The bold part is definitely true. Personally I don't find the goals artificially set by most grinds to be ones that I'm interested in or that motivate me, but I understand their purpose and how they have that effect for others. And for that matter, some grinds actually do motivate me, it's just uncommon. Most of my goals in video games are silly ones that I set for myself rather than ones set by a grind in the game.Many shooters have added a grind of some sort, even if just for titles, emblems, and side upgrades. Having a goal which is ultimately what a grind functions as, has been proven to be psychologically motivating.
Heh, one of my all-time favorite goals that I set for myself in a sandbox game is the goal that I always set for myself when I start a new game of Sid Meier's Pirates! My primary objective is always to turn every single city on the map English.IrishGirlGamer wrote: »The bold part is definitely true. Personally I don't find the goals artificially set by most grinds to be ones that I'm interested in or that motivate me, but I understand their purpose and how they have that effect for others. And for that matter, some grinds actually do motivate me, it's just uncommon. Most of my goals in video games are silly ones that I set for myself rather than ones set by a grind in the game.Many shooters have added a grind of some sort, even if just for titles, emblems, and side upgrades. Having a goal which is ultimately what a grind functions as, has been proven to be psychologically motivating.
I will admit I'm a closet sandbox game fan. When I get tired of pathed-RPGs (and I call ESO a pathed-RPG), I enjoy playing pure sandbox strategy games when you pick your objectives and work towards them. I find a well-made sandbox game fascinating, where I can pick my own goals and drive the game the direction I want.
That said, I can tolerate grinding IF there is some semblance of a goal. Otherwise, it bores me quickly. I do have friends, though, who swear it helps them relax.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, I was in Had last week with a few guildies on DC characters and we saw the biggest AD zergs I've ever seen. As in, we were seeing waves and waves of incoming players. I'd estimate well over 100 of them. Maybe as many as double that. When we first spotted them we thought it was about 30 or 40, but they just kept on coming over the hill towards our keep...I enjoy PvPing when there are small scale fights to be had AND there is no lag... sadly, the only way to get that is usually on Haderus but that campaign has been dead dead since 1T was released.... even I have spent little time there and why is that? Because I am grinding PvE to get gear FOR PvP... makes sense...
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Take away the grind, and what's left?
Heh, one of my all-time favorite goals that I set for myself in a sandbox game is the goal that I always set for myself when I start a new game of Sid Meier's Pirates! My primary objective is always to turn every single city on the map English.IrishGirlGamer wrote: »The bold part is definitely true. Personally I don't find the goals artificially set by most grinds to be ones that I'm interested in or that motivate me, but I understand their purpose and how they have that effect for others. And for that matter, some grinds actually do motivate me, it's just uncommon. Most of my goals in video games are silly ones that I set for myself rather than ones set by a grind in the game.Many shooters have added a grind of some sort, even if just for titles, emblems, and side upgrades. Having a goal which is ultimately what a grind functions as, has been proven to be psychologically motivating.
I will admit I'm a closet sandbox game fan. When I get tired of pathed-RPGs (and I call ESO a pathed-RPG), I enjoy playing pure sandbox strategy games when you pick your objectives and work towards them. I find a well-made sandbox game fascinating, where I can pick my own goals and drive the game the direction I want.
That said, I can tolerate grinding IF there is some semblance of a goal. Otherwise, it bores me quickly. I do have friends, though, who swear it helps them relax.This often requires successfully plundering each city multiple times, and usually requires multiple battles on the high seas as the other nations send heavily armed pirate hunters after me. Frequently I'll even have to install an English governor in the same city several times over, as invasion forces from other countries will capture the city while I'm elsewhere working on capturing a different city.
PvE leaderboards = trials grind
PvP leaderboards = ap grind in cyrodiil
Achievements = grind
Gear farm = one of the worst grind in this game
Mat farm = grind
If you remove grind away there is nothing left in this game
PvE leaderboards = trials grind
PvP leaderboards = ap grind in cyrodiil
Achievements = grind
Gear farm = one of the worst grind in this game
Mat farm = grind
If you remove grind away there is nothing left in this game
But why is all that a grind? How else do people expect to get top of the leaderboards, to have all the achievements, gear and mats, if not by playing the game? Crown Store? Press a button on the character creation screen? Buy a Crown crate?
The combat alone has little replay value.
PvE leaderboards = trials grind
PvP leaderboards = ap grind in cyrodiil
Achievements = grind
Gear farm = one of the worst grind in this game
Mat farm = grind
If you remove grind away there is nothing left in this game
But why is all that a grind? How else do people expect to get top of the leaderboards, to have all the achievements, gear and mats, if not by playing the game? Crown Store? Press a button on the character creation screen? Buy a Crown crate?
The only one in that list that is an actual grind, is the gear farm. That's caused by having an RNG akin to Xenoverse; a % chance to drop a piece of gear, with a % chance of that being one you don't have. It's also made worse by there being simply broken equipment, like the proc sets; auto-cast attacks that deal extreme amounts of damage that cannot be done normally.
The solution is to make the dropped gear sets progressive; if the legs and helm dropped, you won't get those again until you have cycled through the rest of the gear slots.
Achievements aren't a grind by nature, they only become one as players decide to go out of their way to get achievements, rather than getting achievements as they play the game.
Leaderboard grind? Same gig as Achievements. If you like doing PvE, you'll be doing it often and thusly rank highly on the leaderboards. Same gig with PvP.
Material grind? You're doing something wrong. Mine and deconstruct unwanted gear rewards as you play through the game, and you'll have more than enough materials to craft sets for your character, at all the level tiers ya find yourself at.
I agree. Grinding is in the eye of the beholder.