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PTS Feedback Thread for Sorcerer Balance Improvements

  • FriedEggSandwich
    FriedEggSandwich
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    Biro123 wrote: »
    The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.

    Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)

    Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.

    But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...

    I'm a destro sorc but I feel my playstyle is more similar to a DW sorc because I've never used force pulse in pvp, I just use the destro for light/heavy attacks between skills. I've always hated using force pulse on players, I prefer lining up burst with heavy attacks, curse, wrath, frags and streak. The timing of curse was just right for this. I'm not complaining about the force pulse buff, ranged magicka builds needed another tool against DKs, but this buff combined with the curse nerf feels like zos just took my skill bar off me and edited it themselves. If curse had remained unchanged I would still feel like I had a choice over whether to use force pulse, but not now; the choice has been made for me.
    PC | EU
  • Athrys5
    Athrys5
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    So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.

    I did, haunting it's about 40% nerf of curse damage. It's insane and nonsense and you can't judge this change from a couple duels tbh. The stam dk maybe was a total noob or maybe not, still the dmg nerf is big.
    EU - PC

    Athryss
  • PF1901
    PF1901
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    So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.
    Try magsorc in pvp and then tell me this v. curse redesign is not the most idiotic thing they could have come up with.

  • riVALry9
    riVALry9
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    Biro123 wrote: »
    The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.

    Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)

    Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.

    But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...


    I'm inclined to agree with you. It would certainly make things easier for them. I main a PvP magsorc and have ran destro/destro and destro/resto, but by far my favorite setup is my destro/DW. It's effective and just uchallenging enough to be fun but it's not OP and certainly not "meta". In other words, there is no need for this build to be made obsolete. If I wanted to go for OP, I would run a destro/resto shield stacker and then people really would complain.
  • Xsorus
    Xsorus
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    I will say this about the Curse Change, i no longer have to choose between it and the pet Curse, which is nice *grin*

  • Minalan
    Minalan
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    My guess is the destro staff damage buff appears to be what ruined Sorc. Because they gave sorcs an 8% buff to single target, they had to take it from elsewhere.

    Solution: set fire staff to a 5% bonus, or less. Revert the curse change.
  • DragonBound
    DragonBound
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    Biro123 wrote: »
    The only possible reasoning I can come up with is to kill DW sorc builds. If sorcs are forced into staff-only builds, it makes it a LOT easier for Zos to balance around the much more limited gear combinations available.

    Basically, they don't want sorcs to be able to go 5/5/2 outside of the few specific 5-piece bonuses that let them (ie Lich/Spriggarns/BSW etc.)

    Builds are gonna be VERY samey and VERY vanilla.. I liked my DW sorc build.. I thought it was unique, effective while not OP and suited my playstyle. Took quite a bit of thought to get right and still had a lot of room for improvement in terms of grind for it.. Now I guess I gotta run the same as everyone else. Like I say - makes it easy for ZoS to balance it.

    But PLEASE ZoS. If I'm forced to use crushing shock - do something with the awful graphic and sounds effects of the skill. Especially sound...

    I do not get it, why do mmorpgs keep going down this road of giving less build variety, hardly anyone I ever met in an mmorpg wants less build options, and I mean no one, it literally drives people away.
  • Biro123
    Biro123
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    Xsorus wrote: »
    I will say this about the Curse Change, i no longer have to choose between it and the pet Curse, which is nice *grin*

    There is that.. I'm a PVPer - and I like my DW build for that - but I'm also soloing dungeons with a pet build just to grind undaunted.. These pet buffs - along with switching to daedric prey morph (since I see no use for haunting anywhere) will make that just so much more efficient. I find it odd that they wanted to make one of the easiest ways to solo group content easier.
    Edited by Biro123 on January 5, 2017 8:54AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • pattyLtd
    pattyLtd
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    I am very curious behind the reasoning behind this because to be honest to me it looks like "Oh crap, we have to do something with the sorcerer skills" too.

    There is literally nothing that needed to be nerfed for sorcs, NOTHING!
    I truelly love(d) sorc class and have two max levelled ones my main will always be my breton sorc because she's the one that did everything in the game.

