cpuScientist wrote: »One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
I only slot strife. I refuse to use sorcbeam on a magblade. I have a sorc if I wanna see that tired animation.
But @STEVIL what is this boost they are getting?
xblackroxe wrote: »One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
We are talking comparison. Every skill got the 8% destro buff not only nb skills. Nothing changes, Strife is still worse than all the other used spammables in pve and on top of that it also lost the only thing it got going for itself which is the extremely cheap cost.
The hot is barely noticable in pvp and totally worthless in pve except in vma where you will feel the cost increase the most. And to 100% everything besides trials, vma, pvp and maybe the dlc vetdungeons should not affect balance at all.
We are considering the bigger picture and its not only about strife its about much more than that. NB is basically nonexistant in pve trial groups and in pvp only good for bombing. Thats it.
Please dont talk about balance and then refer to solo content. Like wtf.
My thoughts on Magicka NB for PTS and current One Tamriel Live. I played my Magicka NB a lot between 1.6 and One Tamriel, and I played him longest last night on PTS doing duels.
First impression
The change to the cost of strife is insignificant in application, and for such a high damaging ability it probably shouldn't be as cheap as it is. Builds relying on the super low cost of it will definitely be hurting. On PTS in duels I could no longer sustain my magicka in heavy seducer fighting the worst of the worst heavy stam proc builds, especially if fasalla was used. Builds I'd have no issue fighting against on the live server with my current setup, the biggest cost is shields and I could always rest easy knowing that my damage spam was cheap to not hurt my sustain.
I scrapped my heavy seducer and threw on some light armor, switched some of my CP around. I changed my mundus around, switched food buff to include regen, changed to dampen magicka for a bigger shield. Aside from a change in shield morph, I changed one other skill to help compensate for lower resistances in crazy fights. But my skill bar looks almost identical to what it is on live.
The end result is that I gained a lot more damage, increased my base regen (cost reduction is comparable) thus increasing my sustain. My shield-based defense increased while my resistance naturally lowered in LA, but casting less shield is nice on my resources. The cost increase to strife became irrelevant for many reasons, and I'm enjoying the extra damage I can do.
Magicka NB is mostly fine
Magicka NB is still perfectly fine for the most part in PvP when it comes to 1v1 situations. I'm sure open world performance will vary depending on build and circumstance, but no PTS testing will accurately determine that. I have no issues PvPing open world on live with my magnb either alone or in a duo or small group when heavily outnumbered.
By comparison stamplar feels extremely underwhelming compared to magnb in every way and more.
Swallow soul vs force pulse
Swallow soul on a destro staff is still in my eyes better than force pulse. The cost is still much less and the damage is very close, not to mention your healing increases with swallow soul, among other benefits. Force pulse can't be reflected anymore, but it was already easy to deal with wings as magnb.
Concealed weapon vs strife
Other little issues that I have with the class is that concealed weapon is pretty underwhelming compared to swallow soul. The cost of concealed weapon is still higher than strife, and limited in range with not many extra benefits.
Soul harvest is underwhelming
Soul harvest as an individual ultimate is underwhelming in application, especially when you can just save up ultimate for EoTS and get off a good burst combo. In most duels vs anyone magicka or stamina, I'm doing strong enough damage without my ultimate. Soul harvest just doesn't do enough damage, and you can cast merciless resolve and swallow soul during the run-time of EoTS for better damage.
The trap morph of fear is still inferior to mass hysteria
The trap morph of fear needs some serious creativity put into it, no reason to drop mass hysteria. Not much really needs to be said otherwise, it's just not good.
Mirage
This morph could use a little bit of a buff (not to evasion, but to the defense granted by the buff) to make it worth slotting over either the other morph or just another skill. Major evasion was nerfed by 5% which doesn't make a huge difference in application. Still worth using in a 1v1 scenario but pretty lackluster in open world pvp, at least from my builds perspective.
xblackroxe wrote: »One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
We are talking comparison. Every skill got the 8% destro buff not only nb skills. Nothing changes, Strife is still worse than all the other used spammables in pve and on top of that it also lost the only thing it got going for itself which is the extremely cheap cost.
The hot is barely noticable in pvp and totally worthless in pve except in vma where you will feel the cost increase the most. And to 100% everything besides trials, vma, pvp and maybe the dlc vetdungeons should not affect balance at all.
