities deal more damage than curse does? This is f'ing outrageous.

    So much for a "balance" patch.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    No
    HoloYoitsu wrote: »
    This is ridiculous, this and the other sorc changes are so transparently just an effort to push sorcs into pet builds. I guess their metrics showed that "not enough" sorcs played w/ pets.

    Maybe instead of screwing over the majority of sorc playstyles, they could've just made it so pets didn't cost two ability slots.

    This is so outrageous, I still can't believe it.

    I only log on to do a little bit of solo play on my sorc for enjoyment, and I can't understate how much this is going to ruin my rotation. Im going to be forced to replace Curse with an ability that isn't as good as current Curse, which isn't even that good to begin with. How many instant abilities in this game deal as much if not more damage than curse? On top of that Sorcs have ZERO, I repeat, ZERO, class skills that deal instant single target damage relative to other DPS builds.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    No
    Thornen wrote: »
    Hashtag_ wrote: »
    Digiman wrote: »
    Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...

    There is just not getting over it he literally hates the class.

    My sorcerer is now an enlightenment mule.

    But Wrobel mained a sorc?

    As far as I know the few devs that do play use STAMINA.

    If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.

    Do we play the same game? Oo
    If you personally have trouble with your stamina build, I'd suggest watching Alcast's videos, but I can assure you that a good stamina build in trials pulls more than a magicka one usually. The only reason there aren't that many of them is the lack of shields for bosses such as vMOL Rakkhat. Though if your group is experienced, you can get through it with many stam builds.

    Testing a fully buffed dps test on a stamdk on the lightning attro yielded 48k dps on the pts...versus 50k+ for magicka DKs...so while your assertion may be true for live it doesnt seem to be the case for PTS..

    I was indeed talking about live. I've been on the PTS just long enough to check Velocious Curse and Frost staff on my sorc, got depressed and left to QQ some more. The worst part is, ZOS doesn't even bother to explain why these changes were warranted.

    Well of course on live I'm doing fine! Most recent Bloodspawn test yielded about 40k on a stamina nightblade self buffed (#Two-FangedSerpentOP). I think I'm about the same on stam sorc and a little ahead on stam DK. Can never be sure without a DPS meter on console. Its just that it sucks when people already tell you to switch to a magicka build for MoL now, it will be worse next patch. I guess I have 1 more month to play stam.

    Go PVP. Stam will be the way to go there. And for vMOL yeah, you do need more magicka builds if only because of shields. But every DPS build will be nerfed either way without any reason other than incompetence or apathy from the devs.

    Irony behind this is that, my magicka sorc is my first char and the only one I ever really tried to master in PvP. While all my first trials and achievement all happened on sorc, I needed a change from magicka and decided to finally level my mules back in DB. I already had the vMA weapons and all the gear needed for all 3 stam classes that I had. I consider the stamblade my second main and most played character and I love it in PvE. I don't really like playing stam in PvP.

    So basically, I do it the wrong way around: PvP on magicka and PvE on stamina.

    Though with this Haunting Joke change, I might just start PvPing on the stamblade for real.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    No
    Sypherpk talks about the Curse change in his twitch stream here, tested it and says it's total garbage now.

    Comment at the 02:03:00 mark:

    https://www.twitch.tv/sypherpk/v/112319818
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    No
    Not a good change. If I don't see more replies on here tomorrow maybe I'll start a thread of my own.
    PC NA

    All my comments are regarding PvP
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    No
    For PvP i can see how much it sucks...but for PvE it is a beautiful change.
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Can't actually believee it is a nerf, it's a 33% damage reduction for a 66% cost reduction... Overalll a dps nerf yes, a major issue in pvp (if cured) but also a significant sustain bonus in pve...
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    No
    Can't actually believee it is a nerf, it's a 33% damage reduction for a 66% cost reduction... Overalll a dps nerf yes, a major issue in pvp (if cured) but also a significant sustain bonus in pve...

    20% Damage buff in PvE
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    Yes
    Its not as bad as you think they explained they are trying to simplify. Dps will probably be about same check out this thread https://forums.elderscrollsonline.com/en/discussion/312510/velocious-haunting-curse-side-by-side-theoretical-test
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    Yes
    Its not as bad as you think they explained they are trying to simplify. Dps will probably be about same check out this thread https://forums.elderscrollsonline.com/en/discussion/312510/velocious-haunting-curse-side-by-side-theoretical-test
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Lol just look at this poll.

    8w65vNJ.png


    Time to revert this ZOS. Don't fix what's not broken. There's plenty broken. Curse was fine the way it is.
  • ScooberSteve
    ScooberSteve
    ✭✭✭✭
    Yes
    Lol just look at this poll.

    8w65vNJ.png


    Time to revert this ZOS. Don't fix what's not broken. There's plenty broken. Curse was fine the way it is.

    90% of the people that said no havent properly tested it yet. Bit to early to tell
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Its not as bad as you think they explained they are trying to simplify. Dps will probably be about same check out this thread https://forums.elderscrollsonline.com/en/discussion/312510/velocious-haunting-curse-side-by-side-theoretical-test

    Interesting. You chose. YES it needs a nerf. then you linked a hightly theoretical test that says new curse might give 771 more DPS in a theoretical boss fight.

    So what you really mean is lets nerf this ability in PvP and make it marginally better in PvE - but wait, that's only for long boss fights.

    Questers, open world explorers, all these people have to wait 6 seconds for curse to go off, 6 seconds is a lifetime in this game. All so hardcore PvE'ers can have 3k more DPS in one theoretical situation? That's a really high price to pay for a very small benefit.


    New Curse is New Coke. Stick with the Classic.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Lol just look at this poll.

    8w65vNJ.png


    Time to revert this ZOS. Don't fix what's not broken. There's plenty broken. Curse was fine the way it is.

    90% of the people that said no havent properly tested it yet. Bit to early to tell

    ZOS barely has time to change anything. Once its on PTS, its practically life. Its never too early to stomp on bad ideas.
  • smacx250
    smacx250
    ✭✭✭✭✭
    No
    Lol just look at this poll.

    8w65vNJ.png


    Time to revert this ZOS. Don't fix what's not broken. There's plenty broken. Curse was fine the way it is.

    90% of the people that said no havent properly tested it yet. Bit to early to tell

    ZOS barely has time to change anything. Once its on PTS, its practically life. Its never too early to stomp on bad ideas.
    Then just slide the first "pop" back to 3.5s and leave everything else the way it is! :)

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