    [EDIT: Removed for bait] Beat ya to it ;)

    To end bit positive, thanks for the improvements
    We can now stay home with our extra healthy pets!
    Edited by pattyLtd on January 5, 2017 9:08AM
    English is not my native language, no grammar police please, tyvm
  • Juhasow
    Juhasow
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    Haunting curse should also get dmg to nearby enemies same as base dmg and radius of AoE dmg increased to 8 meters or base dmg value increase by ~10%. That would make it alteast a little interresting because for now skill is nerfed in present form comparing to velocious curse.
  • Juhasow
    Juhasow
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    Minalan wrote: »
    My guess is the destro staff damage buff appears to be what ruined Sorc. Because they gave sorcs an 8% buff to single target, they had to take it from elsewhere.

    Solution: set fire staff to a 5% bonus, or less. Revert the curse change.

    My prediction is in PvE wall of elements will be slotted at main bar which will be flame staff bar and haunting curse will be slotted at backbar which will be lightning staff bar. That will allows to use lightning staff ulti which seems to be better for sorcs then flame staff one because it can apply minor vulnerability and have 8% more dmg thx for lightning staff passive overcome 5% dmg nerf to this ulti base dmg.
    Edited by Juhasow on January 5, 2017 9:17AM
  • DPShiro
    DPShiro
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    Betheny wrote: »
    Hey so really quick. The echo is not a DPS loss it's a boost. This is because the way DPS works is not total damage done it is damage per second. So the echo gives you a free cast meaning you click once and go back to your weave. And get 2 casts instead of activating the skill 3 times in 12 seconds you do it once. It will need testing but it seems like a small PvE DPS buff, also it can now be moved to back bar allowing for some bar flexibility. However it is a terrible PvP nerf. Where burst is king and keeping pressure up.

    ...with Velocious Curse you cast it twice and get two blasts in seven seconds.

    With Haunting Curse you cast it once and get two blasts in TWELVE seconds.

    That's a dps nerf.

    This^
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Derra
    Derra
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    I really feel like they should add the functionality of haunting curse to daedric prey and leave velocious curse untouched.

    It has happened a couple of times now that ZOS changed the "popular" morph choice of a skill in the effort to make the unpopular choice more appealing (anyone remember stamina skill conversion suprise attack, unstable flame, crushing shock dmg nerf, etcpp). That´s a bad way to balance in my opinion.
    Are you going to convert fragments to stamina next in the attempt to make people use crystal blast?

    Edit: I don´t think haunting curse is necessarily a net nerf for sorcs - for most it´s most likely going to be a buff. But i will miss the timing windows old curse created.

    Edit2: @Wrobel @ZOS_GinaBruno every dot retains some functionality against templars ability to cleanse negative effects. 6s curse duration guarantees a templar will never get dmged by curse - could you look into having some sort of dot protection for curse or a partial dmg on cleanse funcionality to put it on par with any other damage over time?
    Edited by Derra on January 5, 2017 10:14AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Loc2262
    Loc2262
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    Please stop nerfing sorcs further. It's bad enough we lose our proc set crits. So, revert the changes to Hurricane and Curse.

    It's beyond me how you can call the nerf across the board that you're introducing a "balancing improvement". Just do what you must, but don't try to sugar-coat it like that. I get enough of that from my Internet provider.
    Edited by Loc2262 on January 5, 2017 9:56AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Wizball1987
    Wizball1987
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    What if the tanky pet tanked really well and the dps pet did 20kdps..then ppl would like pet builds :D
  • Derra
    Derra
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    What if the tanky pet tanked really well and the dps pet did 20kdps..then ppl would like pet builds :D

