KisoValley wrote: »KisoValley wrote: »KisoValley wrote: »Vamp ult will be aids too
Little zerglings spamming it on you? No thanks
People also said, these liddle zerglings would be spamming soul assaultBut as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).
Let's see what they mean with "high" damage.
My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.
Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.
But the bat swarm only lasts 5 seconds. I think we're overreacting again.
We neither know the damage, nor if it really applies a gap close snare.
I don't like the idea, that this ult might be appealing and get more players to become vamp. Because this undeath passive combined with heavy armor is totally broken.
I know you Dracane. But I rarely see you in Cyrodiil. Play in Cyro for a day and you'll realise every single gap closer is snaring you, wehther intended or not. This will be just the same.
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
Well everybody always complained how DW gave more dmg than equipping a staff.
They gave inferno staff an 8% dmg increase to make up for that.
Now people complain that they can no longer play DW bc of the curse changes.
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
Well everybody always complained how DW gave more dmg than equipping a staff.
They gave inferno staff an 8% dmg increase to make up for that.
Now people complain that they can no longer play DW bc of the curse changes.
You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).
I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
Well everybody always complained how DW gave more dmg than equipping a staff.
They gave inferno staff an 8% dmg increase to make up for that.
Now people complain that they can no longer play DW bc of the curse changes.
You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).
I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!
The 8% buff to single target still doesn't add up to a dual wield damage.
1. It only applies to single target. Curse won't benefit from it. The DW twin and blunt passive thing applies 5% damage to everything.
covenant_merchant wrote: »Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?
@ZOS_RichLambert anyone? Team ?
You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.
Unless you're a DW sorc - in which case it simply destroys that whole playstyle.
Well everybody always complained how DW gave more dmg than equipping a staff.
They gave inferno staff an 8% dmg increase to make up for that.
Now people complain that they can no longer play DW bc of the curse changes.
You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).
I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!
The 8% buff to single target still doesn't add up to a dual wield damage.
1. It only applies to single target. Curse won't benefit from it. The DW twin and blunt passive thing applies 5% damage to everything.
Depends on how it´s calculated:
Curse and mages fury have dedicated aoe and singletarget components mentioned in their tooltip (unlike templar sweeps for example).
I could very much be the case that the curse singletarget dmg gets the 8% dmg increase.
MusekininKanchou wrote: »covenant_merchant wrote: »Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?
@ZOS_RichLambert anyone? Team ?
I see so much complaining about Tremorscale in the forums but I'm the only one I ever see using it? Am I raising that much hell? Considering the damage isn't that high on it I don't understand it. With heavy armor and tons of cp into resists and stuff and I still take 18k to 24k one shots from NB and Templar.
As far as your curse goes maybe a little nerf but from the looks of the patch notes they probably went too far. Sorc kind of took a beating lately anyway. I sometimes get hit by inexplicably high damage from it. Take that away and I'm good with it. Kind of how they're taking the crit out of stuff like Tremorscale. I don't kill that many people with it anyway. I mostly use it to take the wind out zergs so allies can kill them.
Methariorn wrote: »MusekininKanchou wrote: »covenant_merchant wrote: »Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?
@ZOS_RichLambert anyone? Team ?
I see so much complaining about Tremorscale in the forums but I'm the only one I ever see using it? Am I raising that much hell? Considering the damage isn't that high on it I don't understand it. With heavy armor and tons of cp into resists and stuff and I still take 18k to 24k one shots from NB and Templar.
As far as your curse goes maybe a little nerf but from the looks of the patch notes they probably went too far. Sorc kind of took a beating lately anyway. I sometimes get hit by inexplicably high damage from it. Take that away and I'm good with it. Kind of how they're taking the crit out of stuff like Tremorscale. I don't kill that many people with it anyway. I mostly use it to take the wind out zergs so allies can kill them.
Tremorscale is one of the most cancerous set around: 50% chance to proc, 70% snare for 8sec and can go out every 4 sec. Coupled with viper and you got 5-7k of free dps every 4sec and your target perma snared.
Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.
People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
You were saying curse is fine. Its not fine for every build. It has effectively murdered DW builds. You confirmed it yourself in your last sentence. And forget the stackable curses, its too OP. My current curses hit up to 10k. 20k unblockable damage is too much and ZOS aren't that inconoetent to not realize that.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.
People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.
L2read yourself, its only a possibility that was mentionned. We don't know how it works.
Yolokin_Swagonborn wrote: »Revert it or people will drop the class.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.
You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.
People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.
L2read yourself, its only a possibility that was mentionned. We don't know how it works.
Nah you are the one who need to learn to read. Go back in the first page. Dracane said about the possibility to stack them u reply to that and thats how it started. You obviously said it urself that if they stack they will be OP which is the same thing i said so why did u even start this argument in the first place? Clearly ur issue is if they cant stack. Never said that it will be good if they dont stack so stop putting words that i never said in my mouth.