The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.
Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)
Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.
But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...
rustic_potato wrote: »So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.
Try magsorc in pvp and then tell me this v. curse redesign is not the most idiotic thing they could have come up with.rustic_potato wrote: »So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.
The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.
Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)
Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.
But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...
The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.
Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)
Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.
But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...
I will say this about the Curse Change, i no longer have to choose between it and the pet Curse, which is nice *grin*
My guess is the destro staff damage buff appears to be what ruined Sorc. Because they gave sorcs an 8% buff to single target, they had to take it from elsewhere.
Solution: set fire staff to a 5% bonus, or less. Revert the curse change.
cpuScientist wrote: »Hey so really quick. The echo is not a DPS loss it's a boost. This is because the way DPS works is not total damage done it is damage per second. So the echo gives you a free cast meaning you click once and go back to your weave. And get 2 casts instead of activating the skill 3 times in 12 seconds you do it once. It will need testing but it seems like a small PvE DPS buff, also it can now be moved to back bar allowing for some bar flexibility. However it is a terrible PvP nerf. Where burst is king and keeping pressure up.
...with Velocious Curse you cast it twice and get two blasts in seven seconds.
With Haunting Curse you cast it once and get two blasts in TWELVE seconds.
That's a dps nerf.
Wizball1987 wrote: »What if the tanky pet tanked really well and the dps pet did 20kdps..then ppl would like pet builds
There already is. Go into Menu -> Controls -> Combat Submenu -> Command Pet. Hold whatever button that is bound to and left click to force your pet/s to attack whatever is highlighted. If you hold the button and right click, your pets will be put into passive mode and will not attack anything for any reason.There needs to be a way to have your pets target who you want in pvp, they're fine in duels but in cyrodiil pvp they're ass
rustic_potato wrote: »So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.
puffytheslayer wrote: »I agree with the post,
so here is my constructive criticism
there are regular changes made to classes, weapons and world skills this is good it brings diversity into the game, stops stagnation
re: mag sorc it feels as though every update something will change for magic sorcs. which means that every update i need to change my my play style, or change my armour.
which means i feel as though i am constantly grinding for new gear, or adapting to a new rotation
i started as a PvP healer, my shields gave me major mending and i was able to support our group against the toughtest PC transfers! (yes im console)
18 months later and she is now a DPS i have been farming for a set which may or may not be usefull come U13
i have no problem changing my armour
i have no problem changing my playstyle & adapting to changes
but it would be nice to have some restbite
to actually enjoy the gear i have spent the last howevr long working my elven socks off to require so i can enjoy the content
my sorc is supposed to be my main - she is by far my favourite character who i have invested the most time & effort in, probablly because i have to change her armour/set up so often!
where as my stam NB has been rocking the same gear & set-up for almost a year now, with only minor changes (i had to level the bow ulti for my back bar)
So I did some testing yesterday.
What I wished would have happened:
- Light Armor gets some deserved buffs
- Destro Staves improve (they did, so its okay)
- Chrystal Blast becoming interesting
- Combining both Atronach Morphs into 1, and redo the 2nd morph into something interesting
- Slight Damage buff to Mages Fury
- Bound Armaments working like Inner Light, finally offering some active ability
- Hardened Ward duration to 8s
- Empowered Ward to have a meaningful buff (minor magickareg is not)
- Lightning Flood to be a real alternative to Liquid Lightning (very unused)
- Ball of Lightning to be a real Alternative to Streak, or atleast have a little longer duration
- Passives to work better with some active abilities, instead of just passively increasing dmg by X/recovery by Y or Pets by Z.
- Combining Haunting Curse and Daedric Prey into one Morph, while leaving Velocious Curse as it is. Keeps both playstyles alive and even improves one (in Daedric Preys situation).
I think the destro staff changes could give us more dmg than the curse nerf take away. (PVE)
Frontbar: Inferno Staff for single target
Backbar: Lightning Staff for AoE
The question is, got Blockade and Liquid the 8% AoE Bonus from Lightning Staffs?