You are completely gutting curse, a staple skill of the magicka sorcerer. I have not seen Zenimax completely destroy a staple class skill like this before and it is unacceptable. Furthermore, the compensation 'buff' you gave to the skill is completely irrelevant because reapplying curse is a non factor within a 3.5 second duration..let alone a 6 second one. Either scrap this change or give an appropriate secondary affect to compensate for the massive nerf to sustained damage and the play style that is being dealt to the class here. The echo effect literally makes no sense what so ever..
I have defended your developers in the past and always sought to give you guys the benefit of the doubt but analyzing this change I can't help but feel like a fool.
If curse goes live like this I will cancel my subscription and not spend a single dollar more on this game. Not because my favorite class is 'dead' or that it will be 'unplayable'..no I will persevere and still manage. Rather I cannot justify funding and investing in such utter incompetence.
AsheronRealaidain wrote: »Sooo will Curse go back to being able to scale with Thaumaturge now or ??? Why do you guys want to destroy one of the most important magicka sorc skills in our rotation? 3.5 seconds is perfect. This change makes no sense at all.
You also made destro ults do more damage with a lightning staff? 5% damage nerf but an 8% AoE buff with lightning?
STOP PUSHING PETS.
So confused.
Haunting curse is an okay change, but not in replacement of velocious curse. Let's look at why in both a PVE and PVP perspective.
PVE: It's essentially a dps nerf, which sorcs really do not deserve at this point. Via tooltip, velocious curse can explode 3 times in 10.5 seconds. Haunting curse will explode 2 times in 12 seconds. Sorcs are basically losing an entire proc of velocious curse this way.
PVP: I can see this ability being too strong. Since curse is currently unblockable, the new 6s/12s explosions make it easier for sorcs to stack up burst damage. Haunting curse, inevitable det, mages wrath, and frag procs will be the new mag sorc one-shot meta (or nearly one-shot). With velocious curse's shorter duration, it was much more difficult for players to line up that many skills to burst at once.
If haunting curse is to remain, have it be in addition to daedric prey. The 12s duration is better suiting for those who play a summoner role, as they have more time to many their pets without worrying about recasting.
If whoever came up with this atrocious redesign had any brains (left) then yes, this would have been the way to go. Just awful and absolutely disappointing.As many I don't understand the need of a velocious curse change, but if for some reason it has to stay consider reducing those timers. Something like 5 secs for the first proc and 3 for the second one, would be somewhat more reasonable.
silky_soft wrote: »You buffed eots.
AsheronRealaidain wrote: »Sooo will Curse go back to being able to scale with Thaumaturge now or ??? Why do you guys want to destroy one of the most important magicka sorc skills in our rotation? 3.5 seconds is perfect. This change makes no sense at all.
You also made destro ults do more damage with a lightning staff? 5% damage nerf but an 8% AoE buff with lightning?
STOP PUSHING PETS.
So confused.
Curse is still not affected by thaumaturge, I justHaunting curses approach would fit daedric prey so much better.
Velocious curse should remain as it is.
So is it safe to say from your findings Curse got a blanket nerf?
Are there any positives that you can forsee? (besides curse being on the back bar if that is even a positive).
Denial - This must be a mistake.
Anger - WTF ZOS? Someone fire the designer.
Bargaining - Please ZOS don't do this, it doesn't make sense to nerf one of sorc's two DPS abilities!
Depression - I'm leaving this game. It's over.
Acceptance - So, what do we replace curse with? I guess I'm a lightning staff EoTS and negate bot.
Might as well skip to the last one boys, The ZOS devs team has never. Not once. Ever. Reverted a nerf. This is going live.
I really dislike the Force Pulse change to being unreflected. I think it is very unfair to mDKs considering how buggy Wings already are.
I don't use pets but they should persist for 4 secs after a bar swap. This can allow a brief backbar switch.
The Velocious Curse change also makes no sense even as a Stam sorc.
Haunting curses approach would fit daedric prey so much better.
Velocious curse should remain as it is.
@GlassHalfFull wrote: »I played around a bit with my Sorc to investigate the changes, and I have concluded these items:
- The time nerf change to Velocious Curse is unneccesary and makers the skill far less useful, if at all.
- The quantity change to 500 for ultimates, meaning Overload is really strange, and makes this skill far less usefull, especially in long duration PvE.
- In the five guilds I belong to, only the newbie players use pets, why are you still pushing them?
- The change to the staffs is interesting, but makes it a requirement to have multiple staffs and switch them out based on solo or group. I wont use the frost tank staff, but i can ssee other using it. I do wonder if the tri-focus was the best passive to base this on.