Magicka Sorcerer optimal stats & priorities

  • threefarms
    threefarms
    ✭✭✭
    Vaoh wrote: »

    The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.

    I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?

    On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.

    Untitled-4_zpstcclw5wv.jpg

    Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.

    Don't discount Moondancer.

    Moondancer > Aether cuz it looks cooler :)

    I think Aether looks cooler. :neutral:
  • Mettaricana
    Mettaricana
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    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    I'm not a new mag sorc but I'm on ps4 msg me what I need to do to hit that I always ha ve trouble barely keeping 2.8k spell etc psn is same as forum name
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    threefarms wrote: »
    Vaoh wrote: »

    The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.

    I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?

    On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.

    Untitled-4_zpstcclw5wv.jpg

    Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.

    Don't discount Moondancer.

    Moondancer > Aether cuz it looks cooler :)

    I think Aether looks cooler. :neutral:

    Only talking about that staff.

    Moondnacer looks cooler on my character at least :)
  • andreasranasen
    andreasranasen
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    ✭✭✭
    Vaoh wrote: »

    Only talking about that staff.

    Moondnacer looks cooler on my character at least :)


    Your character always been cool lol
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  • waterfairy
    waterfairy
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    ✭✭
    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    I don't know how people pull crazy numbers like this...is it the monster sets plus everything in gold?

    I'm using mostly purple gear with blue rings, no monster pieces (yet), apprentice stone and CP 450 with these numbers-

    40k magic
    17k health
    2200 spell damage (~2500 with major sorcery)
    32% crit
    and only around 1000 magic regen.

    I put 10 points in health and dumped a lot of CP in the perk that reduces magic damage because I'm a stage 4 vamp and fire hits hard.
  • LEGENDARYYY
    LEGENDARYYY
    ✭✭✭✭
    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    this looks like you've stacked your skill bars with abilities that have passives + bound armor.

    means you don't really have a rotation and can't do proper dps.

    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)
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  • FriedEggSandwich
    FriedEggSandwich
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    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    this looks like you've stacked your skill bars with abilities that have passives + bound armor.

    means you don't really have a rotation and can't do proper dps.

    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)

    It's not that unbelieveable. I don't have unduanted mettle and can get 45k magicka and 3500 SD on dual wield bar in pve, my recovery is only 900 with vamp though, and hp is only 15.8k but my crit is 65%. Looks like this guy has unduanted mettle and maybe they worked out how to have more rcovery instead of crit. The screenie could also have been taken in cyrodiil with scroll bonus/continuous attack, that would explain the hp and spell damage. Stacking toggles is a legit way to boost max magicka in pve though, just not in pvp.
    Edited by FriedEggSandwich on November 2, 2016 12:29AM
    PC | EU
  • andreasranasen
    andreasranasen
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    ✭✭✭
    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    this looks like you've stacked your skill bars with abilities that have passives + bound armor.

    means you don't really have a rotation and can't do proper dps.

    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)

    Lol. You can easily up your Max Mag to 52k+ with Necropotence and Master Destruction set. Bound Aegis + Inner Light + Meteor. It's not brain surgery.

    Edited by andreasranasen on November 2, 2016 1:12AM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • SublimeSparo
    SublimeSparo
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    Dymence wrote: »
    Dymence wrote: »
    My inner sorcerer died inside reading this thread

    Why? Please show your beast sorc.

    Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.

    What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.

    For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.

    For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.

    For your body 5 piece, you have several options:

    - Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
    - Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
    - Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
    - Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.

    For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.

    You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).

    Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:

    Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
    Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)

    Another full DPS option is:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload

    Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.

    In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload

    I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.

    99% sure that power overload only increases the range and damage of your heavy attack... ie is completely useless and you might as well pick energy overload. Unless it is bugged.
    The rest yea i agree with on the most part.
    Outside of trials i drop mages wrath for power surge and just use trash pots, there's just no need to spam expensive pots.
    and innerlight from backbar for empowering ward, and sometimes curse for ele drain if noone else is running it/ i know sustain is going to be an issue.
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  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    My inner sorcerer died inside reading this thread

    Why? Please show your beast sorc.

    Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.

    What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.

    For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.

    For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.

