bulbousb16_ESO wrote: »
Several people have suggested that they would feel no point in "running 'end-game' content" if there were no set drops. The suggested solution is that a material needed to craft the item dropped instead of the actual item. That way, the crafters would still have a role to play, and there would still be a need for the dungeons to be completed.Clarkieson wrote: »Why gather crafting materials if there is nothing worth crafting?
bulbousb16_ESO wrote: »Several people have suggested that they would feel no point in "running 'end-game' content" if there were no set drops. The suggested solution is that a material needed to craft the item dropped instead of the actual item. That way, the crafters would still have a role to play, and there would still be a need for the dungeons to be completed.Clarkieson wrote: »Why gather crafting materials if there is nothing worth crafting?
bulbousb16_ESO wrote: »
Just let us reforge into a different motiff. Done. Crafting fixed max crafters get to control their appearance. Let this be on cooldowns ala ww bite or vamp bite so it's a bit rare. Let it require 100% mastering of whatever item it is. Done. Or even up anti and let all traits have to be mastered done. there is no conflict with farming now. You still have to farm for jewelry and whatever set you want in divines. This is not hard. Crafters need something it's not functioning atm
Agree with the bold but IMO the something should not be "more support (cosmetic even) for drop sets play."
"We all wear drop sets now but they look cool cuz somebody spent tons of skill and time on crafting and motif" is not my idea of better functioning crafting equipment system. the exact opposite in fact.