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Vote kick feature is being seriously abused...

  • Delimber
    Delimber
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    One of the interesting things I've seen in one of my guilds is the low end CP guys don't want to try the pledges as some don't feel they will be good enough.

    I've been trying to convince them other wise but its like pulling teeth.

    Hard to learn the mechanics of the dungeon when you don't run them. Even worse though is when the "uber" players won't take on a less experience player so they can learn the dungeon.

    But then there is a time and place for everything and we all have that core of guys and gals we like to run with to get the most out of a pledge run.

    My all time favorite kick was when a guild mate was looking for a tank so I join them and get kicked form the group seconds later lol.
    Edited by Delimber on November 17, 2016 12:14PM
    Solo PvP and PvE most of the time.
    CP 2700+
  • Dasovaruilos
    Dasovaruilos
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    Delimber wrote: »
    One of the interesting things I've seen in one of my guilds is the low end CP guys don't want to try the pledges as some don't feel they will be good enough.

    I've been trying to convince them other wise but its like pulling teeth.

    Hard to learn the mechanics of the dungeon when you don't run them. Even worse though is when the "uber" players won't take on a less experience player so they can learn the dungeon.

    But then there is a time and place for everything and we all have that core of guys and gals we like to run with to get the most out of a pledge run.

    My all time favorite kick was when a guild mate was looking for a tank so I join them and get kicked form the group seconds later lol.

    Yeah... At least give them a chance...

    Yesterday did all the pledges, vet for Spindle II and Direfrost and normal for RoM with guildies but were missing a DPS. Found a guy in zone chat, 200 CP, Bow + Two Hander. We said "let's see how this goes".

    Well, with only an off-tank we did two vet hm pledges, normal RoM and had about 4 or 5 deaths because we were chatting and not paying attention to AoEs. When we finished, I still had about 1:20 of my food left, which meant we did in less than an hour. The guy did great, we got tons of gear people wanted and it went great.

    People surprising you with skill is still a thing that happens sometimes...
  • Doctordarkspawn
    Doctordarkspawn
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    Delimber wrote: »
    One of the interesting things I've seen in one of my guilds is the low end CP guys don't want to try the pledges as some don't feel they will be good enough.

    I've been trying to convince them other wise but its like pulling teeth.

    Hard to learn the mechanics of the dungeon when you don't run them. Even worse though is when the "uber" players won't take on a less experience player so they can learn the dungeon.

    But then there is a time and place for everything and we all have that core of guys and gals we like to run with to get the most out of a pledge run.

    My all time favorite kick was when a guild mate was looking for a tank so I join them and get kicked form the group seconds later lol.

    Sad thing is, in the current patch odds are they -wouldn't- be good enough.

    The switch from casual friendly to dungeons that require 30 K group DPS, has ensured the majority isn't.

    It's a strange, strange model. Put the gear that people need behind content they need to run at half efficiency so they can run it at full efficiency.
    Edited by Doctordarkspawn on November 17, 2016 12:30PM
  • Galenus_of_Pergamon
    Correct me if I am wrong, but it seems that there are two major, competing philosophies regarding the existential purpose of the Activity Finder within this thread.

    Philosophy One: The random and specific dungeon finders (as they exist within the Activity Finder) are intended to match players with other players of various skill levels and Champion Points earned in such a way as to meet new friends and to teach less experienced (but cooperative) players the dungeon mechanics while simultaneously completing group-oriented content (namely dungeons).

    Philosophy Two: The random and specific dungeon finders (as they exist within the Activity Finder) are intended to match players in a group that will allow them the greatest efficiency (defined as shortest time to completion and fewest deaths) in completing group-oriented content (namely dungeons).

    Who has the moral authority the determine which philosophy is correct or incorrect? I certainly do not.

    I would argue that Zenimax Studios is the authoritative figure in defining the Activity Finder's existential purpose.

    Does that mean we have to accept their definition? No, we are their customers and for-profit businesses generally have an interest in pleasing their customers to maintain and increase revenue.

    So, let's stop debating about what the precise purpose of the Activity Finder is unless we have patch notes, or other comments from Zenimax Studios, that substantiates our claims.