We are considering the bigger picture and its not only about strife its about much more than that. NB is basically nonexistant in pve trial groups and in pvp only good for bombing. Thats it.
Please dont talk about balance and then refer to solo content. Like wtf.
yeah like WTF? The vast majority of content is solo. A high percentage of the group content is soloable.
limiting the discussion to group play and pvp is about as non-big picture as you can get.
However, again, let me pose a question...
What if the cost increase goes up AND funnel health morphis swapped out for one where you lose the HOT entirely, keep the same damage and keep the cheap cost? You claim how useless the heal is and how big the cost is so, let you get the best... lose the useless keep the good and gain the 8% too.
Good to go?
Rohamad_Ali wrote: »I'm still looking for the improvements to majikaNB . I see a fix with cloak but no improvements . Can someone point me to the improvement ?
ninjaguyman wrote: »The fear trap has definitely been improved, however I still think that its lacking somehow.
the trap being invisible to enemies is a very good change imo, as nobody with decent situational awareness would trigger it when enemies could see a pulsing red circle on the ground.
however after testing it, I was kiting enemies around to get them to walk on the trap, and after all that set up I could have just cast mass hysteria for the same effect. in fact, the trap morph of fear does even less than mass hysteria as it doesn't put minor maim on enemies. while mass hysteria makes enemies deal less damage to you, I feel like manifestation of terror should provide you some kind of offensive buff against the feared target. maybe give enemies minor vulnerability?
on a side note I'd like to see someone pull off a rearming trap stacked onto a fear trap. I feel like that would make for a funny wombo combo
One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
MythicEmperor wrote: »One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
No, in fact. Most magblades slot Force Pulse, not Strife and its morphs. This is where the problem lies. Unless you are a sap tank, there is no reason to use Strife over Force Pulse, which receives an 8% damage boost as well. Sorcerers, who can currently do better than a magblade in every category, will receive an 8% damage boost as well. The new standard will be 8% higher, still leaving magblades in the bottom of the barrel.
Isellskooma wrote: »Nerf incap, nerf siphoning attacks, nerf mass hysteria.
Isellskooma wrote: »Nerf incap, nerf siphoning attacks, nerf mass hysteria.
thankyourat wrote: »The_Outsider wrote: »I think they should just change it back to magic damage. The damage is way too high I got hit by a 11k incap and I'm wearing 6 pieces of heavy and all impen.
Wow that's crazy. Maybe some super Alchemist wpn dmg stacker, empowered- incap-from-stealth build or something. I hit Incaps that high every once in a blue moon, but it's on light armor, zero impen builds. I don't think 11k is representative of what's typical against a player in 6 HA and 7 impen.
Yes I usually get hit for 6 to 7k from dueling stamblades and around 9k from gankblades. my armor was already fractured because I was fighting 2 nightblades. Then a 3rd one incaped me from stealth for 11k. Originally I use to defend this skill but in the recent changes in 1t everyone's damage is so much higher this skill is hitting way to hard
The_Outsider wrote: »Isellskooma wrote: »Nerf incap, nerf siphoning attacks, nerf mass hysteria.
Why?
thankyourat wrote: »The_Outsider wrote: »I think they should just change it back to magic damage. The damage is way too high I got hit by a 11k incap and I'm wearing 6 pieces of heavy and all impen.
Wow that's crazy. Maybe some super Alchemist wpn dmg stacker, empowered- incap-from-stealth build or something. I hit Incaps that high every once in a blue moon, but it's on light armor, zero impen builds. I don't think 11k is representative of what's typical against a player in 6 HA and 7 impen.
Yes I usually get hit for 6 to 7k from dueling stamblades and around 9k from gankblades. my armor was already fractured because I was fighting 2 nightblades. Then a 3rd one incaped me from stealth for 11k. Originally I use to defend this skill but in the recent changes in 1t everyone's damage is so much higher this skill is hitting way to hard
Are you considering other variables when making such a claim, and are you sending/receiving the damage? There are few things to consider with the amount of damage you are receiving from incap: 1) clever alchemist, 2) attacks from stealth, 3) pots, and 4) poisons that decrease resistance, steal weapon damage.
