Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would You Still Play If There Was No Grind?

  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, because...
    Majic wrote: »
    Take away the grind, and what's left?

    PVP without worrying about farming 24/7. Sounds like bliss.
  • Suter1972
    Suter1972
    ✭✭✭✭
    Yes, because...
    For me, grinding is incredibly boring.

    In one MMO a few years back (SWG) you could go AFK and leave your character researching or whatever it was. (master Doctor). Youd come back in the morning and be a few levels up. Basically I got better while I was asleep.

    Another grind in the same game was tera kasai (kung fu ). You would head off to just beat up Rancor after Rancor and after a few weeks you'd get Master rank.

    So great... got Master doctor and master Tera.... now what? I can buff myself, earn cash by buffing others but all the creatures I come across I can now one hit. It was even more boring in end game as now I didn't even have anything to grind for.

    In the end I dropped all my skills and started n master rifleman, again more grind.

    For me, ESO is more about getting there at your own pace.

    But every MMO that comes out always has people racing to the end as fast as they can then complain theres nothing to do
    Edited by Suter1972 on November 21, 2016 12:54PM
    Was - Breton DC ( GIRL - Guy In Real Life toon) Magika Templar Healer/ 5-8 trait Crafter - currently CP290 and learning now starting again on xbox…...

    xbox suter1972 - Character name - Hota Woskeef

    Xbox EU ESO+ Mature (40+) UK casual gamer
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, because...
    Because the grinds are dumb.
    Just let people level up normally with the same exp rates and all.

    If you want to slow ppl down, just make the content harder by us doing more vs casting or spamming spells. Make it a play and react like TES vs an MMO
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bottleofsyrup
    bottleofsyrup
    ✭✭✭✭✭
    Yes, because...
    Yes, because if I wasn't wasting so much time trying to get gear I could actually play the game.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, because...
    Alucardo wrote: »
    Majic wrote: »
    Take away the grind, and what's left?

    PVP without worrying about farming 24/7. Sounds like bliss.

    @Alucardo Honestly, that would be absolutely wonderful. That would be amazing. I wonder if ZOS is aware of how many people they'd please with that, and possibly hook. So long as they also fixed proc-sets and straightened out balance a bit (even though there will never truly be balance). ESO's PvP would go incredibly far. You sir get an agree.
  • CombatPrayer
    CombatPrayer
    ✭✭✭✭
    Yes, because...
    At some point the idea of grinding gets tedious and removes the fun. It is essentially striving for an unobtainable goal. Most people don't like that. If they minimized grinding people would get less burned out. Lots of people leave this game because of the grind. The announcement that they are going to change a bunch of sets that people just grinded for pissed off many. Some already quit after grinding for weeks to get them. I doubt they will return. More will follow if they discover their build which was based on proc sets is now garbage. People do like a goal. But people inherently dislike when the goal feels like it is out of reach or will take more time than they feel is worth it to achieve said goal. This is where most people will assess whether or not it is worth it.

    In the case of a game, other games will come out, people's lives change, so a game is challenged by these things to compete for people's time. The reward has to feel obtainable and not like a big commitment to reach it or the game will lose more people than it will keep. The cp for example begins to become an unrewarding grind. You have to play the game because you love it rather than hoping to level it up because by cp500 you are about 400k xp to level 1 cp. So if you are in it for the grind, this will not be very rewarding by 561 and will progress rather slowly. If you are in it for the fun but want to have a goal then paying attention what your progress is might become frustrating and then you will enter the effort vs reward phase. Is the effort you put into the game worth the reward you are getting for doing it.

    Games really need to be very careful about how they give rewards and achievements. In a long term game they need to be particularly savvy to not 1) burnout their players 2) show them that their grinding can be undone rather easily with one swift decision like add or change proc sets. They'll *** off more players and the more times they *** them off the sooner those gamers will get fed up and leave.

    This game has yet to show itself as savvy on any level. In fact, they seem to consistently show they are rather daft. They should have far more events to bring players back for FUN and for rewards. They should smarten up about leveling and realize that if they offered things like double xp weekends once a month (for maybe a four or five day weekend since we saw what a success that was) people will come back or log in. They could have once a monthly or bimonthly double node extravaganza. They could begin scaling random xp rewards for cp over 160 or maybe 500 to get people into dungeons more. They could bring back old costumes into the store for five days to get players to come back for that. They could have have fishing events where they triple all the fish and the respawn timers and boost the perfect roe odds. They could introduce new crafted sets every six months, sets that are on par with some of the newest and best ones (julianos, hundings, NMG, etc or even with some of the better non proc drops sets) and make them something like seven traits and call it lucky seven trait sets - pair it with a double node tamriel week and get lots of people to come back and try out new sets. There is so much stuff they could do for events that would make grinding more fun because the rewards are boosted and they could do this stuff on a regular basis. Right now, they barely do much at all. They don't seem to be on the ball with that. Events are what keeps players around. More of them will give players more to do when they are want something new and different. They really need to work. The last few events were good. They need to do more of that. A lot more of that.
    Edited by CombatPrayer on November 21, 2016 3:27PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    Yes, because...
    The grind for gear is such an artificial impediment and treadmill to playing. Honestly a token system and an increase in difficulty on end game very content would be welcome. No one cares if it takes a long time to get gear as long as it feels fair, RNG either rewards too fast or too slow but never rewarding.