    Rather, let's constructively inform Zenimax Studios how we want the Activity Finder to serve us and and what it's existential purpose should be.

    Regardless of the validity of the two philosophy, there does seem to exist a democratic majority asking for the fifteen minute timer to be removed. I could not agree more. A faster Activity Finder would, to some extent at least, better engage the ESO community.
    Edited by Galenus_of_Pergamon on November 17, 2016 5:20PM
    14 AD Characters all 730CP+ (more info coming soon)


    Vivat Veritas
  • Giraffon
    Giraffon
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    I'd like to see more transparency with the whole process of kicking. As a high CP tank, it doesn't happen to me. I also don't initiate them unless someone has DC'd and not returned after 5 minutes or so. That said, I think the dialogue should be sent to everyone in the group including the accused:

    "Giraffon has initiated a vote to kick The Bad Man. A vote will be cast in 60 seconds"

    The Bad Man gets 60 seconds to respond or leave on his own terms. Then after 60 seconds if The Bad Man is still in group the vote prompt appears and the other two players will have a chance to determine the outcome.

    The fact that people can initiate a vote to kick anonymously is one of the main problems and the above example would help with that in my opinion.

    Giraffon - Beta Lizard - For the Pact!
  • praxis
    praxis
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    I have ~750 cp and 12 max level toons. Wanna run vet dungeons with my scroll runner? My crafter? My PVP toons? Probably not. So hey, I don't use the grouping tool to run vet pve content with them. CP doesn't mean anything about being prepared for content.

    But if I queue for a *normal* dungeon (non dlc), and am prepared with skills and gear for my role, then I really could care less what level or class someone is. If you need to bring 3 other 561s with "meta" builds and rotations with you to clear a normal, non-dlc dungeon, then you probably need to work on yourself.

    I just want the option to opt out of dlc dungeons on randoms or at least random normals (other than unsubbing and not owning IC and SotH). Landing in a dlc dungeon with 3 people who can't even swap bars yet is pretty much the only reason I'll drop a group after using group finder.
    Edited by praxis on November 17, 2016 6:40PM
  • code65536
    code65536
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    Ugh, some of the behavior here is just disgusting.

    Yesterday, I was doing a random normal on my alt account for the CP leveling. I got nWGT.

    The four players are:
    • Healer: somewhere between CP200-300
    • Tank: CP30-40
    • DPS: Level 10
    • DPS: me, CP320

    Immediately, there is a vote to kick the level 10 that's in the group. I vote no, and the kick fails. Another vote. And I vote no again. This happens a few times before the tank speaks up and screams in all-caps "THIS IS THE HARDEST DUNGEON IN THE GAME" (lol, please, only 4th hardest) and that we simply cannot have a level 10 in the group. And does another vote-kick, which I again veto.

    At this point, I explain to the level 10, who by now has said that this is his first week playing the game, that WGT is indeed harder than most other dungeons and not a good place for a newbie. That he should probably leave, but that I would not forcibly kick him. It's amazing what a little bit of courtesy like actual communication can do, because at that point the lowbie thanks me for explaining the situation and offers to leave on his own if I want him out of the group (and only if I want him out; he doesn't care what the other two want because the other two didn't bother to treat him with any respect). At this point, I just wanted to spite that *** of a tank, so I said that he can stay and that I have no qualms about carrying him (all normal dungeons are jokes and except for certain mechanics, can be soloed by any good player), and the tank then threatens to leave if the level 10 isn't removed.