    For your body 5 piece, you have several options:

    - Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
    - Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
    - Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
    - Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.

    For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.

    You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).

    Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:

    Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
    Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)

    Another full DPS option is:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload

    Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.

    In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload

    I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.

    99% sure that power overload only increases the range and damage of your heavy attack... ie is completely useless and you might as well pick energy overload. Unless it is bugged.
    The rest yea i agree with on the most part.
    Outside of trials i drop mages wrath for power surge and just use trash pots, there's just no need to spam expensive pots.
    and innerlight from backbar for empowering ward, and sometimes curse for ele drain if noone else is running it/ i know sustain is going to be an issue.

    Elemental drain! Wont somebody just run ele drain!

    Healers im lookin at you, its such a great skill for magic builds and solves sustain issues and gives major breech, increasing damage.

  • AzureButterfly
    AzureButterfly
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    I mostly solo PvP (rank 25), and this is the best setup I've found so far:


    Bar 1 (Willpower Inferno staff): Crushing Shock, Endless Fury, Velocious Curse, Crystal Fragments, Lightning Form (flex), Eye of the Storm

    Bar 2 (Willpower Resto staff): Combat Prayer, Empowered Ward, Streak, Healing Ward, Power Surge

    Overload Bar: Lightning Form, Empowered Ward, Streak, Defensive Rune, Retreating Manuver


    Crushing Shock is absurdly good in PvP, because it will interrupt enemy players trying to place siege, pack up their siege, or resurrect other players. It also cancels Radiant Destruction, Dark Deal, and Dark Flare, and stuns the caster. If that wasn't enough, it also counts as three separate attacks, one of each element. Each has a separate chance to crit, which means you'll almost always get a Power Surge heal when you hit someone with it. Also, it can proc Disintegration.

    Endless Fury is much better than most people realize because you can hit someone with it when they're at higher health, then smack them down to 20% and have Fury's execute kick in. Combined with the final Destruction staff passive which returns magicka when you kill things with a destro staff, you can get ridiculous amounts of magicka returned just for killing things.

    Curse is there for more burst damage, the passive that increases your health and stamina regen while a summon ability is slotted, and to take Nightblades out of stealth. You put it on a Nightblade while he's visible and if he tries to turn invisible the explosion will pull him out.

    Crystal Frags is self-explanatory, Lightning Form is mostly there for the armor buff and more mobility. Sometimes I put Mines or Encase in the fifth slot instead. Eye of Fire is an absurdly good ultimate that kills everything, but you can use Negate instead if you're running with a group .

    Combat Prayer is an acceptable heal, and gives you a good damage boost. It's also the only reliable self-heal you have besides Twilight Matriarch - Healing Ward and and Mutagen will target your allies instead of you when you need them most, and Healing Springs is better for healing groups. (If you're running in a group, Healing Springs is probably the better choice here.)

    Empowered Ward seems to work better for me now that shield duration has been nerfed. The added magic regen lets me cast more shields or spam Streak if I'm really in trouble. Hardened Ward is just as good (maybe even better) but I prefer Empowered.

    Streak is your 'run away' button, but it's also amazing offensively. You can turn on Eye of Flame and Streak through a group of enemy players and they'll just melt. Healing Ward is for healing people who are near death, and Power Surge is your heal over time & damage buff.

    Overload is only really there for the third bar - I never actually use it to attack anything in PvP because most players are smart enough to dodge-roll away from the ball of death headed their way. Defensive Rune is for counter-ganking: you cast it before getting on your horse, and the next Nightblade who tries to gank you gets put in the Shame Bubble.

    I have about 1500 magicka recovery, 38k magicka, 22k health, and 2500 spell damage (unbuffed, besides food). I use Orzoga's Red Frothgar (Max Health and Magicka regen). My spell crit is only about 33%, because everyone runs Impen armor in Cyrodiil.