    Let the content be the achievement, let the gear be a means of progression that people can feel is firmly in their grasp to manage (not control) and I think you see more random group finder and lots more PvP.

    Right now PvE is just grinding for gear, PvP is for some PvPers fun but for many is just a skill and SP grind.

    I would really love to play PvP all the time as I've been mostly PvE since console launch, but I'm stuck grinding in cold harbour waiting on more gear drops
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Yes, because...
    No grinding would make this game more enjoyable to me as I wouldn't feel like I'm so far behind when I have to stop playing due to traveling for work and other irl things.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • LjAnimalchin
    LjAnimalchin
    ✭✭✭
    Yes, because...
    I'd still play but the game wouldn't feel as rewarding for me. I like the feeling of finally getting that rare set you want, or just the option of farming set pieces just to sell.
  • Kram8ion
    Kram8ion
    ✭✭✭✭✭
    Yes, because...
    Valen_Byte wrote: »
    Not a single one of you who voted yes, have given an example of an alternative to grinding gear. If you want end game gear, and you don't want to grind for it, how would you like to obtain said gear??

    It's simple some people don't want end game gear were not all the same no alternative needed my gear is doing me just fine
    Aussie lag is real!
  • seveneighttwoub17_ESO
    No, because...
    For me, no. It might be an unpopular point of view, but I always find I enjoy things less when there's less frustration that went into acquiring it. Sounds dumb probably, but without the grind I'd just feel like it was handed to me.
  • Lukums1
    Lukums1
    ✭✭✭✭
    no grind... no game.

    simple as that really

    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    It makes no difference, because...
    .. nobody says you have to grind.

    You want gear you have to grind for but still might not get, then grind away. Everything in life is done with the hope that we get what we desire but if you want a guarantee, buy a fridge.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • PitchesBeTreble
    No, because...
    No because... The game would become a gold grind to buy gear that would essentially be pay to win. It already bothers me that it's become impossible to grind for Cp, the problem currently seems to be people looking at Cp solely, even if the player is geared to the teeth with an expansive knowledge of their class and has downed end game content. Also in regards to gear, the grind is necessary to learn different mechanics and clear them before moving on to harder content.
    [XB1] [NA] Stam Nightblade
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, because...
    Yes because I enjoy the game and still have lots to do.

    I dont mind a little bit of grind, but sometimes this game gets a bit over the top with how hard it is to get some things.
    Beta tester November 2013
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    No, because...
    It makes a whole lot of difference when there seem to be no 'grind'. What many players may not realise is that there are all forms of grinds that you don't realise. PvP ranks, fishing, questing, etc..

    You need to at least be proficient if you want to do group content yes? Because it includes other player's time and requires effort to at least know how your class/character/builds work. It's the same with crafting. How would you justify someone who just created a character, take up blacksmithing and then be able to craft the highest quality gear available. How would that not be broken?

    This instant gratification needs to be looked at and then throw as far away as possible from this game. There are of course certain types of grind that need not be in the game, like item drops or more RnG grind but some are just essential to the core and health of the game.

    Think for a moment, even now, we have players trying out builds done by other popular players and not doing as good as they want. When you don't know how to even play your character well, it shows how much time was given to learn your class rather than just 'grind to max level asap'.

    The levelling process is something all players should not skip, even if it means going through questing content. 1T made it so much easier to level, how much more instant gratification is needed?

    You want to be proficient in the things you do, work for it. Earn your gear. Earn your PvP ranks. Learn and improve. This is a mmo, not a single player, 15min game which allows you to gain achievements instantly. People say content is not enough. Seriously, take your time with the questing. Take your time and learn your class so you can be the best you can be.

    Even Ash Ketchum didn't be a pokemon master within 5 episodes.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, because...
    I couldn't care less about endgame gear and or being, in any way, elite. I'm here for the story. Even in Cyrodiil, I'm only there because I feel like it has a place in the overall story. If I can improve my gear, great, but several of my characters are running around in CP140 blue or worse, which works fine for story content.

