Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.
Was that not a thing back in the days? Did ZOS not say that crafted sets shall stay superior to dropped gear? Or am I mistaken?
Scrolling through the list of craftable sets makes me almost throw up, most of them completely useless and underpowered.
Honestly I can understand why ZOS avoids adding good sets to the craftable list (not that I agree with the decision). The crafting system is very poorly designed and doesn't have any progression mechanism beyond reaching max skill level. It's bad - REALLY bad - especially for an Elder Scrolls game. It was likely designed by the same guy who designed poisons, which answers the question of why it's so bad.
Honestly I can understand why ZOS avoids adding good sets to the craftable list (not that I agree with the decision). The crafting system is very poorly designed and doesn't have any progression mechanism beyond reaching max skill level . It's bad - REALLY bad - especially for an Elder Scrolls game. It was likely designed by the same guy who designed poisons, which answers the question of why it's so bad.
"In today's news, some rube actually believed what an mmo gaming company said and was disappointed when they discovered they had been lied to. More at 11."
Honestly I can understand why ZOS avoids adding good sets to the craftable list (not that I agree with the decision). The crafting system is very poorly designed and doesn't have any progression mechanism beyond reaching max skill level . It's bad - REALLY bad - especially for an Elder Scrolls game. It was likely designed by the same guy who designed poisons, which answers the question of why it's so bad.
I completely disagree with you I think crafting in ESO is okay'ish. Also, you are mistaken in this one, research is a progression mechanism beyond skill.
Crafted sets were BIS for a very long time, now they are still top tier, I don't see a problem switching eventually. It's a mmorpg, things move and change now and then. I don't see a problem with that.
They need a reason to be able to sell DLC
leepalmer95 wrote: »Ashen grip is just terrible, compare it to viper which does a similar thing but with 8x the damage and 100% chance to proc..
If crafted sets are superior then people will have no incentive to play the pledges and trials. Crafted sets should be good supplementary sets but by no means superior to dropped ones EVER. That is a bad decision for the game's longevity. And this is coming from a PvP player who hates dungeon crawling, but understands why it's in place...
Besides, some crafting sets are still good, hundings rage, TBS, julianos, kagrenacs, magnus, seducer, hist bark to name a few.
People are narrow minded and just look at the sets, but don't look at the fact that those sets are very easily combined with other sets making very powerful combos. And unlike praying to RnGeezus, you have the option to make the desired pieces there and then, anytime, any place at a whim.
While crafted equip is currently at a low point after the 1T boost to drops (which i like) i remain confident the second part of this will come soon in the form of a crafted equip boost.
See sig for a few suggestions.
I believe the key to keeping both the drops (grind) and crafted (skill/time investment) worthwhile is giving each their own unique strengths the other cannot duplicate.
Jewels and special weapons like vmsa and vdsa cover it for drops.
I think crafted needs 4pc sets (drop one 234 pc bonus from any set in crafting) which not only gives them unique facet plus a lot of new sets but aldo adds a lot more build options to the 551, 552, 5322/1 mixes we have now.
We shall see what happens.
leepalmer95 wrote: »While crafted equip is currently at a low point after the 1T boost to drops (which i like) i remain confident the second part of this will come soon in the form of a crafted equip boost.
See sig for a few suggestions.
I believe the key to keeping both the drops (grind) and crafted (skill/time investment) worthwhile is giving each their own unique strengths the other cannot duplicate.
Jewels and special weapons like vmsa and vdsa cover it for drops.
I think crafted needs 4pc sets (drop one 234 pc bonus from any set in crafting) which not only gives them unique facet plus a lot of new sets but aldo adds a lot more build options to the 551, 552, 5322/1 mixes we have now.
We shall see what happens.
Well crafted do have the bonus of being easily obtainable in any trait, weight and style you want. Saves you a lot of time.
leepalmer95 wrote: »If crafted sets are superior then people will have no incentive to play the pledges and trials. Crafted sets should be good supplementary sets but by no means superior to dropped ones EVER. That is a bad decision for the game's longevity. And this is coming from a PvP player who hates dungeon crawling, but understands why it's in place...
Besides, some crafting sets are still good, hundings rage, TBS, julianos, kagrenacs, magnus, seducer, hist bark to name a few.
People are narrow minded and just look at the sets, but don't look at the fact that those sets are very easily combined with other sets making very powerful combos. And unlike praying to RnGeezus, you have the option to make the desired pieces there and then, anytime, any place at a whim.
Well people do pledges for keys + undaunted and will even if the bis gear wasn't in there.
Trials... i can see your point here but even then most of the gear people wanted in trials such a viper got moved out, the only things trials are used for now if for leaderboards (which is end game pve) or gear such a VO or IE. Though you do occasionally get some people than farm for the trial gear but not many.
It would be nice if the best builds had both crafted and Bip gear. Like the used too because of you not being able to craft jewellery.
alephthiago wrote: »We have maybe 6-7 sets being craftable now and then, the others are just too underwhelming and because of that forgotten.