    Anyway, we do a pull, and it turns out that this tank who is so hell-bent on vote-kicking doesn't even have a taunt and just runs around attacking with a bow. After that pull, I commented that if there's anyone who needs to be kicked, it's a "tank" who doesn't have a taunt. The "tank" rage-quits, I slot the Undaunted taunt on my off-bar, and we proceed through the dungeon until the Group Finder gets us a replacement tank (a level 13 player, but at least he has a taunt). Anyway, we complete nWGT with no difficulty, and the two lowbies were good about following instructions regarding mechanics. Yes, I did carry the group and did 70-90% of the DPS, but if I was not prepared for the possibility of having to carry people, then I should not have PUG'ed in the first place.
    1. Use vote-kick only as a last resort. Talk to people. This is supposed to be a social game, so stop being so anti-social. It's amazing how receptive most people are to reasonable, polite requests. For example, last week, I picked up someone from zone chat for a vet DLC pledge, and they were sub-CP160. I asked if they had ever completed this dungeon in vet mode, and then explained that it was very difficult and not really suitable for someone with limited experience, and they left on their own. Or in yesterday's nWGT pledge, after I explained things to the level 10, they offered to leave if I wanted them to.
    2. For normal dungeons, any good player should be able to solo it (except for a few places where boss mechanics get in the way). In my experience, the people who most want to kick are the players who want people to carry them and are aghast at the possibility of actually having that turned around on them.
    3. CP is overrated. I guarantee you that my alt account with around 300 CP can out-DPS most of the CP-capped 561 players you'd find in a random group. Skill is more important than levels, and I've seen way too many CP561 players who do things like Ambush-spam, light-attack spam, etc. Even in groups with good CP-capped players, my alt account would often match them in DPS simply because I have a cleaner, tighter rotation. Of course, someone with equal or better skill will do better than me with their higher CP, but the point is that skill level and experience matter more than CP and levels.
    Edited by code65536 on November 17, 2016 7:12PM
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  • moonbat
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    No dungeons for me until I am 600cp.
  • Delimber
    Delimber
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    code65536 wrote: »
    Ugh, some of the behavior here is just disgusting.

    Yesterday, I was doing a random normal on my alt account for the CP leveling. I got nWGT.

    The four players are:
    • Healer: somewhere between CP200-300
    • Tank: CP30-40
    • DPS: Level 10
    • DPS: me, CP320

    Immediately, there is a vote to kick the level 10 that's in the group. I vote no, and the kick fails. Another vote. And I vote no again. This happens a few times before the tank speaks up and screams in all-caps "THIS IS THE HARDEST DUNGEON IN THE GAME" (lol, please, only 4th hardest) and that we simply cannot have a level 10 in the group. And does another vote-kick, which I again veto.

    At this point, I explain to the level 10, who by now has said that this is his first week playing the game, that WGT is indeed harder than most other dungeons and not a good place for a newbie. That he should probably leave, but that I would not forcibly kick him. It's amazing what a little bit of courtesy like actual communication can do, because at that point the lowbie thanks me for explaining the situation and offers to leave on his own if I want him out of the group (and only if I want him out; he doesn't care what the other two want because the other two didn't bother to treat him with any respect). At this point, I just wanted to spite that *** of a tank, so I said that he can stay and that I have no qualms about carrying him (all normal dungeons are jokes and except for certain mechanics, can be soloed by any good player), and the tank then threatens to leave if the level 10 isn't removed.

    Anyway, we do a pull, and it turns out that this tank who is so hell-bent on vote-kicking doesn't even have a taunt and just runs around attacking with a bow. After that pull, I commented that if there's anyone who needs to be kicked, it's a "tank" who doesn't have a taunt. The "tank" rage-quits, I slot the Undaunted taunt on my off-bar, and we proceed through the dungeon until the Group Finder gets us a replacement tank (a level 13 player, but at least he has a taunt). Anyway, we complete nWGT with no difficulty, and the two lowbies were good about following instructions regarding mechanics. Yes, I did carry the group and did 70-90% of the DPS, but if I was not prepared for the possibility of having to carry people, then I should not have PUG'ed in the first place.
    1. Use vote-kick only as a last resort. Talk to people. This is supposed to be a social game, so stop being so anti-social. It's amazing how receptive most people are to reasonable, polite requests. For example, last week, I picked up someone from zone chat for a vet DLC pledge, and they were sub-CP160. I asked if they had ever completed this dungeon in vet mode, and then explained that it was very difficult and not really suitable for someone with limited experience, and they left on their own. Or in yesterday's nWGT pledge, after I explained things to the level 10, they offered to leave if I wanted them to.
    2. For normal dungeons, any good player should be able to solo it (except for a few places where boss mechanics get in the way). In my experience, the people who most want to kick are the players who want people to carry them and are aghast at the possibility of actually having that turned around on them.
    3. CP is overrated. I guarantee you that my alt account with around 300 CP can out-DPS most of the CP-capped 561 players you'd find in a random group. Skill is more important than levels, and I've seen way too many CP561 players who do things like Ambush-spam, light-attack spam, etc. Even in groups with good CP-capped players, my alt account would often match them in DPS simply because I have a cleaner, tighter rotation. Of course, someone with equal or better skill will do better than me with their higher CP, but the point is that skill level and experience matter more than CP and levels.

