One of the interesting things I've seen in one of my guilds is the low end CP guys don't want to try the pledges as some don't feel they will be good enough.
I've been trying to convince them other wise but its like pulling teeth.
Hard to learn the mechanics of the dungeon when you don't run them. Even worse though is when the "uber" players won't take on a less experience player so they can learn the dungeon.
But then there is a time and place for everything and we all have that core of guys and gals we like to run with to get the most out of a pledge run.
My all time favorite kick was when a guild mate was looking for a tank so I join them and get kicked form the group seconds later lol.
One of the interesting things I've seen in one of my guilds is the low end CP guys don't want to try the pledges as some don't feel they will be good enough.
I've been trying to convince them other wise but its like pulling teeth.
Hard to learn the mechanics of the dungeon when you don't run them. Even worse though is when the "uber" players won't take on a less experience player so they can learn the dungeon.
But then there is a time and place for everything and we all have that core of guys and gals we like to run with to get the most out of a pledge run.
My all time favorite kick was when a guild mate was looking for a tank so I join them and get kicked form the group seconds later lol.
Ugh, some of the behavior here is just disgusting.
Yesterday, I was doing a random normal on my alt account for the CP leveling. I got nWGT.
The four players are:
- Healer: somewhere between CP200-300
- Tank: CP30-40
- DPS: Level 10
- DPS: me, CP320
Immediately, there is a vote to kick the level 10 that's in the group. I vote no, and the kick fails. Another vote. And I vote no again. This happens a few times before the tank speaks up and screams in all-caps "THIS IS THE HARDEST DUNGEON IN THE GAME" (lol, please, only 4th hardest) and that we simply cannot have a level 10 in the group. And does another vote-kick, which I again veto.
At this point, I explain to the level 10, who by now has said that this is his first week playing the game, that WGT is indeed harder than most other dungeons and not a good place for a newbie. That he should probably leave, but that I would not forcibly kick him. It's amazing what a little bit of courtesy like actual communication can do, because at that point the lowbie thanks me for explaining the situation and offers to leave on his own if I want him out of the group (and only if I want him out; he doesn't care what the other two want because the other two didn't bother to treat him with any respect). At this point, I just wanted to spite that *** of a tank, so I said that he can stay and that I have no qualms about carrying him (all normal dungeons are jokes and except for certain mechanics, can be soloed by any good player), and the tank then threatens to leave if the level 10 isn't removed.
Anyway, we do a pull, and it turns out that this tank who is so hell-bent on vote-kicking doesn't even have a taunt and just runs around attacking with a bow. After that pull, I commented that if there's anyone who needs to be kicked, it's a "tank" who doesn't have a taunt. The "tank" rage-quits, I slot the Undaunted taunt on my off-bar, and we proceed through the dungeon until the Group Finder gets us a replacement tank (a level 13 player, but at least he has a taunt). Anyway, we complete nWGT with no difficulty, and the two lowbies were good about following instructions regarding mechanics. Yes, I did carry the group and did 70-90% of the DPS, but if I was not prepared for the possibility of having to carry people, then I should not have PUG'ed in the first place.
- Use vote-kick only as a last resort. Talk to people. This is supposed to be a social game, so stop being so anti-social. It's amazing how receptive most people are to reasonable, polite requests. For example, last week, I picked up someone from zone chat for a vet DLC pledge, and they were sub-CP160. I asked if they had ever completed this dungeon in vet mode, and then explained that it was very difficult and not really suitable for someone with limited experience, and they left on their own. Or in yesterday's nWGT pledge, after I explained things to the level 10, they offered to leave if I wanted them to.
- For normal dungeons, any good player should be able to solo it (except for a few places where boss mechanics get in the way). In my experience, the people who most want to kick are the players who want people to carry them and are aghast at the possibility of actually having that turned around on them.
