"Crafted sets will always be stronger"

  • Preyfar
    Preyfar
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    Messy1 wrote: »
    People were initially excited about crafting, but it soon lost it's luster and has proven to be a rather shallow system.
    As a crafter this is my problem. I'm routed to the same small handful of sets. I want crafted sets because I want to customize how I look. I sick of ZOS deciding almost every dropped set will drop in one of the few motifs I absolutely loathe. There's just so many sets that are absolutely borderline useless. I cant even imagine what the utility of some of them are supposed to be.
  • Alcast
    Alcast
    Class Representative
    I hope ZOS will at least make some of the sets more powerful and actually USEFUL. Some sets deserve a buff. Lets hope those are not forgotten in the next update :)
    Crafted sets should at least be on par and a viable option, currently most are just not.
    @ZOS_GinaBruno
    Edited by Alcast on December 26, 2016 9:14AM
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  • Bryanonymous
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    Pretty sure they never said that. I think you are remembering the reference that crafting items will always be stronger than the crown store, which itself is just a statement that could easily be changed later on. Fact is, crafted sets suck pretty bad with a few exceptions. TBS, Julianos, Hundings, NMG, and a few others can be pretty good stat boosters, but then you look at the majority of them, and you're like 'wtf'? Most of them are just trash. Especially the higher trait ones that you wait so long to get. Really wish they would just overhaul most of these and also throw in a couple more magic DPS sets. However, without jewelry crafting, really doesn't matter.
  • Brrrofski
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    The key to improving crafted sets is jewellery crafting. Would open a lot of oppurtunities.
  • Rohamad_Ali
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    If they did say that there was probably some lawyer lingo in there somewhere so they didn't really say that exactly . Or something and stuff .
  • starkerealm
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    Messy1 wrote: »
    Yeah, crafting sets being stronger than dropped gear was touted, but I think it still had the caveat "only from drops from regular mobs, public dungeons, delves etc."

    When they added dropped sets, we'll crafting got shafted a bit.

    People were initially excited about crafting, but it soon lost it's luster and has proven to be a rather shallow system.

    No, it was originally superior to dropped gear. Crafted items got a hidden quality upgrade. So your white crafted gear had stats equivalent green drop gear. (Technically, it was actually a level adjustment of +1, same basic effect, but traits did not get stronger.)

    When the Imperial City released, this was revised so that crafted gear had the same stats as equivalent drop gear (same level and rarity). (In fact, crafted gold V14 gear from back then had stats roughly comparable to modern gold 160 gear.)

    So, no, this wasn't something that was touted, it was an actual statistical advantage that got removed in a later patch.
  • FoolishHuman
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    They also said no RNG crates....

    Think crafted sets are due a buff soon though or the useless ones revamped.

    Hurrah for power creep! I really wish they would tone down the dropped sets instead, but I can already see the angry forum mob if they should do that.
  • Nerouyn
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    Alcast wrote: »
    Did ZOS not say that crafted sets shall stay superior to dropped gear?

    I understand the point you're trying to make and don't argue that, but IMO crafted gear is vastly superior in two respects which knock most dropped sets right off the table for me.

    1) Crafted equipment lets you control your appearance. Maybe I'm just shallow. Oh ok I know I am. But I'd rather look cool and be measurably 10% (or more) weaker. At least when I'm roflstomped in pvp they'll remember how fabulous I looked as I bit the dirt.

    2) Those absurd procs totally *** all over one of the main reasons ESO is even on my radar. ESO's combat isn't cooldown driven drivel where you just mindlessly press the same buttons in the same order every fight. You have control of your character. You choose what to do from one moment to the next.

    Then there's all this stupid proc business - if it's the seventh Tuesday of a leap year and you've eaten seaweed in the past two weeks, dodge to the left and have a 20% chance to shoot an exploding frog out of your arse.

    No thanks.

    I'm quite fond of the Bosmer and Argonian racial armours and Spinner, Necropotence and Mother's Sorrow are free of the proc curse so those sets I use on a few characters. The rest I usually decon and if I have the energy I might check to see if they're worth anything and try to flog them in chat. But I usually can't be bothered.
  • silky_soft
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    Easy fix, add an item that can only be found in vma, hardmode trials, top 1% pvp score. This said item can craft double traits or increase 5th piece bonus on crafted.

    Maybe even as a bonus station inside a dlc that allows us to retrait or the 9 divines forbid we get to reskin items.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • SunfireKnight86
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    Preyfar wrote: »
    Messy1 wrote: »
    People were initially excited about crafting, but it soon lost it's luster and has proven to be a rather shallow system.
    As a crafter this is my problem. I'm routed to the same small handful of sets.

    How is this any different than any other MMO? There are a small handful of "best" things you can craft in every game. Are you upset that not every item is relevant to meta builds?
  • WikileaksEU
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    The strongest sets drops in dungeons because people will have to farm them. If you could just buy everything from a craftsman or if you could craft everything, then no one would farm the dungeons and that would mean that less people would play the content and their game.

