IzakiBrotheSs wrote: »OR they could do something cool. Keep a 6 sec duration and apply a 10℅ damage bonus on the Cursed target. That would actually be a DPS boost in PvE and a very nice ability for PvP. Naaaah its too OP.
IzakiBrotheSs wrote: »OR they could do something cool. Keep a 6 sec duration and apply a 10℅ damage bonus on the Cursed target. That would actually be a DPS boost in PvE and a very nice ability for PvP. Naaaah its too OP.
IzakiBrotheSs wrote: »OR they could do something cool. Keep a 6 sec duration and apply a 10℅ damage bonus on the Cursed target. That would actually be a DPS boost in PvE and a very nice ability for PvP. Naaaah its too OP.
Or.. Keep it as-is because some of us LIKE DW sorc builds.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
Multiple things can define a class. For sorcs, mobility, high damage, and shields to help mitigate some damage to stay alive long enough all define a sorc.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
So you're happy we got a fat DPS nerf.
Want a cookie?
No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.
if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.
personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.
Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.
So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.
but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?
Throwing aside the pointless words 'class defining' in favor of facts:
Ultimates aside, magicka sorc has two damage attacks and one execute . Crystal fragments and curse. Everything else we generally use is a non-sorc ability available to well, anyone with a staff or guild skill-line.
Nerfing one of our two attacks is crippling. I don't want to over-use the 'class defining' metaphor, but there are only TWO attacks we can reasonably use to defend ourselves and apply pressure to an enemy. Now we have ONE.
The nerf is over 40%, someone else did the math. So now we have to turn to non-sorc abilities to apply pressure to someone spamming vigor or BoL, because what pressure we have isn't enough. Now we have a gaping 6 second window where 50% of our class DPS abilities can be healed through, shielded, nullified with purge, or just ignored.
I say 'ignored', because if your opponent kills you outright it doesn't explode. Without pressure on an enemy (healing, shielding, or purging a 3.5 second curse) they are free to go on the offensive harder and more often. You are going to die if you cannot gain control of the fight, and you have no capability to do so with a 6 second burst window.
My apologies for not posting this much more cogent argument earlier. But when I say "six seconds is a crippling nerf", I mean it. And most people who play the game and PVP or duel frequently with this understand the consequences perfectly.
Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.
I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"
Just sounds like a toddlers outcry to me. Completely irrational nonsense.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
But Wrobel mained a sorc?
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
Dymence wrote:Completely irrational nonsense.
Has the idea that two 6 second VC might be applied simultaneously (a 2nd vc applied after the 1st explosion of an initial vc) been put to rest? It does not appear to work like this.
It would be interesting to know why the change was made.
Newer sorc player here.. how long do I have to cast a crystal frag after it procs? If my VC procs a frag, do I have time to cast it so that it lands with vc at 6s? At work, can't test till I get home.
Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
But Wrobel mained a sorc?
As far as I know the few devs that do play use STAMINA.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.
I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"
Just sounds like a toddlers outcry to me. Completely irrational nonsense.
Have you played versus good stamina players lately? Your force pulse and 8% damage isnt going to save you, and you won't last 12 seconds for the echo. The 3.5 timing helps you gain some momentum in a fight and actually win.
This change is asinine, and it completely wrecks dual wield builds.
I don't care about PVE DPS if the every gap closing stamina player kills me. Take those parses and shove them where the sun doesnt shine.
IzakiBrotheSs wrote: »Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
But Wrobel mained a sorc?
As far as I know the few devs that do play use STAMINA.
If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
ESo is a living MMo which means from time to time things change and from time to time things change significantly and every time that happens - every single time - some builds, some "ways i get X done" for some players (i wouldn't call a 2,5s shift to one skill a "playstyle" defining thing so i wont say "playstyle" here) is put into the situation where they can choose whether to recognize to the changes, analyze the differences in the new world order and change how they operate or chose how they operate based on that analysis and performance in some ways or not.
its likely - if objections to this change are rooted in or are focusing on the effectiveness - that a player chose to build for and use the 3.5s velocicurse that that prior choice was made based on effectiveness and not some ephemeral sidebar. So, that means at some earlier point in time the did just what we are describing now - they chose to recognize to the changes, analyze the differences in the new world order and change how they operate or chose how they operate based on that analysis and performance in some ways or not and at that time they decided velocicurse was the way to go.
So, after this change they are back in that same place - do i adapt ot do i refuse to adapt and just do what i want?
Nothing different now and then but the calendar, maybe a few more gray hairs or belt sizes, but there is no diff between the decisions now and the decisions then - same song different day. Build/play for effectiveness/performance or not.
Since i expect to see a living MMO change over time and i expect every patch to see "how i do things" change, doesn't bother me when it hits.
That said, to my way of thinking they still need a better replacement for velocicurse than the 12s uggh they are providing.
WHAT WAS WRONG WITH VELOCICURSE? IMO...
