reducing hurricane seems to make things unbalanced. Stam sorcs only have a few sorc skills that we can use. all other races have so many. this is the one skill that gives us any time of advantage. Seems that this should be left alone.
reducing hurricane seems to make things unbalanced. Stam sorcs only have a few sorc skills that we can use. all other races have so many. this is the one skill that gives us any time of advantage. Seems that this should be left alone.
Stamsorcs are my favorite and this nerf hurts. We don't have an execute and this was one ability that kind of made up for it in my mind. It's not like it even hit that hard to begin with. Then the proc nerf and crit nerf.. and then they boost the stam class that can beat us
@GlassHalfFull wrote: »I played around a bit with my Sorc to investigate the changes, and I have concluded these items:
- The time nerf change to Velocious Curse is unneccesary and makers the skill far less useful, if at all.
- The quantity change to 500 for ultimates, meaning Overload is really strange, and makes this skill far less usefull, especially in long duration PvE.
- In the five guilds I belong to, only the newbie players use pets, why are you still pushing them?
- The change to the staffs is interesting, but makes it a requirement to have multiple staffs and switch them out based on solo or group. I wont use the frost tank staff, but i can ssee other using it. I do wonder if the tri-focus was the best passive to base this on.
Ah I forgot to mention the 500 ulti cap in my post. This is just terrible. For people who solo, this just sucks. Overload is one of the only burst-on-command ability that sorcs have. Everything else is a dot or support ability. Sorcs that use overload in vMA have just gotten gimped, whereas other classes get to keep their burst potential.
IzakiBrotheSs wrote: »You guys can all rot in hell for killing magika sorc for pvp with this curse nerf.
Sub canceled, game uninstalled, forum posting over.
It was a good run guys, but ZoS is *** terrible, they ruin every play style they create.
Are you on xbox eu? Can i have your stuff plzkthx?
Jokes aside, no need to get this upset about 1 skill change that still has a chance to get reverted, just like the lightning staff one.
They. Never. Revert. Anything. My friend, we should already have a transition plan in place, I'm checking out SWTOR again. It's been awhile.
I hope I'm wrong about it, but I doubt it.
Yes, they once gave Altmer 3% more magicka regen (well deserved) but then they took it away in the 2nd pts week because people were complaining
IzakiBrotheSs wrote: »Frankly I'm more and more forgetting this Curse nerf and getting more and more mad at the fact that stamina builds are RIP in trials. Yes, even stam DK struggle to out DPS a magicka sorc in pure single target. Its nonesense.
At this point we just have to pray that ZOS will revert the change...
Curse we need to wait and see.
Also please stop pushing pets on us. Honestly I think you should take the pets out of the skills and make them a separate skill line that anybody can use. Then rework the passives and put in good skills that sorcs can use. Eso was supposed to be play as you want, and I don't want to play with pets. @Wrobel @ZOS_GinaBruno
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
@ZOS_GinaBruno
I keep hearing from other people that I need to calm down and just adapt. Or... it's only 2.5 seconds, what's the big deal? Why are you so mad? Why are you taking a break over this?
A 3.5 second curse forces stamina builds to use some defensive CD's instead of a non stop litany of animation cancelled crit rushes, tremorscale, and melee attacks.
You can land a 3.5 second curse on someone in mist form, and time it so that it explodes when they finally come out of it.
You can hit a stealth ganker, and force him out of his 4 second cloak before he escapes for good. He's long gone in six seconds.
A 3.5 second curse sometimes hits templars, a 6 and a 12 second explosion will NEVER land on them. They will be purged. Every. Single. Time.
People in groups with templars will have their curses purged for them, a tiny fraction of people will ever be hit by the 'echo explosion' at 12 seconds.
A 3.5 second VC keeps pressure on a permanent block tank. You know the guys who tank 40 people forever because of terrible block mechanics design? Resto staff heavy attacks, magicka poison, and unblockable curse. They eventually die. Nerfing VC is a BUFF to them.
There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand how bad this change ruins our day to day gameplay. I DO. I know what I'm talking about.
