PeaNutShotz wrote: »Crippling grasp - perfect in my eyes < anyone else>
Strider_Roshin wrote: »IzakiBrotheSs wrote: »Imo the only change both magicka nightblades and stamina nightblades need is the automatic re application of grim focus. Once you fire the spectral bow the buff must be refreshed. Right now it basically does 50% of the DPS it should be doing. This alone would bring up nightblades in pve and pvp.
This all day.
Players complain about Stamina NB Incapacitating Strike so your response is to nerf Magicka NB Strife.
Without a change to Incap for this patch there's no way they can think this as a "balance" patch
I think bomber will still do fine just not with Necropotence but some other sets, which correct me if I'm wrong but I believe are already giving more burst potential than Necro.Now let's speak of PvP.
These patch is killing two main Magicka Nightblade builds.
First is the bomber build with Necropotence set. It relied on Summon Shade to work, but the change to the skill to instant aggro, now kills the build's stealth part making it useless. Please rethink the aggro change. It is taking away a major stealth maneuver skill from the already weak Magicka Nightblade.
Next build wrecked is the DW Melee Magicka Nightblade. Due to their melee nature and low defense, they require use of dodging and blocking a lot. As such, Relentless Focus, which gives 10% stamina regen, was the better morph. But changing it to stamina makes it useless for Magicka Nightblade as the skill costs would no longer justify the higher regen. It would be great if the skill is left how it is now, as an unique skill that scales to both magicka and stamina.
Also strife nerf is very hard to swallow. It makes group support harder for Magicka Nightblades, especially NB healers and tanks.
arkansas_ESO wrote: »Hopefully ZOS checks out this thread: https://forums.elderscrollsonline.com/en/discussion/311927/strife-increased-the-cost-of-this-ability-and-its-morphs-by-approximately-38/p1
Basically, Strife's main appeal is that it was dirt cheap. It didn't really have much else going for it, and even with it's dirt cheap cost it was still getting replaced by Force Pulse for most endgame PVE content. Next patch, Force Pulse/Crushing Shock will offer more damage (in addition to being a damage type that procs sets Strife can't like Ilambris, Burning Spellweave, and Winterborn) and more utility than Strife for a negligible cost increase. There's really not much reason to run Strife at this point. Hopefully the cost increase to Strife can be looked at again.
On the topic of spammables, can we talk about Concealed Weapon for a second? It's a very expensive skill with a very short range with less damage than it's stamina counterpart, Surprise Attack, and with similar magicka skills like Force Pulse. Can we see it's cost get a decrease, and/or it's secondary effect replaced with something more offensive? Seriously, the only players I know that use Concealed Weapon with good results in PVP are stamina NB gankers using the extra stealth speed to get into position more quickly. When the magicka morph of a skill is more popular with stamina builds than it is with magicka builds, something is wrong.
Also, can we talk about Grim Focus/Merciless Resolve? It's just so clunky to use. It procs on four light/heavy attacks, but if the light/heavy attack is dodged it doesn't count, everybody runs Major Evasion in PVP these days and it's VERY difficult to tell when one of your light attacks gets dodged in the middle of a fight, so you can often find yourself going to use your Assassin's Will only for it not to be procced. Can we make it proc off of something like 4 direct damage attacks, or on a timer (something like 4-6 seconds)? It would help proc Assassin's Will more reliably, and would make it easier for melee magic NBs to proc it. Also, why do we have to reapply Merciless Resolve to proc Assassin's Will again? Assassin's Will's damage is on par with Crystal Fragments, yet Crystal Fragments can be feasibly procced every few seconds (and has a huge visual cue with the glowing hands to let you know when it's procced, something that Assassin's Will really needs) while you might be able to get off two Assassin's Will procs every 10-15 seconds.
Finally, can we take a look at Impale? It doesn't have the range of Radiant Destruction (nor does it have the ability to go through dodge and reflect), it doesn't start scaling up in damage when the target is at 40-50% max health like the Reverse Slice, and it doesn't have an automatic execute proc like Endless Fury and it's Explosion proc. Can we give it one of these things? By the time I get a player down to 25% health, realize he's within execute range, and then hit my Impale button, that player has likely already blocked, dodged, and/or healed out of my execute range. Even when you cancel the Impale animation by immediately blocking after you cast it, it still doesn't land in time to do execute damage. It seems so weird that the assassin class has the worst execute in the game (and that the paladin class has the best execute, but that's a discussion for another day), can we get some love?
leepalmer95 wrote: »Still waiting for incap to be balanced.
Needs cost increasing to 75.
Needs it's cc to be changed back to what it used to be, it cc's if they have lower hp.
The_Outsider wrote: »leepalmer95 wrote: »Still waiting for incap to be balanced.
Needs cost increasing to 75.
Needs it's cc to be changed back to what it used to be, it cc's if they have lower hp.