    Pets steal raidbuffs and heals in pve. That´s one of the main reasons why they´re absolutely frowned upon in pve - apart from noncompetetive dmg.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • omfgitsbatman
    omfgitsbatman
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    I'm really disappointed dark deal didn't get toned down.. I say that as a proud owner of 2 sorcerers... either decrease movement speed, increase cast time or adjust the returns (and get rid of the resource return when you get interrupted).. or most preferably, a combination of these :)
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • tennotsukai87
    tennotsukai87
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    Going to participate in this reply, too. Please change Velocious Curse back!
  • MrGorv
    MrGorv
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    I really hate manasorcs in PvP. But still, even I see there was no point to nerf Curse. No one even asked for this. Why would you do that?
    1. Leave Curse as it is. Don't touch it. You're breaking them.
    2. Nerf Overload with max ultimate number? Again, for what purpose? I don't see anything being wrong with it.
    3. Hurricane. It was not the problem with stamina sorcs. No reason to nerf it. Again...
    3. About pets. I know, you try to make pets useful. But just become more annoying.
    4. Atronach. I personally think it was already pretty strong against melee players, and now it becomes more brutal? Uh... Who asked for this one? Put your hands up!
    6. Dark Conversion. The only thing that needed to be rebalanced is not touched. This one needs changes. It should still consume magicka, if interrupted, or give less healing, oh, Gods, there were tons of suggestions already, why did you let this one stay?
    To summ it up: you changed what was alright already and left the most argued and unbalanced thing to be, as it is. Good job, ZOS.
    Edited by MrGorv on January 5, 2017 11:21AM
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Izaki
    Izaki
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    Seriva wrote: »
    Xsorus wrote: »
    There needs to be a way to have your pets target who you want in pvp, they're fine in duels but in cyrodiil pvp they're ass
    There already is. Go into Menu -> Controls -> Combat Submenu -> Command Pet. Hold whatever button that is bound to and left click to force your pet/s to attack whatever is highlighted. If you hold the button and right click, your pets will be put into passive mode and will not attack anything for any reason.

    No t on console. Pet builds are screwed on console. I've tried to make it work, but there's just no controlling them. They steal aggro in PvE. They run off in PvP. They are really strong in duels though. If they introduced some sort of pet control it would be great.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    So magsorcs are out dpsing stam dks on single targets and people still complain on these forums that they got a nerf.. I wonder how many of these players actually tested on the PTS.

    Lol what? Show me a parse where stam DK is inferior to mag Sorc in pure single target, self buffed situation. AKA Bloodspawn or the DPS dummy. Then I'll believe you. Haunting Curse does pull some respectable DPS. But a 42% nerf out of no where is still a nerf.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • TheHsN
    TheHsN
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    hi ,

    - Stop Pushing pets and even pls change whole that tree with actual useful skills
    - Why u touch curse ... stay out from curse make it how it was pls even make it 3 seconds
    - And why all other classes gap closers dont have penalty but ours(streak) has penalty...take it away
    - U also need to do something with Light Armor tree
    - STOP PUSHING PETS
    - STOP PUSHING PETS
    - STOP PUSHING PETS
    - Make evasion 6 seconds like magicas shileds. That will make balance our shields compared to it
    - And cost are TOO HIGH for magicka users u need to make them lower.. WE have to wear only sustain and recovery sets even we only can use atronach tree as mundus

    PLS STOP MESSING WITH MAGICKA CLASSES....

    AND AGAIN STOP PUSHING PETS WE DONT WANT THEMMMMMMM have 1 dog 1 cat ın my house thats enough to mee okkkk
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Birdovic
    Birdovic
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    So I did some testing yesterday.
    While everyone freaked out about Haunting Curse, I thought it would even benefit my build at first.
    But some testing clearly showed me, it does not.

    As I've read through the patch notes for the destro staff (unreflectable force pulse, passives increase dmg etc) I though it makes up for the lost damage from Velocious Curse. While overall the damage seems higher, the problem is the now missing burst potential that Velocious Curse offered, that is most important in PvP.

    Example:
    In a 1vs1 situation the reliable (unblockable/undodgeable) damage of curse simply doesnt come in frequent enough, 3.5s was almost perfect for that. You could combine that with so many things to build up some burst like Mages Wrath (4sec duration), chrystal frag, Meteor (little delay), soul assault (also lasts 4sec) and so on. Its an absolute PvP Issue, if you have no good burst, especially on the sorc class.
    But a templar can easily outheal or simply purge haunting curse, where Velocious happens faster and more often and therefore can take them by suprise.
    A Sorc cant spam shields fast enough at some point, if you keep curses on him that explode after 3.5sec, with the 6sec ones there is too much time between each explosion, too much time to react.
    And a DK? Until now, a DK could reflect almost anything strong you had back at you, with the exception of curses exploding on him every 3.5sec, that was, what made a fight against DK's possible.

    Ok enough about that. But what about 1vs X?
    Well, what I loved about the short time for velocious curse was, I could switch my target in the middle of a fight very fast, when I noticed Player A was annyoing but Player B was the dangerous one, setting up a burst or something, I myself could start the burst on the right target in a quick manner, I could react way better to situations overall. This also doesnt work now, its super annoying the way it is now with 6 seconds. A second explosion 6 seconds after that simply doesnt make up for it, when im probably dead already.


