Strider_Roshin wrote: »IzakiBrotheSs wrote: »Imo the only change both magicka nightblades and stamina nightblades need is the automatic re application of grim focus. Once you fire the spectral bow the buff must be refreshed. Right now it basically does 50% of the DPS it should be doing. This alone would bring up nightblades in pve and pvp.
This all day.
cpuScientist wrote: »arkansas_ESO wrote: »Hopefully ZOS checks out this thread: https://forums.elderscrollsonline.com/en/discussion/311927/strife-increased-the-cost-of-this-ability-and-its-morphs-by-approximately-38/p1
Basically, Strife's main appeal is that it was dirt cheap. It didn't really have much else going for it, and even with it's dirt cheap cost it was still getting replaced by Force Pulse for most endgame PVE content. Next patch, Force Pulse/Crushing Shock will offer more damage (in addition to being a damage type that procs sets Strife can't like Ilambris, Burning Spellweave, and Winterborn) and more utility than Strife for a negligible cost increase. There's really not much reason to run Strife at this point. Hopefully the cost increase to Strife can be looked at again.
On the topic of spammables, can we talk about Concealed Weapon for a second? It's a very expensive skill with a very short range with less damage than it's stamina counterpart, Surprise Attack, and with similar magicka skills like Force Pulse. Can we see it's cost get a decrease, and/or it's secondary effect replaced with something more offensive? Seriously, the only players I know that use Concealed Weapon with good results in PVP are stamina NB gankers using the extra stealth speed to get into position more quickly. When the magicka morph of a skill is more popular with stamina builds than it is with magicka builds, something is wrong.
Also, can we talk about Grim Focus/Merciless Resolve? It's just so clunky to use. It procs on four light/heavy attacks, but if the light/heavy attack is dodged it doesn't count, everybody runs Major Evasion in PVP these days and it's VERY difficult to tell when one of your light attacks gets dodged in the middle of a fight, so you can often find yourself going to use your Assassin's Will only for it not to be procced. Can we make it proc off of something like 4 direct damage attacks, or on a timer (something like 4-6 seconds)? It would help proc Assassin's Will more reliably, and would make it easier for melee magic NBs to proc it. Also, why do we have to reapply Merciless Resolve to proc Assassin's Will again? Assassin's Will's damage is on par with Crystal Fragments, yet Crystal Fragments can be feasibly procced every few seconds (and has a huge visual cue with the glowing hands to let you know when it's procced, something that Assassin's Will really needs) while you might be able to get off two Assassin's Will procs every 10-15 seconds.
Finally, can we take a look at Impale? It doesn't have the range of Radiant Destruction (nor does it have the ability to go through dodge and reflect), it doesn't start scaling up in damage when the target is at 40-50% max health like the Reverse Slice, and it doesn't have an automatic execute proc like Endless Fury and it's Explosion proc. Can we give it one of these things? By the time I get a player down to 25% health, realize he's within execute range, and then hit my Impale button, that player has likely already blocked, dodged, and/or healed out of my execute range. Even when you cancel the Impale animation by immediately blocking after you cast it, it still doesn't land in time to do execute damage. It seems so weird that the assassin class has the worst execute in the game (and that the paladin class has the best execute, but that's a discussion for another day), can we get some love?
This exactly are the problems with the class. However in addition to all of this. I am happy to see that the shades look pretty now. However they are bugged. Was that changed at all? They take group buffs, meaning the magblade that synergizes really well with necropotence and max Magicka can't use that set in a trial setting.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Is there a fix for this or is it known to you?
Also everything the guy I quoted needs to be looked at.
I guess nobody is thinking about it, but nightblade has a unique passive ability caleed "hemorrhage" that gives you 10% more crit damage, but proc sets is dealing no crit damage, so Sorcs are keeping their "expert mage" for extra Wp damage, but nightblade are completly useless with proc sets. Please improve or change this passive skill.
@ZOS_GinaBruno
Some ideas to "fix" magicka Nightblades since the Devs seem to be oblivious to their viability in end-game content.
1. Keep the cost increase of strife, but reduce the animation time by 40%.
2. Change Impale/Killer's blade to scale similar to Radiant Destruction. NOT on resources remaining but with up to 250-300% increased damage at low health.
3. Fix the issue with refreshing/lingering path and change it to a DoT.
4. Change Grim Focus and its morphs to proc every 4 Light/Heavy attacks for the duration of the buff, meaning we only need apply it when the actual buff runs out. Can change it to say 12 seconds from 20 seconds for the buff duration.
5. DON'T touch Siphoning attacks. For the love of the Nine please don't.
6. Provide Concealed Weapon with the Empower buff but remove its movement speed bonus.
7. Crippling Grasp - increase this abilities DoT by 10% and make the projectile apply its effect instantly.
8. Power Extraction - Provide a small HoT to this morph since it's useless with the block cost changes
This should allow Nightblades to be viable in end game content as DPS while giving some extra benefits for PvP without being too OP.
One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
But nerfing it assuming EVERY magica NB uses a destro is silly. Saptanks spam it as a way to keep sustained. It'll probably cost 1600 or so in heavy now.
Also, sorcs only got curse changed for some crazy, unknown reason. Templars got radiant nerfed but that was because of PvP. Dks got their single target spammable buffed. So why did magica NB get theirs nerfed?
cpuScientist wrote: »One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?
But nerfing it assuming EVERY magica NB uses a destro is silly. Saptanks spam it as a way to keep sustained. It'll probably cost 1600 or so in heavy now.
Also, sorcs only got curse changed for some crazy, unknown reason. Templars got radiant nerfed but that was because of PvP. Dks got their single target spammable buffed. So why did magica NB get theirs nerfed?
Not to be rude at all but the tanks usually already build into Regen alot. And will be getting 13 more points to put into said Regen or reduce cost with the increased champ points. This and they always slot siphoning anyway so not saying it's fine but they won't suffer as much me dont thinks.....
One thing i keep seeing is that this model of discussion is flawed...
why does strife need a nerf you ask? Why not give it more damage if the cost goes up?
Well they did but not under the nightblade topic, right?
because it just got an 8% boost to damage and healing from staves.
i see the changes to staves as a major impact to any magica attack skill that helps tpo keep in perspective other changes.
It feels like big picture they did several things at once:
they gave magica an 8% buff to part of their base attack schemes by the staff changes
they have also then dialed back in some classes or most classes the some "always use and often spam"
it seems some cases they wont put the dial backs in and so these get a defacto buff in some areas.
Those ingredients all cometogether to make a recipe thats not crazy talk when it comes to closing the balance gaps.
Now, a good rtecipe is fine and all but if the ingredients arent right and dont work well the end product may still taste bad and no matter what no recipe will be tasty for everyone... so...
So the idea of a "talk about nightblade changes" kinda steers us to talking about the strife changes AS IF there wasn't the 8% uptick in damage and heal.
So to those opposed to the change looked at in isolation: What should have been done to strife given its gain of 8% in damage (and thus the follow-up heals)?
For me, every magica nightblade i have runs strife/morphs and uses them in combat because of the ongoing heal. its a valuable part of the mixture esp for solo content rotation. i may spam force pulse more in the rotation for some but strife is a go-to every rotation.
Now, i can see where the HOT aspect could be less significant or trivial for well grouped content but frankly thats not the whole of the game.
Do most magica nightblades not slot strife/morphs for solo content?