    I have 3 Willpower, 2 Succession, 5 Spider Cultist, and 1 Kena, all Light. Spinners is also a very good set to use in PvP. Apprentice Mundus stone, Divines on small armor pieces, Infused on big ones. I'm Breton, so I get spell cost reduction and spell resistance - Altmer would probably be better.

    tldr version: This is a workable non-Bound Armor / Inner Light build that's definitely not optimized, but you'll still be able to kill 80% of people in PvP with some practice.
    Edited by AzureButterfly on November 2, 2016 5:08AM
  • ConeOfSilence
    ConeOfSilence
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    I have 34k magic, 19k health, 68% crit, 2100 mag recovery ( vampire+ drink ), 3555 spell damage buffed with Power Surge. 5 pc Julianos, 4 Magnus on the front bar with duel swords 3 on the back with desrto staff, 3 pc Willpower with spell enchant, Thief stone.
    Edited by ConeOfSilence on November 2, 2016 5:29AM
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    My inner sorcerer died inside reading this thread

    Why? Please show your beast sorc.

    Well, your post regarding stats was pretty spot on, though I'd have to disagree with the use of dark deal and energy overload, since power overload gives more damage and damage is the name of the game.

    What I meant is that everyone posting some half-half build without really going over the different options and concequences. I'll try to give some insight but my view might be slightly outdated as I'm kinda endgame (read:trials) PVE-retired right now.

    For PVE, the best end and all monster set is pretty clear cut. 2 piece Ilambris is undoubtedly best in slot with no contest against any other monster set as a sorc.

    For jewelry, you'll want to aim for having infallible aether jewelry but if you aren't running trials and aren't going to run trials you'll be looking at willpower jewelry. Always full spell damage enchants.

    For your body 5 piece, you have several options:

    - Twice-Born Star being the optimal raid-buffed set, while still being very balanced overall in any type of content;
    - Julianos giving solid spell damage and crit, good performance without relying on RNG too much;
    - Scathing Mage, never was a big fan of this set as I didn't get great uptime on it, but generally speaking it will outshine Julianos by a small margin and if you consider yourself favored by RNGesus you can push quite high damage with this, granted you have good uptime on the spell damage buff;
    - Burning Spellweave is also a good option now I think, gives a great amount of raw spell damage with a good proc chance (20%), and more importantly it also applies burning (which doesn't naturally proc very often) on each proc from the set, giving your wall of elements considerably more damage.

    For weapons, you'll always want to have at least one sharpened maelstrom inferno staff. If you can get your hands on infallible aether jewelry, try to get an infallible aether sharpened inferno/lightning staff with a spell damage enchant to it. If you can't, best would be to have a second sharpened maelstrom inferno/lightning staff or a random staff with spell damage enchant(my preference). If you can't get any maelstrom weapons for whatever reason, just use a random legendary sharpened staff. Just make sure you always have at least one inferno staff for the fire elemental blockade, the second one can be lightning or inferno depending on personal preference.

    You want to be using the thief mundus stone for each setup, and thief+shadow for Twice-Born Star. Full divines traits on all gear pieces. For food you always use blue double stat food (HP/Mag).

    Now there's several options in skillbars aswell. Your general full DPS bar setup will be the following:

    Bar 1 (infal/random staff with spell damage enchant): Force pulse, crystal frags, velocious curse, bound aegis, inner light, shooting star
    Bar 2 (Maelstrom inferno staff): Mages' wrath, elemental blockade, liquid lightning, bound aegis, inner light, power overload(you don't really ever use this ultimate, but it might be useful for a 3rd bar if you wanna have access to streak or something)

    Another full DPS option is:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, bound aegis, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, rearming trap, liquid lightning, bound aegis, inner light, power overload

    Both of the above bar setups are sustainable as long as someone is running elemental drain for you (the healer should be) and both setups assume you are using spell power potions.

    In the event that you are not so fortunate to have someone running elemental drain, as is the case in most pugs, and don't want to waste gold on spell power potions, I present to you my pug bar setup:

    Bar 1 (Maelstrom inferno staff): Force pulse, crystal frags, elemental blockade, elemental drain, inner light, shooting star
    Bar 2 (Infal/random staff with spell damage enchant): Mages' wrath, hardened ward, liquid lightning, power surge, inner light, power overload

    I ended up writing more stuff down than I had originally intended, but I hope it's at least useful to someone.

