kasa-obake wrote: »At any rate, sorry if I seem scathing or tried to deride you personally, but running it 4 more times today and getting charged and decisive loot almost brought me to tears.
I don't subscribe to the Lich hype for sorcs. Whether it's just me or not, but I really feel like I sustain more with seducer/amberplasm/kagrenac. As such, my build choices are limited. 5 seducer + 2 monster sets require you to have a no-set or vMSA staff.
In the meantime, I work with golden shadowdancer x4, but it's subpar and I do feel the loss of damage.
jakeedmundson wrote: »@kasa-obake
Do you have an updated list with more drops?
i'm interested to see the results after 1,000 +
kasa-obake wrote: »CONCLUSION (NOT EVEN HALF-WAY THROUGH THE EVENT, SO WHAT? SUE ME)
Okay so, I've taken all the loot I got from vMSA, the loot of the people who posted there (only took those who mentioned trait + item for every run and ignored quotes + double posts) bringing the total to 510 drops. It's not much but still more than the people who QQ for 10 runs (and I should know, I started crying after 1 run since the event started).
At any rate, here are the results:
And here's some pie charts to help you visualize better:
As you can see, Sharpened is actually the trait that dropped the most out of 510 items. But they all seem pretty equivalent. No reason to cry so far about rigged rng, right ?
However let's take a look at the items themselves:
See ? While the trait drops are pretty similar, the items themselves do not have the same chance to drop, which goes in line with what @Alanar was saying earlier in the thread.I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).
And among these unevenly distributed loots, we have this:
@ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Finn Would you please reconsider having all two-handed weapons for instance with one unique chance to drop instead of 1 chance per exact weapon type?
Just give every weapon a probability to drop of 1/12, and then 1/8 chance to get one particular trait. That would give a sharpened fire staff a 1/96 probability to drop, same as a infused battle-axe, same as a powered dagger... You get my point.
Right now however, we have this unfair mess:. So your chances of getting a specific weapon are:
Bow - 1/6
Restoration Staff - 1/6
Dagger - 1/12
Sword - 1/12
Mace - 1/12
Axe - 1/12
Greatsword - 1/18
Battle Axe - 1/18
Maul - 1/18
Lightning Staff - 1/18
Frost Staff - 1/18
Fire Staff - 1/18
So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.
Of course, what would be even more reasonable, is to remove useless traits from the vMSA loot table at all. I understand that you've tried to improve them and make them more competitive. Well, I'm sorry to inform you that it didn't work. Sharpened by far outmatches any other trait on any offensive weapon, be it in PvP or PvE.
I don't know if you'll read this; I mean I guess you're tagged in a whole bunch of comments from butthurt kids, but this is actually a bit more serious than "omg another charged resto. Give me my BiS gear, I deserve it".
You've listened to people complaining about RESTORATION STAVES OF RED MOUNTAIN out of all things. How can you blatantly ignore vMSA drops and a major chunk of end-game PvE content?
We do not have Arcane Rings of the Vicious Ophidian dropping in 12-men Trials, after all. So why should we deal with Powered destruction staves.. I know I'm comparing "smart loot" types with weapon traits here, but the end result is the same. You wouldn't wear an Arcane ring of the Vicious Ophidian to do end-game PvE, and you wouldn't use a Powered Fire staff either.
PvP players are even worse off, since they do not even have a PvP equivalent to vDSA - vMSA weapons. There's no 1-slot/bonus weapon available to you through PvP. Or at all actually. Just these 1/144 chance to drop vMSA weapons.
You want your customers to enjoy the game, right? (Well, you probably want them to pay and consume more, but lets just pretend for a second that you do have good intentions at heart). Not everyone enjoys the PvE aspect of the game. And even fewer people enjoy spending more or less one hour doing the same arenas over and over and over and over again simply to be rewarded unusable loot that cannot even be sold to make some profit (52 gold, really?).
Being severely limited in your choice of builds because there simply is no alternative to these 1-piece/bonus weapons is disheartening. And there's a number of suggestions that people have already put up on forums and tried to convey to you, if only you were willing to listen.
- Make a token system: get tokens after each run, and a certain amount of tokens gives you the right to chose a weapon
- Add Undaunted Plunder to vMSA, or any kind of material reward. It is a Trial, after all. People spend valuable and expensive potions, repair gear, only to be rewarded with nothing. It's one of the biggest gold sinks in game at the moment, along with crafting motifs. And not everyone has gold to sink to begin with.
- Bring back the old trait system: Sharpened - Precise - Defending, which worked, and should not have been changed to begin with.
- Give all vMSA weapons the same probability to drop, instead of one global probability per big weapon type, and then one chance per sub-type.
- Make vMSA weapons tradeable between people who have completed it in a day/week/ever.
- Make vMSA weapons Bind on Equip.
- Add other interesting sets for people to take interest in vMSA again. (Apart from Winterborn, and maybe Hunt on a stamblade with shade, the sets that drop from vMSA are worthless).
- Give the vMSA shield an actual one-piece bonus, instead of the random piece of chopped wood we get and instantly get rid off.
- Give PvP players a similar one-piece/bonus weapon to get through PvP means (amount of Alliance Points perhaps?).
- Indirectly, make jewerly craftable. Right now we're stuck with willpower/agility/endurance or aether/ophidian 3 piece combos. Which means that, should you want to equip a 5-piece bonus set and an undaunted set, you're stuck with a no-set staff (this is mostly viable for PvP though). Making jewerly craftable would give more variety to builds, and less necessity to farm vMSA for players who just don't want to have random weapons equipped.
These all seem like reasonable suggestions, and there were threads made, polls voted upon, and overall a big response from the community about this issue. But, whenever you get your hopes up seing that there is a Z logo next to it and a dev has commented, it's usually to say "this thread has been moved to X category" or "this comment has been edited for profanity/irrelevance".
Come on, team! We know you're here somewhere, doing /lurk on ERP threads. So lets talk for once about what actually matters.
EDITED:ZOS_GinaBruno wrote: »Rich hasn't been arrested. He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.ZOS_RichLambert wrote: »I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.
@ZOS_RichLambert @ZOS_GinaBruno this is as constructive as posts can get.
In more simplistic terms and if you're too lazy to read despite the gifs and the fancy charts:
The RNJesus isn't rigged. All traits have roughly the same probability to drop. The items however, do not. You have a way smaller probability to drop 2h and staves, which is what interests many people, than bows and restoration staves.
ZOS just gave different chances to drop for the items, the better the item - the lesser the chance.
Whether it was an oversight or a deliberate attempt to make the grind lengthier that they hoped players wouldn't notice, I do not know.
@ZOS_RichLambert has yet to comment or acknowledge this in any way, even if it's to call bull**** on it.
ZOS_GinaBruno wrote: »Rich hasn't been arrested. He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
ZOS_RichLambert wrote: »I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.