    Well done helping the lowbies.
    Solo PvP and PvE most of the time.
    CP 2700+
  • WarMasterCyp
    WarMasterCyp
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    This is an issue that I had personally as a low level newbie, I believe the best solution to this problem is being able to kick ONE player per day in a dungeon group. This is to eliminate any AFK or Offline players.


    so really people will not be able to abuse it. In any case you can't remove kick button because at some cases you need it but having limits on how much you can use it is an option
  • grom1024
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    There is a poll on penalty related to this discussion: https://forums.elderscrollsonline.com/en/discussion/293860/group-finder-penalty

    No reaction from ZOS yet. Please vote.
  • wolfydog
    wolfydog
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    This feature is definatly abused. I've joined groups in multiple occaisions only to be instantly kicked or have group leader disband the group I think and unless your watching the upper right corner of the screen its tough to go back and see who did it since theres no transpercy. I'm not a low level CP player either so its not that.

    Also I don't get the group finder either sometimes.

    For example shouldn't veteran dungeons have a minimum CP level before you can do them or que for them at least? I've joined groups before where I have 450 plus CP and the rest of the members are below 160 so they are techinally not even V16. Maybe we can get through a few bosses but generally with players to low it just cant be done. Not enough DPS to go around.
  • Bramir
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    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
  • Doctordarkspawn
    Doctordarkspawn
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    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    This is the assumption damn near everyone makes. To an extent it's true, I met a dude with vMol skin who got extremely angry and called me a bad tank because I wasn't a DK and didn't have chains, and wasn't running Warhorn at the time. (I had Agg warhorn. I would have slotted it had he asked. He didn't.)

    Some people run better with a extremely optimized group, but those people dont typically pug. I agree with some of the people earlier in this thread, Pugging means you throw the 'easy option' out the window and set it on fire, the second you hit that queue button, you get to deal.
  • praxis
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    Before the time penalty, people would queue for random dungeons and drop immediately if they got one they didn't want (i.e. lol bye when landing in a dlc dungeon, or keep queing until they got the pledge dungeon to get the xp for the "random" on top of the pledge). I'm pretty sure that's why the time penalty was originally put in the group finder, not to penalize people for getting kicked, but to penalize people for dropping. The vote kick "feature" actually came at the same time as the time penalty, so I think the consequences there just weren't well thought out.

    I think the group finder's a good tool that needs some tweaking. It would be nice to have some options or filters, and I think more players might be more comfortable using it if they had more control with it and could narrow parameters to suit their needs and expectations.

    I know if my first dungeon experience in ESO had been landing randomly in the hardest normal dlc dungeon in the game on pledge day with a bunch of impatient max level players kicking me instantly or else dragging me through like it's a race and cursing my lack of skills and experience, I probably wouldn't have gone back.



    Edited by praxis on November 18, 2016 5:11PM
  • DPShiro
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    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Paneross
    Paneross
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    How many people here really want to do ICP or WGT with a 3 people under CP100 and you would be the only 561.
  • Dreyloch
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    Tizerak wrote: »
    I'm a returning player and I've been running / tanking quite a bit of Vet dungeons lately (always using party finder because I don't know anyone in-game) i.e. daily pledges, random vet daily for undaunted supplies. I have about ~130 CP's since I haven't played since CP's were first introduced a year and a half-ish ago; I crafted myself a set of 5/5 Hist Bark and 4/5 Shalidor's Curse.

    Anyways, more often lately I will join a group and sometimes it feels like IMMEDIATELY I get kicked before I can even enter the dungeon. It's been happening often enough that I screenshot the names of the group members so I can inquire why, I had someone tell me yesterday "i don't want to #$&* around with low CP players" honestly I reported him for harassment because the reason was BS and it locks me out of party finder for 15 minutes.