    99% sure that power overload only increases the range and damage of your heavy attack... ie is completely useless and you might as well pick energy overload. Unless it is bugged.
    The rest yea i agree with on the most part.
    Outside of trials i drop mages wrath for power surge and just use trash pots, there's just no need to spam expensive pots.
    and innerlight from backbar for empowering ward, and sometimes curse for ele drain if noone else is running it/ i know sustain is going to be an issue.

    Hate to tell you but you're wrong by that 1%.

    When you choose a morph, the Energy Overload morph says it restores magicka on attacks, while Power Overload morph says it increases the range and radius of heavy attacks.

    There's more to it, however. Tooltip states light and heavy attacks deal 3% more damage for both morphs at morph point. However, max rank Energy Overload still has 3% damage on both attacks, whereas max rank Power Overload increases to 6% damage on both attacks. Hidden skill buffs.
  • LEGENDARYYY
    LEGENDARYYY
    ✭✭✭✭
    Hi Chelister. PS4-message me ingame at @andreasranasen . I'm always down to help young Mag Sorcs. @Vaoh is also a great Sorcerer to ask for help and feedback!

    For myself
    PvE: 48.5k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.
    PvP: 44k Max Mag, 1500 Mag Rec, 3.9k Spell Dmg, 52% Spell Crit.

    My Soul Assaults does 88k dmg total. And my Elemental Rage does 11k dmg per second (9 sec).
    #SorcererSociety
    Untitled-4_zpstcclw5wv.jpg

    this looks like you've stacked your skill bars with abilities that have passives + bound armor.

    means you don't really have a rotation and can't do proper dps.

    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)

    Lol. You can easily up your Max Mag to 52k+ with Necropotence and Master Destruction set. Bound Aegis + Inner Light + Meteor. It's not brain surgery.


    Nice attitude when implying that you can help people....

    But dont worry bro I'll soon have my first magicka sorc maxed out in undaunted and mages guild and figure this out myself.

    I have tried almost every viable tank build and stam dps build in the game, never been deep into magicka dps but its next up.

    Cya when I wreck your build ;)
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Dymence
    Dymence
    ✭✭✭✭✭
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.
    PC | EU
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.

    It won't be enough to take down anyone with half a brain. You need sustained damage output in 1v1 PVP or you're not getting anywhere. Burst is meaningless if you can't get past the shields to make your burst function.

    If you still don't believe me, we could have a duel later on today so I can show you what I mean, seeing as you're on PC EU. If you don't care enough, well that's fine too.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.

    It won't be enough to take down anyone with half a brain. You need sustained damage output in 1v1 PVP or you're not getting anywhere. Burst is meaningless if you can't get past the shields to make your burst function.

    If you still don't believe me, we could have a duel later on today so I can show you what I mean, seeing as you're on PC EU. If you don't care enough, well that's fine too.

    I'm not the best dueller but I did fight a grand overlord sorc a few weeks ago and win 2/5. I am happy to duel though :) I have tomorrow and friday off so will be on a bunch then.
    PC | EU
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    I hate disagreeing with people but you don't need force pulse/crushing shock in pvp, not even for a duel. I've never used it in pvp just because every other skill I slot on destro bar is more important to me. I don't think I'd even have time to cast it between refreshing curse, mages wrath and using insta frags and streak at opportune moments. The only thing I use the destro staff for is light/medium weaves. If you use mages wrath every 4 secs or so then you only need to get them down to 20% health and they explode. That's not that hard to do if you time burst and cc well. I find medium weaves are enough to keep pressure on someone.

    It won't be enough to take down anyone with half a brain. You need sustained damage output in 1v1 PVP or you're not getting anywhere. Burst is meaningless if you can't get past the shields to make your burst function.

    If you still don't believe me, we could have a duel later on today so I can show you what I mean, seeing as you're on PC EU. If you don't care enough, well that's fine too.

    I'm not the best dueller but I did fight a grand overlord sorc a few weeks ago and win 2/5. I am happy to duel though :) I have tomorrow and friday off so will be on a bunch then.