- CP is overrated. I guarantee you that my alt account with around 300 CP can out-DPS most of the CP-capped 561 players you'd find in a random group. Skill is more important than levels, and I've seen way too many CP561 players who do things like Ambush-spam, light-attack spam, etc. Even in groups with good CP-capped players, my alt account would often match them in DPS simply because I have a cleaner, tighter rotation. Of course, someone with equal or better skill will do better than me with their higher CP, but the point is that skill level and experience matter more than CP and levels.
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
I'm a returning player and I've been running / tanking quite a bit of Vet dungeons lately (always using party finder because I don't know anyone in-game) i.e. daily pledges, random vet daily for undaunted supplies. I have about ~130 CP's since I haven't played since CP's were first introduced a year and a half-ish ago; I crafted myself a set of 5/5 Hist Bark and 4/5 Shalidor's Curse.
Anyways, more often lately I will join a group and sometimes it feels like IMMEDIATELY I get kicked before I can even enter the dungeon. It's been happening often enough that I screenshot the names of the group members so I can inquire why, I had someone tell me yesterday "i don't want to #$&* around with low CP players" honestly I reported him for harassment because the reason was BS and it locks me out of party finder for 15 minutes.
I would do /zone but now I'm worried I'll never get picked up because of my "low CP" even though I've been tanking Vet bosses just fine and have tanked a few of the HM Vet bosses (I think that's what they're called now, the one where people read that scroll before the fight). But these people just judge me based on CP without seeing me in action. I also run with really nice "high CP" people (luckily more often than the rude people) who are real friendly.
I just think there needs to be some kind of punishment for people that knee-jerk instant kick people like that because of the amount of CP they have. Maybe I'm part of some crazy minority here but last I checked ESO characters aren't just "born" with 500 CP when an account is made. I guess I'm just supposed to stay out of anything content related until I have 1000 CP's as to not ruffle the feathers of these big-shot players.
Sorry for the rant, and to the nice players with or without high CP that have dungeon crawled with me, thank you.
Doctordarkspawn wrote: »I've recently come back to the game. And decided to try some dungeons. I got kicked for being low CP (240) and low dps.
Instead of whining about getting kicked I took a hard look at myself. My gear wasn't great and my ability/rotation set up was out of date.
I asked around for a way to check my damage and was informed of an addon. Got that downloaded, looked up a build, crafted myself a Julianos set (magicka sorc) with three purples and two oranges, paid to reset all my skill points, set up the new build, went out and leveled some skills I hadn't had before and tried again.
I'm definitely still not up there with the best. The rest of my gear is not great (3pc Vicious Death and 3pc Willpower with bad traits because that's all I could afford) and I'm still considered low CP but I'm doing much more damage than I was before and have successfully completed all dungeons I've attempted since.
Do I think it's okay that people are getting kicked as they join the dungeon just for their level? Absolutely not. If lower level CP people shouldn't be in some of the dungeons then they shouldn't be able to join them in the first place. Especially when you're queuing random for the bonuses. But that's not up to the players to fix.
I also think a 15m debuff for being kicked is stupid. The queue times take long enough as a dps that it basically means you have to wait 40-50m just to get into another dungeon.
TLDR: If you're getting kicked see what you can do to improve yourself before you go getting butthurt over the people who kicked you. But the system does need changes to make it more reasonable for new and vet players alike.
It has not been said better. Is the system as it currently is broken? Yes. One Tamriel's effect on group content gave us a good hard look at the systems flaws and how the current scaling has not taken into account a good year or two of design clash, now we're really feeling it.
But at the same time, part of the onus is on players. And I'm very glad someone took the opportunity to improve.
@Sibenice I tip my hat to you.
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.
For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.
That why we need more parameters to the group finder;
Speed run, new player, max cp etc
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.
For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.
That why we need more parameters to the group finder;
Speed run, new player, max cp etc
To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.
For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.
That why we need more parameters to the group finder;
Speed run, new player, max cp etc
To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.
For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.
That why we need more parameters to the group finder;
Speed run, new player, max cp etc
To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.
Paying challenging content with good players, like vMoL is really fun!