They should just take the CC off. You have to CC your target to have any hope of landing Incap (or just be hella lucky/fighting a noob), so the skill's CC is somewhat redundant. Even if you do CC target first, 1 or some of the effects may be dodged passively from Evasion...
leepalmer95 wrote: »The_Outsider wrote: »leepalmer95 wrote: »Still waiting for incap to be balanced.
Needs cost increasing to 75.
Needs it's cc to be changed back to what it used to be, it cc's if they have lower hp.
They should just take the CC off. You have to CC your target to have any hope of landing Incap (or just be hella lucky/fighting a noob), so the skill's CC is somewhat redundant. Even if you do CC target first, 1 or some of the effects may be dodged passively from Evasion...
You can ani cancel it so quick if they don't shuffle dodge it'll hit.
The_Outsider wrote: »leepalmer95 wrote: »Still waiting for incap to be balanced.
Needs cost increasing to 75.
Needs it's cc to be changed back to what it used to be, it cc's if they have lower hp.
They should just take the CC off. You have to CC your target to have any hope of landing Incap (or just be hella lucky/fighting a noob), so the skill's CC is somewhat redundant. Even if you do CC target first, 1 or some of the effects may be dodged passively from Evasion...
Blackfyre20 wrote: »Bring concealed weapon in line with surprise attack. Magblades need love
f047ys3v3n wrote: »So, strife is now as expensive as force pulse. Yes that makes sense but also know that the low cost of this was propping up a magica NB class that was otherwise very weak. So weak that neither the top PVE raid group on E.U. or U.S. has a single one in it. It was the lowest dps PVE build before the 38% cost change. It is important that you understand that fact, This is the lowest dps class / resource combination before the change. After, well I don't think we will allow any in even middle of the road raid groups. It will be a broken class probably worse than sorc in 1.5.
If you are going to make that change to strife to put it in line with other dps skill costs the following other changes should be made to bring dps in line with other classes or else it may not even have enough dps to smoothly get vMA done despite having skills that are basically perfect for the mechanics in there (you will note that even now the NB cut off on the weekly leaderboards is a full 100k less than sorc and this is a pure dps difference as NB completes are smooth just slow as there dps is not high enough to break the mechanics all other builds now do).
1) NB currently has only one class DOT that is worth it to run (twisting is a dps loss and a screwy timing making it doubly a loss.) The good DOT is crippling and it is a very good DOT and also the best source of major expedition. Sorc has 2 class dots in lightning and curse (provided curse is still good). Twisting must be made 8 seconds to correspond with the length of a NB rotation and must be buffed to around the dps of wall or lightning or slightly lower depending on the funnel and relentless changes.
2) Funnel must do the dps of force pulse at least on single target. If it is to be the NB alternative to force pulse, have the same cost, and give a NB a reason to live and be relevant it must do the damage or very near. It heals too you say? Well last time I checked sorc healed a similar amount to NB but off of every skill that crits. Also, these siphoning skills are the NB heals. That is what they have, not a big push button or an nice stand alone HOT. Just because they do two things doesn't mean they can half ass one of them that just leaves a toon that is broken and isn't useful for anything not balanced.
3) Relentless, or whatever the magic morph now is, must be changed. Right now it is just a skill that is redundant with combat prayer and that has a proc that only pays for the cast offering no dps increase. It is a proc skill similar to sorc frags and should yeild a similar dps increase (frags also has a nice knock down for utility). You can't make the proc bigger because that would be OP in PVP. My thoughts are: first make this your source of major spell power as it's utility, next, make spectral bow a multi proc just like frags. Make the multi proc passive (like shards) and the major spell power active so you have to cold cast every 8 seconds (nb rotation should be always 8 seconds) to keep up spell power.
4) I am not sure if all the proc sets will now be garbage with no crits or if the no crits on PVE sets will stay. Probably so. If not though NB does need to either proc llambris with magica damage in addition to the shock and fire that currently procs it or perhaps having another DOT will bring is Skoria. Either way, if these 2 pc sets remain relevant mNB must be able to proc them as others do. Similarly, burning spell weave should proc from all magic damage in addition to fire. Right now this puts mNB's and mTemplars at a disadvantage as well as mSorcs relative to all fire DK's. The proc set thing is really an issue as making these sets BIS and their proc rates very different from class to class is an important, though hidden, source of imbalance.
I'm telling you, I am one of only 2 endgame raiders in the groups I run with still using a magic NB and I have been practicing sorc since the monster proc sets came out because the NB wasn't cutting it and I wanted to stay ranged. You have broken this class with the current change. I know, you probably won't care for 6 months until lots of folks QQ that I won't even give them a dps test for a raid on a mNB but I am wondering if housing will offer tomb stones so that I can just bury my lovely lady with dignity when the update drops. NB dps will be dead though, strife was the underpriced life support barely propping it up.