    Cool, I'll drop you a message in-game when I can find you. :)
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    Presure presure presure... This 3-4k additional dmg to 20k shields wont change much, but when you force your enemy to break free every 5s its disturbing his rotation and whats the most important, it gives almost guaranteed frags hit (which is even more iportant against any stam toon) - when they roll or block, it doesnt matter which skill you spam, their hp wont go down, but it requires just one reach to go through their defences and they eat unmitigated frags. Also thanks to better stam regen im able to roll from time to time which is awesome to combine on opening. Cast reach and cancel it with roll, so initial charge or whatever misses and your oponent eats stun, fast curse or frags and suddenly he realizes he cant push on you without consequences. Im not talking about theory, but about practice. Ive tested this through months of playing and can assure you 1 cc placed in right time is far more better than slightly more dmg as cc needs to be placed just once to take effect, while this needs few casts to see real difference. So generaly yeah. Shock can be better against shield stackers as they usualy dont block or roll, but its situational to, while reach is far more universal and is very important part of building burst and presure. Im just sharing my experiences from cyrodiil. Dueling is much different and shock can have its place there as you can prepare to fight, its more like sport when you can maximize your setup before each fight while in Cyrodiil there is just one rule - there is no rules (though you can still be a *** e.g. if you wait with your buddies to gank a guy that soloes boss in Imperial City, but still you can do that).
    You can use whatever suits you best but nothing stops you from tests. I tested this a lot and just feel that reach is much better for me :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Dymence
    Dymence
    ✭✭✭✭✭
    Mayrael wrote: »
    Dymence wrote: »
    Mayrael wrote: »
    I cant tell you much about pve as its all about building some insane stats + throwing some dots but for pvp:
    1. Spell penetration is the key for dealing dmg there. You need at least 10-12k of this.
    2. Spell dmg. At least 2.3k unbuffed.
    3. Mag recovery 1.8-2k is something that with heavy staff attack and potion will provide you almost 6 magica.
    4. Stam recovery! You will need this in PvP trust me on that. Most people forgot about it "I have 18k shields! I dont need stamina!". BS! Fear, any stun can be deadly as with proc sets everywhere your shields melt like icecreams. Yes you can run elussive mist for "out of stam situations" but its proactive, and you need retroactive defense to.
    5. Know how to build your burst. You cant just spam skills like some ppl do (surprise attack x 5 im looking at hou NBs) to trigger proc sets. The best combination I found is: Velicious Curse, Endless Fury, Destructive reach (yes destreuctive reach instead of crushing shock as: 1. There is rly low population of casted skill users. 2. It deals less dmg but it is 100% sure cc which is far far superior to a bit dmg and a situational cc.). In this moment most of the time you have frags proced and its the best time to hit them as they are 100% to hit (thanks to destro reach cc they cannot be blocked or dodged). Curse explodes and if your target dont wear heavy hes probably dead aw furry will finish him of. Add infernal guardian.to this and youll have nice distraction.
    6. Also its just matter of personal choice but I run Ball of Lightning instead of Streak as its animation is smoother imho + its way more effective in terms of defence and repositioning + you have better spamable stun that has no cost increase with each cast.
    7. Dont go 100% bastion. Its tempting but hardy and elemental defender works with shields so do the math. Is it better to have 5% bigger shield or make it to take 10% less dmg? Also hardy and ele defender works.when shields are down ;)

    Gear I use:
    2 x Infernal Guardian
    5 x Amber plasm
    4 x Necropotence

    Food - new one from witches festival max hp/max mag/mag regen.

    I cant remember exact numbers of my stats but its more or less like this without buffs pots and so on:
    Max hp - 19-20k
    Max magica - 38k
    Max stam - 11k
    Mag regen - 2050
    Stam regen - 1050
    Spell dmg - 2,3k
    Spell crit arround 35%

    Skills:
    Destro reach (lightning staff)
    Crystal frags
    Velicious curse
    Endless fury
    Dampen magica
    Eye of the storm

    Power surge
    Elussive mist
    Ball of lightning
    Healing ward
    Hardened ward (back bared to use 20% more stamina regen from passives on both bars, especialy while in mist form)
    Soul assault

    Also I use poisons that increase cost of stam and mag skills for 6.4 seconds (just two effects to maximize time of debuf).