    Now, lets take a look at the changes that happened to the Sorcerer class in this patch only

    - (New) Summons resistances have been doubled
    - (New) The Atronach Summon does 25% more damage
    - (New) Volatile Familiar's special ability lasts 4 seconds longer now. This means the ability ticks 2 more times and the stun is after 8 seconds, not 4 seconds.
    - (New) Twillights Health has been doubled.
    - (New) Haunting Curse is replacing Velocious Curse.



    I am confident to say now, that ZOS wants to turn the sorcerer into a pet based class.
    Its always been going into this direction, but this patch was very obvious.
    The Haunting Curse change was, what made it so clear to me.

    Nobody really asked for these changes, but the worst part is, they ruin builds that people loved to play and always played, just to force pets onto people.
    Velocious Curse was a must have for dual-wield sorcerers because they couldnt weave with a staff(they dont have one) so they can put some pressure on the enemy - thats gone. Staff users loved that ability so they could stand a chance against BoL spamming templars or perma wing flapping DK's who effectively took away any option to attack (too much counted as projectiles, and which didnt, was too weak, take mages wrath for example).

    I will give you an example of what ZOS wants people to run:

    Gear and Weapons:
    - Possible Monster Sets: Shadowrend, Infernal Guardian, Maw of the Infernal
    - Necropotence, Desert Rose, Arch Mage, Seducer
    - Any fitting 5pc heavy Armor, for example Black Rose (since u wont need much regen and cost reduction from Light Armor with this build + passive makes up anyway )
    1x Shock Staff (for heavy attack spamming as main ability)
    1x Resto Staff (same as above, maybe for healing ward, too)

    Main Bar:
    Bound Armaments
    Twillight
    Familiar
    Ward
    Power Surge/Mages Wrath/Encase
    Ult: Atronach

    Backbar:
    Bound Armaments
    Twillight
    Familiar
    Haunting Curse
    Power Surge/ Daedric Mines
    Ult: Overload


    You can see, a "Togglemancer". It was always going that direction. And now by ruining velocious curse as one of the most important abilites for "non pet users" (the absolute majority of Mag Sorc), it perfectly fits as a backbar skill, since you dont have much space on your Skillbars anymore (because your pets + other toggles need space right?).

    To sum it up:
    A extremely dumbed down build, where pets and your heavy attack spam are the focus and the goal is to outsustain/outlast the enemy.
    With the change to Velocious Curse, you now have the option to chose between 2 different Curses, depending on which works better for your pet build.
    Daedric Prey for increased pet damage? Or save ressources and backbar the new Haunting Curse? Your "choice".

    If we really want to go the Haunting Curse path, atleast make it 4sec explosion -> 6 sec explosion, so those who still want to activate it themselves every 4sec can do that, and others who want to backbar and forget it, also can do that.


    What I wished would have happened:
    - Light Armor gets some deserved buffs
    - Destro Staves improve (they did, so its okay)
    - Chrystal Blast becoming interesting
    - Combining both Atronach Morphs into 1 and redo the 2nd morph to grant the caster Minor Berserk as long as the Atro is alive
    - Slight Damage buff to Mages Fury
    - Bound Armaments working like Inner Light, finally offering some active ability
    - Hardened Ward duration to 8s
    - Empowered Ward to have a meaningful buff (minor magickareg is not)
    - Lightning Flood to be a real alternative to Liquid Lightning (very unused)
    - Ball of Lightning to be a real Alternative to Streak, or atleast have a little longer duration (also very unused)
    - Passives to work better with some active abilities, instead of just passively increasing dmg by X/recovery by Y or Pets by Z.
    - Combining Haunting Curse and Daedric Prey into one Morph, while leaving Velocious Curse as it is. Keeps both playstyles alive and even improves one (in Daedric Preys situation).