    I would do /zone but now I'm worried I'll never get picked up because of my "low CP" even though I've been tanking Vet bosses just fine and have tanked a few of the HM Vet bosses (I think that's what they're called now, the one where people read that scroll before the fight). But these people just judge me based on CP without seeing me in action. I also run with really nice "high CP" people (luckily more often than the rude people) who are real friendly.

    I just think there needs to be some kind of punishment for people that knee-jerk instant kick people like that because of the amount of CP they have. Maybe I'm part of some crazy minority here but last I checked ESO characters aren't just "born" with 500 CP when an account is made. I guess I'm just supposed to stay out of anything content related until I have 1000 CP's as to not ruffle the feathers of these big-shot players.

    Sorry for the rant, and to the nice players with or without high CP that have dungeon crawled with me, thank you.

    You should be rolling in CP exp. at the level you were when ya posted this. I suggest doing normal and random versions of dungeons till you build up your CP some. This will also give you the chance to be "seen around town" and if your as good as you say, then people will remember you. So when you do get to a good amount. (say like 350 or so) people won't be so quick to kick. Find a guild that's willing to run thru vet dungeons with you. But also keep in mind what's said about time. Time is the one thing we can not recover, rewind,recoup, or reimburse. No one wants to even chance wasting it in a dungeon. Especially if they have limited time to play as well.
    Edited by Dreyloch on November 18, 2016 6:00PM
    "The fear of Death, is often worse than death itself"
  • DMuehlhausen
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    Sibenice wrote: »
    I've recently come back to the game. And decided to try some dungeons. I got kicked for being low CP (240) and low dps.

    Instead of whining about getting kicked I took a hard look at myself. My gear wasn't great and my ability/rotation set up was out of date.

    I asked around for a way to check my damage and was informed of an addon. Got that downloaded, looked up a build, crafted myself a Julianos set (magicka sorc) with three purples and two oranges, paid to reset all my skill points, set up the new build, went out and leveled some skills I hadn't had before and tried again.

    I'm definitely still not up there with the best. The rest of my gear is not great (3pc Vicious Death and 3pc Willpower with bad traits because that's all I could afford) and I'm still considered low CP but I'm doing much more damage than I was before and have successfully completed all dungeons I've attempted since.

    Do I think it's okay that people are getting kicked as they join the dungeon just for their level? Absolutely not. If lower level CP people shouldn't be in some of the dungeons then they shouldn't be able to join them in the first place. Especially when you're queuing random for the bonuses. But that's not up to the players to fix.

    I also think a 15m debuff for being kicked is stupid. The queue times take long enough as a dps that it basically means you have to wait 40-50m just to get into another dungeon.

    TLDR: If you're getting kicked see what you can do to improve yourself before you go getting butthurt over the people who kicked you. But the system does need changes to make it more reasonable for new and vet players alike.
    0mKXcg1.gif


    It has not been said better. Is the system as it currently is broken? Yes. One Tamriel's effect on group content gave us a good hard look at the systems flaws and how the current scaling has not taken into account a good year or two of design clash, now we're really feeling it.

    But at the same time, part of the onus is on players. And I'm very glad someone took the opportunity to improve.

    @Sibenice I tip my hat to you.

    The problem isn't if people are or aren't trying to improve themselves. The problem is you'll get kicked before people even give you a chance to see if it can be done.

    People will kick people over and over and wait for hours and not finish the dungeon where maybe that person who is on the cusp or slightly below what you wanted would have allowed you to finish.

    Not to mention getting a 15 min time when you are in the group for literally less than 15 seconds.
  • Minno
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    The penalty should only apply to people that press "leave group" or group leads that initiate vote kicks before at least one full wipe death/one boss kill.

    If you are high CP, don't que unless you are willing to accept that you may have to teach mechanics/pull extra weight. The group tool is not yours to initiate to get your "quick fix". It's supposed to let players get together without Hardcore raid guilds.

    If you want +cp300 players, join a guild and build a relationship. If you are high CP and want to use the que, please teach what you know. The ignorant elitism will only hurt you when those new players take forever to max lvl and lose all urge to complete pve content, forever leaving the game.