    This way you are almost unkillable while 1v1 thanks to tripple powerfull shield stack, have amazing burst, you cant be drained from stamina while perma cced, have nice way to get rid of doddge rollers, in longer fights your poisons force your enemies to be carefull with spaming skills as they can.be.easy out of gass. There is rly few effective ways to fight mag sorc built like that.

    Can't say I agree with replacing force pulse/crushing shock with destructive reach. Can you have both? Sure. But without force pulse you're not gonna be able to put any pressure on your target whatsoever. Fight a magicka build who shield stacks, and you're never going to win with just destructive reach.

    Presure presure presure... This 3-4k additional dmg to 20k shields wont change much, but when you force your enemy to break free every 5s its disturbing his rotation and whats the most important, it gives almost guaranteed frags hit (which is even more iportant against any stam toon) - when they roll or block, it doesnt matter which skill you spam, their hp wont go down, but it requires just one reach to go through their defences and they eat unmitigated frags. Also thanks to better stam regen im able to roll from time to time which is awesome to combine on opening. Cast reach and cancel it with roll, so initial charge or whatever misses and your oponent eats stun, fast curse or frags and suddenly he realizes he cant push on you without consequences. Im not talking about theory, but about practice. Ive tested this through months of playing and can assure you 1 cc placed in right time is far more better than slightly more dmg as cc needs to be placed just once to take effect, while this needs few casts to see real difference. So generaly yeah. Shock can be better against shield stackers as they usualy dont block or roll, but its situational to, while reach is far more universal and is very important part of building burst and presure. Im just sharing my experiences from cyrodiil. Dueling is much different and shock can have its place there as you can prepare to fight, its more like sport when you can maximize your setup before each fight while in Cyrodiil there is just one rule - there is no rules (though you can still be a *** e.g. if you wait with your buddies to gank a guy that soloes boss in Imperial City, but still you can do that).
    You can use whatever suits you best but nothing stops you from tests. I tested this a lot and just feel that reach is much better for me :)

    The way I see this situation panning out:

    You hit the guy with reach for the stun, curse explodes and you give him a frag. You recast curse. His HP barely took a dent and he probably sits at 100-80% HP as you just bursted down his shields. Now what? He has CC immunity running from your earlier stun, and you don't have a filler to continue pushing him. What are you going to do, stare him to death? Shield stack him to death? Spam execute on a full hp guy to proc frags? :D
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)

    I've seen @andreasranasen in PvP on PS4 NA. I highly doubt a screen shot taken directly from the PS4 itself can be photoshoped. :*
  • Naslu
    Naslu
    ✭✭✭
    fantastic to read the discussion, and how it changed from "a guy needs helps in starting playing sorc" to "how to pvp" ;-P
    Guild Hodor
    • Marbella Ori / Temp Healer
    • Naslu / Stam Templer
    • Ordaril / Magicka Sorc
    • Allaine De Ladonia / Magicka DK
    • Gretel Witchhunter / Magicka NB
    • Lili Catani / Magicka Tank NB
    • Prince Adam of Eternia / Stam DK


    [/center]
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    Or you photoshoped it

    Or you exploited something

    If not, then I want the build ;)

    I've seen @andreasranasen in PvP on PS4 NA. I highly doubt a screen shot taken directly from the PS4 itself can be photoshoped. :*

    :)
    Edited by andreasranasen on November 2, 2016 1:42PM
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Some good stuff here. Got me thinking about my build (again).
    Edited by Biro123 on November 2, 2016 1:56PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »

    The crit, max magic and spell damage are easy, I want to know how he has 1.5k magic regen as well.

    I main a Sorc myself, how did you get those numbers? what sets and or skills do you use in order to get magika, crit and damage so high?

    On my DW i'm sitting on 3.9k spell dmg. On my staff here which is why it's lower. Without Bound Aegis in PvP i'm sitting on 44k Max Mag. 48k+ with Bound Aegis.

    Untitled-4_zpstcclw5wv.jpg

    Too much recovery, not enough crit on your PvE build. You should be running TBS/Mother's Sorrow/Burning Spellweave/Scathing Mage + Infallible Aether + Ilambris. There's just no other way of putting out more DPS. Your PvP build sounds good though.

    Don't discount Moondancer.