I play a stam-blade, and I don't hit as hard with any of my abilities unless I have relentless focus active, popping an essence of weapon power pot, and attacking from stealth. To be blunt, I think many of the non-NB players have expressed their discontent from an assassin based class that it has been nerfed to the ground in certain areas, yet a tank based class can tank in PVP, and a healing class can heal very efficiently in PVP from my experiences.
the increase in strife costs seems reasonable because not only does it do damage but also heals, however with the increased cost it should also heal more, and/or have increased damage, otherwise reduce the amount of the increase.
grim focus should be toggle based along with the resource change, or be a passive similar to camo hunter. I am in favor of the ability to work similar to that of crystal frags with an animation.
PVP player here.
With a fire destro ability on my bar and fire destro equipped my tooltip for strife went up by what appears to be almost 10%... 8% duhhh..
So did all the other single target spells on my main bar. Flame reach does 16k now tool tip. 22k merciless proc. Will i maybe throw a defending Ice destro on my back bar? Not sure it's worth giving up healing ward, but it does provide me with options. I dunno.
Im upset by the nerf to strife, but aty least with my current build i traded slightly increased cost for a big dmg boost.
old cost 893 new cost 1368..... Still cheaper than Force pulse with is 1935.
BAH!
thankyourat wrote: »thankyourat wrote: »The_Outsider wrote: »I think they should just change it back to magic damage. The damage is way too high I got hit by a 11k incap and I'm wearing 6 pieces of heavy and all impen.
Wow that's crazy. Maybe some super Alchemist wpn dmg stacker, empowered- incap-from-stealth build or something. I hit Incaps that high every once in a blue moon, but it's on light armor, zero impen builds. I don't think 11k is representative of what's typical against a player in 6 HA and 7 impen.
Yes I usually get hit for 6 to 7k from dueling stamblades and around 9k from gankblades. my armor was already fractured because I was fighting 2 nightblades. Then a 3rd one incaped me from stealth for 11k. Originally I use to defend this skill but in the recent changes in 1t everyone's damage is so much higher this skill is hitting way to hard
Are you considering other variables when making such a claim, and are you sending/receiving the damage? There are few things to consider with the amount of damage you are receiving from incap: 1) clever alchemist, 2) attacks from stealth, 3) pots, and 4) poisons that decrease resistance, steal weapon damage.
I play a stam-blade, and I don't hit as hard with any of my abilities unless I have relentless focus active, popping an essence of weapon power pot, and attacking from stealth. To be blunt, I think many of the non-NB players have expressed their discontent from an assassin based class that it has been nerfed to the ground in certain areas, yet a tank based class can tank in PVP, and a healing class can heal very efficiently in PVP from my experiences.
the increase in strife costs seems reasonable because not only does it do damage but also heals, however with the increased cost it should also heal more, and/or have increased damage, otherwise reduce the amount of the increase.
grim focus should be toggle based along with the resource change, or be a passive similar to camo hunter. I am in favor of the ability to work similar to that of crystal frags with an animation.
Well yes I'm sure he was fully buffed, but shouldn't you balance skills around people having their buffs up. I main a nightblade and my nightblade has been spec for both magicka and stamina, but incap is hitting too hard especially against light armor builds. You don't even need to spec'd for ganking to one shot a light armor build with a stamblade and for the most part that's all because of incap it's even hitting heavy armor builds for over 8k all for 50 ultimate that's kind of op. Alot of it isn't incap it's just stamblades weapon damage stacking but you have to balance the skill on min max builds. Honestly there was never any reason to change it to disease damage. before it switch I was hitting people for 7 to 9k soul harvest on my stamblade. The only thing is with a incap nerf no one would use it over dbos which you can make an argument of it being better than incap as is
PVP player here.
With a fire destro ability on my bar and fire destro equipped my tooltip for strife went up by what appears to be almost 10%... 8% duhhh..
So did all the other single target spells on my main bar. Flame reach does 16k now tool tip. 22k merciless proc. Will i maybe throw a defending Ice destro on my back bar? Not sure it's worth giving up healing ward, but it does provide me with options. I dunno.
Im upset by the nerf to strife, but aty least with my current build i traded slightly increased cost for a big dmg boost.
old cost 893 new cost 1368..... Still cheaper than Force pulse with is 1935.
BAH!
A dmg increase given to all is a dmg increase given to none.