So you want to play a single player game?That's what your saying your taking away the social aspect of a MMO away and making it all solo content.@GreenhaloX
As much as I appreciate your post (and I really do), there's a problem with your scenario. These people would need to work together in a group, they can't. It's why some big businesses tear themselves apart when a sociopath ends up in management, which is why they don't really stay there too long and the damage they can do is catastrophic. Every one of them would be vying for power and guild leader, they'd be politicking and trying to manipulate each other. And all they'd have would be one another instead of the easily manipulated, gullible, naive people they usually prey on.
How well do you think that's going to work? A bunch of sociopathic control freaks in the same guild? Ha. Every guild like that would break down within a week, because sociopaths don't really work well with other sociopaths. They tend to work well with the aforementioned gullible, weak-willed people who bend over and give them what they want. And since those people aren't being forced into guilds any more (like they were in WoW), they don't really have anyone to boss around.
This is why I'm against forced anything in an MMORPG because it invites sociopaths. It encourages people who score highly on the dark tetrad -- with wonderful qualities such as narcissism, Machiavellianism, and self-obsession -- into your game. They'll then try and gather little armies around them so that they can engage in egocentric tribal warfare with other sociopaths. That's what's fun for them. Cooperating isn't something they really do well, since they're sharks. They have this killer instinct that makes them want to crush anyone who doesn't obey them. Essentially, Molag Bal is a sociopath parody, but one that's actually successful rather than a regular failure.
Can you imagine these people all in the same guild? No. Really. Picture it. Just... Just take a moment and actually picture all of these noxious, awful examples of humanity in the same guild. It wouldn't last an hour. And that's why they try to manipulate people who join trials. They try to force people using that, by using the game's mechanics to force people. I mean, people want to finish trials, right? They want the achievements and the loot. So the sociopaths use that with PuGs because they have no other means in this game to manipulate people. This is why some of them have been clamouring for things like world PvP or WoW-like raids. No, really, just look around the general forums and you'll find plenty of examples of this, everywhere.
The only way to deal with these people is to take their tools away.
Take away their ability to learn anything about a player. All of it. The stats, the loot, the level/CP, what have you. Alter the API so that no one can learn anything about any other player. Every other player is truly anonymous in all but name. Then you're setting the scene for a fun, more casual experience because you're taking the tools away that sociopaths use to manipulate people. Just strip all that stuff out.
Next, rebalance trials. Don't force anything. Allow them to be solo'd so that no one is forced into a group. Allow people to CHOOSE to group if they want it. Don't force them. Forcing them just invites sociopathic control freaks. If people want to play group content, they'll group of their own accord. They don't need to be forced. It's a crazy idea to try and force people in the first place, really, isn't it? ESO would only encourage more customers if they were to tell people they were allowed to play the game like an Elder Scrolls game. Consider how popular One Tamriel was. Why was that popular, do you think? More freedom, and less enforcing. That's why. If you let people choose more, you're taking the tools of sociopaths away.
No forced grouping doesn't mean no grouping. It just means that people group because they want to. And without the sociopaths, people would be much more willing to group. There's a reason that games like Borderlands work so well. People don't force you to group, but it's fun to group. So people just do that anyway. Why couldn't it be that way in ESO?
So, really, it's the developer's fault we have so many sociopaths in ESO. It's their problem to fix.
nahh B get your CP up and then run hard mode Dungeons.Also if someone form a trial group from zone it his group his rules so don't get upset when he makes rules for his group.
sarahb16_ESO wrote: »Or you could stop trying to run Elden Hollow II at level 16?
Lbr many might just not realize what they're signing up for. The game doesn't exactly tell you 'Hey, this is vet content and on lvl16 you should be doing X or Z instead!'. So once you did FGI (which probably was very easy) doing the thing labled FGII sounds pretty logical, no?
Labeling dungeons clearly and appropriately might go a long way here... and tbh I don't get why ZoS doesn't do that.
Most certainly a L2Read issue. No wonder people get kicked.
heng14rwb17_ESO wrote: »
I sense much hate and frustration from this post.
