AsheronRealaidain wrote: »Sooo will Curse go back to being able to scale with Thaumaturge now or ??? Why do you guys want to destroy one of the most important magicka sorc skills in our rotation? 3.5 seconds is perfect. This change makes no sense at all.
You also made destro ults do more damage with a lightning staff? 5% damage nerf but an 8% AoE buff with lightning?
STOP PUSHING PETS.
So confused.
Curse is still not affected by thaumaturge, I justHaunting curses approach would fit daedric prey so much better.
Velocious curse should remain as it is.
So is it safe to say from your findings Curse got a blanket nerf?
Are there any positives that you can forsee? (besides curse being on the back bar if that is even a positive).
I can't. 6 seconds is very beneifical for daedric prey.
But this doesn't fit velocious curse at all.
Joy_Division wrote: »Normally I don't like beating a dead horse, but in this case it is necessary.
The whole point of the Velocious Curse morph was to shorten the duration. I do not main a sorc and while I will acknowledge the 3.5 second cast time made for a sucession of potentially dangerous bursts because it is unblockable, I did not feel this was ever too strong or that I lacked the tools to defend against it. If anything, with the shield nerf, I'd almost argue that sorcerer's need that quick potential burst.
zerosingularity wrote: »For the record, short tests indicate in PvE that this new curse will provide better sustain and damage (since less curse casts = more force pulse weaves) and 1 cast=2 curses. The change should be minor, but might help sorc damage and sustain a little bit. Actual good players (not me) should test this though.
Also note, the damage of curse depends on your bar, so it can be on a lightning staff back bar, and detonate on a fire staff front bar for more damage. Now if only we didn't need 8000 toggles...