Yours sincerely,
47's Object of Afliction (my mNB) please don't let that mean Old Sparky (my mSorc toon) kill me and bury me in the yard. I am too pretty and young to die.
I think they should just change it back to magic damage. The damage is way too high I got hit by a 11k incap and I'm wearing 6 pieces of heavy and all impen.
The_Outsider wrote: »I think they should just change it back to magic damage. The damage is way too high I got hit by a 11k incap and I'm wearing 6 pieces of heavy and all impen.
Wow that's crazy. Maybe some super Alchemist wpn dmg stacker, empowered- incap-from-stealth build or something. I hit Incaps that high every once in a blue moon, but it's on light armor, zero impen builds. I don't think 11k is representative of what's typical against a player in 6 HA and 7 impen.
Its crazy I have still only been hit once with a Incap over 10k and I was in medium armor then.I do think they need to revert the stun where it only CC people lower health then you.
The 2h ultimate problem is that generally Dawnbreaker is just better its the same issue incap open world solo and small group Dawnbreaker is just better.1v1 incap is really good buts only good for Ganking and dueling.Reverting the stun to only lower health targets would make it better in 1v1 in my opinion.Strider_Roshin wrote: »Its crazy I have still only been hit once with a Incap over 10k and I was in medium armor then.I do think they need to revert the stun where it only CC people lower health then you.
Yeah the damage, and cost is fine. The stun is over the top though.
The 2H ult needs to have a cost decrease though.
I'm pretty sure no one @ ZOS thought Strife itself was unbalanced. I think this change was made as part of an overarching effort to reduce magicka sustain in ESO. I think, as usual, the game designers -- the ones who implement the vision of the execs and leads -- had too little time to properly do this and Strife is a casualty.
It seems the ZOS POV is that the main balance issue in ESO is Magicka sustain and therefore it is what is being addressed with the "balance patch".
arkansas_ESO wrote: »Hopefully ZOS checks out this thread: https://forums.elderscrollsonline.com/en/discussion/311927/strife-increased-the-cost-of-this-ability-and-its-morphs-by-approximately-38/p1
Basically, Strife's main appeal is that it was dirt cheap. It didn't really have much else going for it, and even with it's dirt cheap cost it was still getting replaced by Force Pulse for most endgame PVE content. Next patch, Force Pulse/Crushing Shock will offer more damage (in addition to being a damage type that procs sets Strife can't like Ilambris, Burning Spellweave, and Winterborn) and more utility than Strife for a negligible cost increase. There's really not much reason to run Strife at this point. Hopefully the cost increase to Strife can be looked at again.
On the topic of spammables, can we talk about Concealed Weapon for a second? It's a very expensive skill with a very short range with less damage than it's stamina counterpart, Surprise Attack, and with similar magicka skills like Force Pulse. Can we see it's cost get a decrease, and/or it's secondary effect replaced with something more offensive? Seriously, the only players I know that use Concealed Weapon with good results in PVP are stamina NB gankers using the extra stealth speed to get into position more quickly. When the magicka morph of a skill is more popular with stamina builds than it is with magicka builds, something is wrong.
Also, can we talk about Grim Focus/Merciless Resolve? It's just so clunky to use. It procs on four light/heavy attacks, but if the light/heavy attack is dodged it doesn't count, everybody runs Major Evasion in PVP these days and it's VERY difficult to tell when one of your light attacks gets dodged in the middle of a fight, so you can often find yourself going to use your Assassin's Will only for it not to be procced. Can we make it proc off of something like 4 direct damage attacks, or on a timer (something like 4-6 seconds)? It would help proc Assassin's Will more reliably, and would make it easier for melee magic NBs to proc it. Also, why do we have to reapply Merciless Resolve to proc Assassin's Will again? Assassin's Will's damage is on par with Crystal Fragments, yet Crystal Fragments can be feasibly procced every few seconds (and has a huge visual cue with the glowing hands to let you know when it's procced, something that Assassin's Will really needs) while you might be able to get off two Assassin's Will procs every 10-15 seconds.
Finally, can we take a look at Impale? It doesn't have the range of Radiant Destruction (nor does it have the ability to go through dodge and reflect), it doesn't start scaling up in damage when the target is at 40-50% max health like the Reverse Slice, and it doesn't have an automatic execute proc like Endless Fury and it's Explosion proc. Can we give it one of these things? By the time I get a player down to 25% health, realize he's within execute range, and then hit my Impale button, that player has likely already blocked, dodged, and/or healed out of my execute range. Even when you cancel the Impale animation by immediately blocking after you cast it, it still doesn't land in time to do execute damage. It seems so weird that the assassin class has the worst execute in the game (and that the paladin class has the best execute, but that's a discussion for another day), can we get some love?