WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
I ran Mazzatun (as a CP-cap NB tank) with random players in levels 10-30. Totally doable, normal difficulty only takes being patient and explaining the mechanics.WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
Xbox, you can't disband a group that the activity finder created. You can vote to kick someone, but need two other people to assent.
I would think that the console is behind the pc, so I would think that the pc version also is unable to disband such a group.
WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
Giles.floydub17_ESO wrote: »Only the person who took the action should get the penalty. Anyone who disbands or quits gets the lockout and no one else.
Additionally, we should have a checkbox for joining in progress groups or not.
With this the undaunted pledges should automatically update to the point an in progress groups is at. This would make it easier for a group to get a replacement when the dungeon is the pledge.
These are fundamental aspects of GFs I have seen in other games that help greatly.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Giles.floydub17_ESO wrote: »WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
While I disagree about removing the penalty from anyone who took action voluntarily, part of the problem of kicking players and disbanding a group would be resolved by seeing the group and choosing to accept being in the group. If a member declined (did not accept the GF queue pop) they would not have a penalty.
But someone who chooses to leave after accepting should be penalized. Additionally, no one should have the ability to disband a group formed via GF.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
There's something about the idea of a level 24, sitting in the RoM queue while insecure people at level cap continuously give themselves the 15 minute penalty... hmmm. While the queue timer needs some work, in this instance I think it's working as designed
WalksonGraves wrote: »The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.
There's something about the idea of a level 24, sitting in the RoM queue while insecure people at level cap continuously give themselves the 15 minute penalty... hmmm. While the queue timer needs some work, in this instance I think it's working as designed
I wanted to follow up on this after an experience I had this weekend. Friday night, RoM is the gold pledge. I'm waiting on some friends to run some dungeons with so I decide to pug normal RoM for the silver key on one of my healers. I get a group quickly: me healing, @AegisWolf tanking, a level 21 and a level 14 on DPS.
To be fair, I've known Wolf for awhile, we run dungeons and trials, he's got plenty of CP and we know how to work an instance together. On the other hand, one of the DPS didn't even have weapon swap unlocked yet, so there's that. However we are not fearful, wilting lilies so off to slaughter schizophrenic Saxhleel we go.
Outside of pre-made groups of friends and guildies this was one of the easiest nRoM runs I've done.
The DPS did really great. I don't know what kind of damage Wolf pulls while tanking, but I was just grinding up undaunted ranks on my 3rd-string backbench healer that pulls maybe 5k on a good fight. We wiped once on Xal-Nur and once during the pinwheel phase on the Tree-Minder. The DPS needed a tiny bit of coaching because they admitted to never getting past Chudan before, but a quick explanation of the mechanics and victory was ours.
So please, stop with all this "I won't run normal DLC dungeons with people under 50" nonsense. That level 24 in the nRoM queue might just be waiting to pull awesome DPS for your group if you would only give him a chance. The way the timer works now there's basically no downside to at least giving them 15 minutes to show you what they can bring to the table.