    And have fun. Many of us log on after work and really don't want to deal with crazy rules, rude children, and negative behavior.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Nocturnalan
    Nocturnalan
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    By choosing Vet instead of Norm, you are telling the team you are in essence qualified for the job. When you get kicked it is a majority vote. So whats the problem?

    Without the 15min. rule, the effect of unready players joining GF would be out of control, you would be constantly kicking CP10s from Vets for who knows how long until you actually find someone ready for it because everyone seems to think they are entitled to run any dungeon they want at whatever level they want. That's why the timer should stay.

    Once the entitled get their way, all of these multiple threads that pop up daily about the same exact subject will turn into something entirely different and just as worse.
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Bramir
    Bramir
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    DPShiro wrote: »
    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc

    To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.
  • Doctordarkspawn
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    Bramir wrote: »
    DPShiro wrote: »
    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc

    To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.

    To his/her own, but in the opinion of myself and it appears a sizeable portion, a 30 minute long drodda fight isn't challenging or fun. Just. Tedious.
  • DPShiro
    DPShiro
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    Bramir wrote: »
    DPShiro wrote: »
    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc

    To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.


    Paying challenging content with good players, like vMoL is really fun!
    ....playing easy content with mentally challenged people are not.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Bramir
    Bramir
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    DPShiro wrote: »
    Bramir wrote: »
    DPShiro wrote: »
    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc

    To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.


    Paying challenging content with good players, like vMoL is really fun!
    ....playing easy content with mentally challenged people are not.

    They are mentally challenged because they haven't done it 10 times before?

    And if the content is that easy, why aren't you soloing it?
  • DPShiro
    DPShiro
    ✭✭✭✭✭
    Bramir wrote: »
    DPShiro wrote: »
    Bramir wrote: »
    DPShiro wrote: »
    Bramir wrote: »
    You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...

    Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.

    For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.

    That why we need more parameters to the group finder;
    Speed run, new player, max cp etc

    To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.


    Paying challenging content with good players, like vMoL is really fun!
    ....playing easy content with mentally challenged people are not.

    They are mentally challenged because they haven't done it 10 times before?

    And if the content is that easy, why aren't you soloing it?

    Doesn't matter if they have done it 1 time or 100 times, a bad player is a bad player.

    I don't find it to be a fun challenge to play with those. But if you find it fun to play with a tank/dps/healer equipped with a 2h and Bow that only does light attacks with the occasional crit rush then by all means go for it and have fun.
    I will kick those special snowflakes every time though, and also block/blacklist them.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Guys stop foolin, you know when that vote 2 kick window comes up everyone clicks accept.
    It's tunnel vision, lemmings, whatever...half the time they dont know why they are kicking, the just ninja click the Yes.

  • Tawniey
    Tawniey
    ✭✭✭
    I really had hoped that a casual game like this one would not foster the kind of elitist players that I see engaging in this kind of behavior.

    CP level does not equal skill. CP level does not even always equal experience. Not only from the fact that low level CPs could have run far more trials than say, a high level CP who mostly sticks to crafting or overworld content-- but also-- I know multiple people, including myself, who have more than one account because of the limited character slots. I'm max CP on one account, but my second just barely got to c160, and my third isn't even champion leveled yet. I lead trials with my guild on the regular, and know how to build a competent character for team events. But if someone were to see me on my c160 account, who didn't know me before hand, I could reasonably expect to be kicked from a dungeon run, and that's some serious horse manure.

    Now, I do not expect there to be a paradigm shift where people expect lower CP levels to be incredibly experienced, but I do think that as a community, we need to work on fixing the behavior that automatically assumes that an arbitrary number assigned to your character based on points earned through combat is indicative of overall skill in the game. Previous games I've played have used achievement points as a similar marker, and it is just as ridiculous.

    What you are telling others when you say "I refuse to engage in content that is not maximum efficiency, and will judge this by a number over your characters head" is really "I want to feel superior to others while playing this video game, so I refuse to give anyone else a chance to prove their skill."
    [ESO-Database Profile] | [Ridiculous TES Musings]
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  • DPShiro
    DPShiro
    ✭✭✭✭✭
    Tawniey wrote: »
    I really had hoped that a casual game like this one would not foster the kind of elitist players that I see engaging in this kind of behavior.