Every dungeon on normal is PUGable. There's no need for a CP requirement.
I don't understand why anyone would join group finder and just expect to be placed with 3 highly experienced players (not that I think you need that for most dungeons anyway) If you are going to be picky about who you group with, then don't let the game find a group for you and ruin everyone elses fun by being an arse, form your own group in zone or guild chats
The one who creates the group set the rules for who he/she wants in the group. It´s reallty that simple. If you don´t qualify for that group don´t insist on joining. It has nothing to do with "elitism" or something like that, just common sense. If someone only wants experienced CP 561+ players then deal with it.
And always remember whoever posts in zone to put a group together with 561+cp, experienced, know the fights and role with 25k+ minimum on dps....etc... does not have 3 friends to run with, or they would not be asking in zone.
Or you could stop trying to run Elden Hollow II at level 16? I actually saw a lvl 16 in Glenumbra an hour ago, attempting to form a group for EH2. He said mic's preferred.
You new people are trying to tackle content that's too hard for you. Acting like it's vMoL hard mode right out of the gate.
Maybe complete the main storyline. Level up to 160CP, explore the world.
Go anywhere, any level with anyone translated to Go straight to Craglorn at level 10 and beg 561's to power grind you to 50 in Skyreach.
*** clown shoes.
And how am I elitist? I put time into my character to play this content. I put time leveling my skill lines and respecing. Trial and error for a build that works. You haven't. You want to run in light attacking with a bow doing 127 dps.
Or you could stop trying to run Elden Hollow II at level 16? I actually saw a lvl 16 in Glenumbra an hour ago, attempting to form a group for EH2. He said mic's preferred.
You new people are trying to tackle content that's too hard for you. Acting like it's vMoL hard mode right out of the gate.
Maybe complete the main storyline. Level up to 160CP, explore the world.
Go anywhere, any level with anyone translated to Go straight to Craglorn at level 10 and beg 561's to power grind you to 50 in Skyreach.
*** clown shoes.
And how am I elitist? I put time into my character to play this content. I put time leveling my skill lines and respecing. Trial and error for a build that works. You haven't. You want to run in light attacking with a bow doing 127 dps.
What makes you think a level 16 is a new player? For all you know he could have max CPs and is leveling his 12th character. There's no reason you need to level to CP160 to do a normal dungeon, especially an easy one like EH.
Or you could stop trying to run Elden Hollow II at level 16? I actually saw a lvl 16 in Glenumbra an hour ago, attempting to form a group for EH2. He said mic's preferred.
You new people are trying to tackle content that's too hard for you. Acting like it's vMoL hard mode right out of the gate.
Maybe complete the main storyline. Level up to 160CP, explore the world.
Go anywhere, any level with anyone translated to Go straight to Craglorn at level 10 and beg 561's to power grind you to 50 in Skyreach.
*** clown shoes.
And how am I elitist? I put time into my character to play this content. I put time leveling my skill lines and respecing. Trial and error for a build that works. You haven't. You want to run in light attacking with a bow doing 127 dps.
What makes you think a level 16 is a new player? For all you know he could have max CPs and is leveling his 12th character. There's no reason you need to level to CP160 to do a normal dungeon, especially an easy one like EH.
Because people with CP halfass know what they're doing. I can tell when someone is new and someone has run a dungeon many times over. If you have leveled a character to 561 and never touched dungeon content, not even for monster sets, then I will be sincerely shocked.
Also, if there are three level 16's(NO CP) and one lvl 160, the dungeon's still scale to 160 CP. it says so in the top right corner. Therefore level 16's are attempting to take on level 160 content.
This may not be an issue for people with max leveled characters but for us in the middle(200-350 range) it's difficult. When tanks do not tank, healers do not heal and all DPS use is a light attack on bow, something needs to be done.
Idc what anybody says. The group finder is broken and pairs people up at random levels. No other game does this. It's stupid and lazy on the devs end.
Or atleast label the dlc dungeons as harder than the rest. I seem to get more significantly lower level players in dlc dungeons than any other dungeons.