It and its pet-based counter-choice were simply put a more damage producing morph and between the two it was pretty clear that VC was the better producer in most cases if not all. This isn't a pets vs no pets religion issue - even with pets VC was mostly better.
But imo the 12s change is making it into a pretty worthless morph. its not IMo viable to have a 6s then 6s damage output - too few cases where that makes any sense.
So IMO moving it to 6s and then giving it an included DOT during the build up to 6s, or giving it a significant debuff during its 6s, etc will be better options to pursue.
IMO a good balance point between the two (if looking at simple damage adds) would be if one pet builds saw the two morphs as basically equally productive, two pet builds saw the pet morph better and no pet builds even with the atorm atro saw the non-pet morph as better. Wedont have that now in live game, we wont have it later if the pts version goes in as planned so... imo... it still needs work.
covenant_merchant wrote: »IzakiBrotheSs wrote: »Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
But Wrobel mained a sorc?
As far as I know the few devs that do play use STAMINA.
If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.
Do we play the same game? Oo
If you personally have trouble with your stamina build, I'd suggest watching Alcast's videos, but I can assure you that a good stamina build in trials pulls more than a magicka one usually. The only reason there aren't that many of them is the lack of shields for bosses such as vMOL Rakkhat. Though if your group is experienced, you can get through it with many stam builds.
hedna123b14_ESO wrote: »covenant_merchant wrote: »IzakiBrotheSs wrote: »Eric Wrobel just keeps wrecking the playstyle of the sorcerers, he didn't like their survivability so forced us with shields then nerfed them, finally he destroys their rotation...
There is just not getting over it he literally hates the class.
My sorcerer is now an enlightenment mule.
But Wrobel mained a sorc?
As far as I know the few devs that do play use STAMINA.
If they do play stamina then how do you explain the drastic DPS decrease on every stamina build? They can't even keep up with magicka on single target.
Do we play the same game? Oo
If you personally have trouble with your stamina build, I'd suggest watching Alcast's videos, but I can assure you that a good stamina build in trials pulls more than a magicka one usually. The only reason there aren't that many of them is the lack of shields for bosses such as vMOL Rakkhat. Though if your group is experienced, you can get through it with many stam builds.
Testing a fully buffed dps test on a stamdk on the lightning attro yielded 48k dps on the pts...versus 50k+ for magicka DKs...so while your assertion may be true for live it doesnt seem to be the case for PTS..
It will not ruin sorcs but it tends to ruin certain play styles. Fact.Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
I wasn't illustrating why velocious curse got 'nerfed'. I was simply pointing out that as a class, we win out in the bigger picture. All the positive changes aren't going to be dragged down just because curse blows up 2.5 seconds later. The sorc outcry over what a massive 'nerf' this is supposed to be, is frankly quite ridiculous, especially when you look at what other classes had to take in (templars).covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Well the curse functionality and cleanse is problematic in regards to pvp don´t you agree somewhat? Every dot does atleast partial dmg against templars before being cleansed.
Curse is effectively of zero use against a templar that isn´t really really really slow.
Sure I agree, it's problematic. The best way to fix the problem is that, as others have suggested, the curse should deal partial damage when cleansed. However, there have been many questionable changes over the years that never got fixed in the way they needed, so I'm not really holding hopes here. All I'm saying is, that this change is a far cry from ruining sorcs entirely. Which is what people are making it out to be.
If this change really ruins your sorc, the problem lies with you(plural you, not you specifically) more than anything else.
The problem with this change does not lie with me but more with the fact that one, as a sorc seems to be getting pushed in a certain direction of play style(s) by, yours truly ZOS.
I for one do not have any intention to adapt by using skills that are going to be buffed now (quote "flat out buffed across the board" ) but I specifically never wanted to run with in the first place (aka destro staff / pets).
Edit: from a PvP point of view exclusively. Not involved in PvE.
I'm not gonna run with pets either for cyrodiil, I might play around with them for duels now though. But I never really liked the concept of pets. I've always been running destro though, so this is a win for me. And as far as curse goes, I don't see it changing much for me at all. I don't really care one way or another if we get this new curse or keep the old velocious.
I just get triggered by all these posts with people crying: "zos revert it or sorcs will go extinct" "zos you ruined sorcs now" "no one will want to play sorc anymore" "sorcs defining feature is ruined and will be completely useless now"
Just sounds like a toddlers outcry to me. Completely irrational nonsense.
Have you played versus good stamina players lately? Your force pulse and 8% damage isnt going to save you, and you won't last 12 seconds for the echo. The 3.5 timing helps you gain some momentum in a fight and actually win.
This change is asinine, and it completely wrecks dual wield builds.
I don't care about PVE DPS if the every gap closing stamina player kills me. Take those parses and shove them where the sun doesnt shine.
I'm not even talking about PVE DPS. I quit PVE for a while already now.
You really wanna talk about gap closing stamina players? I raise you with mines.
Besides, dual wield sorc hasn't really been functional since the undaunted webs change.