    Moondancer > Aether cuz it looks cooler :)

    aether is 0,3 % more powerful that moondancer .

    IA > Moondancer
    Edited by Apherius on November 2, 2016 2:01PM
  • The-Baconator
    The-Baconator
    ✭✭✭✭
    Chelister wrote: »
    Hey everyone

    So I am 400CP magicka sorcerer

    My stats are:
    27k magicka
    2500 magicka recovery
    1400 spell damage
    35% crit

    I am running 5 seducers + 3 willpower + 2 molag kena

    I have no problem in sustaining myself, but when it comes to damage I struggle to deal enough burst or sustained damage

    First I would really appreciate if someone could give some advice on how to changes things up so to have good damage, while not lacking the sustain
    Right now I am mostly doing PVE, but my end goal is to equip my sorcerer & do lots of PVP
    What stats should I prioritise in PVP & PVE?

    I have also heard somewhere that Max Magicka somehow increases your spell damage or damage dealt & increases the strength of your shields
    If it is true than could someone please explain how?

    Thx!
    (PvP focused)

    Something that nobody appears to have mentioned thus far is lich, which in my opinion is a must have set if you plan to play in open world cyro as a solo\small group player without zergsurfing. The set allows you to play as aggressively as you possibly can on a magicka sorc while leaving you to devote 7 other slots and a mundus to pure damage\max magicka (back bar the resto always to save a spot) in the form of an additional 5 piece along with a 2pc undaunted\2 one piece undaunted bonuses. From personal experience the damage on sub 1800 recov builds look nice until you're put in a situation where kitting is necessary to even have a chance or you're fighting outnumbered against decent stam players. There is when recov becomes an absolute must.

    As for skills that kind of comes down to personal preference and what you want your play style to ultimately be. Medium\large group, small group, solo, and duels all have different demands that you would need to address with skill changes but the gear should stay effective across all play styles.

    Edited by The-Baconator on November 2, 2016 2:18PM
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Dymence
    Dymence
    ✭✭✭✭✭
    Chelister wrote: »
    Hey everyone

    So I am 400CP magicka sorcerer

    My stats are:
    27k magicka
    2500 magicka recovery
    1400 spell damage
    35% crit

    I am running 5 seducers + 3 willpower + 2 molag kena

    I have no problem in sustaining myself, but when it comes to damage I struggle to deal enough burst or sustained damage

    First I would really appreciate if someone could give some advice on how to changes things up so to have good damage, while not lacking the sustain
    Right now I am mostly doing PVE, but my end goal is to equip my sorcerer & do lots of PVP
    What stats should I prioritise in PVP & PVE?

    I have also heard somewhere that Max Magicka somehow increases your spell damage or damage dealt & increases the strength of your shields
    If it is true than could someone please explain how?

    Thx!
    (PvP focused)

    Something that nobody appears to have mentioned thus far is lich, which in my opinion is a must have set if you plan to play in open world cyro as a solo\small group player without zergsurfing. The set allows you to play as aggressively as you possibly can on a magicka sorc while leaving you to devote 7 other slots and a mundus to pure damage\max magicka (back bar the resto always to save a spot) in the form of an additional 5 piece along with a 2pc undaunted\2 one piece undaunted bonuses. From personal experience the damage on sub 1800 recov builds look nice until your put in a situations where kitting is necessary to even have a change or you're fighting outnumbered against decent stam players. There is when recov becomes an absolute must.

    As for skills that kind of comes down to personal preference and what you want your play style to ultimately be. Medium\large group, small group, solo, and duels all have different demands that you would need to address with skill changes but the gear should stay effective across all play styles.

    Can confirm. Lich is especially nice because since it is a proc set, it allows you to have a second 5 piece set and a 2 piece monster set. Have the 5 piece damage set on a destro staff on your main bar, and a lich resto staff on your backbar. When you drop low, simply barswap for the proc and you're good to go on.
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    I've played small scale with a guy who ran Lich about a couple of months ago. He loved to play pretty aggressively and in 1vX the Lich set definitely shown its true colors letting him Streak out of bad situations, and gave him enough options when the pressure was on. MagSorc really needs those kind of options especially if hes running ward/light armor.
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