    @ZOS_GinaBruno

    I wanted to ask, if the next pts update will include leveld guilds abilities (mages/fighters) aswell as a maxed vampire skill line and maxed vampire abilities? I'd love to test the new batswarm morph, but simply cant on the templates.
    Edited by Birdovic on January 6, 2017 9:46AM
  • KisoValley
    KisoValley
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    Well everything has already been said. Knowing ZOS though? They won't revert it.
  • bebynnag
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    posted this on another hread - seems more apt here though
    I agree with the post,

    so here is my constructive criticism

    there are regular changes made to classes, weapons and world skills this is good it brings diversity into the game, stops stagnation

    re: mag sorc it feels as though every update something will change for magic sorcs. which means that every update i need to change my my play style, or change my armour.
    which means i feel as though i am constantly grinding for new gear, or adapting to a new rotation
    i started as a PvP healer, my shields gave me major mending and i was able to support our group against the toughtest PC transfers! (yes im console)
    18 months later and she is now a DPS i have been farming for a set which may or may not be usefull come U13
    i have no problem changing my armour
    i have no problem changing my playstyle & adapting to changes
    but it would be nice to have some restbite
    to actually enjoy the gear i have spent the last howevr long working my elven socks off to require so i can enjoy the content
    my sorc is supposed to be my main - she is by far my favourite character who i have invested the most time & effort in, probablly because i have to change her armour/set up so often!

    where as my stam NB has been rocking the same gear & set-up for almost a year now, with only minor changes (i had to level the bow ulti for my back bar)

  • bebynnag
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    STOP PUSHING PETS.
    .

    also ^^this^^
  • maboleth
    maboleth
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    Birdovic wrote: »
    So I did some testing yesterday.

    What I wished would have happened:
    - Light Armor gets some deserved buffs
    - Destro Staves improve (they did, so its okay)
    - Chrystal Blast becoming interesting
    - Combining both Atronach Morphs into 1, and redo the 2nd morph into something interesting
    - Slight Damage buff to Mages Fury
    - Bound Armaments working like Inner Light, finally offering some active ability
    - Hardened Ward duration to 8s
    - Empowered Ward to have a meaningful buff (minor magickareg is not)
    - Lightning Flood to be a real alternative to Liquid Lightning (very unused)
    - Ball of Lightning to be a real Alternative to Streak, or atleast have a little longer duration
    - Passives to work better with some active abilities, instead of just passively increasing dmg by X/recovery by Y or Pets by Z.
    - Combining Haunting Curse and Daedric Prey into one Morph, while leaving Velocious Curse as it is. Keeps both playstyles alive and even improves one (in Daedric Preys situation).

    Hats off to you sir. You said everything right. @ZOS_GinaBruno please take notes about this. There are several unused ability morphs that needed attention (crystal blast, lighting flood, dark conversion, ball of lighting), yet you tweaked the ability that NONE ASKED FOR and was working PERFECTLY as is.

    A good example of ZOS tweaking the right stuff was converting of Hurricane to stam ability (previously unused by mag sorcerers) with beautiful animation. THAT was the right direction.
    Edited by maboleth on January 5, 2017 12:12PM
  • incite
    incite
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    Girls and guys, I've read a lot of good points made here concerning our magicka sorcs.

    As beta mag sorc, I mostly agree with everything said.

    The thing is, I made several posts concerning mag sorcs and mag classes apart together with a bunch of other
    mag players over the past months. They never responded, changed or done SOMETHING to make things better or
    more balanced.

    Instead, they come back to us with this NONSENSE. It's so sad that I'm laughing for some twisted reason... :blush:

    I can list it up AGAIN, but I just feel it would be 10 min waste of time so I'm not even gonna bother.
    I salute the players here who do, but I'm too tired, so tired...

    "LETS NOT GIVE A CRAP WHAT EXPERIENCED KNOWLEDGEABLE PLAYERS WHO ACTUALLY PLAY THE GAME WANT, WE ALWAYS KNOW BETTER AND DONT NEED ANYONE TELLING US WHAT TO DO" Have a good one, yours sincerely ZOS :blush:
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • Glantir
    Glantir
    ✭✭✭✭
    I think the destro staff changes could give us more dmg than the curse nerf take away. (PVE)

    Frontbar: Inferno Staff for single target
    Backbar: Lightning Staff for AoE

    The question is, got Blockade and Liquid the 8% AoE Bonus from Lightning Staffs?
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Glantir wrote: »
    I think the destro staff changes could give us more dmg than the curse nerf take away. (PVE)

    Frontbar: Inferno Staff for single target
    Backbar: Lightning Staff for AoE

    The question is, got Blockade and Liquid the 8% AoE Bonus from Lightning Staffs?

    PvE more damage for sure, yes.
    The PvP Portion of the game is, where this curse change hurts so much though.

    For your question concerning Blockade + Liquid Lightning:
    The tooltip implies that ALL your AoE Abilities are affected. Lets say Negation field should also be affected, for instance.
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