    Farming is the solution, sadly. Farming divines for endless weeks.
  • GilGalad
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    Alcast wrote: »
    I hope ZOS will at least make some of the sets more powerful and actually USEFUL. Some sets deserve a buff. Lets hope those are not forgotten in the next update :)
    Crafted sets should at least be on par and a viable option, currently most are just not.
    @ZOS_GinaBruno

    How many useless dropsets are out there? Sure not every crafted set will be equally powerful, but they even have different restrictions to craft. So are the top ones really worse than the dropsets?
    Do you know a tank without Tavas blessing?
    Would you like no one to run NMG if you have more than one stam DPS?
    And of cours there is TBS, which might be slightly worse in terms of DPS than some dropsets, depending on your group, but it offers more survivability and utility with the additional health and Stam/Mag bonus.
    The only role that doesn't get a a BIS or close to BIS crafted set is the healer.
    In PVP there are even more used (seducer, hundigs, julianos, Kagrenac, ethernal hunt, ...), depending on your playstile.
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  • EnviousStruggle
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    @Alcast
    ask to any raider in trial leaderboards on top of them

    all their raids using TBS
  • DPShiro
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    @Alcast
    ask to any raider in trial leaderboards on top of them

    all their raids using TBS

    ....You know he is one of the top players on a top trial team right? ;)

    And TBS isn't BiS across the board anymore, BSW for example is now used over it in some classes.
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  • olsborg
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    True, ZOS has completely taken a *** on every crafter..

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  • Vaoh
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    DPShiro wrote: »
    @Alcast
    ask to any raider in trial leaderboards on top of them

    all their raids using TBS

    ....You know he is one of the top players on a top trial team right? ;)

    And TBS isn't BiS across the board anymore, BSW for example is now used over it in some classes.

    I would always recommend BSW now over TBS for Magicka DPS. Maybe Scathing Mage on a Mag NB.

    Point is, there is a problem when only like 10%-20% of the crafted sets aren't totally garbage.
    Edited by Vaoh on December 26, 2016 12:52PM
  • elantaura
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    I always felt the drop sets should have been two sets three sets and best in slot crafted should have been 5.

    I remember and this is going back a to about 2 months in if that for me about July/August 2015 just before IC and getting I think it was a part of 3 piece (healing staff of Thorne I think it was?) and wanting the 3 pieces. Being excited about seeing a 3 piece set ( It was new and cool then to me ok) Or in October doing trials and getting unusual things that also needed 3 piece.

    Back in those days I wanted a monster helm shoulder and a 3 piece set. We had the willpower/agility/endurance follow and I thought it would work. I'm disappointed in truth it went for the 5 piece farmed preferance over 3 piece 2 piece. As that kept crafting important and farming important. As it was weapons/jewlery sets and monster head shoulders.
    So you could not stack lots of little sets but could do 2 of a 5 piece or a 2/3/5 or 5/5.
    I was looking forward to things like 5/2/2/2 but instead we just got 5 piece sets that surpassed the crafted ones.
    Edited by elantaura on December 26, 2016 3:21PM
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  • TheValkyn
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    They have said a lot of things where they ended up doing the opposite. Some people call that lying.
  • Soella
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    I think we have enough powerful crafting sets, but we are lucking chances to use them.

    No crafted jewelry means you cannot be fully decked in crafted gear.
    No restyling of dropped sets means the whole motif hinting game worth nothing.

    Game longevity sure needs some farm for BIS gear, but why not have best of both worlds - trials drop some items required to craft jewelry/restyle drop sets, some serious achievements (can be combination of crafting and battle achievements) are required to be able to use them.
  • EldritchPenguin
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    Soella wrote: »
    I think we have enough powerful crafting sets, but we are lucking chances to use them.

    No crafted jewelry means you cannot be fully decked in crafted gear.
    No restyling of dropped sets means the whole motif hinting game worth nothing.

    Game longevity sure needs some farm for BIS gear, but why not have best of both worlds - trials drop some items required to craft jewelry/restyle drop sets, some serious achievements (can be combination of crafting and battle achievements) are required to be able to use them.
    This gives me an idea.

    What if master crafters could completely reassemble some items? For example, if I had 5 Robes of the Lich, I could take them all apart and reassemble them into any armor weight and style/trait I wanted.

    That would give crafting some serious value in making farming gear in general less of a headache, on top of giving newfound value to motifs. Of course, people could still just run dungeons for their gear, but crafters would be able to circumvent RNG to some extent.
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  • AuldWolf
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    It's just ESO moving more toward a Skinner box MMO, I feel. It's a very wrong direction, as is obvious, but I feel there's new management right now and they're just screwing the pooch. I think they're even hurting for money right now, badly, due to mismanagement, which is why we're seeing RNG crates. I really just think that this is mismanagement. And like every good MMO, mismanagement will drive it into the ground because it'll be too late before anyone important actually notices. Or worse (in the case of Battleborn), all of the higher-ups were equally as incompetent and just as responsible for the mismanagement.