    CP level does not equal skill. CP level does not even always equal experience. Not only from the fact that low level CPs could have run far more trials than say, a high level CP who mostly sticks to crafting or overworld content-- but also-- I know multiple people, including myself, who have more than one account because of the limited character slots. I'm max CP on one account, but my second just barely got to c160, and my third isn't even champion leveled yet. I lead trials with my guild on the regular, and know how to build a competent character for team events. But if someone were to see me on my c160 account, who didn't know me before hand, I could reasonably expect to be kicked from a dungeon run, and that's some serious horse manure.

    Now, I do not expect there to be a paradigm shift where people expect lower CP levels to be incredibly experienced, but I do think that as a community, we need to work on fixing the behavior that automatically assumes that an arbitrary number assigned to your character based on points earned through combat is indicative of overall skill in the game. Previous games I've played have used achievement points as a similar marker, and it is just as ridiculous.

    What you are telling others when you say "I refuse to engage in content that is not maximum efficiency, and will judge this by a number over your characters head" is really "I want to feel superior to others while playing this video game, so I refuse to give anyone else a chance to prove their skill."

    Obviously the important question here is, what on Nirn do you do with 36 characters?!?

    I mean I love alts too, but 12 is more than enough, if you keep them all updated with gear, ready for Trials etc.and I can't even imagine the time needed for (36!!) characters.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Bivo
    Bivo
    Soul Shriven
    Reverb wrote: »
    JimT722 wrote: »
    JimT722 wrote: »
    Some people use the grouping tool made for anyone to have easy access to group content, and actually expect...

    1. Skilled players
    2. Fast runs

    Reasonable? No. If people want a fast dungeon run with very talented players, this isn't the tool for you. Guilds are. Help people out. They will get better and may help others in turn.

    Reasonable? Yes. If people want to learn or go slow run with others who willingly want to, this isnt the tool for you. Guilds are. Dont expect help from people who dont want to give it. You will annoy less people in turn.

    Again.
    ...because new players looking for group content and don't have a guild won't hit a button that promises to find them people? A lot of runs I've done with group finder include people who don't know what to do. If I used group finder and only took skilled players, I would almost never complete anything.
    Tizerak wrote: »
    You guys have no idea what most people have to deal with, im not even talking about low cp, im talking about bad players in general.
    While i have never been kicked out of a dungeon or kicked anyone since i started doing them (cp 150) i will die defending the right to play the way people want, that being "full elitist that only plays with cp 561" or "i dont know *** and just want to be carried".

    The dungeon finder tool is FINE the way it is, the only exception being the 5 person bug.

    "I screenshot the names of the group members so I can inquire why, I had someone tell me yesterday "i don't want to #$&* around with low CP players" honestly I reported him for harassment because the reason was BS and it locks me out of party finder for 15 minutes."

    Are you out of your godamm mind? You asked that person why you got kicked and then REPORTED HIM FOR HARASSMENT BECAUSE YOU DIDNT LIKE HIS ANSWER?

    Someone needs to create a guild called "Spoiled little *****" and invite all entitled kids to a safe environment where everyone has to put up with everything without complain.

    Yup, you got me. I reported someone for abusing the system, having a BS reason for it, and locking me out of LFG because of a number beside my name. Call the cops.

    That player didn't abuse the system. The vote option exists to kick a player only if the majority agrees it's the right decision for the party. The vote to kick you requires all three other members to agree for you to go. You don't get to decide if their reason is valid, and being the minority vote doesn't constitute harassment from the majority.

    In theory yes, actually no. People tend to type "F" as a reflex.
    Even trolls easily manage to have more than valid players/characters kicked just to goof around.

    But more often, mid level characters are kept from using the grouping tool for mid level content (even if the run happens to be smooth and fast) by people ready to spend more time making a show of being an elitist jerk than they would have by living and let live.

    This kind of bad neighbour shouldn't get to decide that non cp 561 meta builds are excluded from such content as Vet Spindleclutch I, making up a random barrier that wasn't intended by the developers.

    Yet quite regularly the kick option is used as an easy in-game bulying tool by the fist player *** enough to fire it.

This discussion has been closed.