....playing easy content with mentally challenged people are not.
You aren't elite if you need an optimized group to complete an instance. That means you borderline suck yourself...
Good players don't need an optimized group, they want a group that knows what they are doing to make the run take a fraction of the time, and spend the saved time doing other things.
For players who run several alts, doing pledges etc the difference between 20 min and 2h is significant.
That why we need more parameters to the group finder;
Speed run, new player, max cp etc
To each his/her own, but I find that sort of run boring in the extreme. Challenge = fun.
Paying challenging content with good players, like vMoL is really fun!
....playing easy content with mentally challenged people are not.
They are mentally challenged because they haven't done it 10 times before?
And if the content is that easy, why aren't you soloing it?
I really had hoped that a casual game like this one would not foster the kind of elitist players that I see engaging in this kind of behavior.
CP level does not equal skill. CP level does not even always equal experience. Not only from the fact that low level CPs could have run far more trials than say, a high level CP who mostly sticks to crafting or overworld content-- but also-- I know multiple people, including myself, who have more than one account because of the limited character slots. I'm max CP on one account, but my second just barely got to c160, and my third isn't even champion leveled yet. I lead trials with my guild on the regular, and know how to build a competent character for team events. But if someone were to see me on my c160 account, who didn't know me before hand, I could reasonably expect to be kicked from a dungeon run, and that's some serious horse manure.
Now, I do not expect there to be a paradigm shift where people expect lower CP levels to be incredibly experienced, but I do think that as a community, we need to work on fixing the behavior that automatically assumes that an arbitrary number assigned to your character based on points earned through combat is indicative of overall skill in the game. Previous games I've played have used achievement points as a similar marker, and it is just as ridiculous.
What you are telling others when you say "I refuse to engage in content that is not maximum efficiency, and will judge this by a number over your characters head" is really "I want to feel superior to others while playing this video game, so I refuse to give anyone else a chance to prove their skill."
...because new players looking for group content and don't have a guild won't hit a button that promises to find them people? A lot of runs I've done with group finder include people who don't know what to do. If I used group finder and only took skilled players, I would almost never complete anything.Hortator Indoril Nerevar wrote: »Some people use the grouping tool made for anyone to have easy access to group content, and actually expect...
1. Skilled players
2. Fast runs
Reasonable? No. If people want a fast dungeon run with very talented players, this isn't the tool for you. Guilds are. Help people out. They will get better and may help others in turn.
Reasonable? Yes. If people want to learn or go slow run with others who willingly want to, this isnt the tool for you. Guilds are. Dont expect help from people who dont want to give it. You will annoy less people in turn.
Again.alephthiago wrote: »You guys have no idea what most people have to deal with, im not even talking about low cp, im talking about bad players in general.
While i have never been kicked out of a dungeon or kicked anyone since i started doing them (cp 150) i will die defending the right to play the way people want, that being "full elitist that only plays with cp 561" or "i dont know *** and just want to be carried".
The dungeon finder tool is FINE the way it is, the only exception being the 5 person bug.
"I screenshot the names of the group members so I can inquire why, I had someone tell me yesterday "i don't want to #$&* around with low CP players" honestly I reported him for harassment because the reason was BS and it locks me out of party finder for 15 minutes."
Are you out of your godamm mind? You asked that person why you got kicked and then REPORTED HIM FOR HARASSMENT BECAUSE YOU DIDNT LIKE HIS ANSWER?
Someone needs to create a guild called "Spoiled little *****" and invite all entitled kids to a safe environment where everyone has to put up with everything without complain.
Yup, you got me. I reported someone for abusing the system, having a BS reason for it, and locking me out of LFG because of a number beside my name. Call the cops.
That player didn't abuse the system. The vote option exists to kick a player only if the majority agrees it's the right decision for the party. The vote to kick you requires all three other members to agree for you to go. You don't get to decide if their reason is valid, and being the minority vote doesn't constitute harassment from the majority.