    I think they're hoping they'll increase their population by becoming a more Skinner box-esque MMO. So they're doing more grindy things (like the Christmas event), and boosting group content and PvP at the expense of the casual game. And a part of this means that they need the best armour for their Skinner box models. You can't have a Skinner box without rewards, after all. Casuals just play content to see the story, not to be rewarded. Whereas the addicts just continually run content because they're addicted to that Skinner box model.

    This just reeks of mismanagement, it really does.

    There's even a post above that talks about content not being rewarding enough. Why does it have to be? That's a very good question. Like I said, everyone who isn't a Skinner box addict can play content just for the story. That's why we play single player games. I mean, when I recently played Skies of Arcadia, I didn't play it for rewards. I played it to see what would happen next. That's the reason I play ESO, too. It actually has decent writing.

    But the wrong people in key positions at ZOS think they need more and more Skinner box in their game. That's a huge mistake. Really, they should have just left it where it was, where it was quite easy to craft BiS gear. That way no one was grinding and everyone was just enjoying the content.

    Mark my words, this sort of thing will kill ESO.

    It killed so many games before it, after all. Wildstar, Champions Online, so many MMOs dead because they followed this path and ended up looking too much like a WoW clone. Problem is? WoW addicts aren't going to stop playing WoW. So if you want an audience you really do need to target casual players as best you can.

    It was nice knowing you, ESO. I really don't think you'll be around for long at this rate. It really was nice knowing you, back before all this.
  • AuldWolf
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    Messy1 wrote: »
    Yeah, crafting sets being stronger than dropped gear was touted, but I think it still had the caveat "only from drops from regular mobs, public dungeons, delves etc."

    No, they really didn't. They regularly said that you'd be able to craft the best gear in the game. They just want to try and attract the WoW crowd, now. They want to run the incredibly successful experiment that Wildstar ran.

    I wish them the best of luck with that.

    Edit: Typo.
    Edited by AuldWolf on December 26, 2016 3:55PM
  • MrTtheDK
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    You know as well as I do that unfortunately ZoS doesn't always keep to the exact definition of their word. This was stated during a different regime and creative direction; in a time before 100's of max level sets. I do agree that a great majority need (another) reform. Hopefully this can be addressed for the sets to be competitive at least for end game. There is no grind if you can simply craft BiS day one.

    P.S. Not in game right now but I think back in the day the armor/raw damage value was higher on crafted (Not Set bonuses). Not sure if this is the case. This is one thing that they meant.
    Edited by MrTtheDK on December 26, 2016 4:06PM
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  • idk
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    @Alcast

    Yes, they did.

    However, this is
    The same group that said it could take awhile before the first emperor is crowned (NA Day 1 by ER).
    The same group that touted the group finder pre-launch which was one of the worse systems I have ever seen.
    The same group that said they wanted us to get our information from the world vs a UI icon yet not all information renders properly and is often covered up by other information when in a group.

    Yes, you are correct, but Zos sometimes sees things differently,
  • Toc de Malsvi
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    I love ESO, but sometimes when I look back at it, the comparison from what was stated as to what was actually put forth makes me think ZOS runs their offices in the manner of the show Dreamland.
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  • rfennell_ESO
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.

    A lot of people using clever alchemist...

    Anyways, what crafted sets need is a bit of an update to bring them a little more in line. Some of them are truly useless nowadays, and by some I really mean all of them past a couple or so.

    Or they could make tokens drop that allowed you to craft drop sets or something... something like final boss drops a token that is required to craft a set that drops anywhere in zone (or dungeons within that zone).
  • altemriel
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    Alcast wrote: »
    Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
    Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.



    true, I was thinking of buying the stalhrim motif (yes *** crown store, but it looks damn good), but then I realized, that there are no sets that I would use it for :smiley: (besides you need to buy mimic stones for that)


    #make crafting great again
    #add jewelry crafting

    @ZOS_MattFiror @ZOS_RichLambert @ZOS_GinaBruno @ZOS_KaiSchober
    Edited by altemriel on December 26, 2016 6:50PM
  • sagitter
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    I don t like the idea that crafted sets should be better than dropped sets... Crafted sets usually are not bis in Classic mmos , but a temporary choose before it. I agree that there are many useless crafted sets, but there are also many useless dropped sets.
  • Yolokin_Swagonborn
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    @Alcast

    Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.
    Crafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
    Matt Firor
  • code65536
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    sagitter wrote: »
    I don t like the idea that crafted sets should be better than dropped sets... Crafted sets usually are not bis in Classic mmos , but a temporary choose before it. I agree that there are many useless crafted sets, but there are also many useless dropped sets.

    Exactly. For every trash crafted set out there, there's an equally bad dropped set (e.g., Medusa with its crit damage on a heavy armor set or Undaunted Unweaver or Spleunker). There are more dropped sets in general, so there will naturally be more good dropped sets.

    As for crafted being better than dropped, it already is for sets like TBS and NMG--people waste time grinding out Leviathan and Sorrow when they can't even outperform TBS, and NMG is the BiS 5p set for stamina in vMA. And for sets like Julianos, while it may not be BiS, it's "good enough". You can either grind for hours on end for perfect traits on a BiS set, or just spend 10 minutes crafting Julianos and have a set that's 95% as good.
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