Curse is our ONE ability that can't be blocked or dodge rolled, how is it a good thing that we can only do TWO in a 12 second period instead of THREE?
It's horrible. Revert it.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
I think the destro staff changes could give us more dmg than the curse nerf take away. (PVE)
Frontbar: Inferno Staff for single target
Backbar: Lightning Staff for AoE
The question is, got Blockade and Liquid the 8% AoE Bonus from Lightning Staffs?
PvE more damage for sure, yes.
The PvP Portion of the game is, where this curse change hurts so much though.
For your question concerning Blockade + Liquid Lightning:
The tooltip implies that ALL your AoE Abilities are affected. Lets say Negation field should also be affected, for instance.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
Force-Siphon wrote: »
Curse we need to wait and see.
Nah friend we dont need to wait and see, they need to revert these changes. The sorc community has spoken and we are seriously triggered by being pushed into summoner class. PVP sorcs are literally leaving the game and canceling subs over this. The pet buff was fine for people who want to run pets, but most of us dont and that should be clear by this thread alone.
Sorc is in a really really good spot though with the next patch.
The curse change is just a minor hickup. The buffs to staves outweight this by far.
DW sorcs on the other hand. Well. RIP.
Sorc is in a really good place if your idea of PVP is to faceroll staff attacks and force pulse until frags is proc'ed.
If your idea of PVP is to follow a 'rotation'. This patch is probably for you.
For those of us that applied curse thoughtfully to counter and pressure good players employing specific nasty gameplay mechanics (purge, cloak, block tanks, breath of life, reflect, dodge roll, etc). This is a nerf. Not just a small nerf either. The really good sorcs lining up to bail out know exactly what I'm talking about.
PVP is more than spamming heavy attack and hitting the "1" key until your stupid add-on tells you that frags is up. It takes thought and awareness. There is a reason 3.5 seconds worked so well.
@ZOS_GinaBruno
I keep hearing from other people that I need to calm down and just adapt. Or... it's only 2.5 seconds, what's the big deal? Why are you so mad? Why are you taking a break over this?
A 3.5 second curse forces stamina builds to use some defensive CD's instead of a non stop litany of animation cancelled crit rushes, tremorscale, and melee attacks.
You can land a 3.5 second curse on someone in mist form, and time it so that it explodes when they finally come out of it.
You can hit a stealth ganker, and force him out of his 4 second cloak before he escapes for good. He's long gone in six seconds.
A 3.5 second curse sometimes hits templars, a 6 and a 12 second explosion will NEVER land on them. They will be purged. Every. Single. Time.
People in groups with templars will have their curses purged for them, a tiny fraction of people will ever be hit by the 'echo explosion' at 12 seconds.
A 3.5 second VC keeps pressure on a permanent block tank. You know the guys who tank 40 people forever because of terrible block mechanics design? Resto staff heavy attacks, magicka poison, and unblockable curse. They eventually die. Nerfing VC is a BUFF to them.
There are SO many reasons to keep a 3.5 second velocious curse, I can't expect someone who doesn't play the class in PVP to understand how bad this change ruins our day to day gameplay. I DO. I know what I'm talking about.
Curse is our ONE ability that can't be blocked or dodge rolled, how is it a good thing that we can only do TWO in a 12 second period instead of THREE?
It's horrible. Revert it.
Dealing with the last question...
In 12s you can now pts do say one click on curse, two clicks on say force pulse or fast frags and say all the other things you can do in 12s.
Old way you could do three clicks on VC and all the other things you can do in 9s.
So in terms of ticks and hits - you get against a target dummy two curse booms and two force pulse or fast frags as opposed to three VC booms.
BARRING countermeasures etc - the damage difference is not against the change but rather in its favor and if it were three booms somehow, every 4 or 6 then 3 then 3 - the damage would be much higher in favor of the new one (esp given the 8% thing)
That said, of course the same tactics and deployments that a 3.5s VC got would not necessarily apply to the 6-12s version and so things will change.