    I do do dungeons, but I have no interest in doing them over and over again just to get gear that makes it easier to do those same dungeons. That just seems nuts to me.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    When I run out of things to do in an MMO I tend to log in, sit around one of the big cities or social hubs and just look at my character for a while before logging out. Without something to keep me moving forward and working on something Ill lose interest and eventually stop playing. It can be quite difficult to find a nice balance between too much grind and not enough. ESO seems to struggle with this just like every other MMO. But without the grind the game would die. People need a challenge, even if they dont believe they do, to stay interested in this sort of game.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Ch4mpTW wrote: »
    I wish I could take back my words. I would not keep playing this game. It's junk and trash.

    You seem to say this sort of thing quite often here on these forums and never have you pulled that trigger and fullfilled the threat of quitting.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • KingTentacleAU
    KingTentacleAU
    Soul Shriven
    No, because...
    No, because there would not be much left, its built on it as a time sink to keep people playing longer like all MMORPGS

    Hell even the SP ES games have a grind element to them.

    If you took the grind out, then the game would be dead long ago.

  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    No, because...
    Alucardo wrote: »
    Majic wrote: »
    Take away the grind, and what's left?

    PVP without worrying about farming 24/7. Sounds like bliss.

    Sounds like a MOBA.

    Oh yeah, and as for champy-poos all important poll, I like massive grinding in games, used to not like it but it's an acquired taste. So no, since it's something I enjoy doing I dont support your agenda to have it removed.





    Edited by SaibotLiu on November 22, 2016 4:49AM
  • raidentenshu_ESO
    raidentenshu_ESO
    ✭✭✭✭✭
    ✭✭
    Yes, because...
    To those who voted No. Let me ask you something and be honest with me.



    So you actually find it entertainment to repeat something over and over again, and not getting any results? Isn't that insane?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    If there was no grind,we would have half a game.if you haven't noticed the development team have reached the pinnacle of their capabilty.all they have for ideas is stretching out what's already in the game.most of what we have was made prior to imperial city dlc. Take away all grinding and you have is a storybook with some really nice pictures.
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    No, because...
    To those who voted No. Let me ask you something and be honest with me.



    So you actually find it entertainment to repeat something over and over again, and not getting any results? Isn't that insane?

    No, it isn't.

    Doing the same thing over and over and expecting a different result is considered to be insane, which is exactly what people complaining about rng are doing, non?



  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    No, because...
    To those who voted No. Let me ask you something and be honest with me.



    So you actually find it entertainment to repeat something over and over again, and not getting any results? Isn't that insane?

    Which is why you should divide your playing time to certain things. Don't fish every time you log in. Don't slog through the quest each time you get to a zone. Don't crash through all dungeon zones all at the same time. Take your time. Diversify your activities.

    The problem comes when you keep doing the same thing again and again. Be unpredictable. Maybe go for a dungeon run two days in a row. Then on the third you fish. For an hour or so. Then delve down to dungeons. Dip your toes in PvP. Sit through lines and lines of chat posting about your incredible crafting methods.

    It's a choice to grind. So choose.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Axoinus
    Axoinus
    ✭✭✭✭✭
    It makes no difference, because...
    Only a PVP'r would even think of this question. Let me give you the results of this poll right now:

    PvE players will say no. PvP players will say yes.

    End poll
  • Haquor
    Haquor
    ✭✭✭✭✭
    Yes, because...
    Yes because i could actually play the conte t i enjoy instead of grinding content i dont enjoy to be competative at the content i do. Grinding ruins my experience. That is ultimately the reason i stop playing any game.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe, because...
    Because I think we need somekind of activities to get the gear we want. Its very... lazy on devs side to copy/paste mechanisms from other mmos which are the same since years. Id be rly happy to see some original approach. Less grind, less enemies but more challenging. Like to finish a quest insted of "kill 50 mobs" you could have kill this one certain bada$$. Or dungs, why you have to roll through all that trash mobs? Would be more fun to have different mechanics in dungs? Like enter the dung and hunt down the beast which is hiding somewhere inside. You need split the team, ones who find it have to bind in fight the beast till others came. And even fight could be more interesting. Instead of boss that repeats 3 types of special attacks, some bosses could try to run away to recover, other could enter in berserk mode / block some attacks, roll from time to time, or use some random skills or potions so it wouldnt be so obvious what is going to happend. Fights shouldnt be like "do always exactly this when boss does that or you will die", it should be more about surprising players and testing their reactions. Also bosses shouldnt be immune to CCs. CCs should be very important in sucha fights. Rooting or fearing boss in right moments and sucha... There should be less trash fights when you press 1-2 keys and more fights when you have think, be creative. Uh.... What do I expect writing this? -_-
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    It makes no difference, because...
    I dont really grind. Beyond Writs etc. I do what I want.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Horker
    Horker
    ✭✭✭✭
    Yes, because...
    more easy to obtain,
    it took me a whole weekend, 4 days long 24/7 non stop *** rotation grind and an angry family to finally obtain spriggans greatsword sharpened. thx zenimax for ruining lives of ppl.
    Edited by Horker on November 22, 2016 8:18AM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
Sign In or Register to comment.